Name | Type | is_array | initial_value |
AngleofAttack | real | Yes | |
CameraInteger | integer | No | |
CameraUnit | unit | Yes | |
CamHeight | real | Yes | |
Caster | unit | No | |
CreatePoint | location | No | |
DamagedGroup | group | No | |
DistanceFromTarget | real | Yes | |
EffectPoint | location | No | |
Group | group | No | |
harvester | unit | No | |
HeroItem | unit | No | |
Integer | integer | No | |
Item | item | No | |
ItemCreateRandom | integer | No | |
ItemMissle | unitcode | No | |
Killer | unit | No | |
kills | integer | Yes | |
L | location | No | |
leaderboard | leaderboard | No | |
loc | location | No | |
MaxPlayers | integer | No | |
Missle | unit | No | |
MissleGroup | group | No | |
MisslePoint | location | No | |
MisslePosition | location | No | |
MovePoint | location | No | |
MultiInteger | integer | No | |
MyIntegerA | integer | No | |
order | integer | No | |
Player | player | No | |
PlayerIndex | integer | No | |
Point1 | location | No | |
Point2 | location | No | |
RandomItem | item | No | |
RandomMissle | unitcode | Yes | |
RandomMissleInteger | integer | No | |
RandomPoint | location | No | |
Rotation | real | Yes | |
StackInteger | integer | No | |
StupidPoint | location | No | |
StupidPoint2 | location | No | |
temp_point | location | Yes | |
unit | unit | No | |
UsedItem | item | No |
function Trig_README_Actions takes nothing returns nothing
endfunction
//===========================================================================
HOW TO CREATE YOUR OWN MISSLES:
1.COPY AND PAST THE (MISSLE) ITEM, YOU ONLY NEED TO CHANGE THE ICON AND THE ITEM NAME
2.COPY AND PAST THE ACTION INDICATED IN THE TRIGGER CASTMISSLE
3.CHANGE THE ITEM IN THE CONDITION AND THE UNIT TYPE IN THE VARIABLE, ACCORDING THE TWO THINGS.
SETTINGS:
-MISSLE MAX LIFE=SPEED
-ACQUISITION RANGE=DURATION (1xSEC) (don't put less than 1.0 seconds or it won't probably work)
-POINT-VALUE=DAMAGE