Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model MonsoonBoltTarget of the bundle MonsoonBoltTarget. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file MonsoonBoltTarget.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MonsoonBoltTargetOrange.mdx
Now Click the "Import File" Button:
Next select 'MonsoonBoltTargetOrange.mdx' in the folder which you extracted from the zip archive:
MonsoonBoltTarget
MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Lightning1bOrange.blp
Lightning2bOrange.blp
Lightning4bOrange.blp
Orange_glow.blp
The file has been properly added to the map archive:
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
Done, you have imported the file MonsoonBoltTargetOrange.mdx.
Importing HitBaseOrange.blp
Now Click the "Import File" Button:
Next select 'HitBaseOrange.blp' in the folder which you extracted from the zip archive:
MonsoonBoltTarget
MonsoonBoltTargetOrange.mdx
Lightning1bOrange.blp
Lightning2bOrange.blp
Lightning4bOrange.blp
Orange_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
war3mapimported/HitBaseOrange.blp
Double-click the file HitBaseOrange.blp:
HitBaseOrange.blp
Image / Texture
12
war3mapimported/HitBaseOrange.blp
Tick the box "Use Custom Path" and type in the correct path:
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
The file has been properly added to the map archive:
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Done, you have imported the file HitBaseOrange.blp.
Importing Lightning1bOrange.blp
Now Click the "Import File" Button:
Next select 'Lightning1bOrange.blp' in the folder which you extracted from the zip archive:
MonsoonBoltTarget
MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Lightning2bOrange.blp
Lightning4bOrange.blp
Orange_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
war3mapimported/Lightning1bOrange.blp
Double-click the file Lightning1bOrange.blp:
Lightning1bOrange.blp
Image / Texture
13
war3mapimported/Lightning1bOrange.blp
Tick the box "Use Custom Path" and type in the correct path:
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
The file has been properly added to the map archive:
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Done, you have imported the file Lightning1bOrange.blp.
Importing Lightning2bOrange.blp
Now Click the "Import File" Button:
Next select 'Lightning2bOrange.blp' in the folder which you extracted from the zip archive:
MonsoonBoltTarget
MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Lightning1bOrange.blp
Lightning4bOrange.blp
Orange_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Lightning2bOrange.blp
Image / Texture
19
war3mapimported/Lightning2bOrange.blp
Double-click the file Lightning2bOrange.blp:
Lightning2bOrange.blp
Image / Texture
19
war3mapimported/Lightning2bOrange.blp
Tick the box "Use Custom Path" and type in the correct path:
Lightning2bOrange.blp
Image / Texture
19
abilities/Spells/Other/Monsoon/Lightning2bOrange.blp
The file has been properly added to the map archive:
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Lightning2bOrange.blp
Image / Texture
19
abilities/Spells/Other/Monsoon/Lightning2bOrange.blp
Done, you have imported the file Lightning2bOrange.blp.
Importing Lightning4bOrange.blp
Now Click the "Import File" Button:
Next select 'Lightning4bOrange.blp' in the folder which you extracted from the zip archive:
MonsoonBoltTarget
MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Lightning1bOrange.blp
Lightning2bOrange.blp
Orange_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Lightning2bOrange.blp
Image / Texture
19
abilities/Spells/Other/Monsoon/Lightning2bOrange.blp
Lightning4bOrange.blp
Image / Texture
23
war3mapimported/Lightning4bOrange.blp
Double-click the file Lightning4bOrange.blp:
Lightning4bOrange.blp
Image / Texture
23
war3mapimported/Lightning4bOrange.blp
Tick the box "Use Custom Path" and type in the correct path:
Lightning4bOrange.blp
Image / Texture
23
abilities/Spells/Other/Monsoon/Lightning4bOrange.blp
The file has been properly added to the map archive:
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Lightning2bOrange.blp
Image / Texture
19
abilities/Spells/Other/Monsoon/Lightning2bOrange.blp
Lightning4bOrange.blp
Image / Texture
23
abilities/Spells/Other/Monsoon/Lightning4bOrange.blp
Done, you have imported the file Lightning4bOrange.blp.
Importing Orange_glow.blp
Now Click the "Import File" Button:
Next select 'Orange_glow.blp' in the folder which you extracted from the zip archive:
MonsoonBoltTarget
MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Lightning1bOrange.blp
Lightning2bOrange.blp
Lightning4bOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Lightning2bOrange.blp
Image / Texture
19
abilities/Spells/Other/Monsoon/Lightning2bOrange.blp
Lightning4bOrange.blp
Image / Texture
23
abilities/Spells/Other/Monsoon/Lightning4bOrange.blp
Orange_glow.blp
Image / Texture
5
war3mapimported/Orange_glow.blp
Double-click the file Orange_glow.blp:
Orange_glow.blp
Image / Texture
5
war3mapimported/Orange_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Orange_glow.blp
Image / Texture
5
Textures/Orange_glow.blp
The file has been properly added to the map archive:
MonsoonBoltTargetOrange.mdx
Model
12
war3mapimported/MonsoonBoltTargetOrange.mdx
HitBaseOrange.blp
Image / Texture
12
abilities/Spells/Other/Monsoon/HitBaseOrange.blp
Lightning1bOrange.blp
Image / Texture
13
abilities/Spells/Other/Monsoon/Lightning1bOrange.blp
Lightning2bOrange.blp
Image / Texture
19
abilities/Spells/Other/Monsoon/Lightning2bOrange.blp
Lightning4bOrange.blp
Image / Texture
23
abilities/Spells/Other/Monsoon/Lightning4bOrange.blp
Orange_glow.blp
Image / Texture
5
Textures/Orange_glow.blp
Done, you have imported the file Orange_glow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.