• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Mounted Captain Hero

MountedCaptainHero.mdx

0 errors 1 severe 51 warnings 60 unused
  • 1 Geoset 8
    • Too many vertices in one geoset: 11229
  • 3 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 63 - "L_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "R_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_breast_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "R_breast_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "R_hair_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "R_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "B_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 156 - "mount_L_leg_cloth_01_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 152 at frame 9033 has roughly the same value as tracks 151 and 153
  • 1 1 Bone 157 - "mount_L_leg_cloth_02_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 121 at frame 9433 has roughly the same value as tracks 120 and 122
  • 1 Bone 158 - "mount_R_leg_cloth_01_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 159 - "mount_R_leg_cloth_02_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 160 - "mount_L_spine_cloth_01_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 81 at frame 6633 has roughly the same value as tracks 80 and 82
  • 1 1 Bone 161 - "mount_L_spine_cloth_02_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 86 at frame 6700 has roughly the same value as tracks 85 and 87
  • 1 Bone 162 - "mount_R_spine_cloth_01_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 163 - "mount_R_spine_cloth_02_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 164 - "mount_L_arm_cloth_01_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 165 - "mount_L_arm_cloth_02_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 166 - "mount_R_arm_cloth_01_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "mount_R_arm_cloth_02_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 168 - "mount_L_stirrup_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 169 - "mount_R_stirrup_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 172 - "mount_F_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 173 - "mount_L_rein_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 174 - "mount_L_rein_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 175 - "mount_M_rein_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 176 - "mount_R_rein_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 177 - "mount_R_rein_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 178 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 179 - "mount_L_mane_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 180 - "mount_L_mane_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 181 - "mount_L_mane_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 182 - "mount_L_mane_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 183 - "mount_L_mane_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 184 - "mount_L_mane_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 185 - "mount_L_mane_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 186 - "mount_R_mane_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 187 - "mount_R_mane_A_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 192 at frame 12400 has roughly the same value as tracks 191 and 193
  • 1 Bone 188 - "mount_R_mane_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 189 - "mount_R_mane_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 190 - "mount_R_mane_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 191 - "mount_R_mane_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Translation
      • Track 28 at frame 3033 has roughly the same value as tracks 27 and 29
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 95 at frame 7633 has roughly the same value as tracks 94 and 96
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 239 at frame 13800 has roughly the same value as tracks 238 and 240
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 12467 has roughly the same value as tracks 179 and 181
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 400 has roughly the same value as tracks 6 and 8
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 10667 has roughly the same value as tracks 108 and 110
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 10667 has roughly the same value as tracks 108 and 110
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 2567 has roughly the same value as tracks 23 and 25
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 10133 has roughly the same value as tracks 146 and 148
  • 1 Bone 58 - "M_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 151 at frame 10033 has roughly the same value as tracks 150 and 152
  • 1 Bone 97 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 23 at frame 3467 has roughly the same value as tracks 22 and 24
  • 1 Bone 98 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 21 at frame 3467 has roughly the same value as tracks 20 and 22
  • 1 Bone 99 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 21 at frame 3467 has roughly the same value as tracks 20 and 22
  • 1 Bone 100 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 24 at frame 3467 has roughly the same value as tracks 23 and 25
  • 1 Bone 101 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 24 at frame 3467 has roughly the same value as tracks 23 and 25
  • 1 Bone 102 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 24 at frame 3467 has roughly the same value as tracks 23 and 25
  • 1 Bone 103 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 21 at frame 3467 has roughly the same value as tracks 20 and 22
  • 1 Bone 104 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 21 at frame 3467 has roughly the same value as tracks 20 and 22
  • 1 Bone 135 - "mount_R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 5867 has roughly the same value as tracks 47 and 49
  • 1 Bone 141 - "mount_pelvis_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 9033 has roughly the same value as tracks 126 and 128
  • 2 Bone 143 - "mount_L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 160 at frame 11933 has roughly the same value as tracks 159 and 161
      • Track 206 at frame 13800 has roughly the same value as tracks 205 and 207
  • 1 Bone 145 - "mount_L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 86 at frame 8033 has roughly the same value as tracks 85 and 87
  • 1 Bone 147 - "mount_R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 133 at frame 9033 has roughly the same value as tracks 132 and 134
  • 1 Bone 148 - "mount_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 9800 has roughly the same value as tracks 137 and 139
  • 1 Bone 149 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 9800 has roughly the same value as tracks 137 and 139
  • 2 Bone 155 - "mount_tail_04_bind_jnt"
    • 2 Rotation
      • Track 163 at frame 9167 has exactly the same value as tracks 162 and 164
      • Track 164 at frame 9200 has exactly the same value as tracks 163 and 165
  • unused Texture 0 - "Human_Knight_Horse_Diffuse.tif"
  • unused Texture 1 - "Human_Knight_Horse_Normal.tif"
  • unused Texture 2 - "Human_Knight_Horse_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Knight_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_Knight_Hair_Normal.tif"
  • unused Texture 8 - "Human_Knight_Hair_ORM.tif"
  • unused Texture 9 - "Horse_Corpse_Diffuse.tif"
  • unused Texture 10 - "Horse_Corpse_Normal.tif"
  • unused Texture 11 - "Horse_Corpse_ORM.tif"
  • unused Texture 12 - "Human_Captain_Main_Diffuse.tif"
  • unused Texture 13 - "Human_Captain_Main_Normal.tif"
  • unused Texture 14 - "Human_Captain_Main_ORM.tif"
  • unused Texture 15 - "Human_Captain_Hair_Diffuse.tif"
  • unused Texture 16 - "Human_Captain_Hair_Normal.tif"
  • unused Texture 17 - "Human_Captain_Hair_ORM.tif"
  • unused Texture 18 - "Human_Captain_Shield_Diffuse.tif"
  • unused Texture 19 - "Human_Captain_Shield_Normal.tif"
  • unused Texture 20 - "Human_Captain_Shield_ORM.tif"
  • unused Texture 21 - "Human_Captain_Sword_Diffuse.tif"
  • unused Texture 22 - "Human_Captain_Sword_Normal.tif"
  • unused Texture 23 - "Human_Captain_Sword_ORM.tif"
  • unused Texture 24 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 25 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 26 - "Human_Male_Corpse_ORM.tif"
Back
Top