• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Mirana (DotA2)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mirana (DotA2) of the bundle Mirana (DotA2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mirana (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mirana (DotA2)
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Hair.blp
Mirana_Shoulders.blp
Mirana_Quiver.blp
Mirana_Skirt.blp
Mirana_Mount.blp
Mirana_Cloud.blp
Mirana_Sfx.blp
Mirana.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Mirana.mdx

Now Click the "Import File" Button:

Next select 'Mirana.mdx' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx

Done, you have imported the file Mirana.mdx.

Importing Mirana_Body.blp

Now Click the "Import File" Button:

Next select 'Mirana_Body.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
war3mapimported/Mirana_Body.blp

Double-click the file Mirana_Body.blp:

Mirana_Body.blp
Image / Texture
450
war3mapimported/Mirana_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp

Done, you have imported the file Mirana_Body.blp.

Importing Mirana_Bow.blp

Now Click the "Import File" Button:

Next select 'Mirana_Bow.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
war3mapimported/Mirana_Bow.blp

Double-click the file Mirana_Bow.blp:

Mirana_Bow.blp
Image / Texture
246
war3mapimported/Mirana_Bow.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp

Done, you have imported the file Mirana_Bow.blp.

Importing Mirana_Bracer.blp

Now Click the "Import File" Button:

Next select 'Mirana_Bracer.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
war3mapimported/Mirana_Bracer.blp

Double-click the file Mirana_Bracer.blp:

Mirana_Bracer.blp
Image / Texture
120
war3mapimported/Mirana_Bracer.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp

Done, you have imported the file Mirana_Bracer.blp.

Importing Mirana_Cloud.blp

Now Click the "Import File" Button:

Next select 'Mirana_Cloud.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
war3mapimported/Mirana_Cloud.blp

Double-click the file Mirana_Cloud.blp:

Mirana_Cloud.blp
Image / Texture
5
war3mapimported/Mirana_Cloud.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp

Done, you have imported the file Mirana_Cloud.blp.

Importing Mirana_Hair.blp

Now Click the "Import File" Button:

Next select 'Mirana_Hair.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
war3mapimported/Mirana_Hair.blp

Double-click the file Mirana_Hair.blp:

Mirana_Hair.blp
Image / Texture
206
war3mapimported/Mirana_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp

Done, you have imported the file Mirana_Hair.blp.

Importing Mirana_Mount.blp

Now Click the "Import File" Button:

Next select 'Mirana_Mount.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
war3mapimported/Mirana_Mount.blp

Double-click the file Mirana_Mount.blp:

Mirana_Mount.blp
Image / Texture
473
war3mapimported/Mirana_Mount.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp

Done, you have imported the file Mirana_Mount.blp.

Importing Mirana_Quiver.blp

Now Click the "Import File" Button:

Next select 'Mirana_Quiver.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
war3mapimported/Mirana_Quiver.blp

Double-click the file Mirana_Quiver.blp:

Mirana_Quiver.blp
Image / Texture
123
war3mapimported/Mirana_Quiver.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp

Done, you have imported the file Mirana_Quiver.blp.

Importing Mirana_Sfx.blp

Now Click the "Import File" Button:

Next select 'Mirana_Sfx.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp
Mirana_Sfx.blp
Image / Texture
207
war3mapimported/Mirana_Sfx.blp

Double-click the file Mirana_Sfx.blp:

Mirana_Sfx.blp
Image / Texture
207
war3mapimported/Mirana_Sfx.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Sfx.blp
Image / Texture
207
Mirana_Sfx.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp
Mirana_Sfx.blp
Image / Texture
207
Mirana_Sfx.blp

Done, you have imported the file Mirana_Sfx.blp.

Importing Mirana_Shoulders.blp

Now Click the "Import File" Button:

Next select 'Mirana_Shoulders.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp
Mirana_Sfx.blp
Image / Texture
207
Mirana_Sfx.blp
Mirana_Shoulders.blp
Image / Texture
124
war3mapimported/Mirana_Shoulders.blp

Double-click the file Mirana_Shoulders.blp:

Mirana_Shoulders.blp
Image / Texture
124
war3mapimported/Mirana_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Shoulders.blp
Image / Texture
124
Mirana_Shoulders.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp
Mirana_Sfx.blp
Image / Texture
207
Mirana_Sfx.blp
Mirana_Shoulders.blp
Image / Texture
124
Mirana_Shoulders.blp

Done, you have imported the file Mirana_Shoulders.blp.

Importing Mirana_Skirt.blp

Now Click the "Import File" Button:

Next select 'Mirana_Skirt.blp' in the folder which you extracted from the zip archive:

Mirana (DotA2)
Mirana.mdx
Mirana_Body.blp
Mirana_Bow.blp
Mirana_Bracer.blp
Mirana_Cloud.blp
Mirana_Hair.blp
Mirana_Mount.blp
Mirana_Quiver.blp
Mirana_Sfx.blp
Mirana_Shoulders.blp
Mirana_Skirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp
Mirana_Sfx.blp
Image / Texture
207
Mirana_Sfx.blp
Mirana_Shoulders.blp
Image / Texture
124
Mirana_Shoulders.blp
Mirana_Skirt.blp
Image / Texture
156
war3mapimported/Mirana_Skirt.blp

Double-click the file Mirana_Skirt.blp:

Mirana_Skirt.blp
Image / Texture
156
war3mapimported/Mirana_Skirt.blp

Tick the box "Use Custom Path" and type in the correct path:

Mirana_Skirt.blp
Image / Texture
156
Mirana_Skirt.blp

The file has been properly added to the map archive:

Mirana.mdx
Model
580
war3mapimported/Mirana.mdx
Mirana_Body.blp
Image / Texture
450
Mirana_Body.blp
Mirana_Bow.blp
Image / Texture
246
Mirana_Bow.blp
Mirana_Bracer.blp
Image / Texture
120
Mirana_Bracer.blp
Mirana_Cloud.blp
Image / Texture
5
Mirana_Cloud.blp
Mirana_Hair.blp
Image / Texture
206
Mirana_Hair.blp
Mirana_Mount.blp
Image / Texture
473
Mirana_Mount.blp
Mirana_Quiver.blp
Image / Texture
123
Mirana_Quiver.blp
Mirana_Sfx.blp
Image / Texture
207
Mirana_Sfx.blp
Mirana_Shoulders.blp
Image / Texture
124
Mirana_Shoulders.blp
Mirana_Skirt.blp
Image / Texture
156
Mirana_Skirt.blp

Done, you have imported the file Mirana_Skirt.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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