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How to import Moonguard Gate

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Moonguard Gate of the bundle Moonguard Gate. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Moonguard Doodad Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 7sr_moonguard_bridgesection01.mdx

Now Click the "Import File" Button:

Next select '7sr_moonguard_bridgesection01.mdx' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx

Done, you have imported the file 7sr_moonguard_bridgesection01.mdx.

Importing 7sr_archway01.blp

Now Click the "Import File" Button:

Next select '7sr_archway01.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
war3mapimported/7sr_archway01.blp

Double-click the file 7sr_archway01.blp:

7sr_archway01.blp
Image / Texture
44
war3mapimported/7sr_archway01.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp

Done, you have imported the file 7sr_archway01.blp.

Importing 7sr_caps.blp

Now Click the "Import File" Button:

Next select '7sr_caps.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
war3mapimported/7sr_caps.blp

Double-click the file 7sr_caps.blp:

7sr_caps.blp
Image / Texture
12
war3mapimported/7sr_caps.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_caps.blp
Image / Texture
12
7sr_caps.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp

Done, you have imported the file 7sr_caps.blp.

Importing 7sr_metalbeak.blp

Now Click the "Import File" Button:

Next select '7sr_metalbeak.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
war3mapimported/7sr_metalbeak.blp

Double-click the file 7sr_metalbeak.blp:

7sr_metalbeak.blp
Image / Texture
11
war3mapimported/7sr_metalbeak.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp

Done, you have imported the file 7sr_metalbeak.blp.

Importing 7sr_pillar01.blp

Now Click the "Import File" Button:

Next select '7sr_pillar01.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
war3mapimported/7sr_pillar01.blp

Double-click the file 7sr_pillar01.blp:

7sr_pillar01.blp
Image / Texture
10
war3mapimported/7sr_pillar01.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp

Done, you have imported the file 7sr_pillar01.blp.

Importing 7sr_pillar04.blp

Now Click the "Import File" Button:

Next select '7sr_pillar04.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
war3mapimported/7sr_pillar04.blp

Double-click the file 7sr_pillar04.blp:

7sr_pillar04.blp
Image / Texture
17
war3mapimported/7sr_pillar04.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp

Done, you have imported the file 7sr_pillar04.blp.

Importing 7sr_stonefloor.blp

Now Click the "Import File" Button:

Next select '7sr_stonefloor.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
war3mapimported/7sr_stonefloor.blp

Double-click the file 7sr_stonefloor.blp:

7sr_stonefloor.blp
Image / Texture
35
war3mapimported/7sr_stonefloor.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp

Done, you have imported the file 7sr_stonefloor.blp.

Importing 7sr_trims01.blp

Now Click the "Import File" Button:

Next select '7sr_trims01.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
war3mapimported/7sr_trims01.blp

Double-click the file 7sr_trims01.blp:

7sr_trims01.blp
Image / Texture
24
war3mapimported/7sr_trims01.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp

Done, you have imported the file 7sr_trims01.blp.

Importing 7sr_trims02.blp

Now Click the "Import File" Button:

Next select '7sr_trims02.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp
7sr_trims02.blp
Image / Texture
21
war3mapimported/7sr_trims02.blp

Double-click the file 7sr_trims02.blp:

7sr_trims02.blp
Image / Texture
21
war3mapimported/7sr_trims02.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_trims02.blp
Image / Texture
21
7sr_trims02.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp
7sr_trims02.blp
Image / Texture
21
7sr_trims02.blp

Done, you have imported the file 7sr_trims02.blp.

Importing 7sr_wall00.blp

Now Click the "Import File" Button:

Next select '7sr_wall00.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp
7sr_trims02.blp
Image / Texture
21
7sr_trims02.blp
7sr_wall00.blp
Image / Texture
6
war3mapimported/7sr_wall00.blp

Double-click the file 7sr_wall00.blp:

7sr_wall00.blp
Image / Texture
6
war3mapimported/7sr_wall00.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_wall00.blp
Image / Texture
6
7sr_wall00.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp
7sr_trims02.blp
Image / Texture
21
7sr_trims02.blp
7sr_wall00.blp
Image / Texture
6
7sr_wall00.blp

Done, you have imported the file 7sr_wall00.blp.

Importing 7sr_wall03.blp

Now Click the "Import File" Button:

Next select '7sr_wall03.blp' in the folder which you extracted from the zip archive:

Moonguard Gate
7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
7sr_caps.blp
7sr_metalbeak.blp
7sr_pillar01.blp
7sr_pillar04.blp
7sr_stonefloor.blp
7sr_trims01.blp
7sr_trims02.blp
7sr_wall00.blp
7sr_wall03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp
7sr_trims02.blp
Image / Texture
21
7sr_trims02.blp
7sr_wall00.blp
Image / Texture
6
7sr_wall00.blp
7sr_wall03.blp
Image / Texture
31
war3mapimported/7sr_wall03.blp

Double-click the file 7sr_wall03.blp:

7sr_wall03.blp
Image / Texture
31
war3mapimported/7sr_wall03.blp

Tick the box "Use Custom Path" and type in the correct path:

7sr_wall03.blp
Image / Texture
31
7sr_wall03.blp

The file has been properly added to the map archive:

7sr_moonguard_bridgesection01.mdx
Model
115
war3mapimported/7sr_moonguard_bridgesection01.mdx
7sr_archway01.blp
Image / Texture
44
7sr_archway01.blp
7sr_caps.blp
Image / Texture
12
7sr_caps.blp
7sr_metalbeak.blp
Image / Texture
11
7sr_metalbeak.blp
7sr_pillar01.blp
Image / Texture
10
7sr_pillar01.blp
7sr_pillar04.blp
Image / Texture
17
7sr_pillar04.blp
7sr_stonefloor.blp
Image / Texture
35
7sr_stonefloor.blp
7sr_trims01.blp
Image / Texture
24
7sr_trims01.blp
7sr_trims02.blp
Image / Texture
21
7sr_trims02.blp
7sr_wall00.blp
Image / Texture
6
7sr_wall00.blp
7sr_wall03.blp
Image / Texture
31
7sr_wall03.blp

Done, you have imported the file 7sr_wall03.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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