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Unit - Move B_dummy[(Custom value of (Triggering unit))] instantly to ((Position of B_caster) offset by 256 towards (Facing of B_dummy[(Custom value of (Triggering unit))]) degrees.) , facing ((Facing of B_dummy[(Custom value of (Triggering unit))]) + 15.00) degrees
Unit Group - Pick every unit in (Units within 112.00 of (Position of B_dummy[(Custom value of (Triggering unit))]) matching ((((Triggering unit) is A structure) Not equal to True) or ((((Triggering unit) is alive) Not equal to False) or ((((Triggering unit) belongs to an ally of (Owner of B_dummy[(Custom value of (Triggering unit))]).) Not equal to True) or (((Triggering unit) is Magic Immune) Not equal to True)))).) and do (Actions)
Loop - Actions
Set Variable Set B_target = (Picked unit)
Special Effect - Create a special effect at (Position of B_target) using Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
Unit - Cause B_caster to damage B_target , dealing (5.00 x (Real((Level of Moon Glaive for B_caster)))) damage of attack type Spells and damage type Normal
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