Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Mothra 1961 of the bundle Mothra 1961. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mothra 1961.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Mothra 61.mdx
Now Click the "Import File" Button:
Next select 'Mothra 61.mdx' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Done, you have imported the file Mothra 61.mdx.
Importing Mothra61Beige.blp
Now Click the "Import File" Button:
Next select 'Mothra61Beige.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
war3mapimported/Mothra61Beige.blp
Double-click the file Mothra61Beige.blp:
Mothra61Beige.blp
Image / Texture
82
war3mapimported/Mothra61Beige.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Done, you have imported the file Mothra61Beige.blp.
Importing Mothra61Black.blp
Now Click the "Import File" Button:
Next select 'Mothra61Black.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
war3mapimported/Mothra61Black.blp
Double-click the file Mothra61Black.blp:
Mothra61Black.blp
Image / Texture
82
war3mapimported/Mothra61Black.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Done, you have imported the file Mothra61Black.blp.
Importing Mothra61Body.blp
Now Click the "Import File" Button:
Next select 'Mothra61Body.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
war3mapimported/Mothra61Body.blp
Double-click the file Mothra61Body.blp:
Mothra61Body.blp
Image / Texture
143
war3mapimported/Mothra61Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Done, you have imported the file Mothra61Body.blp.
Importing Mothra61bottom.blp
Now Click the "Import File" Button:
Next select 'Mothra61bottom.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
war3mapimported/Mothra61bottom.blp
Double-click the file Mothra61bottom.blp:
Mothra61bottom.blp
Image / Texture
216
war3mapimported/Mothra61bottom.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Done, you have imported the file Mothra61bottom.blp.
Importing Mothra61Butt.blp
Now Click the "Import File" Button:
Next select 'Mothra61Butt.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
war3mapimported/Mothra61Butt.blp
Double-click the file Mothra61Butt.blp:
Mothra61Butt.blp
Image / Texture
400
war3mapimported/Mothra61Butt.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Done, you have imported the file Mothra61Butt.blp.
Importing Mothra61eye.blp
Now Click the "Import File" Button:
Next select 'Mothra61eye.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
war3mapimported/Mothra61eye.blp
Double-click the file Mothra61eye.blp:
Mothra61eye.blp
Image / Texture
1,667
war3mapimported/Mothra61eye.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Done, you have imported the file Mothra61eye.blp.
Importing Mothra61grey.blp
Now Click the "Import File" Button:
Next select 'Mothra61grey.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
war3mapimported/Mothra61grey.blp
Double-click the file Mothra61grey.blp:
Mothra61grey.blp
Image / Texture
82
war3mapimported/Mothra61grey.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Done, you have imported the file Mothra61grey.blp.
Importing Mothra61Head.blp
Now Click the "Import File" Button:
Next select 'Mothra61Head.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
war3mapimported/Mothra61Head.blp
Double-click the file Mothra61Head.blp:
Mothra61Head.blp
Image / Texture
150
war3mapimported/Mothra61Head.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Done, you have imported the file Mothra61Head.blp.
Importing Mothra61wingback.blp
Now Click the "Import File" Button:
Next select 'Mothra61wingback.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
war3mapimported/Mothra61wingback.blp
Double-click the file Mothra61wingback.blp:
Mothra61wingback.blp
Image / Texture
525
war3mapimported/Mothra61wingback.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Done, you have imported the file Mothra61wingback.blp.
Importing Mothra61wingeyeback.blp
Now Click the "Import File" Button:
Next select 'Mothra61wingeyeback.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61Wingeyefront.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Mothra61wingeyeback.blp
Image / Texture
36
war3mapimported/Mothra61wingeyeback.blp
Double-click the file Mothra61wingeyeback.blp:
Mothra61wingeyeback.blp
Image / Texture
36
war3mapimported/Mothra61wingeyeback.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61wingeyeback.blp
Image / Texture
36
Mothra61wingeyeback.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Mothra61wingeyeback.blp
Image / Texture
36
Mothra61wingeyeback.blp
Done, you have imported the file Mothra61wingeyeback.blp.
Importing Mothra61Wingeyefront.blp
Now Click the "Import File" Button:
Next select 'Mothra61Wingeyefront.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Mothra61wingeyeback.blp
Image / Texture
36
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Image / Texture
98
war3mapimported/Mothra61Wingeyefront.blp
Double-click the file Mothra61Wingeyefront.blp:
Mothra61Wingeyefront.blp
Image / Texture
98
war3mapimported/Mothra61Wingeyefront.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61Wingeyefront.blp
Image / Texture
98
Mothra61Wingeyefront.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Mothra61wingeyeback.blp
Image / Texture
36
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Image / Texture
98
Mothra61Wingeyefront.blp
Done, you have imported the file Mothra61Wingeyefront.blp.
Importing Mothra61wings.blp
Now Click the "Import File" Button:
Next select 'Mothra61wings.blp' in the folder which you extracted from the zip archive:
Mothra 1961
Mothra 61.mdx
Mothra61Beige.blp
Mothra61Black.blp
Mothra61Body.blp
Mothra61bottom.blp
Mothra61Butt.blp
Mothra61eye.blp
Mothra61grey.blp
Mothra61Head.blp
Mothra61wingback.blp
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Mothra61wingeyeback.blp
Image / Texture
36
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Image / Texture
98
Mothra61Wingeyefront.blp
Mothra61wings.blp
Image / Texture
1,266
war3mapimported/Mothra61wings.blp
Double-click the file Mothra61wings.blp:
Mothra61wings.blp
Image / Texture
1,266
war3mapimported/Mothra61wings.blp
Tick the box "Use Custom Path" and type in the correct path:
Mothra61wings.blp
Image / Texture
1,266
Mothra61wings.blp
The file has been properly added to the map archive:
Mothra 61.mdx
Model
1,913
war3mapimported/Mothra 61.mdx
Mothra61Beige.blp
Image / Texture
82
Mothra61Beige.blp
Mothra61Black.blp
Image / Texture
82
Mothra61Black.blp
Mothra61Body.blp
Image / Texture
143
Mothra61Body.blp
Mothra61bottom.blp
Image / Texture
216
Mothra61bottom.blp
Mothra61Butt.blp
Image / Texture
400
Mothra61Butt.blp
Mothra61eye.blp
Image / Texture
1,667
Mothra61eye.blp
Mothra61grey.blp
Image / Texture
82
Mothra61grey.blp
Mothra61Head.blp
Image / Texture
150
Mothra61Head.blp
Mothra61wingback.blp
Image / Texture
525
Mothra61wingback.blp
Mothra61wingeyeback.blp
Image / Texture
36
Mothra61wingeyeback.blp
Mothra61Wingeyefront.blp
Image / Texture
98
Mothra61Wingeyefront.blp
Mothra61wings.blp
Image / Texture
1,266
Mothra61wings.blp
Done, you have imported the file Mothra61wings.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.