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Triggers
mini wars remake v1.w3x
Variables
train
secret
secret Copy
secret Copy 2
secret Copy 3
cant exit
cant exit Copy
go go
go go Copy
go go Copy 2
go go Copy 3
village
spawn
move
spawn humen
spawn h 1
spawn dead
move humen
skelleys
attack
attack Copy
build
train
burningblade
angrey
FIRE
music
power of the horde
income
secret 2
team 1
periodic
AI
start
satrtss
start Copy
start Copy 2
start Copy 3
win
Untitled Trigger 001
Untitled Trigger 001 Copy
deafeat
Untitled Trigger 002
create peasents
blue
blue Copy
blue Copy 2
blue Copy 3
Name
Type
is_array
initial_value
building
unit
No
secret
Events
Player - Player 1 (Red) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
secret Copy
Events
Player - Player 2 (Blue) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
secret Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
secret Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
cant exit
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008 <gen>)
cant exit Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
go go
Events
Unit - A unit Finishes training a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Region_004 <gen>)
go go Copy
Events
Unit - A unit Finishes training a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Region_004 <gen>)
go go Copy 2
Events
Unit - A unit Finishes training a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Trained unit) to Player 6 (Orange) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Region_005 <gen>)
go go Copy 3
Events
Unit - A unit Finishes training a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Trained unit) to Player 6 (Orange) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Region_005 <gen>)
spawn
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Skeleton Warrior for Player 6 (Orange) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeletal Mage for Player 6 (Orange) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 6 (Orange) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 6 (Orange) at (Center of Region_011 <gen>) facing Default building facing degrees
move
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_012 <gen>)
spawn humen
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 5 (Yellow) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 5 (Yellow) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 3 . Militia for Player 5 (Yellow) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Warrior for Player 5 (Yellow) at (Center of Region_013 <gen>) facing Default building facing degrees
spawn h 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Paladin for Player 5 (Yellow) at (Center of Region_013 <gen>) facing Default building facing degrees
spawn dead
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 6 (Orange) at (Center of Region_011 <gen>) facing Default building facing degrees
move humen
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_011 <gen>)
attack
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Skeleton Warrior
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Center of Region_004 <gen>)
attack Copy
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Skeleton Warrior
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Center of Region_005 <gen>)
train
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Entire map)) to train a Footman
Unit Group - Order (Units in (Entire map)) to train a Knight
Unit Group - Order (Units in (Entire map)) to train a Priest
Unit Group - Order (Units in (Entire map)) to train a Archer
Unit Group - Order (Units in (Entire map)) to train a Necromancer
Unit Group - Order (Units in (Entire map)) to train a Ogre
Unit Group - Order (Units in (Entire map)) to train a Catapult
Unit Group - Order (Units in (Entire map)) to train a Warrior
Unit Group - Order (Units in (Entire map)) to train a Marksmen
Unit Group - Order (Units in (Entire map)) to train a Master Necromancer
Unit Group - Order (Units in (Entire map)) to train a Militia
Unit Group - Order (Units in (Entire map)) to train a Ogre Warrior
Unit Group - Order (Units in (Entire map)) to train a Jouster
Unit Group - Order (Units in (Entire map)) to train a Paladin
Unit Group - Order (Units in (Entire map)) to train a Zombie
Unit Group - Order (Units in (Entire map)) to train a Abomination
Unit Group - Order (Units in (Entire map)) to train a Mage
Unit Group - Order (Units in (Entire map)) to train a Arcanist
Unit Group - Order (Units in (Entire map)) to train a Attack Dog
Unit Group - Order (Units in (Entire map)) to train a Blood Hound
Unit Group - Order (Units in (Entire map)) to train a Destroyer
Unit Group - Order (Units in (Entire map)) to train a Grunt
Unit Group - Order (Units in (Entire map)) to train a Master Warlock
Unit Group - Order (Units in (Entire map)) to train a Warlock
Unit Group - Order (Units in (Entire map)) to train a Rogue
Unit Group - Order (Units in (Entire map)) to train a Assassin
Unit Group - Order (Units in (Entire map)) to train a Ghoul
angrey
Events
Unit - Burningblade 0002 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Burningblade 0002 <gen> named Burningblade : Play No sound and display Burningblade Angrey!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Burningblade 0002 <gen> to Neutral Hostile and Change color
Wait 1.00 seconds
Unit - Order Burningblade 0002 <gen> to Attack-Move To . (Center of Region_010 <gen>)
FIRE
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Burningblade 0002 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
power of the horde
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Sound - Play PH1 <gen>
secret 2
Events
Player - Player 1 (Red) types a chat message containing -nuke (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_010 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Unit - Create 1 . Infernal for Player 12 (Brown) at (Random point in Region_010 <gen>) facing Default building facing degrees
team 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Player - Add 160 to Player 1 (Red) . Current gold
Player - Add 160 to Player 2 (Blue) . Current gold
Player - Add 160 to Player 3 (Teal) . Current gold
Player - Add 160 to Player 4 (Purple) . Current gold
periodic
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 20 to Player 1 (Red) . Current gold
Player - Add 20 to Player 2 (Blue) . Current gold
Player - Add 20 to Player 3 (Teal) . Current gold
Player - Add 20 to Player 4 (Purple) . Current gold
start
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Mini wars AI2.ai (Unexpected type: 'aiscript')
satrtss
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Neutral Passive : map.ai (Unexpected type: 'aiscript')
start Copy
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Mini wars AI2.ai (Unexpected type: 'aiscript')
start Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Mini wars AI2.ai (Unexpected type: 'aiscript')
start Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Mini wars AI2.ai (Unexpected type: 'aiscript')
Untitled Trigger 001
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 001 Copy
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
deafeat
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Team 2 Rules the Kingdom
Game - Defeat Player 2 (Blue) with the message: Team 2 Rules the Kingdom
Untitled Trigger 002
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Team1 Rules the Kingdom
Game - Defeat Player 4 (Purple) with the message: Team1 Rules the Kingdom
blue
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant2 for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
blue Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant2 for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
blue Copy 2
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Peasant for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant2 for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
blue Copy 3
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Peasant for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant2 for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
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