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Model validation: Mounted Bandit

BanditRaider.mdx

0 errors 0 severe 8 warnings 38 unused
  • 3 Model
    • Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision3" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • Number of sequence extents (13) does not match the number of sequences (16)
  • 1 Geoset 1
    • Number of sequence extents (13) does not match the number of sequences (16)
  • 1 Geoset 2
    • Number of sequence extents (13) does not match the number of sequences (16)
  • 1 Geoset 3
    • Number of sequence extents (13) does not match the number of sequences (16)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (16)
  • 14 Bone 39 - "Head_Lip"
    • 12 Translation
      • Track 11 at frame 27867 has exactly the same value as tracks 10 and 12
      • Track 16 at frame 28667 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 28900 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 29000 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 31033 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 31100 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 31400 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 31633 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 31767 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 32067 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 32400 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32533 has exactly the same value as tracks 27 and 29
    • 2 Rotation
      • Track 44 at frame 33267 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 33433 has exactly the same value as tracks 44 and 46
  • 3 Bone 40 - "Head_Jaw"
    • 1 Translation
      • Track 17 at frame 27867 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 30 at frame 30933 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 31233 has exactly the same value as tracks 30 and 32
  • 2 Helper 2
    • 2 Translation
      • Track 11 at frame 130867 is not in any sequence
      • Track 9 at frame 117033 has exactly the same value as tracks 8 and 10
  • 2 Helper 4
    • 2 Rotation
      • Track 14 at frame 10633 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10767 has exactly the same value as tracks 14 and 16
  • 2 Helper 5
    • 2 Translation
      • Track 11 at frame 130867 is not in any sequence
      • Track 9 at frame 117033 has exactly the same value as tracks 8 and 10
  • 2 Helper 17
    • 2 Translation
      • Track 11 at frame 50467 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 50600 has exactly the same value as tracks 11 and 13
  • 2 Helper 21
    • 2 Translation
      • Track 17 at frame 50467 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 50600 has exactly the same value as tracks 17 and 19
  • 2 Helper 24
    • 2 Rotation
      • Track 71 at frame 49000 has roughly the same value as tracks 70 and 72
      • Track 83 at frame 50467 has roughly the same value as tracks 82 and 84
  • 3 Helper 37
    • 3 Translation
      • Track 13 at frame 6833 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7167 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
  • 2 Helper 38
    • 2 Rotation
      • Track 33 at frame 18700 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 19200 has exactly the same value as tracks 33 and 35
  • 1 Attachment 9 - "Chest Ref"
    • 1 Scaling
      • Track 10 at frame 30667 is not in any sequence
  • 1 ParticleEmitter2 0 - "BlizPart_RidingDust"
    • 1 Visibility
      • Track 12 at frame 30667 is not in any sequence
  • unused GlobalSequence
  • unused Material 0
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