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Triggers
Mission of the Titan Part 2 With Movie ^^.w3x
Variables
Initialization
Melee Initialization
Cinematic
Basic
Camera
Animation
Enemy again
Note
Hint
New Unit Available
Attacking Wave
Attack
Attack 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Basic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Environment - Set sky to Lordaeron Summer Sky
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Camera
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Sageras_Confrontation for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Roataion_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Titan of Fire 0022 <gen> named Titan Of Fire : Play No sound and display So you have come, why? Have you come to claim this land? If so, then forget about it, you will never conqure this land! . Modify duration: Set to 7.50 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Titan of Darkness 0048 <gen> named Titan Of Darkness : Play No sound and display Oh yea? We will see about that! I will claim this land and burn you all down! . Modify duration: Set to 7.50 seconds and Don't wait
Camera - . Apply . gg_cam_Last_Turn for Player 1 (Red) over 5.00 seconds
Wait 20.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Animation
Events
Map initialization
Conditions
Actions
Wait 26.00 game-time seconds
Unit - Remove Titan of Darkness 0048 <gen> from the game
Enemy again
Events
Map initialization
Conditions
Actions
Wait 13.00 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Hint
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Sound - Play Hint <gen>
Game - Display to (All players) for 30 seconds the text: Note - There a Gold mine to the right with no one.Use it to help you build your troops and do an assult on Kil'jaeden Base
New Unit Available
Events
Map initialization
Conditions
Actions
Wait 35.00 seconds
Sound - Play UnitAvailable <gen>
Game - Display to (All players) for 30 seconds the text: (New Unit Available: + Infernal Contraction - The Seign wepondry of the Demon)
Attack
Events
Time - Every 25.00 seconds of game time
Conditions
(Player 4 (Purple) Food used) Less than or equal to 90
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Food used) Less than or equal to 90
Then - Actions
Unit - Create 4 . Fel Hound for Player 4 (Purple) at (Center of Sommoning_Area_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Food used) Less than or equal to 90
Then - Actions
Unit - Create 2 . Infernal Contraction for Player 4 (Purple) at (Center of Sommoning_Area_1 <gen>) facing Default building facing degrees
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Center of Attacking_Area <gen>))
Attack 2
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 4 (Purple) Food used) Less than or equal to 100
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Food used) Less than or equal to 100
Then - Actions
Unit - Create 6 . Fel Hound for Player 4 (Purple) at (Center of Sommoning_Area_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Infernal Contraction for Player 4 (Purple) at (Center of Sommoning_Area_2 <gen>) facing Default building facing degrees
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Center of Attacking_Area <gen>))
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