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Model validation: [MonsterHunter] LandingRedDragon
Dragon_A3test.mdx
0errors0severe34warnings18unused
5
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (7) does not match the number of sequences (9)
1
Geoset 1
Number of sequence extents (7) does not match the number of sequences (9)
1
Geoset 2
Number of sequence extents (7) does not match the number of sequences (9)
7
Geoset 3
Number of sequence extents (7) does not match the number of sequences (9)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
7
Geoset 4
Number of sequence extents (7) does not match the number of sequences (9)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
GeosetAnimation 3
1
Alpha
Track 6 has the same frame 4000 as track 5
1
GeosetAnimation 4
1
Alpha
Track 6 has the same frame 4000 as track 5
1
Attachment 0 - "Hand Left Ref "
1
Visibility
Track 6 has the same frame 4000 as track 5
1
Attachment 1 - "Hand Right Ref "
1
Visibility
Track 6 has the same frame 4000 as track 5
1
Attachment 2 - "Head - Ref"
1
Visibility
Track 6 has the same frame 4000 as track 5
1
Attachment 3 - "Weapon Ref"
1
Visibility
Track 6 has the same frame 4000 as track 5
1
Attachment 4 - "Foot Left Ref "
1
Visibility
Track 6 has the same frame 4000 as track 5
1
Attachment 5 - "Foot Right Ref "
1
Visibility
Track 6 has the same frame 4000 as track 5
1
Attachment 6 - "Chest Ref"
1
Visibility
Track 6 has the same frame 4000 as track 5
1
ParticleEmitter 0 - "SuperSpray05Bones"
1
Visibility
Track 6 has the same frame 4000 as track 5
1
ParticleEmitter 1 - "SuperSpray04Guts"
1
Visibility
Track 6 has the same frame 4000 as track 5
1
ParticleEmitter2 0 - "BlizParticle_Breath"
1
Visibility
Track 4 has the same frame 4000 as track 3
1
Helper 0
1
Scaling
Track 2 at frame 633 has roughly the same value as tracks 1 and 3
1
Helper 2
1
Rotation
Track 5 at frame 1000 has exactly the same value as tracks 4 and 6
1
Helper 3
1
Rotation
Track 6 at frame 1000 has roughly the same value as tracks 5 and 7
1
Helper 4
1
Rotation
Track 7 at frame 1000 has exactly the same value as tracks 6 and 8
1
Helper 5
1
Rotation
Track 5 at frame 1000 has roughly the same value as tracks 4 and 6
1
Helper 6
1
Rotation
Track 6 at frame 1000 has roughly the same value as tracks 5 and 7
1
Helper 7
1
Rotation
Track 8 at frame 1000 has roughly the same value as tracks 7 and 9
1
Helper 9
1
Rotation
Track 5 at frame 1000 has exactly the same value as tracks 4 and 6
1
Helper 11
1
Rotation
Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
1
Helper 13
1
Rotation
Track 4 at frame 1000 has exactly the same value as tracks 3 and 5
1
Helper 15
1
Rotation
Track 3 at frame 1000 has exactly the same value as tracks 2 and 4
1
Helper 16
1
Rotation
Track 4 at frame 1000 has exactly the same value as tracks 3 and 5
1
Helper 20
1
Rotation
Track 4 at frame 1000 has roughly the same value as tracks 3 and 5
1
Helper 23
1
Rotation
Track 4 at frame 1000 has exactly the same value as tracks 3 and 5
1
Helper 24
1
Rotation
Track 5 at frame 1000 has exactly the same value as tracks 4 and 6
1
Helper 25
1
Rotation
Track 6 at frame 1000 has exactly the same value as tracks 5 and 7
1
Helper 26
1
Rotation
Track 6 at frame 1000 has exactly the same value as tracks 5 and 7
1
Helper 27
1
Rotation
Track 5 at frame 1000 has exactly the same value as tracks 4 and 6
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