Model validation: Mistharbor Catapult

CatapultMistharbor.mdx

0 errors 0 severe 6 warnings 28 unused
  • 3 Model
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 13 - "Bone_Root"
    • There are no vertices attached to this bone
  • 1 1 Bone 14 - "Bone_Arm_04"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 10 at frame 4300 has roughly the same value as tracks 9 and 11
  • 1 Bone 15 - "Bone_WheelChassis"
    • There are no vertices attached to this bone
  • 11 Bone 0 - "Bone_Body"
    • 11 Rotation
      • Track 4 at frame 2200 has roughly the same value as tracks 3 and 5
      • Track 7 at frame 2966 has roughly the same value as tracks 6 and 8
      • Track 10 at frame 3566 has roughly the same value as tracks 9 and 11
      • Track 13 at frame 4300 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 9366 has roughly the same value as tracks 42 and 44
      • Track 49 at frame 10000 has roughly the same value as tracks 48 and 50
      • Track 52 at frame 10300 has roughly the same value as tracks 51 and 53
      • Track 63 at frame 14100 has roughly the same value as tracks 62 and 64
      • Track 105 at frame 28534 has roughly the same value as tracks 104 and 106
      • Track 108 at frame 29300 has roughly the same value as tracks 107 and 109
      • Track 111 at frame 29900 has roughly the same value as tracks 110 and 112
  • 9 Bone 1 - "Bone_Arm_01"
    • 9 Rotation
      • Track 2 at frame 1966 has roughly the same value as tracks 1 and 3
      • Track 4 at frame 2666 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 2966 has roughly the same value as tracks 4 and 6
      • Track 7 at frame 3700 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 4300 has exactly the same value as tracks 7 and 9
      • Track 60 at frame 28300 has roughly the same value as tracks 59 and 61
      • Track 62 at frame 29000 has roughly the same value as tracks 61 and 63
      • Track 63 at frame 29300 has roughly the same value as tracks 62 and 64
      • Track 65 at frame 30034 has roughly the same value as tracks 64 and 66
  • 3 Bone 8 - "Bone_FrontBumper"
    • 3 Rotation
      • Track 15 at frame 4300 has roughly the same value as tracks 14 and 16
      • Track 36 at frame 10300 has exactly the same value as tracks 35 and 37
      • Track 46 at frame 14300 has roughly the same value as tracks 45 and 47
  • 1 Bone 9 - "Bone_Wheel_Back_L"
    • 1 Rotation
      • Track 33 at frame 10300 has roughly the same value as tracks 32 and 34
  • 1 Bone 10 - "Bone_Wheel_Front_L"
    • 1 Rotation
      • Track 33 at frame 10300 has roughly the same value as tracks 32 and 34
  • 1 Bone 11 - "Bone_Wheel_Front_R"
    • 1 Rotation
      • Track 33 at frame 10300 has roughly the same value as tracks 32 and 34
  • 1 Bone 12 - "Bone_Wheel_Back_R"
    • 1 Rotation
      • Track 33 at frame 10300 has roughly the same value as tracks 32 and 34
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