• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Miquote Male Mage Knight (OC)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Miquote Male Mage Knight (OC) of the bundle Miquote Male Mage Knight (OC). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Miquote Male Mage Knight (OC).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0101b0001_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing miquote male mage knight.mdx

Now Click the "Import File" Button:

Next select 'miquote male mage knight.mdx' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx

Done, you have imported the file miquote male mage knight.mdx.

Importing mt_c0101b0001_a_d.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0101b0001_a_d.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
war3mapimported/mt_c0101b0001_a_d.png_baked.tga

Double-click the file mt_c0101b0001_a_d.png_baked.tga:

mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
war3mapimported/mt_c0101b0001_a_d.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga

Done, you have imported the file mt_c0101b0001_a_d.png_baked.tga.

Importing mt_c0101e0008_glv_a_s.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0101e0008_glv_a_s.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
war3mapimported/mt_c0101e0008_glv_a_s.png_baked.tga

Double-click the file mt_c0101e0008_glv_a_s.png_baked.tga:

mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
war3mapimported/mt_c0101e0008_glv_a_s.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga

Done, you have imported the file mt_c0101e0008_glv_a_s.png_baked.tga.

Importing mt_c0101e0390_dwn_a_s.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0101e0390_dwn_a_s.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
war3mapimported/mt_c0101e0390_dwn_a_s.png_baked.tga

Double-click the file mt_c0101e0390_dwn_a_s.png_baked.tga:

mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
war3mapimported/mt_c0101e0390_dwn_a_s.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga

Done, you have imported the file mt_c0101e0390_dwn_a_s.png_baked.tga.

Importing mt_c0101e0398_top_a_s.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0101e0398_top_a_s.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
war3mapimported/mt_c0101e0398_top_a_s.png_baked.tga

Double-click the file mt_c0101e0398_top_a_s.png_baked.tga:

mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
war3mapimported/mt_c0101e0398_top_a_s.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga

Done, you have imported the file mt_c0101e0398_top_a_s.png_baked.tga.

Importing mt_c0101e0809_sho_a_s.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0101e0809_sho_a_s.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
war3mapimported/mt_c0101e0809_sho_a_s.png_baked.tga

Double-click the file mt_c0101e0809_sho_a_s.png_baked.tga:

mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
war3mapimported/mt_c0101e0809_sho_a_s.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga

Done, you have imported the file mt_c0101e0809_sho_a_s.png_baked.tga.

Importing mt_c0701f0004_etc_a_d.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0701f0004_etc_a_d.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
war3mapimported/mt_c0701f0004_etc_a_d.png_baked.tga

Double-click the file mt_c0701f0004_etc_a_d.png_baked.tga:

mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
war3mapimported/mt_c0701f0004_etc_a_d.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga

Done, you have imported the file mt_c0701f0004_etc_a_d.png_baked.tga.

Importing mt_c0701f0004_fac_a_d.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0701f0004_fac_a_d.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
war3mapimported/mt_c0701f0004_fac_a_d.png_baked.tga

Double-click the file mt_c0701f0004_fac_a_d.png_baked.tga:

mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
war3mapimported/mt_c0701f0004_fac_a_d.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga

Done, you have imported the file mt_c0701f0004_fac_a_d.png_baked.tga.

Importing mt_c0701f0004_iri_a_d.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0701f0004_iri_a_d.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
war3mapimported/mt_c0701f0004_iri_a_d.png_baked.tga

Double-click the file mt_c0701f0004_iri_a_d.png_baked.tga:

mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
war3mapimported/mt_c0701f0004_iri_a_d.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
mt_c0701f0004_iri_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
mt_c0701f0004_iri_a_d.png_baked.tga

Done, you have imported the file mt_c0701f0004_iri_a_d.png_baked.tga.

Importing mt_c0701h0001_hir_a_d.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0701h0001_hir_a_d.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
Image / Texture
512
war3mapimported/mt_c0701h0001_hir_a_d.png_baked.tga

Double-click the file mt_c0701h0001_hir_a_d.png_baked.tga:

mt_c0701h0001_hir_a_d.png_baked.tga
Image / Texture
512
war3mapimported/mt_c0701h0001_hir_a_d.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0701h0001_hir_a_d.png_baked.tga
Image / Texture
512
mt_c0701h0001_hir_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
Image / Texture
512
mt_c0701h0001_hir_a_d.png_baked.tga

Done, you have imported the file mt_c0701h0001_hir_a_d.png_baked.tga.

Importing mt_c0701t0004_a_d.png_baked.tga

Now Click the "Import File" Button:

Next select 'mt_c0701t0004_a_d.png_baked.tga' in the folder which you extracted from the zip archive:

Miquote Male Mage Knight (OC)
miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
Image / Texture
512
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga
Image / Texture
128
war3mapimported/mt_c0701t0004_a_d.png_baked.tga

Double-click the file mt_c0701t0004_a_d.png_baked.tga:

mt_c0701t0004_a_d.png_baked.tga
Image / Texture
128
war3mapimported/mt_c0701t0004_a_d.png_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

mt_c0701t0004_a_d.png_baked.tga
Image / Texture
128
mt_c0701t0004_a_d.png_baked.tga

The file has been properly added to the map archive:

miquote male mage knight.mdx
Model
547
war3mapimported/miquote male mage knight.mdx
mt_c0101b0001_a_d.png_baked.tga
Image / Texture
2,048
mt_c0101b0001_a_d.png_baked.tga
mt_c0101e0008_glv_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0008_glv_a_s.png_baked.tga
mt_c0101e0390_dwn_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0390_dwn_a_s.png_baked.tga
mt_c0101e0398_top_a_s.png_baked.tga
Image / Texture
2,048
mt_c0101e0398_top_a_s.png_baked.tga
mt_c0101e0809_sho_a_s.png_baked.tga
Image / Texture
1,024
mt_c0101e0809_sho_a_s.png_baked.tga
mt_c0701f0004_etc_a_d.png_baked.tga
Image / Texture
128
mt_c0701f0004_etc_a_d.png_baked.tga
mt_c0701f0004_fac_a_d.png_baked.tga
Image / Texture
512
mt_c0701f0004_fac_a_d.png_baked.tga
mt_c0701f0004_iri_a_d.png_baked.tga
Image / Texture
16
mt_c0701f0004_iri_a_d.png_baked.tga
mt_c0701h0001_hir_a_d.png_baked.tga
Image / Texture
512
mt_c0701h0001_hir_a_d.png_baked.tga
mt_c0701t0004_a_d.png_baked.tga
Image / Texture
128
mt_c0701t0004_a_d.png_baked.tga

Done, you have imported the file mt_c0701t0004_a_d.png_baked.tga.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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