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Triggers
Monte Python's The Avengers.w3x
Variables
Initialization
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Friends
Test
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Scene 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Game - Set the time of day to 12
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Environment - Set sky to Generic Sky
Wait 0.01 seconds
Sound - Play Brotherhood <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Game - Display to (All players) for 7.00 seconds the text: In modern day, six brave heroes who called themselves... The Avengers. Saved the world from the evil tyrant Loki.
Wait 7.00 seconds
Game - Display to (All players) for 4.00 seconds the text: They assumed in defeat, Loki was powerless. How wrong they were.
Wait 4.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Loki called upon Thanos for help. When he arrived he created a portal and sucked our heroes into another dimension.
Wait 8.00 seconds
Game - Display to (All players) for 7.00 seconds the text: When The Avengers came through the other side... they found themselves in a world of both history and danger.
Wait 7.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Stormhawk Studios Presents
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 15.00 seconds
Floating Text - Create floating text that reads Monte Python's The Avengers at (Center of Portal <gen>) with Z offset 100.00 , using font size 20.00 , color ( 50.00 %, 50.00 %, 100 %), and 25.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Iron Man 0005 <gen> to Move To . (Center of PortalIronMan <gen>)
Wait 1.50 seconds
Unit - Order Captain America 0001 <gen> to Move To . (Center of PortalCaptain_America <gen>)
Wait 1.50 seconds
Unit - Order Thor 0003 <gen> to Move To . (Center of PortalThor <gen>)
Wait 1.50 seconds
Unit - Order Black Widow 0002 <gen> to Move To . (Center of PortalBlackWidow <gen>)
Wait 1.50 seconds
Unit - Order Hawkeye 0006 <gen> to Move To . (Center of PortalHawkeye <gen>)
Wait 1.50 seconds
Unit - Order Hulk 0004 <gen> to Move To . (Center of PortalHulk <gen>)
Wait 2.50 seconds
Unit - Replace Hawkeye 0006 <gen> with a Hawkeye using The old unit's relative life and mana
Unit - Order Villager 0008 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Pack Horse 0007 <gen> to Move To . (Center of Region_009 <gen>)
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Villager : Play No sound and display Tourists... . Modify duration: Set to 1.00 seconds and Wait
Sound - Play Dark Agents .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 45.00 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Make (Picked unit) face (Center of Region_010 <gen>) over 0.50 seconds)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Iron Man 0005 <gen> named Iron Man : Play No sound and display Where are we? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Thor 0003 <gen> named Thor : Play No sound and display The monster must have sent us to another dimension. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Black Widow 0002 <gen> named Black Widow : Play No sound and display Yeah but, what happened to my guns? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain America 0001 <gen> named Captain America : Play No sound and display And what happened to my shield? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Hawkeye : Play No sound and display And why am i an Elf!!! . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hulk 0004 <gen> named Hulk : Play No sound and display Smash... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain America 0001 <gen> named Captain America : Play No sound and display Hulk's right, We should probably see if there is a town nearby, mabye we could find someone to get us back to our world. . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_009 <gen>))
Wait 1.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scene_2 <gen> (checking conditions)
Scene 2
Events
Conditions
Actions
Sound - Stop music After fading
Wait 0.01 seconds
Sound - Play Dark Agents .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 45.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Iron Man 0015 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Thor 0013 <gen> to Move To . (Center of Region_012_Copy_4 <gen>)
Unit - Order Hawkeye 0016 <gen> to Move To . (Center of Region_012_Copy <gen>)
Unit - Order Captain America 0011 <gen> to Move To . (Center of Region_012_Copy_3 <gen>)
Unit - Order Black Widow 0012 <gen> to Move To . (Center of Region_012_Copy_2 <gen>)
Unit - Order Hulk 0014 <gen> to Move To . (Center of Region_012_Copy_5 <gen>)
Wait 3.00 seconds
Unit - Replace Hawkeye 0016 <gen> with a Hawkeye using The old unit's relative life and mana
Cinematic - Send transmission to (All players) from (Last replaced unit) named Hawkeye : Play No sound and display Excuse me old man. Is there a town nearby? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Villager 0017 <gen> face (Last replaced unit) over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0017 <gen> named Dennis : Play No sound and display I'm 37! . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Hawkeye : Play No sound and display What? . Modify duration: Set to 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0017 <gen> named Dennis : Play No sound and display I'm 37, I'm not old. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Hawkeye : Play No sound and display Well i can't just call you man. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0017 <gen> named Dennis : Play No sound and display You could call me Dennis. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Hawkeye : Play No sound and display Well i didn't know that was your name? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0017 <gen> named Dennis : Play No sound and display OH your not the first one to use that excuse! . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Hawkeye : Play No sound and display Well is there a town or not? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0017 <gen> named Dennis : Play No sound and display Camelot's up there somewhere, you could go there i guess. . Modify duration: Set to 3.50 seconds and Wait
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_019 <gen>))
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scene_3 <gen> (checking conditions)
Scene 3
Events
Conditions
Actions
Sound - Stop music After fading
Wait 0.01 seconds
Sound - Play Dark Agents .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Captain America 0020 <gen> named Captain America : Play No sound and display I'll handle this... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Captain America 0020 <gen> to Move To . (Center of Region_020 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 30.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain America 0020 <gen> named Captain America : Play No sound and display Excuse me, Me and my friends were wondering... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0019 <gen> named Dark Knight : Play No sound and display None Shall Pass! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain America 0020 <gen> named Captain America : Play No sound and display But I... . Modify duration: Set to 1.00 seconds and Wait
Sound - Stop music Immediately
Wait 0.01 seconds
Wait 0.01 seconds
Sound - Play Semper_Fide <gen>
Cinematic - Send transmission to (All players) from Dark Knight 0019 <gen> named Dark Knight : Play No sound and display None Shall Pass! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain America 0020 <gen> named Captain America : Play No sound and display Okay then... seems we'll have to this the hard way. . Modify duration: Set to 3.00 seconds and Wait
Animation - Change Captain America 0020 <gen> 's animation speed to 5.00 % of its original speed
Animation - Change Dark Knight 0019 <gen> 's animation speed to 5.00 % of its original speed
Animation - Play Captain America 0020 <gen> 's Attack Slam animation
Wait 6.00 seconds
Animation - Play Dark Knight 0019 <gen> 's Death animation
Wait 10.00 seconds
Animation - Change Captain America 0020 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Dark Knight 0019 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Captain America 0020 <gen> 's stand animation
Sound - Stop music Immediately
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 0.50 seconds
Unit - Move Priest 0026 <gen> instantly to (Center of Region_021 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0026 <gen> named Gandalf : Play No sound and display Thanks... That guy kept stealing my line... anyway, you can pass now... . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 0.50 seconds
Unit - Remove Priest 0026 <gen> from the game
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scene_4 <gen> (checking conditions)
Scene 4
Events
Conditions
Actions
Sound - Stop music After fading
Wait 0.01 seconds
Sound - Play Dark Agents .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Thor 0033 <gen> to Move To . (Center of Region_012_Copy_6 <gen>)
Unit - Order Captain America 0031 <gen> to Move To . (Center of Region_012_Copy_4_Copy <gen>)
Unit - Order Iron Man 0035 <gen> to Move To . (Center of Region_012_Copy_Copy <gen>)
Unit - Order Hulk 0034 <gen> to Move To . (Center of Region_012_Copy_2_Copy <gen>)
Unit - Order Hawkeye 0036 <gen> to Move To . (Center of Region_012_Copy_3_Copy <gen>)
Unit - Order Black Widow 0032 <gen> to Move To . (Center of Region_012_Copy_5_Copy <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Thor 0033 <gen> named Thor : Play No sound and display HALLOOOOOO!!!! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from French Knight 0030 <gen> named French Knight : Play No sound and display Hallo! Who is it? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Thor 0033 <gen> named Thor : Play No sound and display Whos castle is this? . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from French Knight 0030 <gen> named French Knight : Play No sound and display This is the castle of my master "Guida Le Wombawur" . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Thor 0033 <gen> named Thor : Play No sound and display Tell your master if he will lend us food and rest for the night... He may return to our dimension with us when we leave. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from French Knight 0030 <gen> named French Knight : Play No sound and display Well i'll ask him, but i don't think he'll be very keen... He's already got one you see... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Thor 0033 <gen> named Thor : Play No sound and display He's already got one of our dimensions? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from French Knight 0030 <gen> named French Knight : Play No sound and display Oh yes its uh very nice... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Thor 0033 <gen> named Thor : Play No sound and display Iron Man... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Iron Man 0035 <gen> named Iron Man : Play No sound and display I'm on it. . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Iron Man 0035 <gen> to Night Elf Druid Of The Claw - Roar .
Wait 0.50 seconds
Animation - Change Iron Man 0035 <gen> flying height to 700.00 at 500.00
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Order Iron Man 0035 <gen> to Neutral - Firebolt . French Knight 0030 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Iron Man 0035 <gen> named Iron Man : Play No sound and display Tank Missle... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scene_5 <gen> (checking conditions)
Scene 5
Events
Conditions
Actions
Sound - Stop music After fading
Wait 0.01 seconds
Sound - Play Dark Agents .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Animation - Play Necromancer 0037 <gen> 's spell animation
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 1.00 seconds
Animation - Play Necromancer 0037 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hulk 0041 <gen> named Hulk : Play No sound and display Smash . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Necromancer 0037 <gen> face Hulk 0041 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Necromancer 0037 <gen> named Tim the Enchanter : Play No sound and display Ah hello travelers, I am the enchanter. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hulk 0041 <gen> named Hulk : Play No sound and display Smash . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0037 <gen> named Tim the Enchanter : Play No sound and display The Avengers eh. Hmm... Why have you come? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hulk 0041 <gen> named Hulk : Play No sound and display Smash . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Necromancer 0037 <gen> named Tim the Enchanter : Play No sound and display Your dimension? I suppose i could do that... . Modify duration: Set to 3.00 seconds and Wait
Animation - Change Rabbit of Caerbannog 0044 <gen> flying height to 0.00 at 1250.00
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Rabbit of Caerbannog 0044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Play Necromancer 0037 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rabbit of Caerbannog 0044 <gen> named Rabbit of Caerbannog : Play No sound and display Squek!!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hulk 0041 <gen> named Hulk : Play No sound and display SMASH!!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Hulk 0041 <gen> to Night Elf Druid Of The Claw - Roar .
Wait 0.75 seconds
Animation - Change Hulk 0041 <gen> flying height to 1000.00 at 1000.00
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Unit - Move Hulk 0041 <gen> instantly to (Center of Region_035 <gen>) , facing (Position of Rabbit of Caerbannog 0044 <gen>)
Wait 1.00 seconds
Animation - Change Hulk 0041 <gen> flying height to 0.00 at 1000.00
Wait 2 seconds
Animation - Change Hulk 0041 <gen> 's animation speed to 200.00 % of its original speed
Animation - Play Hulk 0041 <gen> 's attack animation
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Rabbit of Caerbannog 0044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Animation - Play Hulk 0041 <gen> 's attack animation
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Rabbit of Caerbannog 0044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Animation - Play Hulk 0041 <gen> 's attack animation
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Rabbit of Caerbannog 0044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Animation - Play Hulk 0041 <gen> 's attack animation
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Rabbit of Caerbannog 0044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Animation - Play Hulk 0041 <gen> 's attack animation
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Rabbit of Caerbannog 0044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Kill Rabbit of Caerbannog 0044 <gen>
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Wait 0.01 seconds
Sound - Play war3mapImported\Brotherhood.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) for 9.00 seconds the text: After the deaft of the Rabbit of Caerbannog. Tim miraculously survived and teleported the heroes back to their time...
Wait 9.00 seconds
Game - Display to (All players) for 3.00 seconds the text: The End
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 0 %) with 0 % transparency
Game - Display to (All players) for 20.00 seconds the text: NO LLAMAS WERE HARMED DURING THE MAKING OF THIS FILM!!!!!
Friends
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 4 (Purple) as an Ally with shared vision
Test
Events
Player - Player 1 (Red) types a chat message containing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Scene_5 <gen> (checking conditions)
Cinematic - Turn cinematic mode On for (All players)
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