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Model validation: MM20 Stormforger

MM20 Stormforger.mdx

0 errors 0 severe 145 warnings 0 unused
  • 3 Model
    • Attachment 18 "Sprite Seventh Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Pizza Box" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 12 - "Bone_Lightning Yuge"
    • 1 Scaling
      • Track 1 has the same frame 0 as track 0
  • 1 Bone 29 - "Bone_Eye R"
    • 1 Rotation
      • Track 27 has the same frame 30000 as track 26
  • 1 Bone 41 - "Bone_Death Whirlwind"
    • There are no vertices attached to this bone
  • 4 Bone 50 - "Bone_Lens Flare"
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 2666 as track 2
      • Track 5 has the same frame 5333 as track 4
      • Track 7 has the same frame 8000 as track 6
  • 4 Bone 72 - "Bone_Buzz Twig R"
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 600 as track 2
      • Track 5 has the same frame 1200 as track 4
      • Track 7 has the same frame 1800 as track 6
  • 4 Bone 86 - "Bone_Buzz Twig L"
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 600 as track 2
      • Track 5 has the same frame 1200 as track 4
      • Track 7 has the same frame 1800 as track 6
  • 1 Bone 92 - "Bone_SC Lightning Solo"
    • 1 Scaling
      • Track 1 has the same frame 0 as track 0
  • 24 Bone 99 - "Bone_SC Crack Rotter"
    • 13 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 100 as track 2
      • Track 5 has the same frame 200 as track 4
      • Track 7 has the same frame 300 as track 6
      • Track 9 has the same frame 400 as track 8
      • Track 11 has the same frame 500 as track 10
      • Track 13 has the same frame 600 as track 12
      • Track 15 has the same frame 700 as track 14
      • Track 17 has the same frame 800 as track 16
      • Track 19 has the same frame 900 as track 18
      • Track 21 has the same frame 1000 as track 20
      • Track 23 has the same frame 1100 as track 22
      • Track 25 has the same frame 1200 as track 24
    • 11 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 120 as track 2
      • Track 5 has the same frame 240 as track 4
      • Track 7 has the same frame 360 as track 6
      • Track 9 has the same frame 480 as track 8
      • Track 11 has the same frame 600 as track 10
      • Track 13 has the same frame 720 as track 12
      • Track 15 has the same frame 840 as track 14
      • Track 17 has the same frame 960 as track 16
      • Track 19 has the same frame 1080 as track 18
      • Track 21 has the same frame 1200 as track 20
  • 24 Bone 100 - "Bone_Gun R Crackle"
    • 13 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 100 as track 2
      • Track 5 has the same frame 200 as track 4
      • Track 7 has the same frame 300 as track 6
      • Track 9 has the same frame 400 as track 8
      • Track 11 has the same frame 500 as track 10
      • Track 13 has the same frame 600 as track 12
      • Track 15 has the same frame 700 as track 14
      • Track 17 has the same frame 800 as track 16
      • Track 19 has the same frame 900 as track 18
      • Track 21 has the same frame 1000 as track 20
      • Track 23 has the same frame 1100 as track 22
      • Track 25 has the same frame 1200 as track 24
    • 11 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 120 as track 2
      • Track 5 has the same frame 240 as track 4
      • Track 7 has the same frame 360 as track 6
      • Track 9 has the same frame 480 as track 8
      • Track 11 has the same frame 600 as track 10
      • Track 13 has the same frame 720 as track 12
      • Track 15 has the same frame 840 as track 14
      • Track 17 has the same frame 960 as track 16
      • Track 19 has the same frame 1080 as track 18
      • Track 21 has the same frame 1200 as track 20
  • 24 Bone 101 - "SC4 Crackle"
    • 13 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 100 as track 2
      • Track 5 has the same frame 200 as track 4
      • Track 7 has the same frame 300 as track 6
      • Track 9 has the same frame 400 as track 8
      • Track 11 has the same frame 500 as track 10
      • Track 13 has the same frame 600 as track 12
      • Track 15 has the same frame 700 as track 14
      • Track 17 has the same frame 800 as track 16
      • Track 19 has the same frame 900 as track 18
      • Track 21 has the same frame 1000 as track 20
      • Track 23 has the same frame 1100 as track 22
      • Track 25 has the same frame 1200 as track 24
    • 11 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 120 as track 2
      • Track 5 has the same frame 240 as track 4
      • Track 7 has the same frame 360 as track 6
      • Track 9 has the same frame 480 as track 8
      • Track 11 has the same frame 600 as track 10
      • Track 13 has the same frame 720 as track 12
      • Track 15 has the same frame 840 as track 14
      • Track 17 has the same frame 960 as track 16
      • Track 19 has the same frame 1080 as track 18
      • Track 21 has the same frame 1200 as track 20
  • 1 Light 0 - "Dance Light"
    • Maximum attenuation should probably be smaller than or equal to 200, but is 320
  • 1 Light 2 - "Front Lite"
    • Maximum attenuation should probably be smaller than or equal to 200, but is 240
  • 2 Light 5 - "FW02 Omni Blau"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 75
    • Maximum attenuation should probably be smaller than or equal to 200, but is 250
  • 2 Light 6 - "FW01 Omni Orange"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 75
    • Maximum attenuation should probably be smaller than or equal to 200, but is 250
  • 1 Helper 12
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 1 Helper 14
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 1 Helper 18
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 4 Helper 54
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 4 Helper 55
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 4 Helper 56
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 4 Helper 57
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 4 Helper 58
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 4 Helper 59
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 1 Helper 61
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 4 Helper 63
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 1000 as track 2
      • Track 5 has the same frame 2000 as track 4
      • Track 7 has the same frame 3000 as track 6
  • 2 Helper 65
    • 2 Translation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 200 as track 2
  • 4 Helper 67
    • 4 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 400 as track 2
      • Track 5 has the same frame 800 as track 4
      • Track 7 has the same frame 1200 as track 6
  • 1 Helper 83
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 1 Helper 84
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 3 Helper 86
    • 3 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 1400 as track 2
      • Track 5 has the same frame 3000 as track 4
  • 2 Helper 87
    • 2 Translation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 200 as track 2
  • 3 Helper 88
    • 3 Translation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 100 as track 2
      • Track 5 has the same frame 200 as track 4
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