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Triggers
Showcasemap.w3m
Variables
Initialization
Melee Initialization
MainQuest1
MainQuest1Mess
MainQuestUpd1
MainQuestUpd2
MQ2complete
DryadSayHi
Teleport1
Teleport2
ShortTeleport
ShortTeleport2
Ghostsay1
Ghostsay2
StagFind
FinalCircle
Swiftblink
Decision
Lotofmobs
test
test2
test3
OgresEncounter
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
MQ1
quest
No
MQ2
quest
No
Quest1Req1
questitem
No
Quest1Req2
questitem
No
Quest1Req3
questitem
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Lock the game speed
Game - Set the time of day to 2.00
Game - Turn the day/night cycle Off
Hero - Give gg_item_I000_0560 to Ranger 0054 <gen>
Hero - Give gg_item_I001_0561 to Ranger 0054 <gen>
Hero - Give gg_item_I005_0565 to Ranger 0054 <gen>
Hero - Give gg_item_I003_0563 to Ranger 0054 <gen>
Hero - Give gg_item_I004_0564 to Ranger 0054 <gen>
Hero - Give gg_item_I002_0562 to Ranger 0054 <gen>
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Player - Set name of Player 2 (Blue) to Pandaren Tourist
Player - Set name of Player 3 (Teal) to Forest Protectors
Player - Set name of Player 7 (Green) to Dryads
Player - Set name of Player 16 (Violet) to Starsong's Elite
Player - Set name of Player 18 (Peach) to Moonlight Guardians
Hero - Set Keeper of the Grove 0214 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Set Keeper of the Grove 0213 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Set Warden 0001 <gen> Hero-level to 6 , Hide level-up graphics
Hero - Set Warden 0592 <gen> Hero-level to 2 , Hide level-up graphics
Hero - Set Warden 0053 <gen> Hero-level to 4 , Hide level-up graphics
Hero - Set Ranger 0054 <gen> Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Teleporter1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Create a special effect at (Center of Teleport2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0419 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0420 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0525 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0524 <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0215 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0216 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0217 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Circle of Power 0554 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0558 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0559 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0361 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0362 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0363 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Enchanted Gemstone Obelisk 0364 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Cinematic - Send transmission to (All players) from Ranger 0054 <gen> named |cffffff00Priestess Kate Starsong|r : Play No sound and display I arrived. To the west from here should be the Dryads' Glade. I feel like I could use a walk. . Modify duration: Add 3.00 seconds and Wait
Trigger - Run Teleport1 <gen> (checking conditions)
Trigger - Run Teleport2 <gen> (checking conditions)
Trigger - Run ShortTeleport <gen> (checking conditions)
Trigger - Run ShortTeleport2 <gen> (checking conditions)
Trigger - Run DryadSayHi <gen> (checking conditions)
Trigger - Run Ghostsay1 <gen> (checking conditions)
Trigger - Run Ghostsay2 <gen> (checking conditions)
Trigger - Run StagFind <gen> (checking conditions)
Trigger - Run MainQuest1 <gen> (checking conditions)
Trigger - Run MainQuest1Mess <gen> (checking conditions)
Trigger - Run MainQuestUpd1 <gen> (checking conditions)
Trigger - Run MainQuestUpd2 <gen> (checking conditions)
Trigger - Run MQ2complete <gen> (checking conditions)
Trigger - Run FinalCircle <gen> (checking conditions)
Trigger - Run Swiftblink <gen> (checking conditions)
Trigger - Run Decision <gen> (checking conditions)
Trigger - Run Lotofmobs <gen> (checking conditions)
Trigger - Run test <gen> (checking conditions)
Trigger - Run test2 <gen> (checking conditions)
Trigger - Run test3 <gen> (checking conditions)
Trigger - Run OgresEncounter <gen> (checking conditions)
MainQuest1
Events
Conditions
Actions
Wait Campaign quest delay seconds
Quest - Create a Required quest titled Elite Forces with the description The Moonlight Grove is Priestess Starsong's bastion. Here she assembled a personal army and trained her own elite forces. She must find her lieutenants to rally her forces against the sorcerers once she will know where they are located. , using icon path ReplaceableTextures\CommandButtons\BTNArcher.blp
Set Variable Set MQ1 = (Last created quest)
Quest - Create a Required, undiscovered quest titled Visions of the Stars with the description Kate needs to travel to the Moonlight Isle in the north of Moonlight Grove. There is a secret way that allows only her to gain access to the sacred isle, where she can perform a ritual, to see across Azeroth and try to identify the sorcerers who desecrated the forests of her people. , using icon path ReplaceableTextures\CommandButtons\BTNUltravision.blp
Set Variable Set MQ2 = (Last created quest)
Trigger - Turn off (This trigger)
MainQuest1Mess
Events
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffff00MAIN QUEST|r Elite Forces: - Find Felore; - Find Mirana. - Priestess Kate Starsong must survive
Quest - Create a quest requirement for (Last created quest) with the description Find Felore
Set Variable Set Quest1Req1 = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description Find Mirana
Set Variable Set Quest1Req2 = (Last created quest requirement)
Quest - Create a quest requirement for MQ1 with the description Priestess Kate Starsong must survive
Trigger - Turn off (This trigger)
MainQuestUpd1
Events
Unit - A unit enters FeloreFind <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Quest - Mark Quest1Req1 as Completed
Quest - Display to (All players) the Quest Update message: |cffffff00MAIN QUEST|r Elite Forces: |cff808080- Find Felore (completed)|r - Find Mirana. - Felore must survive. - Priestess Kate Starsong must survive.
Cinematic - Send transmission to (All players) from Warden 0053 <gen> named |cffffff00Felore|r : Play No sound and display Priestess Starsong! I'm happy to see you! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0054 <gen> named |cffffff00Priestess Kate Starsong|r : Play No sound and display Me too, Felore. We have an important mission ahead of us. I will explain you the details later. Could you accompany me for the time being? . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0053 <gen> named |cffffff00Felore|r : Play No sound and display Of course, priestess! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
MainQuestUpd2
Events
Unit - A unit enters MiranaFind <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Cinematic - Send transmission to (All players) from Warden 0592 <gen> named |cffffff00Mirana|r : Play No sound and display How may we be of service, priestess? . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0054 <gen> named |cffffff00Priestess Kate Starsong|r : Play No sound and display Greetings, Mirana. We have an important task, send word to my elite forces. We will have an expedition. . Modify duration: Add 4.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0592 <gen> named |cffffff00Mirana|r : Play No sound and display Yes, mistress. . Modify duration: Add 3.00 seconds and Wait
Quest - Display to (All players) the Quest Discovered message: |cffffff00MAIN QUEST DISCOVERED|r Visions of the Stars: - Bring Kate to the Visions Circle - Mirana must survive. - Felore must survive. - Priestess Kate Starsong must survive.
Quest - Create a quest requirement for MQ2 with the description Bring Kate to the Visions Circle
Quest - Create a quest requirement for MQ2 with the description Priestess Kate Starsong must survive
Set Variable Set Quest1Req3 = (Last created quest requirement)
Trigger - Turn off (This trigger)
MQ2complete
Events
Unit - A unit enters FinalRegion <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Quest - Mark MQ2 as Completed
Quest - Display to (All players) the Quest Completed message: |cffffff00MAIN QUEST COMPLETED|r Visions of the Stars: |cff808080- Bring Kate to the Visions Circle (completed)|r
Wait Campaign quest delay seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
DryadSayHi
Events
Unit - Dryad 0025 <gen> Is selected
Conditions
Actions
Sound - Play DryadWhat1 <gen> at 100 % volume, attached to Dryad 0025 <gen>
Teleport1
Events
Unit - A unit enters Teleporter1 <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play ReviveNightElf <gen> at 100.00 % volume, located at (Center of Teleporter1 <gen>) with Z offset 2.00
Animation - Play Ranger 0054 <gen> 's channel animation
Wait 3.00 seconds
Unit - Move Ranger 0054 <gen> instantly to (Center of Teleportbrought1 <gen>)
Teleport2
Events
Unit - A unit enters Teleport2 <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play ResurrectTarget <gen> at 100.00 % volume, located at (Center of Teleport2 <gen>) with Z offset 2.00
Animation - Play Ranger 0054 <gen> 's channel animation
Wait 3.00 seconds
Unit - Move Ranger 0054 <gen> instantly to (Center of Teleportbrought2 <gen>)
ShortTeleport
Events
Unit - A unit enters Shortteleport1 <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play StarfallCaster1 <gen> at 100.00 % volume, located at (Center of Shortteleport1 <gen>) with Z offset 2.00
Wait 2 seconds
Unit - Move Ranger 0054 <gen> instantly to (Center of Shorttelebro <gen>)
ShortTeleport2
Events
Unit - A unit enters Shortteleport2 <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play RejuvenationTarget1 <gen> at 100.00 % volume, located at (Center of Shortteleport2 <gen>) with Z offset 2.00
Wait 3.00 seconds
Unit - Move Ranger 0054 <gen> instantly to (Center of Sorttelebro2 <gen>)
Ghostsay1
Events
Unit - A unit enters Ghostsay <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Cinematic - Send transmission to (All players) from Keeper of the Grove 0214 <gen> named |cff00ffffGhost|r : Play KeeperOfTheGroveWhat5 <gen> and display Nature is restless... . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Ghostsay2
Events
Unit - A unit enters Ghostsay2 <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Cinematic - Send transmission to (All players) from Keeper of the Grove 0213 <gen> named |cff00ffffGhost|r : Play KeeperOfTheGroveWhat1 <gen> and display Is there danger? . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
StagFind
Events
Unit - A unit enters StagEncounter <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Cinematic - Send transmission to (All players) from Ranger 0054 <gen> named |cffffff00Priestess Kate Starsong|r : Play AltarOfEldersWhat1 <gen> and display The Great Stag Ceredwyn himself... He reminds me of the Stag God Malorne from the Great War... I'm glad he is here. . Modify duration: Add 7.00 seconds and Wait
Trigger - Turn off (This trigger)
FinalCircle
Events
Unit - A unit enters FinalCircle <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play AltarOfEldersWhat1 <gen> at 100 % volume, located at (Center of FinalCircle <gen>) with Z offset 2.00
Wait 3.00 seconds
Unit - Move Ranger 0054 <gen> instantly to (Center of Destination <gen>)
Swiftblink
Events
Unit - A unit enters SwiftBlink <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play AltarOfEldersWhat1 <gen> at 100 % volume, located at (Center of SwiftBlink <gen>) with Z offset 2.00
Wait 3.00 seconds
Unit - Move Ranger 0054 <gen> instantly to (Center of SwiftBlink2 <gen>)
Decision
Events
Unit - A unit enters Decision <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Quest - Display to (All players) the Hint message: |cff80ff80Hint: |rTo the left begins the second mission. You cannot go back if you activate it.
Trigger - Turn off (This trigger)
Lotofmobs
Events
Unit - A unit enters Lot_of_mobs <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Sound - Play SecretFound <gen>
Quest - Display to (All players) the Secret message: |cffff0000Secret: |rCool! You found a LOT of monsters! Brace yourself!
Trigger - Turn off (This trigger)
test
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ranger
Actions
Wait 2 seconds
Quest - Display to (All players) the Quest Failed message: |cffffff00MAIN QUEST FAILED|r Priestess Kate Starsong died...
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 18 (Peach) ( Show dialogs, Show scores)
test2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warden
Actions
Wait 2 seconds
Quest - Display to (All players) the Quest Failed message: |cffffff00MAIN QUEST FAILED|r Felore died...
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 18 (Peach) ( Show dialogs, Show scores)
test3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warden
Actions
Wait 2 seconds
Quest - Display to (All players) the Quest Failed message: |cffffff00MAIN QUEST FAILED|r Mirana died...
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 18 (Peach) ( Show dialogs, Show scores)
OgresEncounter
Events
Unit - A unit enters OgresEncounter <gen>
Conditions
(Triggering unit) Equal to Ranger 0054 <gen>
Actions
Cinematic - Send transmission to (All players) from Ranger 0054 <gen> named |cffffff00Priestess Kate Starsong|r : Play No sound and display Ogres?! These beasts have no place here! . Modify duration: Add 3.00 seconds and Wait
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