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Model validation: Moon Warrior Mounted
Moon Warrior Mounted.mdx
0errors11severe23warnings36unused
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (12)
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (11) does not match the number of sequences (12)
2
Model
Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 1
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 2
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 14
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 15
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 16
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 17
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 18
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 19
Number of sequence extents (9) does not match the number of sequences (12)
1
Geoset 20
Number of sequence extents (9) does not match the number of sequences (12)
1
Bone 29 - "Mesh07"
1
Translation
Track 1 at frame 10233 has exactly the same value as tracks 0 and 2
3
Helper 5
3
Translation
Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
Track 2 at frame 13633 has exactly the same value as tracks 1 and 3
Track 3 at frame 13733 has exactly the same value as tracks 2 and 4
4
Helper 8
4
Translation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 17 at frame 14300 has exactly the same value as tracks 16 and 18
Track 18 at frame 14500 has exactly the same value as tracks 17 and 19
Track 39 at frame 154743 has exactly the same value as tracks 38 and 40
2
Helper 11
2
Translation
Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
Track 2 at frame 13733 has exactly the same value as tracks 1 and 3
1
Helper 14
1
Translation
Track 12 at frame 3600 has exactly the same value as tracks 11 and 13
2
Helper 15
2
Translation
Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
Track 2 at frame 13733 has exactly the same value as tracks 1 and 3
2
Helper 22
2
Translation
Track 8 at frame 13567 has exactly the same value as tracks 7 and 9
Track 9 at frame 13800 has exactly the same value as tracks 8 and 10
6
Helper 23
6
Translation
Track 27 at frame 151133 has exactly the same value as tracks 26 and 28
Track 36 at frame 155166 has exactly the same value as tracks 35 and 37
Track 43 at frame 156366 has exactly the same value as tracks 42 and 44
Track 44 at frame 156433 has exactly the same value as tracks 43 and 45
Track 45 at frame 156633 has exactly the same value as tracks 44 and 46
Track 46 at frame 156766 has exactly the same value as tracks 45 and 47
5
Helper 25
4
Translation
Track 1 at frame 13567 has exactly the same value as tracks 0 and 2
Track 2 at frame 13933 has exactly the same value as tracks 1 and 3
Track 13 at frame 154899 has exactly the same value as tracks 12 and 14
Track 14 at frame 155166 has exactly the same value as tracks 13 and 15
1
Rotation
Track 22 at frame 14000 has exactly the same value as tracks 21 and 23
3
Helper 26
1
Translation
Track 26 at frame 153633 has exactly the same value as tracks 25 and 27
2
Rotation
Track 21 at frame 14567 has exactly the same value as tracks 20 and 22
Track 53 at frame 158000 has exactly the same value as tracks 52 and 54
1
Helper 27
1
Rotation
Track 20 at frame 14567 has exactly the same value as tracks 19 and 21
3
Helper 28
3
Rotation
Track 9 at frame 13800 has roughly the same value as tracks 8 and 10
Track 10 at frame 13900 has roughly the same value as tracks 9 and 11
Track 13 at frame 14567 has exactly the same value as tracks 12 and 14
1
Helper 29
1
Translation
Track 4 at frame 154833 has exactly the same value as tracks 3 and 5
2
Helper 36
2
Translation
Track 9 at frame 14500 has exactly the same value as tracks 8 and 10
Track 10 at frame 14567 has exactly the same value as tracks 9 and 11
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