Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model MossGolem_Portrait of the bundle MossGolem_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Reforged Golems SD.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MossGolem_Portrait.mdx
Now Click the "Import File" Button:
Next select 'MossGolem_Portrait.mdx' in the folder which you extracted from the zip archive:
MossGolem_Portrait
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
The file has been properly added to the map archive:
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Done, you have imported the file MossGolem_Portrait.mdx.
Importing Dust5A.blp
Now Click the "Import File" Button:
Next select 'Dust5A.blp' in the folder which you extracted from the zip archive:
MossGolem_Portrait
MossGolem_Portrait.mdx
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
war3mapimported/Dust5A.blp
Double-click the file Dust5A.blp:
Dust5A.blp
Image / Texture
26
war3mapimported/Dust5A.blp
Tick the box "Use Custom Path" and type in the correct path:
Dust5A.blp
Image / Texture
26
Dust5A.blp
The file has been properly added to the map archive:
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
Done, you have imported the file Dust5A.blp.
Importing MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Now Click the "Import File" Button:
Next select 'MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:
MossGolem_Portrait
MossGolem_Portrait.mdx
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Double-click the file MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga:
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Tick the box "Use Custom Path" and type in the correct path:
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
The file has been properly added to the map archive:
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Done, you have imported the file MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga.
Importing MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Now Click the "Import File" Button:
Next select 'MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:
MossGolem_Portrait
MossGolem_Portrait.mdx
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Double-click the file MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga:
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Tick the box "Use Custom Path" and type in the correct path:
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Image / Texture
8,192
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
The file has been properly added to the map archive:
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Image / Texture
8,192
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Done, you have imported the file MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga.
Importing Portrait_BG_Diffuse.tif_baked.tga
Now Click the "Import File" Button:
Next select 'Portrait_BG_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:
MossGolem_Portrait
MossGolem_Portrait.mdx
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Image / Texture
8,192
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Portrait_BG_Diffuse.tif_baked.tga
Double-click the file Portrait_BG_Diffuse.tif_baked.tga:
Portrait_BG_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Portrait_BG_Diffuse.tif_baked.tga
Tick the box "Use Custom Path" and type in the correct path:
Portrait_BG_Diffuse.tif_baked.tga
Image / Texture
1,024
Portrait_BG_Diffuse.tif_baked.tga
The file has been properly added to the map archive:
MossGolem_Portrait.mdx
Model
1,056
war3mapimported/MossGolem_Portrait.mdx
Dust5A.blp
Image / Texture
26
Dust5A.blp
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
Image / Texture
1,024
MossCoveredGraniteGolem_grass_Diffuse.tif_baked.tga
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Image / Texture
8,192
MossCoveredGraniteGolem_main_Diffuse.tif_baked.tga
Portrait_BG_Diffuse.tif_baked.tga
Image / Texture
1,024
Portrait_BG_Diffuse.tif_baked.tga
Done, you have imported the file Portrait_BG_Diffuse.tif_baked.tga.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.