• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Mothership_Core

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mothership_Core of the bundle Mothership_Core. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mothership_Core
Mothership_Core.mdx
tronhex1_blue.blp
tronhex1_blue_add2.blp
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Mothership_Core.mdx

Now Click the "Import File" Button:

Next select 'Mothership_Core.mdx' in the folder which you extracted from the zip archive:

Mothership_Core
Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
tronhex1_blue_add2.blp

The file has been properly added to the map archive:

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx

Done, you have imported the file Mothership_Core.mdx.

Importing purifiermatrixcomposite_diffuse.blp

Now Click the "Import File" Button:

Next select 'purifiermatrixcomposite_diffuse.blp' in the folder which you extracted from the zip archive:

Mothership_Core
Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
tronhex1_blue_add2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
war3mapimported/purifiermatrixcomposite_diffuse.blp

Double-click the file purifiermatrixcomposite_diffuse.blp:

purifiermatrixcomposite_diffuse.blp
Image / Texture
737
war3mapimported/purifiermatrixcomposite_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp

The file has been properly added to the map archive:

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp

Done, you have imported the file purifiermatrixcomposite_diffuse.blp.

Importing purifiermatrixcomposite_emissive.blp

Now Click the "Import File" Button:

Next select 'purifiermatrixcomposite_emissive.blp' in the folder which you extracted from the zip archive:

Mothership_Core
Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
tronhex1_blue_add2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
Image / Texture
149
war3mapimported/purifiermatrixcomposite_emissive.blp

Double-click the file purifiermatrixcomposite_emissive.blp:

purifiermatrixcomposite_emissive.blp
Image / Texture
149
war3mapimported/purifiermatrixcomposite_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

purifiermatrixcomposite_emissive.blp
Image / Texture
149
purifiermatrixcomposite_emissive.blp

The file has been properly added to the map archive:

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
Image / Texture
149
purifiermatrixcomposite_emissive.blp

Done, you have imported the file purifiermatrixcomposite_emissive.blp.

Importing tronhex1_blue.blp

Now Click the "Import File" Button:

Next select 'tronhex1_blue.blp' in the folder which you extracted from the zip archive:

Mothership_Core
Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
tronhex1_blue_add2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
Image / Texture
149
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
Image / Texture
47
war3mapimported/tronhex1_blue.blp

Double-click the file tronhex1_blue.blp:

tronhex1_blue.blp
Image / Texture
47
war3mapimported/tronhex1_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

tronhex1_blue.blp
Image / Texture
47
tronhex1_blue.blp

The file has been properly added to the map archive:

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
Image / Texture
149
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
Image / Texture
47
tronhex1_blue.blp

Done, you have imported the file tronhex1_blue.blp.

Importing tronhex1_blue_add2.blp

Now Click the "Import File" Button:

Next select 'tronhex1_blue_add2.blp' in the folder which you extracted from the zip archive:

Mothership_Core
Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
tronhex1_blue_add2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
Image / Texture
149
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
Image / Texture
47
tronhex1_blue.blp
tronhex1_blue_add2.blp
Image / Texture
59
war3mapimported/tronhex1_blue_add2.blp

Double-click the file tronhex1_blue_add2.blp:

tronhex1_blue_add2.blp
Image / Texture
59
war3mapimported/tronhex1_blue_add2.blp

Tick the box "Use Custom Path" and type in the correct path:

tronhex1_blue_add2.blp
Image / Texture
59
tronhex1_blue_add2.blp

The file has been properly added to the map archive:

Mothership_Core.mdx
Model
762
war3mapimported/Mothership_Core.mdx
purifiermatrixcomposite_diffuse.blp
Image / Texture
737
purifiermatrixcomposite_diffuse.blp
purifiermatrixcomposite_emissive.blp
Image / Texture
149
purifiermatrixcomposite_emissive.blp
tronhex1_blue.blp
Image / Texture
47
tronhex1_blue.blp
tronhex1_blue_add2.blp
Image / Texture
59
tronhex1_blue_add2.blp

Done, you have imported the file tronhex1_blue_add2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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