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How to import Mistress Alluradel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mistress Alluradel of the bundle Mistress Alluradel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mistress Alluradel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mistress Alluradel
succubus2_fel_body.blp
succubus2_fel_armor.blp
succubus2_fel_wingfx.blp
drip_gorensaliva.blp
Mistress Alluradel.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Mistress Alluradel.mdx

Now Click the "Import File" Button:

Next select 'Mistress Alluradel.mdx' in the folder which you extracted from the zip archive:

Mistress Alluradel
Mistress Alluradel.mdx
drip_gorensaliva.blp
succubus2_fel_armor.blp
succubus2_fel_body.blp
succubus2_fel_wingfx.blp

The file has been properly added to the map archive:

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx

Done, you have imported the file Mistress Alluradel.mdx.

Importing drip_gorensaliva.blp

Now Click the "Import File" Button:

Next select 'drip_gorensaliva.blp' in the folder which you extracted from the zip archive:

Mistress Alluradel
Mistress Alluradel.mdx
drip_gorensaliva.blp
succubus2_fel_armor.blp
succubus2_fel_body.blp
succubus2_fel_wingfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
war3mapimported/drip_gorensaliva.blp

Double-click the file drip_gorensaliva.blp:

drip_gorensaliva.blp
Image / Texture
133
war3mapimported/drip_gorensaliva.blp

Tick the box "Use Custom Path" and type in the correct path:

drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp

The file has been properly added to the map archive:

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp

Done, you have imported the file drip_gorensaliva.blp.

Importing succubus2_fel_armor.blp

Now Click the "Import File" Button:

Next select 'succubus2_fel_armor.blp' in the folder which you extracted from the zip archive:

Mistress Alluradel
Mistress Alluradel.mdx
drip_gorensaliva.blp
succubus2_fel_armor.blp
succubus2_fel_body.blp
succubus2_fel_wingfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp
succubus2_fel_armor.blp
Image / Texture
247
war3mapimported/succubus2_fel_armor.blp

Double-click the file succubus2_fel_armor.blp:

succubus2_fel_armor.blp
Image / Texture
247
war3mapimported/succubus2_fel_armor.blp

Tick the box "Use Custom Path" and type in the correct path:

succubus2_fel_armor.blp
Image / Texture
247
succubus2_fel_armor.blp

The file has been properly added to the map archive:

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp
succubus2_fel_armor.blp
Image / Texture
247
succubus2_fel_armor.blp

Done, you have imported the file succubus2_fel_armor.blp.

Importing succubus2_fel_body.blp

Now Click the "Import File" Button:

Next select 'succubus2_fel_body.blp' in the folder which you extracted from the zip archive:

Mistress Alluradel
Mistress Alluradel.mdx
drip_gorensaliva.blp
succubus2_fel_armor.blp
succubus2_fel_body.blp
succubus2_fel_wingfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp
succubus2_fel_armor.blp
Image / Texture
247
succubus2_fel_armor.blp
succubus2_fel_body.blp
Image / Texture
797
war3mapimported/succubus2_fel_body.blp

Double-click the file succubus2_fel_body.blp:

succubus2_fel_body.blp
Image / Texture
797
war3mapimported/succubus2_fel_body.blp

Tick the box "Use Custom Path" and type in the correct path:

succubus2_fel_body.blp
Image / Texture
797
succubus2_fel_body.blp

The file has been properly added to the map archive:

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp
succubus2_fel_armor.blp
Image / Texture
247
succubus2_fel_armor.blp
succubus2_fel_body.blp
Image / Texture
797
succubus2_fel_body.blp

Done, you have imported the file succubus2_fel_body.blp.

Importing succubus2_fel_wingfx.blp

Now Click the "Import File" Button:

Next select 'succubus2_fel_wingfx.blp' in the folder which you extracted from the zip archive:

Mistress Alluradel
Mistress Alluradel.mdx
drip_gorensaliva.blp
succubus2_fel_armor.blp
succubus2_fel_body.blp
succubus2_fel_wingfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp
succubus2_fel_armor.blp
Image / Texture
247
succubus2_fel_armor.blp
succubus2_fel_body.blp
Image / Texture
797
succubus2_fel_body.blp
succubus2_fel_wingfx.blp
Image / Texture
133
war3mapimported/succubus2_fel_wingfx.blp

Double-click the file succubus2_fel_wingfx.blp:

succubus2_fel_wingfx.blp
Image / Texture
133
war3mapimported/succubus2_fel_wingfx.blp

Tick the box "Use Custom Path" and type in the correct path:

succubus2_fel_wingfx.blp
Image / Texture
133
succubus2_fel_wingfx.blp

The file has been properly added to the map archive:

Mistress Alluradel.mdx
Model
1,443
war3mapimported/Mistress Alluradel.mdx
drip_gorensaliva.blp
Image / Texture
133
drip_gorensaliva.blp
succubus2_fel_armor.blp
Image / Texture
247
succubus2_fel_armor.blp
succubus2_fel_body.blp
Image / Texture
797
succubus2_fel_body.blp
succubus2_fel_wingfx.blp
Image / Texture
133
succubus2_fel_wingfx.blp

Done, you have imported the file succubus2_fel_wingfx.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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