How to import Molag Bal

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Molag Bal of the bundle Molag Bal. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Statues of Daedric Princes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGOBAL_SMALL.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Molag_Bal_Statue.mdx

Now Click the "Import File" Button:

Next select 'Molag_Bal_Statue.mdx' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx

Done, you have imported the file Molag_Bal_Statue.mdx.

Importing TX_DAED_MOLAGBAL_ARM.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_ARM.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
war3mapimported/TX_DAED_MOLAGBAL_ARM.blp

Double-click the file TX_DAED_MOLAGBAL_ARM.blp:

TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
war3mapimported/TX_DAED_MOLAGBAL_ARM.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp

Done, you have imported the file TX_DAED_MOLAGBAL_ARM.blp.

Importing TX_DAED_MOLAGBAL_BACKTORSO.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_BACKTORSO.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_BACKTORSO.blp

Double-click the file TX_DAED_MOLAGBAL_BACKTORSO.blp:

TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_BACKTORSO.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp

Done, you have imported the file TX_DAED_MOLAGBAL_BACKTORSO.blp.

Importing TX_DAED_MOLAGBAL_EAR.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_EAR.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_EAR.blp

Double-click the file TX_DAED_MOLAGBAL_EAR.blp:

TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_EAR.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp

Done, you have imported the file TX_DAED_MOLAGBAL_EAR.blp.

Importing TX_DAED_MOLAGBAL_FOOT.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_FOOT.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
war3mapimported/TX_DAED_MOLAGBAL_FOOT.blp

Double-click the file TX_DAED_MOLAGBAL_FOOT.blp:

TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
war3mapimported/TX_DAED_MOLAGBAL_FOOT.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp

Done, you have imported the file TX_DAED_MOLAGBAL_FOOT.blp.

Importing TX_DAED_MOLAGBAL_FRONTTORSO.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_FRONTTORSO.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
war3mapimported/TX_DAED_MOLAGBAL_FRONTTORSO.blp

Double-click the file TX_DAED_MOLAGBAL_FRONTTORSO.blp:

TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
war3mapimported/TX_DAED_MOLAGBAL_FRONTTORSO.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp

Done, you have imported the file TX_DAED_MOLAGBAL_FRONTTORSO.blp.

Importing TX_DAED_MOLAGBAL_GROIN.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_GROIN.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_GROIN.blp

Double-click the file TX_DAED_MOLAGBAL_GROIN.blp:

TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_GROIN.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp

Done, you have imported the file TX_DAED_MOLAGBAL_GROIN.blp.

Importing TX_DAED_MOLAGBAL_HAND.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_HAND.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
war3mapimported/TX_DAED_MOLAGBAL_HAND.blp

Double-click the file TX_DAED_MOLAGBAL_HAND.blp:

TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
war3mapimported/TX_DAED_MOLAGBAL_HAND.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp

Done, you have imported the file TX_DAED_MOLAGBAL_HAND.blp.

Importing TX_DAED_MOLAGBAL_HEAD.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_HEAD.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_HEAD.blp

Double-click the file TX_DAED_MOLAGBAL_HEAD.blp:

TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
war3mapimported/TX_DAED_MOLAGBAL_HEAD.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp

Done, you have imported the file TX_DAED_MOLAGBAL_HEAD.blp.

Importing TX_DAED_MOLAGBAL_HORN.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_HORN.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
war3mapimported/TX_DAED_MOLAGBAL_HORN.blp

Double-click the file TX_DAED_MOLAGBAL_HORN.blp:

TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
war3mapimported/TX_DAED_MOLAGBAL_HORN.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp

Done, you have imported the file TX_DAED_MOLAGBAL_HORN.blp.

Importing TX_DAED_MOLAGBAL_JAW.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_JAW.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
war3mapimported/TX_DAED_MOLAGBAL_JAW.blp

Double-click the file TX_DAED_MOLAGBAL_JAW.blp:

TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
war3mapimported/TX_DAED_MOLAGBAL_JAW.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp

Done, you have imported the file TX_DAED_MOLAGBAL_JAW.blp.

Importing TX_DAED_MOLAGBAL_LOWERLEG.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_LOWERLEG.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
war3mapimported/TX_DAED_MOLAGBAL_LOWERLEG.blp

Double-click the file TX_DAED_MOLAGBAL_LOWERLEG.blp:

TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
war3mapimported/TX_DAED_MOLAGBAL_LOWERLEG.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp

Done, you have imported the file TX_DAED_MOLAGBAL_LOWERLEG.blp.

Importing TX_DAED_MOLAGBAL_NECK.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_NECK.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
war3mapimported/TX_DAED_MOLAGBAL_NECK.blp

Double-click the file TX_DAED_MOLAGBAL_NECK.blp:

TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
war3mapimported/TX_DAED_MOLAGBAL_NECK.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp

Done, you have imported the file TX_DAED_MOLAGBAL_NECK.blp.

Importing TX_DAED_MOLAGBAL_TAIL.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_TAIL.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
war3mapimported/TX_DAED_MOLAGBAL_TAIL.blp

Double-click the file TX_DAED_MOLAGBAL_TAIL.blp:

TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
war3mapimported/TX_DAED_MOLAGBAL_TAIL.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp

Done, you have imported the file TX_DAED_MOLAGBAL_TAIL.blp.

Importing TX_DAED_MOLAGBAL_TONGUE.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_TONGUE.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
war3mapimported/TX_DAED_MOLAGBAL_TONGUE.blp

Double-click the file TX_DAED_MOLAGBAL_TONGUE.blp:

TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
war3mapimported/TX_DAED_MOLAGBAL_TONGUE.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
TX_DAED_MOLAGBAL_TONGUE.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
TX_DAED_MOLAGBAL_TONGUE.blp

Done, you have imported the file TX_DAED_MOLAGBAL_TONGUE.blp.

Importing TX_DAED_MOLAGBAL_UPPERLEG.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGBAL_UPPERLEG.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
Image / Texture
42
war3mapimported/TX_DAED_MOLAGBAL_UPPERLEG.blp

Double-click the file TX_DAED_MOLAGBAL_UPPERLEG.blp:

TX_DAED_MOLAGBAL_UPPERLEG.blp
Image / Texture
42
war3mapimported/TX_DAED_MOLAGBAL_UPPERLEG.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGBAL_UPPERLEG.blp
Image / Texture
42
TX_DAED_MOLAGBAL_UPPERLEG.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
Image / Texture
42
TX_DAED_MOLAGBAL_UPPERLEG.blp

Done, you have imported the file TX_DAED_MOLAGBAL_UPPERLEG.blp.

Importing TX_DAED_MOLAGOBAL_SMALL.blp

Now Click the "Import File" Button:

Next select 'TX_DAED_MOLAGOBAL_SMALL.blp' in the folder which you extracted from the zip archive:

Molag Bal
Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
Image / Texture
42
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp
Image / Texture
36
war3mapimported/TX_DAED_MOLAGOBAL_SMALL.blp

Double-click the file TX_DAED_MOLAGOBAL_SMALL.blp:

TX_DAED_MOLAGOBAL_SMALL.blp
Image / Texture
36
war3mapimported/TX_DAED_MOLAGOBAL_SMALL.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_DAED_MOLAGOBAL_SMALL.blp
Image / Texture
36
TX_DAED_MOLAGOBAL_SMALL.blp

The file has been properly added to the map archive:

Molag_Bal_Statue.mdx
Model
115
war3mapimported/Molag_Bal_Statue.mdx
TX_DAED_MOLAGBAL_ARM.blp
Image / Texture
24
TX_DAED_MOLAGBAL_ARM.blp
TX_DAED_MOLAGBAL_BACKTORSO.blp
Image / Texture
44
TX_DAED_MOLAGBAL_BACKTORSO.blp
TX_DAED_MOLAGBAL_EAR.blp
Image / Texture
44
TX_DAED_MOLAGBAL_EAR.blp
TX_DAED_MOLAGBAL_FOOT.blp
Image / Texture
41
TX_DAED_MOLAGBAL_FOOT.blp
TX_DAED_MOLAGBAL_FRONTTORSO.blp
Image / Texture
47
TX_DAED_MOLAGBAL_FRONTTORSO.blp
TX_DAED_MOLAGBAL_GROIN.blp
Image / Texture
44
TX_DAED_MOLAGBAL_GROIN.blp
TX_DAED_MOLAGBAL_HAND.blp
Image / Texture
39
TX_DAED_MOLAGBAL_HAND.blp
TX_DAED_MOLAGBAL_HEAD.blp
Image / Texture
44
TX_DAED_MOLAGBAL_HEAD.blp
TX_DAED_MOLAGBAL_HORN.blp
Image / Texture
22
TX_DAED_MOLAGBAL_HORN.blp
TX_DAED_MOLAGBAL_JAW.blp
Image / Texture
41
TX_DAED_MOLAGBAL_JAW.blp
TX_DAED_MOLAGBAL_LOWERLEG.blp
Image / Texture
41
TX_DAED_MOLAGBAL_LOWERLEG.blp
TX_DAED_MOLAGBAL_NECK.blp
Image / Texture
20
TX_DAED_MOLAGBAL_NECK.blp
TX_DAED_MOLAGBAL_TAIL.blp
Image / Texture
22
TX_DAED_MOLAGBAL_TAIL.blp
TX_DAED_MOLAGBAL_TONGUE.blp
Image / Texture
23
TX_DAED_MOLAGBAL_TONGUE.blp
TX_DAED_MOLAGBAL_UPPERLEG.blp
Image / Texture
42
TX_DAED_MOLAGBAL_UPPERLEG.blp
TX_DAED_MOLAGOBAL_SMALL.blp
Image / Texture
36
TX_DAED_MOLAGOBAL_SMALL.blp

Done, you have imported the file TX_DAED_MOLAGOBAL_SMALL.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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