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Model validation: Moon Warrior Mounted

Moon Warrior Mounted.mdx

0 errors 11 severe 23 warnings 36 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (12)
  • 2 Model
    • Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 1
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 2
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 14
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 15
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 16
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 17
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 18
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 19
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Geoset 20
    • Number of sequence extents (9) does not match the number of sequences (12)
  • 1 Bone 29 - "Mesh07"
    • 1 Translation
      • Track 1 at frame 10233 has exactly the same value as tracks 0 and 2
  • 3 Helper 5
    • 3 Translation
      • Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13633 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 13733 has exactly the same value as tracks 2 and 4
  • 4 Helper 8
    • 4 Translation
      • Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
      • Track 17 at frame 14300 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 14500 has exactly the same value as tracks 17 and 19
      • Track 39 at frame 154743 has exactly the same value as tracks 38 and 40
  • 2 Helper 11
    • 2 Translation
      • Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13733 has exactly the same value as tracks 1 and 3
  • 1 Helper 14
    • 1 Translation
      • Track 12 at frame 3600 has exactly the same value as tracks 11 and 13
  • 2 Helper 15
    • 2 Translation
      • Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13733 has exactly the same value as tracks 1 and 3
  • 2 Helper 22
    • 2 Translation
      • Track 8 at frame 13567 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13800 has exactly the same value as tracks 8 and 10
  • 6 Helper 23
    • 6 Translation
      • Track 27 at frame 151133 has exactly the same value as tracks 26 and 28
      • Track 36 at frame 155166 has exactly the same value as tracks 35 and 37
      • Track 43 at frame 156366 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 156433 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 156633 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 156766 has exactly the same value as tracks 45 and 47
  • 5 Helper 25
    • 4 Translation
      • Track 1 at frame 13567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13933 has exactly the same value as tracks 1 and 3
      • Track 13 at frame 154899 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 155166 has exactly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 22 at frame 14000 has exactly the same value as tracks 21 and 23
  • 3 Helper 26
    • 1 Translation
      • Track 26 at frame 153633 has exactly the same value as tracks 25 and 27
    • 2 Rotation
      • Track 21 at frame 14567 has exactly the same value as tracks 20 and 22
      • Track 53 at frame 158000 has exactly the same value as tracks 52 and 54
  • 1 Helper 27
    • 1 Rotation
      • Track 20 at frame 14567 has exactly the same value as tracks 19 and 21
  • 3 Helper 28
    • 3 Rotation
      • Track 9 at frame 13800 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 13900 has roughly the same value as tracks 9 and 11
      • Track 13 at frame 14567 has exactly the same value as tracks 12 and 14
  • 1 Helper 29
    • 1 Translation
      • Track 4 at frame 154833 has exactly the same value as tracks 3 and 5
  • 2 Helper 36
    • 2 Translation
      • Track 9 at frame 14500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14567 has exactly the same value as tracks 9 and 11
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