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Triggers
Moorhuhn.w3x
Variables
Inits
inits
Camera Lock
KlickdeathMoorhuhn
KlickdeathOther
Spawn links mittel
Spawn rechts mittel
SpawnZeppelins
End
Restart
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Langsam
button
No
Mittel
button
No
Schnell
button
No
Spawngeschwindigkeit
dialog
No
inits
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera Lock
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.20 seconds
KlickdeathMoorhuhn
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Moorhuhn
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Kill (Triggering unit)
Player - Add 2 to Player 1 (Red) . Current gold
Sound - Play ChickenWhat1 <gen>
KlickdeathOther
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Not equal to Moorhuhn
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Unit - Kill (Triggering unit)
Player - Add -10 to Player 1 (Red) . Current gold
Spawn links mittel
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Moorhuhn for Neutral Passive at (Random point in Links <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Rechts <gen>)
Spawn rechts mittel
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Moorhuhn for Neutral Passive at (Random point in Rechts <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Links <gen>)
SpawnZeppelins
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zeppelin for Neutral Passive at (Random point in Links <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Rechts <gen>)
End
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off KlickdeathMoorhuhn <gen>
Trigger - Turn off KlickdeathOther <gen>
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Triggering unit)) Equal to Moorhuhn)) and do (Kill (Matching unit))
Game - Display to (All players) the text: Die Zeit ist abgelaufen !Schreibe -restart um es noch einmal zu versuchen.
Restart
Events
Player - Player 1 (Red) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
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