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Triggers
SiegeOfCanterlot.w3x
Variables
Trail
Tunnel
Tunnel enter
Canterlot
Canterlot enter
Ponyville
Ponivillye enter
Factory Copy
Entire
Attack
and
Leaves
leaves
leaves Copy
leaves Copy 2
leaves Copy 3
leaves Copy 4
leaves Copy 5
leaves Copy 6
leaves Copy 7
leaves Copy 8
leaves Copy 9
leaves Copy 10
Cave
cave tunnel
Leaderboard
starting
time
Elements of Harmony
Elements of Harmony
Discord
SUmmon the CHaos God
Gate
Destory
Open
Open Copy 2
Open Copy 3
Open Copy 4
Open Copy 5
Open Copy 6
Open Copy 7
Open Copy
Close
Close Copy 2
Close Copy 3
Close Copy 4
Close Copy 5
Close Copy 6
Close Copy 7
Close Copy
End game
Win2
Game mode 2
not choice
Game mode 1
Luna arrive
Throne destroy
Buffaloes
Cloudsdale
Dragons
Sombra
sombra
Quest log
Quest
Heroes
Die
Die Copy
Die Copy 2
Die Copy 3
Die Copy 4
Die Copy 5
Die Copy 6
Die Copy 7
Die Copy 7 Copy
Die Copy 7 Copy Copy
Die Copy 7 Copy 2
Die Copy 7 Copy 3
Die Copy 7 Copy 3 Copy
Die Copy 7 Copy 3 Copy Copy
Resoues
woow change
cant gold
start gold
Not playing
asd
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Tunnel
Events
Unit - Train 0011 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Tunnel
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Change color
Unit - Set Train 0011 <gen> movement speed to 200.00
Unit - Order Train 0011 <gen> to Move To . (Center of Tunwag <gen>)
Trigger - Turn on Tunnel_enter <gen>
Tunnel enter
Events
Unit - A unit enters Tunwag <gen>
Conditions
(Triggering unit) Equal to Train 0011 <gen>
Actions
Unit - Create 2 . Earth Pony for Player 3 (Teal) at (Center of Tunlanding <gen>) facing Default building facing degrees
Unit - Create 1 . Unicorn for Player 3 (Teal) at (Center of Tunlanding <gen>) facing Default building facing degrees
Unit - Remove Tunnel from Train 0011 <gen>
Unit - Change ownership of Train 0011 <gen> to Player 3 (Teal) and Change color
Unit - Add Canterlot to (Triggering unit)
Unit - Add Ponyville to (Triggering unit)
Unit - Set Train 0011 <gen> movement speed to 0.00
Unit - Order Train 0011 <gen> to Stop .
Trigger - Turn off (This trigger)
Canterlot
Events
Unit - Train 0011 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Canterlot
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Change color
Unit - Set Train 0011 <gen> movement speed to 200.00
Unit - Order Train 0011 <gen> to Move To . (Center of Canwag <gen>)
Trigger - Turn on Canterlot_enter <gen>
Canterlot enter
Events
Unit - A unit enters Canwag <gen>
Conditions
(Triggering unit) Equal to Train 0011 <gen>
Actions
Unit - Create 2 . Earth Pony for Player 3 (Teal) at (Center of canlanding <gen>) facing Default building facing degrees
Unit - Create 1 . Unicorn for Player 3 (Teal) at (Center of canlanding <gen>) facing Default building facing degrees
Unit - Remove Canterlot from Train 0011 <gen>
Unit - Change ownership of Train 0011 <gen> to Player 3 (Teal) and Change color
Unit - Add Tunnel to (Triggering unit)
Unit - Add Ponyville to (Triggering unit)
Unit - Set Train 0011 <gen> movement speed to 0.00
Unit - Order Train 0011 <gen> to Stop .
Trigger - Turn off (This trigger)
Ponyville
Events
Unit - Train 0011 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ponyville
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Change color
Unit - Set Train 0011 <gen> movement speed to 200.00
Unit - Order Train 0011 <gen> to Move To . (Center of PonWagon <gen>)
Trigger - Turn on Ponivillye_enter <gen>
Ponivillye enter
Events
Unit - A unit enters PonWagon <gen>
Conditions
(Triggering unit) Equal to Train 0011 <gen>
Actions
Unit - Create 2 . Earth Pony for Player 3 (Teal) at (Center of Ponlanding <gen>) facing Default building facing degrees
Unit - Create 1 . Unicorn for Player 3 (Teal) at (Center of Ponlanding <gen>) facing Default building facing degrees
Unit - Remove Ponyville from Train 0011 <gen>
Unit - Change ownership of Train 0011 <gen> to Player 3 (Teal) and Change color
Unit - Add Tunnel to (Triggering unit)
Unit - Add Canterlot to (Triggering unit)
Unit - Set Train 0011 <gen> movement speed to 0.00
Unit - Order Train 0011 <gen> to Stop .
Trigger - Turn off (This trigger)
Factory Copy
Events
Unit - Train 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The train has been destroyed
Attack
Events
Unit - A unit enters ponyville <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Changeling
(Unit-type of (Triggering unit)) Equal to Changeling Brute
(Unit-type of (Triggering unit)) Equal to Changeling Spitter
(Unit-type of (Triggering unit)) Equal to Nurse
(Unit-type of (Triggering unit)) Equal to Changeling Commander
Actions
Game - Display to (All players) the text: Earth Pony: Ponyville is under attack! We must fall back!
and
Events
Unit - A unit enters tunel <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Changeling
(Unit-type of (Triggering unit)) Equal to Changeling Brute
(Unit-type of (Triggering unit)) Equal to Changeling Spitter
(Unit-type of (Triggering unit)) Equal to Nurse
(Unit-type of (Triggering unit)) Equal to Changeling Aberration
(Unit-type of (Triggering unit)) Equal to BroodMother
(Unit-type of (Triggering unit)) Equal to Changeling Commander
Actions
Game - Display to (All players) the text: Unicorn: More changelings are coming!Pegasus: We must stop them!
leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
leaves Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
leaves Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
leaves Copy 3
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
leaves Copy 4
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
leaves Copy 5
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
leaves Copy 6
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
leaves Copy 7
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
leaves Copy 8
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
leaves Copy 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
leaves Copy 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
cave tunnel
Events
Unit - A unit enters canterlot_enter <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Create 1 The Cave Under Canterlot másik for Neutral Passive at (Center of tunnel <gen>) facing (Random point in (Playable map area))
Neutral Building - Set (Last created unit) destination to (Center of canterlot_enter <gen>)
Trigger - Turn off (This trigger)
starting
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game modes: canterlot, cadence. (Teal Writes game mode) GL&HF /)
time
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Luna Arrives
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2700.00 seconds
Elements of Harmony
Events
Unit - The Magic 0136 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Elements of Harmony
Actions
Sound - Set music volume to 0.00 %
Sound - Play Elements.mp3 (Unexpected type: 'musictheme') .
Floating Text - Create floating text that reads The Elements of Harmony at (Position of The Magic 0136 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.60 seconds
Floating Text - Destroy (Last created floating text)
Hero - Instantly revive The Honest 0135 <gen> at (Position of The Magic 0136 <gen>) , Show revival graphics
Unit - Move The Honest 0135 <gen> instantly to (Position of The Magic 0136 <gen>)
Floating Text - Create floating text that reads Honestly at (Position of The Honest 0135 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Honest 0135 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.70 seconds
Floating Text - Destroy (Last created floating text)
Hero - Instantly revive The Kindness 0138 <gen> at (Position of The Magic 0136 <gen>) , Show revival graphics
Unit - Move The Kindness 0138 <gen> instantly to (Position of The Magic 0136 <gen>)
Floating Text - Create floating text that reads Kindness at (Position of The Kindness 0138 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Kindness 0138 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.70 seconds
Floating Text - Destroy (Last created floating text)
Hero - Instantly revive The Laughter 0001 <gen> at (Position of The Magic 0136 <gen>) , Show revival graphics
Unit - Move The Laughter 0001 <gen> instantly to (Position of The Magic 0136 <gen>)
Floating Text - Create floating text that reads Laughter at (Position of The Laughter 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Laughter 0001 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.60 seconds
Floating Text - Destroy (Last created floating text)
Hero - Instantly revive The Generous 0137 <gen> at (Position of The Magic 0136 <gen>) , Show revival graphics
Unit - Move The Generous 0137 <gen> instantly to (Position of The Magic 0136 <gen>)
Floating Text - Create floating text that reads Generousity at (Position of The Generous 0137 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Generous 0137 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.60 seconds
Floating Text - Destroy (Last created floating text)
Hero - Instantly revive The Loyal 0140 <gen> at (Position of The Magic 0136 <gen>) , Show revival graphics
Unit - Move The Loyal 0140 <gen> instantly to (Position of The Magic 0136 <gen>)
Floating Text - Create floating text that reads Loyality at (Position of The Loyal 0140 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Loyal 0140 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Magic at (Position of The Magic 0136 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Magic 0136 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Magic 0136 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Set music volume to 100.00 %
SUmmon the CHaos God
Events
Unit - Statue of Chaos 0103 <gen> Dies
Conditions
Actions
Unit - Create 1 . Spirit of Chaos and Disharmony for Player 12 (Brown) at (Center of CHAOS <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Unit - Make (Last created unit) Invulnerable
Sound - Play U08Archimonde1901 <gen>
Wait 7.00 seconds
Unit - Make (Last created unit) Vulnerable
Destory
Events
Destructible - Elven Gate 0014 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: Gates of Canterlot has been destroyed!
Trigger - Turn off Open <gen>
Trigger - Turn off Open_Copy_2 <gen>
Trigger - Turn off Open_Copy_3 <gen>
Trigger - Turn off Open_Copy_4 <gen>
Trigger - Turn off Open_Copy_5 <gen>
Trigger - Turn off Open_Copy_6 <gen>
Trigger - Turn off Open_Copy_7 <gen>
Trigger - Turn off Open_Copy <gen>
Trigger - Turn off Close <gen>
Trigger - Turn off Close_Copy_2 <gen>
Trigger - Turn off Close_Copy_3 <gen>
Trigger - Turn off Close_Copy_4 <gen>
Trigger - Turn off Close_Copy_5 <gen>
Trigger - Turn off Close_Copy_6 <gen>
Trigger - Turn off Close_Copy_7 <gen>
Trigger - Turn off Close_Copy <gen>
Open
Events
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy 5
Events
Player - Player 8 (Pink) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy 6
Events
Player - Player 9 (Gray) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy 7
Events
Player - Player 10 (Light Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Open Copy
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Destory <gen>
Destructible - Open Elven Gate 0014 <gen>
Close
Events
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy 5
Events
Player - Player 8 (Pink) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy 6
Events
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy 7
Events
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Close Copy
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Elven Gate 0014 <gen>
Trigger - Turn on Destory <gen>
Win2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cadence in Prison
Actions
Unit - Create 1 . Princess of the Crystal Empire for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 15 , Hide level-up graphics
Game - Display to (All players) the text: Cadence is free! She, and Shinig Armor together can saves Equestria!
Wait 15.00 seconds
Game - Display to (All players) the text: Chrysalis's army are retreating!
Wait 45.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game mode 2
Events
Player - Player 3 (Teal) types a chat message containing cadence (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Barracks for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 3 (Teal) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 1 . Cadence in Prison for Player 11 (Dark Green) at (Center of Region_048 <gen>) facing Default building facing degrees
Trigger - Turn on Win2 <gen>
Trigger - Turn off not_choice <gen>
Trigger - Turn off Game_mode_1 <gen>
Trigger - Turn off (This trigger)
not choice
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Trigger - Turn on time <gen>
Trigger - Turn on Luna_arrive <gen>
Trigger - Turn off Game_mode_1 <gen>
Trigger - Turn off Game_mode_2 <gen>
Trigger - Turn off (This trigger)
Game mode 1
Events
Player - Player 3 (Teal) types a chat message containing canterlot (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Luna_arrive <gen>
Trigger - Turn on time <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Game_mode_2 <gen>
Trigger - Turn on not_choice <gen>
Luna arrive
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Unit - Create 1 . Goddess of the Moon flying for Player 2 (Blue) at (Center of CHAOS <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 15 , Hide level-up graphics
Unit - Create 40 . Pegasus for Player 2 (Blue) at (Center of CHAOS <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_036 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 30 . Pegasus for Player 2 (Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 60 . Flying Changeling for Player 11 (Dark Green) at (Center of CHAOS <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 7 (Green) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 7 (Green) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 11 (Dark Green) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 12 (Brown) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 11 (Dark Green) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 12 (Brown) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 12 (Brown) at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 11 (Dark Green) at (Center of Region_036 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 7 (Green) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 11 (Dark Green) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 11 (Dark Green) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 7 (Green) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 40 . Flying Changeling for Player 11 (Dark Green) at (Center of Region_043 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Princes Luna and her army has arrived!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Wait 120.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Throne destroy
Events
Unit - Throne of Equestria 0106 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Equestria has fallen...
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Buffaloes
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Destructible - Pick every destructible in Region_028 <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Unit - Create 6 . Buffalo for Player 6 (Orange) at (Center of Region_028 <gen>) facing 0.00 degrees
Unit - Create 4 . Buffalo Shaman for Player 6 (Orange) at (Center of Region_028 <gen>) facing 0.00 degrees
Unit - Create 1 . Buffalo Chieftain for Player 6 (Orange) at (Center of Region_028 <gen>) facing 0.00 degrees
Unit - Create 1 . Braeburn, Relative of AppleJack for Player 6 (Orange) at (Center of Region_028 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: AppleJack's relative Braeburn with the buffaloes are coming to help in the battle
Cloudsdale
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Create 20 . Cloudsdale Pegasus for Player 10 (Light Blue) at (Center of Region_023 <gen>) facing 0.00 degrees
Unit - Create 1 . Storm Cloud 4 for Player 10 (Light Blue) at (Center of Region_025 <gen>) facing 0.00 degrees
Unit - Create 1 . Storm Cloud for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing 0.00 degrees
Unit - Create 1 . Storm Cloud 4 for Player 10 (Light Blue) at (Center of Region_026 <gen>) facing 0.00 degrees
Unit - Create 1 . Storm Cloud 3 for Player 10 (Light Blue) at (Center of Region_027 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: The Army of Cloudsdale has ben arrived
Dragons
Events
Time - Elapsed game time is 1340.00 seconds
Conditions
Actions
Unit - Create 1 . Dragon flying for Player 11 (Dark Green) at (Center of dragon_enter <gen>) facing 180.00 degrees
Hero - Set (Last created unit) Hero-level to 3 , Hide level-up graphics
Unit - Create 2 . Red Dragon Whelp for Player 11 (Dark Green) at (Center of dragon_enter <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Dragons are help to Chrysalis in the Siege.
sombra
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Change Time of Day
Actions
Unit - Create 1 . Evil King of the Crystal Empire for Player 7 (Green) at (Center of sombra <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Game - Display to (All players) the text: King Sombra, the Evil King of the Crystal Empire has returned!
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Equestria with the description Princess Luna is coming with her army. Protect the city for 45 minute. Use the key positions, and the trainGate Command: -open , -close , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Changelings with the description Destory the Throne of Equestria before Luna arrive. When the statue of chaos fall you gain a powerful hero, the Spirit of Disharmony. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled The Red Horn with the description If you find the Red Horn you have a chanche to summon the King of the Crystal Empire. Search the secret cave... , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Die
Events
Unit - Goddess of the Sun 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Celestia has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy
Events
Unit - Captain of the Royal Guards 0134 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Shining Armor has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy 2
Events
Unit - The Magic 0136 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Twillight Sparkle has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy 3
Events
Unit - The Laughter 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Pinkie Pie has fallen in the battle.
Die Copy 4
Events
Unit - The Generous 0137 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Rarity has fallen in the battle.
Die Copy 5
Events
Unit - The Kindness 0138 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Fluttershy has fallen in the battle.
Die Copy 6
Events
Unit - The Loyal 0140 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Rainbow Dash has fallen in the battle.
Die Copy 7
Events
Unit - The Honest 0135 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: AppleJack has fallen in the battle.
Die Copy 7 Copy
Events
Unit - Changeling Commander 0153 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Changelings's Commander has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy 7 Copy Copy
Events
Unit - Changeling Commander 0188 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Changelings's Commander has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy 7 Copy 2
Events
Unit - BroodMother 0144 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Chrysalis has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy 7 Copy 3
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit of Chaos and Disharmony
(Unit-type of (Triggering unit)) Equal to Spirit of Chaos and Disharmony flying
Actions
Game - Display to (All players) the text: Discord has fallen in the battle.
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Die Copy 7 Copy 3 Copy
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon flying
Actions
Unit - Remove (Triggering unit) from the game
Die Copy 7 Copy 3 Copy Copy
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Evil King of the Crystal Empire
Actions
Unit - Remove (Triggering unit) from the game
woow change
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 11 (Dark Green) . Current lumber
Player - Add 500 to Player 12 (Brown) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
cant gold
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Player - Add 50 to Player 11 (Dark Green) . Current gold
Player - Add 50 to Player 12 (Brown) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
start gold
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 100
asd
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
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