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How to import moon

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model moon of the bundle moon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file moon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

moon
moon.MDX
explosion2(M).blp
moon.blp
explosion1.blp
explosion.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing moon.MDX

Now Click the "Import File" Button:

Next select 'moon.MDX' in the folder which you extracted from the zip archive:

moon
moon.MDX
explosion.blp
explosion1.blp
explosion2(M).blp
moon.blp

The file has been properly added to the map archive:

moon.MDX
Model
9
war3mapimported/moon.MDX

Done, you have imported the file moon.MDX.

Importing explosion.blp

Now Click the "Import File" Button:

Next select 'explosion.blp' in the folder which you extracted from the zip archive:

moon
moon.MDX
explosion.blp
explosion1.blp
explosion2(M).blp
moon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
war3mapimported/explosion.blp

Double-click the file explosion.blp:

explosion.blp
Image / Texture
44
war3mapimported/explosion.blp

Tick the box "Use Custom Path" and type in the correct path:

explosion.blp
Image / Texture
44
explosion.blp

The file has been properly added to the map archive:

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp

Done, you have imported the file explosion.blp.

Importing explosion1.blp

Now Click the "Import File" Button:

Next select 'explosion1.blp' in the folder which you extracted from the zip archive:

moon
moon.MDX
explosion.blp
explosion1.blp
explosion2(M).blp
moon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp
explosion1.blp
Image / Texture
172
war3mapimported/explosion1.blp

Double-click the file explosion1.blp:

explosion1.blp
Image / Texture
172
war3mapimported/explosion1.blp

Tick the box "Use Custom Path" and type in the correct path:

explosion1.blp
Image / Texture
172
explosion1.blp

The file has been properly added to the map archive:

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp
explosion1.blp
Image / Texture
172
explosion1.blp

Done, you have imported the file explosion1.blp.

Importing explosion2(M).blp

Now Click the "Import File" Button:

Next select 'explosion2(M).blp' in the folder which you extracted from the zip archive:

moon
moon.MDX
explosion.blp
explosion1.blp
explosion2(M).blp
moon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp
explosion1.blp
Image / Texture
172
explosion1.blp
explosion2(M).blp
Image / Texture
44
war3mapimported/explosion2(M).blp

Double-click the file explosion2(M).blp:

explosion2(M).blp
Image / Texture
44
war3mapimported/explosion2(M).blp

Tick the box "Use Custom Path" and type in the correct path:

explosion2(M).blp
Image / Texture
44
explosion2(M).blp

The file has been properly added to the map archive:

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp
explosion1.blp
Image / Texture
172
explosion1.blp
explosion2(M).blp
Image / Texture
44
explosion2(M).blp

Done, you have imported the file explosion2(M).blp.

Importing moon.blp

Now Click the "Import File" Button:

Next select 'moon.blp' in the folder which you extracted from the zip archive:

moon
moon.MDX
explosion.blp
explosion1.blp
explosion2(M).blp
moon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp
explosion1.blp
Image / Texture
172
explosion1.blp
explosion2(M).blp
Image / Texture
44
explosion2(M).blp
moon.blp
Image / Texture
342
war3mapimported/moon.blp

Double-click the file moon.blp:

moon.blp
Image / Texture
342
war3mapimported/moon.blp

Tick the box "Use Custom Path" and type in the correct path:

moon.blp
Image / Texture
342
moon.blp

The file has been properly added to the map archive:

moon.MDX
Model
9
war3mapimported/moon.MDX
explosion.blp
Image / Texture
44
explosion.blp
explosion1.blp
Image / Texture
172
explosion1.blp
explosion2(M).blp
Image / Texture
44
explosion2(M).blp
moon.blp
Image / Texture
342
moon.blp

Done, you have imported the file moon.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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