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How to import Moon Fire

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Moon Fire of the bundle Moon Fire. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Moon Fire.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Moon Fire
gradient.blp
t_vfx_hero_aura_square.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp
moonfire_impact_base.mdx
t_vfx_moon3.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing moonfire_impact_base.mdx

Now Click the "Import File" Button:

Next select 'moonfire_impact_base.mdx' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx

Done, you have imported the file moonfire_impact_base.mdx.

Importing gradient.blp

Now Click the "Import File" Button:

Next select 'gradient.blp' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
war3mapimported/gradient.blp

Double-click the file gradient.blp:

gradient.blp
Image / Texture
3
war3mapimported/gradient.blp

Tick the box "Use Custom Path" and type in the correct path:

gradient.blp
Image / Texture
3
gradient.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp

Done, you have imported the file gradient.blp.

Importing t_vfx_hero_aura_01_soft.blp

Now Click the "Import File" Button:

Next select 't_vfx_hero_aura_01_soft.blp' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
war3mapimported/t_vfx_hero_aura_01_soft.blp

Double-click the file t_vfx_hero_aura_01_soft.blp:

t_vfx_hero_aura_01_soft.blp
Image / Texture
33
war3mapimported/t_vfx_hero_aura_01_soft.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp

Done, you have imported the file t_vfx_hero_aura_01_soft.blp.

Importing t_vfx_hero_aura_square.blp

Now Click the "Import File" Button:

Next select 't_vfx_hero_aura_square.blp' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
war3mapimported/t_vfx_hero_aura_square.blp

Double-click the file t_vfx_hero_aura_square.blp:

t_vfx_hero_aura_square.blp
Image / Texture
9
war3mapimported/t_vfx_hero_aura_square.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp

Done, you have imported the file t_vfx_hero_aura_square.blp.

Importing t_vfx_moon3.blp

Now Click the "Import File" Button:

Next select 't_vfx_moon3.blp' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
Image / Texture
9
war3mapimported/t_vfx_moon3.blp

Double-click the file t_vfx_moon3.blp:

t_vfx_moon3.blp
Image / Texture
9
war3mapimported/t_vfx_moon3.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_moon3.blp
Image / Texture
9
t_vfx_moon3.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
Image / Texture
9
t_vfx_moon3.blp

Done, you have imported the file t_vfx_moon3.blp.

Importing t_vfx_ring_bow.blp

Now Click the "Import File" Button:

Next select 't_vfx_ring_bow.blp' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
Image / Texture
9
t_vfx_moon3.blp
t_vfx_ring_bow.blp
Image / Texture
129
war3mapimported/t_vfx_ring_bow.blp

Double-click the file t_vfx_ring_bow.blp:

t_vfx_ring_bow.blp
Image / Texture
129
war3mapimported/t_vfx_ring_bow.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_ring_bow.blp
Image / Texture
129
t_vfx_ring_bow.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
Image / Texture
9
t_vfx_moon3.blp
t_vfx_ring_bow.blp
Image / Texture
129
t_vfx_ring_bow.blp

Done, you have imported the file t_vfx_ring_bow.blp.

Importing t_vfx_smoke_cigarette3.blp

Now Click the "Import File" Button:

Next select 't_vfx_smoke_cigarette3.blp' in the folder which you extracted from the zip archive:

Moon Fire
moonfire_impact_base.mdx
gradient.blp
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
Image / Texture
9
t_vfx_moon3.blp
t_vfx_ring_bow.blp
Image / Texture
129
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp
Image / Texture
129
war3mapimported/t_vfx_smoke_cigarette3.blp

Double-click the file t_vfx_smoke_cigarette3.blp:

t_vfx_smoke_cigarette3.blp
Image / Texture
129
war3mapimported/t_vfx_smoke_cigarette3.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_smoke_cigarette3.blp
Image / Texture
129
t_vfx_smoke_cigarette3.blp

The file has been properly added to the map archive:

moonfire_impact_base.mdx
Model
30
war3mapimported/moonfire_impact_base.mdx
gradient.blp
Image / Texture
3
gradient.blp
t_vfx_hero_aura_01_soft.blp
Image / Texture
33
t_vfx_hero_aura_01_soft.blp
t_vfx_hero_aura_square.blp
Image / Texture
9
t_vfx_hero_aura_square.blp
t_vfx_moon3.blp
Image / Texture
9
t_vfx_moon3.blp
t_vfx_ring_bow.blp
Image / Texture
129
t_vfx_ring_bow.blp
t_vfx_smoke_cigarette3.blp
Image / Texture
129
t_vfx_smoke_cigarette3.blp

Done, you have imported the file t_vfx_smoke_cigarette3.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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