• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Moonkin

Moonkin.mdx

0 errors 3 severe 40 warnings 60 unused
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "M_feather_16_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "M_feather_17_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "hd_anim_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "M_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "LM_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "RM_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_feather_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_feather_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "R_feather_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "R_feather_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 72 - "L_feather_07_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 41 at frame 2300 has roughly the same value as tracks 40 and 42
  • 1 1 Bone 73 - "R_feather_07_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 47 at frame 2300 has roughly the same value as tracks 46 and 48
  • 1 Bone 74 - "LM_feather_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "LM_feather_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "RM_feather_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "RM_feather_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "R_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "L_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "M_feather_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "M_feather_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "M_feather_07_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "M_feather_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "M_feather_10_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 95 - "M_feather_11_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 6 at frame 567 has roughly the same value as tracks 5 and 7
  • 1 Bone 96 - "M_feather_13_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "M_feather_14_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "M_feather_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 99 - "LM_feather_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 24 at frame 5600 has roughly the same value as tracks 23 and 25
      • Track 64 at frame 135833 has roughly the same value as tracks 63 and 65
  • 1 2 Bone 100 - "RM_feather_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 28 at frame 5600 has roughly the same value as tracks 27 and 29
      • Track 72 at frame 135833 has roughly the same value as tracks 71 and 73
  • 1 Bone 1 - "bone_turret"
    • 1 Rotation
      • Track 24 at frame 3433 has roughly the same value as tracks 23 and 25
  • 1 Bone 4 - "bone_chest"
    • 1 Rotation
      • Track 15 at frame 2300 has roughly the same value as tracks 14 and 16
  • 2 Bone 5 - "neck_bind_jnt"
    • 2 Rotation
      • Track 347 at frame 137533 has roughly the same value as tracks 346 and 348
      • Track 357 at frame 138200 has roughly the same value as tracks 356 and 358
  • 1 Bone 10 - "base_head_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 100 has roughly the same value as tracks 1 and 3
  • 1 Bone 19 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 21 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 2 Bone 38 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 40 at frame 4000 has roughly the same value as tracks 39 and 41
      • Track 154 at frame 10700 has roughly the same value as tracks 153 and 155
  • 1 Bone 39 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 2933 has roughly the same value as tracks 14 and 16
  • 1 Bone 40 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 2933 has roughly the same value as tracks 14 and 16
  • 1 Bone 42 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 800 has roughly the same value as tracks 5 and 7
  • 1 Bone 43 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 300 at frame 139500 has roughly the same value as tracks 299 and 301
  • 3 Bone 44 - "L_ind_finger_01_bind_jnt"
    • 3 Rotation
      • Track 84 at frame 6933 has roughly the same value as tracks 83 and 85
      • Track 114 at frame 8333 has roughly the same value as tracks 113 and 115
      • Track 136 at frame 9367 has roughly the same value as tracks 135 and 137
  • 2 Bone 45 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 140 at frame 8333 has roughly the same value as tracks 139 and 141
      • Track 161 at frame 9367 has roughly the same value as tracks 160 and 162
  • 1 Bone 49 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 295 at frame 139500 has roughly the same value as tracks 294 and 296
  • 1 Bone 50 - "L_feather_09_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 500 has roughly the same value as tracks 4 and 6
  • 2 Bone 52 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 27 at frame 3100 has roughly the same value as tracks 26 and 28
      • Track 369 at frame 137600 has roughly the same value as tracks 368 and 370
  • 3 Bone 54 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 43 at frame 3733 has roughly the same value as tracks 42 and 44
      • Track 338 at frame 137700 has roughly the same value as tracks 337 and 339
      • Track 350 at frame 138400 has roughly the same value as tracks 349 and 351
  • 3 Bone 58 - "R_tmb_01_bind_jnt"
    • 3 Rotation
      • Track 37 at frame 3433 has roughly the same value as tracks 36 and 38
      • Track 105 at frame 7100 has roughly the same value as tracks 104 and 106
      • Track 172 at frame 10367 has roughly the same value as tracks 171 and 173
  • 1 Bone 59 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 3433 has roughly the same value as tracks 43 and 45
  • 1 Bone 60 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 3433 has roughly the same value as tracks 26 and 28
  • 1 Bone 61 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 3433 has roughly the same value as tracks 44 and 46
  • 1 Bone 62 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 3433 has roughly the same value as tracks 26 and 28
  • 1 Bone 63 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 3433 has roughly the same value as tracks 43 and 45
  • 1 Bone 64 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 3433 has roughly the same value as tracks 26 and 28
  • 1 Bone 65 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 3433 has roughly the same value as tracks 41 and 43
  • 1 Bone 66 - "R_feather_09_bind_jnt"
    • 1 Translation
      • Track 397 at frame 49100 has roughly the same value as tracks 396 and 398
  • 1 Bone 80 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 3433 has roughly the same value as tracks 18 and 20
  • 1 Bone 81 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 129 at frame 7333 has roughly the same value as tracks 128 and 130
  • 1 Bone 84 - "bone_leg_left"
    • 1 Rotation
      • Track 64 at frame 6667 has roughly the same value as tracks 63 and 65
  • 1 Bone 88 - "bone_leg_right"
    • 1 Rotation
      • Track 199 at frame 134100 has roughly the same value as tracks 198 and 200
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 12 at frame 600 has roughly the same value as tracks 11 and 13
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 16 at frame 700 has roughly the same value as tracks 15 and 17
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 23 at frame 3433 has roughly the same value as tracks 22 and 24
  • unused Texture 0 - "Owlbear_Corpse_Diffuse.TIF"
  • unused Texture 1 - "Owlbear_Corpse_Normal.TIF"
  • unused Texture 2 - "Owlbear_Corpse_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Moonkin_Diffuse.dds"
  • unused Texture 7 - "Unit_Owlbear_main_Normal.tif"
  • unused Texture 8 - "Unit_Owlbear_main_ORM.tif"
  • unused Texture 9 - "Unit_Owlbear_main_Diffuse.tif"
Back
Top