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Triggers
WC25 ACT 1 Mission 2 Ambush at Tarren Mill.w3x
Variables
Initialization
Melee Initialization
Spawns
Spawn Enable
Spawn Enable 2
Spawn West
Spawn West 2
Spawn East
Spawn East 2
Spawn North
Spawn North 2
Bandit Intercept
Wolf 1
Wolf 2
Wolf 3
Wolf 4
Wolf 5
Commands
Command West
Command East
Command East 2
Command North
Command Bandit
Victory
Rescue Counter
Blue Victory
Defeat
Town Hall Defeat
Leader Counter 1
Leader Counter 2
Leader Counter 3
Leader Event
Prisoner Death Counter
Prisoner Death Defeat
Comments
Troll Leader
Orc Leader
Ogre Leader
Brutus
Heretic
Bandit Leader
Prison
Prisoners
Prisoners
Cage 1
Cage 2
Cage 3
Cage 4
Cage 5
Cage 6
Cage 7
Cage 8
Cage 9
Cage 10
Cage 11
Dwarf Quest
Quest Discovery
Quest Completion
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
OrcLeader
integer
No
PrisonDeath
integer
No
RescElves
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Player - Set Player 2 (Blue) . Current gold to 300
Player - Set Player 2 (Blue) . Current lumber to 80
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Start_Scene for Player 2 (Blue) over 1.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0253 <gen> named Captain Williams : Play No sound and display M'lady, there are two things you need to be aware of before you depart. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Very well, but do make it quick. Time is of the essence here. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0253 <gen> named Captain Williams : Play No sound and display According to my scouts, there are three Horde leaders in the area. An orc to the east. A troll to the west. And an ogre somewhere to the north. I fear that if we kill all of their leaders, the troops will panic and slaughter the prisoners. . Modify duration: Add 17.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Noted. And the second issue? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0253 <gen> named Captain Williams : Play No sound and display M'lady, beware of the wolves in these woods. There's a particularly vicious alpha leading them... the locals call him Brutus and ascribe magical powers to him. I've seen him once myself and he ripped a horse's head clean off like it was nothing. . Modify duration: Add 17.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display I think I can handle a wild beast, captain. You're dismissed. . Modify duration: Add 0.00 seconds and Wait
Wait 2 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Wait 2 seconds
Cinematic - Enable user control for (All players) .
Hashtable - Create a hashtable
Quest - Create a Required quest titled Prison Break with the description Break into the orcish prison to the north-west, rescue the elven captives held therein with Ranger Starfeather, and bring them back to Tarren Mill. Should more than 4 of them perish under your vigil, the elves will be greatly displeased and are likely to withdraw from the Alliance. , using icon path ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp
Hashtable - Save Handle Of (Last created quest) as 1 of 2 in (Last created hashtable) .
Sound - Play QuestNew <gen>
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Break into the orcish prison, rescue the elves and bring them to Tarren Mill.
Quest - Create a Optional, undiscovered quest titled Grand Theft Ale with the description The dwarves of Dun Garok have had their ale stolen by an ogre warlord, whose encampment lies to the north. Should you bring the kegs back to them intact, they promise to lend you their steam tank. , using icon path ReplaceableTextures\CommandButtons\BTNBarrel.blp
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mortar Team 0089 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Hashtable - Save Handle Of (Last created quest) as 2 of 2 in (Last created hashtable) .
Spawn Enable
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Spawn_East <gen>
Trigger - Turn on Spawn_North <gen>
Trigger - Turn on Spawn_West <gen>
Spawn Enable 2
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Spawn_East_2 <gen>
Trigger - Turn on Spawn_North_2 <gen>
Trigger - Turn on Spawn_West_2 <gen>
Spawn West
Events
Time - Every 420.00 seconds of game time
Conditions
(Forest Troll Warlord 0158 <gen> is alive) Equal to True
Actions
Unit - Create 5 . Troll Axethrower for Player 1 (Red) at (Center of Orc_Spawn_3 <gen>) facing 0.00 degrees
Unit - Create 2 . Troll Priest for Player 1 (Red) at (Center of Orc_Spawn_3 <gen>) facing 0.00 degrees
Spawn West 2
Events
Time - Every 420.00 seconds of game time
Conditions
(Forest Troll Warlord 0158 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Grunt for Player 1 (Red) at (Center of Orc_Spawn_3 <gen>) facing 0.00 degrees
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of Orc_Spawn_3 <gen>) facing 0.00 degrees
Spawn East
Events
Time - Every 300.00 seconds of game time
Conditions
(Far Seer 0189 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Grunt for Player 1 (Red) at (Center of Orc_Spawn_2 <gen>) facing 200.00 degrees
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of Orc_Spawn_2 <gen>) facing 200.00 degrees
Spawn East 2
Events
Time - Every 300.00 seconds of game time
Conditions
(Far Seer 0189 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Troll Axethrower for Player 1 (Red) at (Center of Orc_Spawn_2 <gen>) facing 200.00 degrees
Unit - Create 1 . Troll Priest for Player 1 (Red) at (Center of Orc_Spawn_2 <gen>) facing 200.00 degrees
Spawn North
Events
Time - Every 780.00 seconds of game time
Conditions
(Ogre Lord Igg'mothogg 0101 <gen> is alive) Equal to True
Actions
Unit - Create 5 . Grunt for Player 1 (Red) at (Center of Orc_Spawn_1 <gen>) facing 270.00 degrees
Unit - Create 1 . Catapult for Player 1 (Red) at (Center of Orc_Spawn_1 <gen>) facing 270.00 degrees
Unit - Create 1 . Necrolyte for Player 1 (Red) at (Center of Orc_Spawn_1 <gen>) facing 270.00 degrees
Spawn North 2
Events
Time - Every 780.00 seconds of game time
Conditions
(Ogre Lord Igg'mothogg 0101 <gen> is alive) Equal to True
Actions
Unit - Create 5 . Orc Warlock for Player 1 (Red) at (Center of Orc_Spawn_1 <gen>) facing 270.00 degrees
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of Orc_Spawn_1 <gen>) facing 270.00 degrees
Unit - Create 1 . Necrolyte for Player 1 (Red) at (Center of Orc_Spawn_1 <gen>) facing 270.00 degrees
Bandit Intercept
Events
Unit - Bandit Lord 0133 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 4 . Bandit for Player 9 (Gray) at (Center of Bandit_Spawn <gen>) facing 0.00 degrees
Unit - Create 1 . Enforcer for Player 9 (Gray) at (Center of Bandit_Spawn <gen>) facing 0.00 degrees
Unit - Create 2 . Brigand for Player 9 (Gray) at (Center of Bandit_Spawn <gen>) facing 0.00 degrees
Wolf 1
Events
Destructible - Dungeon Gate 0000 <gen> dies
Conditions
(Brutus 0042 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 4 . Giant Wolf for Neutral Hostile at (Center of Wolf_1 <gen>) facing (Random angle) degrees
Wolf 2
Events
Destructible - Dungeon Gate 0000 <gen> dies
Conditions
(Brutus 0042 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 4 . Giant Wolf for Neutral Hostile at (Center of Wolf_2 <gen>) facing (Random angle) degrees
Wolf 3
Events
Destructible - Dungeon Gate 0000 <gen> dies
Conditions
(Brutus 0042 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 4 . Giant Wolf for Neutral Hostile at (Center of Wolf_3 <gen>) facing (Random angle) degrees
Wolf 4
Events
Destructible - Dungeon Gate 0000 <gen> dies
Conditions
(Brutus 0042 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 4 . Giant Wolf for Neutral Hostile at (Center of Wolf_4 <gen>) facing (Random angle) degrees
Wolf 5
Events
Destructible - Dungeon Gate 0000 <gen> dies
Conditions
(Brutus 0042 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play DuskWolf <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 2 (Blue) . Footman named Private Farnham at (Center of Human_Base <gen>) : Play No sound and display Hide your wives and children, the wolves are on the move! . Modify duration: Add 2.00 seconds and Wait
Unit - Create 6 . Giant Wolf for Neutral Hostile at (Center of Wolf_5 <gen>) facing (Random angle) degrees
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of Wolf_5 <gen>) facing (Random angle) degrees
Command West
Events
Unit - A unit enters Orc_Spawn_3 <gen>
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Orc_Spawn_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Base <gen>))
Command East
Events
Unit - A unit enters Orc_Spawn_2 <gen>
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Orc_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of East_Rally_Point <gen>))
Command East 2
Events
Unit - A unit enters East_Rally_Point <gen>
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in East_Rally_Point <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Base <gen>))
Command North
Events
Unit - A unit enters Orc_Spawn_1 <gen>
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Orc_Spawn_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Base <gen>))
Command Bandit
Events
Unit - A unit enters Bandit_Spawn <gen>
Conditions
((Entering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Bandit_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Bandit_Ambush <gen>))
Rescue Counter
Events
Unit - A unit enters Human_Base <gen>
Conditions
((Entering unit) belongs to an ally of Player 2 (Blue).) Equal to True
(Unit-type of (Entering unit)) Equal to High Elf (Male)
Actions
Sound - Play Rescue <gen>
Set Variable Set RescElves = (RescElves + 1)
Blue Victory
Events
Time - Every 5.00 seconds of game time
Conditions
RescElves Greater than or equal to 12
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Town Hall Defeat
Events
Unit - Town Hall 0071 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Leader Counter 1
Events
Unit - Forest Troll Warlord 0158 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set OrcLeader = (OrcLeader + 1)
Leader Counter 2
Events
Unit - Far Seer 0189 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set OrcLeader = (OrcLeader + 1)
Leader Counter 3
Events
Unit - Ogre Lord Igg'mothogg 0101 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set OrcLeader = (OrcLeader + 1)
Leader Event
Events
Time - Every 5.00 seconds of game time
Conditions
OrcLeader Greater than or equal to 3
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Slaughter_Scene <gen>
Camera - . Apply . gg_cam_Slaughter_Scene for Player 2 (Blue) over 4.00 seconds
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Warlock_Spawn <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Warlock_Spawn <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Create 1 . Orc Warlock for Player 1 (Red) at (Center of Warlock_Spawn <gen>) facing 0.00 degrees
Sound - Play ShamanReady1 <gen> at 100 % volume, located at (Center of Warlock_Spawn <gen>) with Z offset 0
Animation - Play (Last created unit) 's spell animation
Wait 2.00 seconds
Animation - Play (Last created unit) 's spell animation
Wait 2.00 seconds
Animation - Play (Last created unit) 's spell animation
Sound - Play LavaSpawnMissileBirth1 <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Sound - Play FireBallMissileDeath <gen> at 100 % volume, located at (Center of Prison <gen>) with Z offset 0
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.45 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.60 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Unit Group - Pick every unit in (Units in Prison <gen>) and do (Kill (Picked unit))
Wait 0.35 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.65 seconds
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Prison <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 3.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Prisoner Death Counter
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to High Elf (Male)
Actions
Set Variable Set PrisonDeath = (PrisonDeath + 1)
Prisoner Death Defeat
Events
Time - Every 4.00 seconds of game time
Conditions
PrisonDeath Greater than or equal to 5
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Troll Leader
Events
Unit - Forest Troll Warlord 0158 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play QuestLog <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Any day, when troll filth is removed from the world, is a good one. No more raids from the west. . Modify duration: Add 3.00 seconds and Wait
Orc Leader
Events
Unit - Far Seer 0189 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play QuestLog <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Quite feisty for his age, this one. Put up a good fight. The eastern path is secured. . Modify duration: Add 3.00 seconds and Wait
Ogre Leader
Events
Unit - Ogre Lord Igg'mothogg 0101 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play QuestLog <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display As fat as a whale, this one. I'd have hated to fight him in melee, getting my sword all greasy. . Modify duration: Add 3.00 seconds and Wait
Brutus
Events
Unit - Brutus 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play QuestLog <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display I thought the captain was being an overbearing mother hen, but I do have to give it to him... I've never seen a wolf this vicious. . Modify duration: Add 5.00 seconds and Wait
Heretic
Events
Unit - Heretic 0048 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display A human dealing in dark magicks and dabbling in necromancy... it's because of traitorous vermin like this that the orcs are here to begin with. . Modify duration: Add 5.00 seconds and Wait
Bandit Leader
Events
Unit - Bandit Lord 0133 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play QuestLog <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Thank you for keeping these away from the orcs for me, scum. I hope my arrows were enough of a payment. . Modify duration: Add 3.00 seconds and Wait
Prison
Events
Unit - A unit enters Prison <gen>
Conditions
((Entering unit) belongs to an ally of Player 2 (Blue).) Equal to True
((Unit-type of (Entering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display By the spires of Silvermoon, what has happened here? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from High Elf 0013 <gen> named Meleniar Joyrhyme : Play No sound and display Lady Starfeather! We were praying that it was you, who was besieging the prison! None of us have been harmed yet, but this place reeks of demonic magic. . Modify duration: Add 5.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Let us make haste for Tarren Mill, before our fortunes change! . Modify duration: Add 3.00 seconds and Wait
Prisoners
Events
Unit - A unit enters Prison <gen>
Conditions
((Entering unit) belongs to an ally of Player 2 (Blue).) Equal to True
((Unit-type of (Entering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play Rescue <gen>
Unit Group - Pick every unit in (Units in Prison <gen>) and do (Change ownership of (Picked unit) to Player 2 (Blue) and Change color)
Cage 1
Events
Destructible - Cage 1730 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Elven Archer for Player 3 (Teal) at (Position of Cage 1730 <gen>) facing (Random angle) degrees
Cage 2
Events
Destructible - Cage 1728 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Elven Archer for Player 3 (Teal) at (Position of Cage 1728 <gen>) facing (Random angle) degrees
Cage 3
Events
Destructible - Cage 1725 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Priest for Player 3 (Teal) at (Position of Cage 1725 <gen>) facing (Random angle) degrees
Cage 4
Events
Destructible - Cage 1726 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Priest for Player 3 (Teal) at (Position of Cage 1726 <gen>) facing (Random angle) degrees
Cage 5
Events
Destructible - Cage 1727 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Priest for Player 3 (Teal) at (Position of Cage 1727 <gen>) facing (Random angle) degrees
Cage 6
Events
Destructible - Cage 1729 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Elven Archer for Player 3 (Teal) at (Position of Cage 1729 <gen>) facing (Random angle) degrees
Cage 7
Events
Destructible - Cage 0440 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Elven Archer for Player 3 (Teal) at (Position of Cage 0440 <gen>) facing (Random angle) degrees
Cage 8
Events
Destructible - Cage 0441 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Captain for Player 3 (Teal) at (Position of Cage 0441 <gen>) facing (Random angle) degrees
Cage 9
Events
Destructible - Cage 0442 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Priest for Player 3 (Teal) at (Position of Cage 0442 <gen>) facing (Random angle) degrees
Cage 10
Events
Destructible - Cage 0444 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Elven Swordsman for Player 3 (Teal) at (Position of Cage 0444 <gen>) facing (Random angle) degrees
Cage 11
Events
Destructible - Cage 5187 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Grunt for Player 1 (Red) at (Position of Cage 5187 <gen>) facing 350.00 degrees
Sound - Play GruntWarcry1 <gen> at 100 % volume, attached to (Last created unit)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 1 (Red) . Grunt named Grunt Makzok at (Position of Cage 5187 <gen>) : Play No sound and display FOR THE HORDE! DIE, PUNY PINKSKINS! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Naradeen : Play No sound and display I respect bravery, but you're just a bloodthristy maniac. Die. . Modify duration: Add 0 seconds and Wait
Quest Discovery
Events
Unit - A unit enters Dwarf_Base <gen>
Conditions
((Entering unit) is selected by Player 2 (Blue).) Equal to True
((Unit-type of (Entering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Dun_Garok for Player 2 (Blue) over 1.00 seconds
Unit - Pause all units
Wait 1.50 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0089 <gen> named Koldehr Boulderfall : Play No sound and display Humans and elves just wanderin' into our fortress, aye? I'd prefer to not see either of ye, but the way things are, we could use yer help, aye. . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display The displeasure is mutual, beardling. But the times are far too dire for us to indulge in our petty squabbles. Spit it out. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0089 <gen> named Koldehr Boulderfall : Play No sound and display Aye, knife-ear, for once you're talking sense. There's this fat bastard of an ogre, who set up his camp to the north. Before he did that, he ambushed our supply caravan and took our best ale for himself. Bring it back and I'll let ya borrow my experimental steam tank. A lil' bird told me you could maybe use such a thing, aye. . Modify duration: Add 15.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display Delaying the rescue of my people for *beer*... and here I thought I couldn't possibly have more contempt for your kind. But I'll consider it. . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0089 <gen> named Koldehr Boulderfall : Play No sound and display Haha! Good lass. aye. I'll send a few of my men with ya. How about that? . Modify duration: Add 6.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display I'd almost feel grateful, if I didn't know you're just worried about the beer... . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Unit - Unpause all units
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Sound - Play Rescue <gen>
Unit - Change ownership of Rifleman 0088 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Rifleman 0086 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Rifleman 0087 <gen> to Player 2 (Blue) and Change color
Wait 2.00 seconds
Sound - Play QuestNew <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mortar Team 0089 <gen> using Objects\RandomObject\RandomObject.mdl
Quest - Mark (Load 2 of 2 in (Last created hashtable).) as Discovered
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Slay ogre warlord Igg'mothogg, and bring the stolen keg of ale back to Dun Garok.
Trigger - Turn on Quest_Completion <gen>
Quest Completion
Events
Unit - A unit enters Dwarf_Base <gen>
Conditions
((Entering unit) belongs to an ally of Player 2 (Blue).) Equal to True
((Entering unit) has an item of type Keg of Ale) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play QuestCompleted <gen>
Quest - Mark (Load 2 of 2 in (Last created hashtable).) as Completed
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Mortar Team 0089 <gen> named Koldehr Boulderfall : Play No sound and display What took ya so long? I was worried sick, aye! Come to daddy my sweet, sweet Ironforge ale... Hmm? Aye, you can take the tank. Just make sure to bring it back when you're done playin', alright? . Modify duration: Add 9.00 seconds and Wait
Item - Remove gg_item_kgal_0451
Wait 4.00 seconds
Sound - Play Rescue <gen>
Special Effect - Destroy (Last created special effect)
Unit - Change ownership of Experimental Steam Tank 0083 <gen> to Player 2 (Blue) and Change color
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Elven Ranger 0252 <gen> named Ranger Starfeather : Play No sound and display I hate dwarves so much... . Modify duration: Add 0 seconds and Wait
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