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Model validation: MM20 Stormforger
MM20 Stormforger.mdx
0errors0severe145warnings0unused
3
Model
Attachment 18 "Sprite Seventh Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Pizza Box" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 12 - "Bone_Lightning Yuge"
1
Scaling
Track 1 has the same frame 0 as track 0
1
Bone 29 - "Bone_Eye R"
1
Rotation
Track 27 has the same frame 30000 as track 26
1
Bone 41 - "Bone_Death Whirlwind"
There are no vertices attached to this bone
4
Bone 50 - "Bone_Lens Flare"
4
Rotation
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 2666 as track 2
Track 5 has the same frame 5333 as track 4
Track 7 has the same frame 8000 as track 6
4
Bone 72 - "Bone_Buzz Twig R"
4
Rotation
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 600 as track 2
Track 5 has the same frame 1200 as track 4
Track 7 has the same frame 1800 as track 6
4
Bone 86 - "Bone_Buzz Twig L"
4
Rotation
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 600 as track 2
Track 5 has the same frame 1200 as track 4
Track 7 has the same frame 1800 as track 6
1
Bone 92 - "Bone_SC Lightning Solo"
1
Scaling
Track 1 has the same frame 0 as track 0
24
Bone 99 - "Bone_SC Crack Rotter"
13
Rotation
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 100 as track 2
Track 5 has the same frame 200 as track 4
Track 7 has the same frame 300 as track 6
Track 9 has the same frame 400 as track 8
Track 11 has the same frame 500 as track 10
Track 13 has the same frame 600 as track 12
Track 15 has the same frame 700 as track 14
Track 17 has the same frame 800 as track 16
Track 19 has the same frame 900 as track 18
Track 21 has the same frame 1000 as track 20
Track 23 has the same frame 1100 as track 22
Track 25 has the same frame 1200 as track 24
11
Scaling
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 120 as track 2
Track 5 has the same frame 240 as track 4
Track 7 has the same frame 360 as track 6
Track 9 has the same frame 480 as track 8
Track 11 has the same frame 600 as track 10
Track 13 has the same frame 720 as track 12
Track 15 has the same frame 840 as track 14
Track 17 has the same frame 960 as track 16
Track 19 has the same frame 1080 as track 18
Track 21 has the same frame 1200 as track 20
24
Bone 100 - "Bone_Gun R Crackle"
13
Rotation
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 100 as track 2
Track 5 has the same frame 200 as track 4
Track 7 has the same frame 300 as track 6
Track 9 has the same frame 400 as track 8
Track 11 has the same frame 500 as track 10
Track 13 has the same frame 600 as track 12
Track 15 has the same frame 700 as track 14
Track 17 has the same frame 800 as track 16
Track 19 has the same frame 900 as track 18
Track 21 has the same frame 1000 as track 20
Track 23 has the same frame 1100 as track 22
Track 25 has the same frame 1200 as track 24
11
Scaling
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 120 as track 2
Track 5 has the same frame 240 as track 4
Track 7 has the same frame 360 as track 6
Track 9 has the same frame 480 as track 8
Track 11 has the same frame 600 as track 10
Track 13 has the same frame 720 as track 12
Track 15 has the same frame 840 as track 14
Track 17 has the same frame 960 as track 16
Track 19 has the same frame 1080 as track 18
Track 21 has the same frame 1200 as track 20
24
Bone 101 - "SC4 Crackle"
13
Rotation
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 100 as track 2
Track 5 has the same frame 200 as track 4
Track 7 has the same frame 300 as track 6
Track 9 has the same frame 400 as track 8
Track 11 has the same frame 500 as track 10
Track 13 has the same frame 600 as track 12
Track 15 has the same frame 700 as track 14
Track 17 has the same frame 800 as track 16
Track 19 has the same frame 900 as track 18
Track 21 has the same frame 1000 as track 20
Track 23 has the same frame 1100 as track 22
Track 25 has the same frame 1200 as track 24
11
Scaling
Track 1 has the same frame 0 as track 0
Track 3 has the same frame 120 as track 2
Track 5 has the same frame 240 as track 4
Track 7 has the same frame 360 as track 6
Track 9 has the same frame 480 as track 8
Track 11 has the same frame 600 as track 10
Track 13 has the same frame 720 as track 12
Track 15 has the same frame 840 as track 14
Track 17 has the same frame 960 as track 16
Track 19 has the same frame 1080 as track 18
Track 21 has the same frame 1200 as track 20
1
Light 0 - "Dance Light"
Maximum attenuation should probably be smaller than or equal to 200, but is 320
1
Light 2 - "Front Lite"
Maximum attenuation should probably be smaller than or equal to 200, but is 240
2
Light 5 - "FW02 Omni Blau"
Minimum attenuation should probably be bigger than or equal to 80, but is 75
Maximum attenuation should probably be smaller than or equal to 200, but is 250
2
Light 6 - "FW01 Omni Orange"
Minimum attenuation should probably be bigger than or equal to 80, but is 75
Maximum attenuation should probably be smaller than or equal to 200, but is 250
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