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Model validation: Mounted Bandit
BanditRaider.mdx
0errors0severe8warnings38unused
3
Model
Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision3" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
Number of sequence extents (13) does not match the number of sequences (16)
1
Geoset 1
Number of sequence extents (13) does not match the number of sequences (16)
1
Geoset 2
Number of sequence extents (13) does not match the number of sequences (16)
1
Geoset 3
Number of sequence extents (13) does not match the number of sequences (16)
1
Geoset 4
Number of sequence extents (0) does not match the number of sequences (16)
14
Bone 39 - "Head_Lip"
12
Translation
Track 11 at frame 27867 has exactly the same value as tracks 10 and 12
Track 16 at frame 28667 has exactly the same value as tracks 15 and 17
Track 17 at frame 28900 has exactly the same value as tracks 16 and 18
Track 18 at frame 29000 has exactly the same value as tracks 17 and 19
Track 21 at frame 31033 has exactly the same value as tracks 20 and 22
Track 22 at frame 31100 has exactly the same value as tracks 21 and 23
Track 23 at frame 31400 has exactly the same value as tracks 22 and 24
Track 24 at frame 31633 has exactly the same value as tracks 23 and 25
Track 25 at frame 31767 has exactly the same value as tracks 24 and 26
Track 26 at frame 32067 has exactly the same value as tracks 25 and 27
Track 27 at frame 32400 has exactly the same value as tracks 26 and 28
Track 28 at frame 32533 has exactly the same value as tracks 27 and 29
2
Rotation
Track 44 at frame 33267 has exactly the same value as tracks 43 and 45
Track 45 at frame 33433 has exactly the same value as tracks 44 and 46
3
Bone 40 - "Head_Jaw"
1
Translation
Track 17 at frame 27867 has exactly the same value as tracks 16 and 18
2
Rotation
Track 30 at frame 30933 has exactly the same value as tracks 29 and 31
Track 31 at frame 31233 has exactly the same value as tracks 30 and 32
2
Helper 2
2
Translation
Track 11 at frame 130867 is not in any sequence
Track 9 at frame 117033 has exactly the same value as tracks 8 and 10
2
Helper 4
2
Rotation
Track 14 at frame 10633 has exactly the same value as tracks 13 and 15
Track 15 at frame 10767 has exactly the same value as tracks 14 and 16
2
Helper 5
2
Translation
Track 11 at frame 130867 is not in any sequence
Track 9 at frame 117033 has exactly the same value as tracks 8 and 10
2
Helper 17
2
Translation
Track 11 at frame 50467 has exactly the same value as tracks 10 and 12
Track 12 at frame 50600 has exactly the same value as tracks 11 and 13
2
Helper 21
2
Translation
Track 17 at frame 50467 has exactly the same value as tracks 16 and 18
Track 18 at frame 50600 has exactly the same value as tracks 17 and 19
2
Helper 24
2
Rotation
Track 71 at frame 49000 has roughly the same value as tracks 70 and 72
Track 83 at frame 50467 has roughly the same value as tracks 82 and 84
3
Helper 37
3
Translation
Track 13 at frame 6833 has exactly the same value as tracks 12 and 14
Track 14 at frame 7167 has exactly the same value as tracks 13 and 15
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
2
Helper 38
2
Rotation
Track 33 at frame 18700 has exactly the same value as tracks 32 and 34
Track 34 at frame 19200 has exactly the same value as tracks 33 and 35
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