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Triggers
Uther Map.w3x
Variables
Initialization
Initialization
Misc Triggers
Thunder and Ripples
Angel Revival
Black Hole
Demons and Lost Souls
Doctor Who
Doctor Initialization
Tardis 2
Tardis and Doctor
Quests
The Hammer
The Golden Gates
End Game
The Quest for God
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
BlackHole
timer
No
Demon
timer
No
Doctor
timer
No
God
player
No
Player01
TheEnd
timer
No
Thunderripple
timer
No
Initialization sequence of Uther vs God. Essential for exciting game play.
Initialization
Events
Map initialization
Conditions
Actions
Destructible - Make The Golden Gates 0018 <gen> Invulnerable
Quest - Create a Required quest titled God's Defences with the description God has several mortal forms waiting for you on the journey to the top of Olympus, and you'll need to take them out. 1. Kill his lesser mortal form, as this will weaken his spell over the time lock he placed around Olympus, and allow time to become relative to the Universe. This will disable his ability to revive when he is killed, as he is unable to revive from the other dimension, as he has died already in the other dimension, because it is relative and connected.2. Kill his standard mortal form. This should be enough to disable the psychic link between his mortal forms and allow you to find the Sword of Faith.3. Kill his greater mortal form. This will totally destroy the link between the mortal forms and disable the Golden Gates immunity to breaching. Breaking the psychic link will also allow you full access to the swords powers. , using icon path ReplaceableTextures\CommandButtons\BTNResurrection.blp
Environment - Change water tinting color to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Player - Set name of Player 4 (Purple) to The Unleashed
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Set name of Player 3 (Teal) to The Creationists
Player - Set name of Player 2 (Blue) to God's Army
Sound - Play Tragic Confrontation .
Quest - Display to Player Group - Player 1 (Red) the Hint message: You should get the sword from Arthas's ghost before challenging God. But he he has laid down a psychic link between his mortal forms to stop that, so you'll need to take them out first.
Unit - Create 5 . Servant for Player 1 (Red) at (Player 1 (Red) start location) facing 0.00 degrees
Quest - Create a Required quest titled God's Fury with the description Kill God, who is north east of your position, on top of Mount Olympus. , using icon path ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
End game special effects.
Thunder and Ripples
Events
Time - Thunderripple expires
Conditions
Actions
Unit Group - Pick every unit in (Units of type Divine Rebel) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units of type Divine Rebel) and do (Remove Reincarnation (Neutral Hostile) from (Picked unit))
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Revival of Angels of Creation in End game sequence for realism.
Angel Revival
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Instantly revive (Picked unit) at (Position of (Picked unit)), Hide revival graphics)
Black hole creation at foot of dimension portal.
Black Hole
Events
Time - BlackHole expires
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Creation of demon and lost soul units in end game sequence.
Demons and Lost Souls
Events
Time - Demon expires
Conditions
Actions
Unit - Create 1 . Demon (Summoned) for Player 4 (Purple) at (Random point in Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Lost Soul for Player 4 (Purple) at (Random point in Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Lost Soul for Player 4 (Purple) at (Random point in Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon (Summoned) for Player 4 (Purple) at (Random point in Region_008 <gen>) facing Default building facing degrees
Trigger allowing use of Doctor Who.
Doctor Initialization
Events
Unit - Lesser Mortal Form 0116 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: You have killed God's lesser mortal form, and as a result the Doctor has breached God's time lock and is here to help you.
Unit - Change ownership of TARDIS 0006 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of The Doctor 0014 <gen> to Player 1 (Red) and Retain color
Unit - Move TARDIS 0006 <gen> instantly to (Center of Region_010 <gen>) , facing 90.00 degrees
Unit - Move The Doctor 0014 <gen> instantly to (Center of Region_009 <gen>)
Trigger related to materialisation of TARDIS.
Tardis 2
Events
Unit - TARDIS 0006 <gen> Stops casting an ability
Conditions
Actions
Unit - Make TARDIS 0006 <gen> Vulnerable
Sound - Stop TARDIS <gen> After fading
See Tardis 2 description.
Tardis and Doctor
Events
Unit - TARDIS 0006 <gen> Begins channeling an ability
Conditions
Actions
Unit - Make TARDIS 0006 <gen> Invulnerable
Sound - Play TARDIS <gen> at 65.00 % volume, attached to TARDIS 0006 <gen>
Hammer message at death of god's mortal form.
The Hammer
Events
Unit - Regular Mortal Form 0155 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: There's some sort of power near that merchant shop. Check there for Arthas's ghost.
Unit - Create 1 . Arthas's Ghost for Neutral Passive at (Center of Region_002 <gen>) facing 0.00 degrees
Trigger making vulnerable the Golden Gates.
The Golden Gates
Events
Unit - Greater Mortal Form 0007 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: By killing all of God's mortal forms, you have have destroyed his spell over the Sword of Faith, and now have full access to it's powers.
Unit - Add Holy Bolt to The Challenger 0126 <gen>
Unit - Add Divine Shield to The Challenger 0126 <gen>
Unit - Add Truth Slam to The Challenger 0126 <gen>
Unit - Add Chain of Faith to The Challenger 0126 <gen>
Destructible - Make The Golden Gates 0018 <gen> Vulnerable
End Game timer sequence.
End Game
Events
Time - TheEnd expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
End game sequence trigger. Essential for exciting game play.
The Quest for God
Events
Unit - Divine Form 0129 <gen> Dies
Conditions
Actions
Unit - Create 1 . Angel of Creation for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Angel of Creation for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 Angel of Creation for Player 3 (Teal) at (Center of Region_004 <gen>) facing (Center of (Playable map area))
Countdown Timer - Start Demon as a Repeating timer that will expire in 20.00 seconds
Unit - Remove Divine Shield from The Challenger 0126 <gen>
Countdown Timer - Start BlackHole as a Repeating timer that will expire in 15.00 seconds
Unit - Create 1 Angel of Creation for Player 3 (Teal) at (Center of Region_004 <gen>) facing (Random point in (Playable map area))
Sound - Play EndofTime <gen>
Unit - Remove Regeneration from The Doctor 0014 <gen>
Countdown Timer - Start Thunderripple as a Repeating timer that will expire in 0.20 seconds
Countdown Timer - Start TheEnd as a One-shot timer that will expire in 150.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pick every unit in (Units in (Playable map area)) and do (Add a 140.00 second Generic expiration timer to (Picked unit)))
Destructible - Pick every destructible in (Playable map area) and do (Kill (Picked destructible))
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - Shake the camera for Player 1 (Red) with magnitude 13.00
Environment - Change terrain type at (Center of (Playable map area)) to Dungeon - Lava Cracks using variation -1 in an area of size 1024 and shape Circle
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: Congatulations, by defeating God, you have completed your Quest. Even if you did not kill the angels and Lucifer, they will fall in time, as they are powerless now. Creation is ending, but do not fear, once all has returned to nothing, A new power will rise, one named The Architect, the rest, my friend, is all up to her.
Floating Text - Create floating text that reads God: No, this cannot be.... NOOOO! at (Position of Divine Form 0129 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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