Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Play DragonPissed1 <gen>
Game - Display to (All players) the text: |cff008000Nobody knows what it is...
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.10 seconds
Game - Display to (All players) the text: |cff008000Some say it's an alien...
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.10 seconds
Game - Display to (All players) the text: |cff008000Others say it's a mythic beast that was awoken from its deep slumber...
Wait 3.00 seconds
Environment - Set fog to style Linear , z-start 100.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Trigger - Run Scene02 <gen> (ignoring conditions)
Scene02
Events
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Alley_Cam for Player 1 (Red) over 0 seconds
Unit - Order Monster 0005 <gen> to Move To . (Center of MonsterMove01 <gen>)
Sound - Play Step1 <gen> at 100 % volume, attached to Monster 0005 <gen>
Wait 1.00 seconds
Sound - Play Step2 <gen> at 100 % volume, attached to Monster 0005 <gen>
Wait 1.00 seconds
Sound - Play Step3 <gen> at 100 % volume, attached to Monster 0005 <gen>
Wait 1.00 seconds
Sound - Play Step1 <gen> at 100 % volume, attached to Monster 0005 <gen>
Wait 1.00 seconds
Sound - Play Step2 <gen> at 100 % volume, attached to Monster 0005 <gen>
Wait 1.00 seconds
Sound - Play Step3 <gen> at 100 % volume, attached to Monster 0005 <gen>
Scene03
Events
Unit - A unit enters MonsterMove01 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Monster
Actions
Trigger - Turn off (This trigger)
Sound - Stop Monster_Cinematic01 <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 100.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 2 seconds
Camera - . Apply . gg_cam_Street_Cam for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: |cff008000But we know it's hungry, very hungry...
Wait 3.00 seconds
Unit - Set High Elf 0006 <gen> movement speed to 260.00
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.10 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from High Elf 0006 <gen> named News Reporter : Play No sound and display Alright can you get a good picture of me? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Cameraman : Play No sound and display Yeah, you can start. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0006 <gen> named News Reporter : Play No sound and display We are currently live on Huntington Street where a bridge collapsed after what seems to be a terrorist attack. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0006 <gen> named News Reporter : Play No sound and display The army is already there and... . Modify duration: Add 6.00 seconds and Wait
Animation - Lock High Elf 0006 <gen> 's Head to face Air Unit 0011 <gen> , offset by ( 0 , 0 , 90 )
Animation - Play Army Soldier 2 0014 <gen> 's ready animation
Cinematic - Send transmission to (All players) from High Elf 0006 <gen> named News Reporter : Play No sound and display Oh my God!!! . Modify duration: Add 0.00 seconds and Wait
Unit - Order High Elf 0006 <gen> to Move To . (Center of ReporterRun <gen>)
Animation - Reset High Elf 0006 <gen> 's body-part facing
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Cameraman : Play No sound and display Uh what?! . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Street_Cam_2 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Street_Cam_3 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Cameraman : Play scream03 <gen> and display *Screams* . Modify duration: Add 0.00 seconds and Wait
Animation - Play Monster 0015 <gen> 's attack animation
Sound - Play Devour <gen>
Wait 1.00 seconds
Animation - Reset Monster 0015 <gen> 's animation
Camera - . Apply . gg_cam_Street_Cam_4 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play congestion_tone <gen>
Trigger - Run Scene04 <gen> (ignoring conditions)
Scene04
Events
Conditions
Actions
Game - Display to (All players) the text: |cff008000Whatever it is, it's winning...
Wait 3.00 seconds
Sound - Play TragicConfrontation <gen>
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Army_Attack_Cam for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 100.00 , z-end 1500.00 , density 0.50 and color ( 100 %, 70.00 %, 20.00 %)
Wait 0.10 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Unit - Order Army Soldier 1 0017 <gen> to Attack . Monster 0021 <gen>
Unit - Order Army Soldier 2 0018 <gen> to Attack . Monster 0021 <gen>
Unit - Order Army Soldier 1 0019 <gen> to Attack . Monster 0021 <gen>
Wait 2.00 seconds
Unit - Order Army Soldier 3 0020 <gen> to Move To . (Center of Bazooka <gen>)
Scene04b
Events
Unit - A unit enters Bazooka <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Army Soldier 3
Actions
Trigger - Turn off (This trigger)
Unit - Order Army Soldier 3 0020 <gen> to Attack Once . Monster 0021 <gen>
Wait 0.90 seconds
Sound - Play primalscream <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Scene05 <gen> (ignoring conditions)
Trigger - Run Scene05text <gen> (ignoring conditions)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Scene05
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 100.00 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Chopper_View for Player 1 (Red) over 0 seconds
Sound - Play 407blattsound2 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of ChopperMove01 <gen>) over 3.00 seconds
Wait 1.00 seconds
Unit - Order Monster 0022 <gen> to Move To . (Center of MonsterMove02 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Chopper_View_2 for Player 1 (Red) over 1.00 seconds
Scene05text
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Chopper 0025 <gen> named Helicopter Pilot : Play No sound and display No signs of the creature so far, continuing the search. . Modify duration: Add 0 seconds and Wait
Scene05b
Events
Unit - A unit enters MonsterMove02 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Monster
Actions
Trigger - Turn off (This trigger)
Animation - Play Monster 0022 <gen> 's attack animation
Sound - Play DragonYes2 <gen>
Trigger - Run Scene05c <gen> (ignoring conditions)
Trigger - Run Scene05text2 <gen> (ignoring conditions)
Scene05text2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Chopper 0025 <gen> named Helicopter Co-Pilot : Play No sound and display Watch out!!! . Modify duration: Add 0 seconds and Wait
Scene05c
Events
Conditions
Actions
Camera - Change camera smoothing factor to 2.00
Camera - . Apply . gg_cam_Chopper_View_3 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chopper_View_4 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chopper_View_5 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Trigger - Run Scene05sound <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Chopper_View_6 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Chopper_View_7 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Scene06 <gen> (ignoring conditions)
Scene05sound
Events
Conditions
Actions
Sound - Play TPhDth00 <gen>
Scene06
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 100.00 , z-end 5000.00 , density 0.50 and color ( 100 %, 70.00 %, 20.00 %)
Camera - . Apply . gg_cam_Falling_Building for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 1.00 seconds
Sound - Play TGhDth01 <gen>
Sound - Play screams <gen>
Trigger - Run Scene06b <gen> (ignoring conditions)
Destructible - Kill Destroyed Building 2 0172 <gen>
Sound - Play BuildingDeathLargeHuman <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Falling_Building_2 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Scene06b
Events
Conditions
Actions
Unit - Order Villager 0023 <gen> to Move To . (Center of Civilians01 <gen>)
Unit - Order Villager 0026 <gen> to Move To . (Center of Civilians01 <gen>)
Unit - Order Child 0027 <gen> to Move To . (Center of Civilians01 <gen>)
Unit - Order Villager 0028 <gen> to Move To . (Center of Civilians02 <gen>)
Unit - Order High Elf 0029 <gen> to Move To . (Center of Civilians02 <gen>)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 100.00 , z-end 5000.00 , density 0.50 and color ( 100 %, 0.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Red)
Game - Display to (All players) the text: |cff008000Unfortunately for us it's only the beginning...
Sound - Stop TragicConfrontation <gen> After fading
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Sound - Play 17_Paint_It__Black01 <gen>
Floating Text - Create floating text that reads Credits at (Center of Credits <gen>) with Z offset 0 , using font size 30.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Created by Critters at (Center of Credits <gen>) with Z offset 0 , using font size 15.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Models at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Urban Environment Pack by Punisher_x, Illidan(Evil)X and xXm0rpH3usXx at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads WotW Buildings Pack by BlackSebastian at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Cobra Attack Helicopter by Illidan(Evil)X at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Destroyer and Merchant Ship by Kofi_Banan at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Ford Falcon by skrab at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads M1 Abrams Battle Tank by Illidan(Evil)X at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Town Buildings by Kofi_Banan at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads UTN Regular/Medic/Grenadier by Cavman at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Blood by SantoRayo[iP] at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads zaz968 by JEDI Knight at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Skins at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Asphalt Tile by madcat2 at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Sidewalk Tile by Game Slave at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Music and Sounds at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads The Wolf by Tyler Bates (300 Soundtrack) at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Paint It, Black by The Rolling Stones (Forty Licks) at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Various screaming sounds, helicopter sound, tone sound and monster roar found on FindSounds.com at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Wraith and Ghost sounds from Starcraft at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Thanks for watching at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 10.00 %, 60.00 %, 10.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Trigger - Run EndBonus <gen> (ignoring conditions)
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