🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Unit - Move B_dummy[(Custom value of (Triggering unit))] instantly to ((Position of B_caster) offset by 256 towards (Facing of B_dummy[(Custom value of (Triggering unit))]) degrees.) , facing ((Facing of B_dummy[(Custom value of (Triggering unit))]) + 15.00) degrees
Unit Group - Pick every unit in (Units within 112.00 of (Position of B_dummy[(Custom value of (Triggering unit))]) matching ((((Triggering unit) is A structure) Not equal to True) or ((((Triggering unit) is alive) Not equal to False) or ((((Triggering unit) belongs to an ally of (Owner of B_dummy[(Custom value of (Triggering unit))]).) Not equal to True) or (((Triggering unit) is Magic Immune) Not equal to True)))).) and do (Actions)
Loop - Actions
Set Variable Set B_target = (Picked unit)
Special Effect - Create a special effect at (Position of B_target) using Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
Unit - Cause B_caster to damage B_target , dealing (5.00 x (Real((Level of Moon Glaive for B_caster)))) damage of attack type Spells and damage type Normal
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.