Model validation: Moron Eater

Moron Eater.mdx

0 errors 9 severe 2 warnings 2 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 18200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 29 - "RibHead"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "Bone_Root"
    • 1 Rotation
      • Track 44 at frame 14500 has exactly the same value as tracks 43 and 45
  • 1 Bone 19 - "H_T_0"
    • 1 Rotation
      • Track 57 at frame 15936 has exactly the same value as tracks 56 and 58
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