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Triggers
zniszczenie krucjaty.w3x
Variables
film
a1
Inicjalizacja
Wyzwalacz bez nazwy 001
2
Wyzwalacz bez nazwy 002
Wyzwalacz bez nazwy 003
Wyzwalacz bez nazwy 004
Wyzwalacz bez nazwy 004 Kopiuj
Wyzwalacz bez nazwy 005
Kategoria bez nazwy
zadania do wykonania
Name
Type
is_array
initial_value
a1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.20 seconds
Unit - Order Dreadlord 0006 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Dark Ranger 0256 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Send transmission to (All players) from Dark Ranger 0256 <gen> named Sylvanas : Play No sound and display Varimatrasie, i jak wygląda sytułacja? . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0006 <gen> named Varimatras : Play No sound and display Moja pani, odkąt śledze ludzi udało mi się wykryć ich bazy, mają wiele miast i dużo posterunków. Bitwa będzie wspaniała, widzę że twoje banse dotarły? . Modify duration: Add 1.00 seconds and Wait
Unit - Order Crypt Fiend 0175 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order akolita 0032 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order akolita 0033 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Crypt Fiend 0176 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order akolita 0031 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Firelord 0232 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Firelord 0232 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Firelord 0232 <gen> to Move To . (Center of drewno_2 <gen>)
Unit - Order Ghoul 0042 <gen> to Move To . (Center of Region_019 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.20 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0256 <gen> named Sylvanas : Play No sound and display Tak reszte wojsk przybyły, Kruciata nie przetrwa tego uderzenia, przygotój się, przed świtem Lorderon będzie mój. Nie zawiedź mnie albo Drako zajmie twoje miejsce. . Modify duration: Add 1.40 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0006 <gen> named Valimatras : Play No sound and display nie zawiode cię o Pani . Modify duration: Add 0.10 seconds and Wait
Hero - Learn skill for Dark Ranger 0256 <gen> : Human Archmage - Mass Teleport
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.20 seconds
Unit - Order Captain 0034 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Paladin 0108 <gen> to Move To . (Center of Region_009 <gen>)
Cinematic - Send transmission to (All players) from Captain 0034 <gen> named Kapitan : Play No sound and display Ser z bólem serca donosze że przybyły bojska upadłych, martwiaki dostały posilki jesteśmy prawie otoczeni nie ma drogi ucieczki . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0108 <gen> named Saidan Dathrohan : Play No sound and display A więc martwiaki się nie wycofowały. Sam osobiście ich załatwie . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0034 <gen> named Kapitan : Play No sound and display Naszę wojska, są bardzo osłabione w popszednich atakach. Pójdę za tobą w ogień przekaże reszcie twoje plany panie . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.20 seconds
Cinematic - Send transmission to (All players) from Firelord 0232 <gen> named Drako : Play No sound and display Żołnierze, wybiłą ostatnia godzina Szkarłatnej Kruciaty, Horda, Elfy zostali pokonanni i Lorderon był nasz, zanim nie zbudził sie czarny pan i nie przejoł kontroli nad nami. Śmiertelnicy pokonali go i wtedy mojawiła się Sylvanas, pokazała nam droge i dzięki niej Lorderon będzie nasz. Musimy podziękowadź Hubertowi razem z Hordą i Elfami pokonali czarnego pana dajądz nam władze pokonali Króla Lisza, więc teraz nasza kolej na zwycięstwo. Gdy mówie do was te słowa za jęziorem ocaleni ludzie myślą, że mogą nas pokonać. A tym samym czasem tracą tylko czas, a ten dzień przejdzie do histori jako ostatni dzień istnienia Kruciaty!!! a teraz do pracy i na posterunki. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Order (Units in zloto_2 <gen>) to Harvest Nearby Gold
Unit Group - Order (Units in drewno_2 <gen>) to Harvest Nearby Lumber
Unit - Order Crypt Fiend 0175 <gen> to Move To . (Center of Region_023 <gen>)
Unit - Order Abomination 0044 <gen> to Move To . (Center of Region_024 <gen>)
Wyzwalacz bez nazwy 001
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 250
Player - Set Player 5 (Yellow) . Current lumber to 250
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 999999
Player - Set Player 3 (Teal) . Current gold to 999999
Player - Set Player 4 (Purple) . Current gold to 999999
Player - Set Player 4 (Purple) . Current lumber to 999999
Player - Set Player 3 (Teal) . Current lumber to 999999
Player - Set Player 2 (Blue) . Current lumber to 999999
Player - Set name of Player 2 (Blue) to Szkarłatna Kruciata
Player - Set name of Player 3 (Teal) to Szkarłatna Kruciata
Player - Set name of Player 4 (Purple) to Szkarłatna Kruciata
Unit Group - Order (Units in zloto_1 <gen>) to Harvest Nearby Gold
Unit Group - Order (Units in zloto_2 <gen>) to Harvest Nearby Gold
Unit Group - Order (Units in drewno_2 <gen>) to Harvest Nearby Lumber
Unit Group - Order (Units in drewno_1 <gen>) to Harvest Nearby Lumber
Player - Set name of Player 5 (Yellow) to Opuszczeni
Hero - Disable experience gain for Dreadlord 0006 <gen> .
Hero - Disable experience gain for Mag 0245 <gen> .
Hero - Disable experience gain for Dark Ranger 0256 <gen> .
Hero - Disable experience gain for Paladin 0174 <gen> .
Player - Make Neutral Hostile treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Neutral Hostile as an Ally with shared vision
Player - Set name of Player 12 (Brown) to Szkarłatna Kruciata
Player - Make Player 3 (Teal) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 3 (Teal) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Neutral Hostile as an Ally with shared vision
Unit - Order Ghoul 0013 <gen> to Patrol To . (Center of Region_004 <gen>)
Hero - Disable experience gain for Paladin 0108 <gen> .
Hero - Disable experience gain for Firelord 0232 <gen> .
Player - Change color of Player 1 (Red) to Pink , Changing color of existing units
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Player - Change color of Player 12 (Brown) to Red , Changing color of existing units
Player - Change color of Neutral Hostile to Red , Changing color of existing units
Player - Set Player 12 (Brown) . Current gold to 999999
Player - Set Player 12 (Brown) . Current lumber to 999999
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Wyzwalacz bez nazwy 002
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\kruciata @1.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\kruciata @1.wai (Unexpected type: 'aiscript')
Wyzwalacz bez nazwy 003
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Kruciata @2.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Kruciata @2.wai (Unexpected type: 'aiscript')
Wyzwalacz bez nazwy 004
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Kruciata @2,1.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Kruciata @2,1.wai (Unexpected type: 'aiscript')
Wyzwalacz bez nazwy 004 Kopiuj
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\Kruciata @3.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\Kruciata @3.wai (Unexpected type: 'aiscript')
Wyzwalacz bez nazwy 005
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Szkarłatna Kruciata with the description Znisz ostatnie siły ludzi. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Dreadlord named Valimatras at (Center of Region_005 <gen>) : Play No sound and display Hmm nasze wozy mięsa bez problemu zniszczą mury śmiertelników. . Modify duration: Add 0.10 seconds and Wait
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