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Triggers
Mini-ROvb325m.w3m
Variables
Initialization
Melee Initialization
DayOnly
StopMusic
Untitled Trigger 001
P12bounty
NeutralPlayers
nonneutral
start
PrizeMonsterCreate
CreateRingBearers
CameraLock
Cameralock
Cameralock Copy
Cameralock Copy 2
Cameralock Copy 3
Cameralock Copy 4
Cameralock Copy 5
Cameralock Copy 6
Cameralock Copy 7
Cameralock Copy 8
Cameralock Copy 9
CameraLockDetector
Cameralock Copy 11
Cameralock Copy Copy
Cameralock Copy 2 Copy
Cameralock Copy 3 Copy
Cameralock Copy 4 Copy
Cameralock Copy 5 Copy
Cameralock Copy 6 Copy
Cameralock Copy 7 Copy
Cameralock Copy 8 Copy
Cameralock Copy 9 Copy
NPC
TalktomeInitializations
PrizeOfficeRep
knightKapra
GunarchKapra
mageKapra
Berserkapra
ThiefKapra
PrizeKapra
BlacksmithKapra
FrostMourneSpeaks
freeFrostMourneSpeaks
MysticBlackSmith
freeFrostMourne
MoveFrostMourne
FrostMourne
ThiefPilfer
ThiefPilfer
AssassinPilfer
SMasterPilfer
leaderboard
createBoard
leaderboardchange
PrestigePointsPrizes
BonusPrize
WarptoPrizeOffice
LeavePrizeOffice
FortuneDescription
ExpRingDescription
GetFortune Sword
GetExpRing
BonusEffects
BonusGold
ExExp
BonusCashExp
BlackSmith
OwnBlacksmith
ArcherSmith
OwnThiefSmith
OwnBerserkerSmith
OwnMageUpgrade
MysticSmith
FlameClaw
FrostClaw
BoltClaw
ElementalClaw
MaskOfDeath
LuckyGauntlet
Intro
PrizeMonsterRespawn
RespawnSmokie
RespawnMandragora
RespawnGoldBug
RespawnSpaceOrcHero
RespawnDoppleGanger
RespawnOsiris
RespawnSpaceOrcTerm
RespawnNightWolf
RespawnCentaurImpaler
RespawnWandering Swordman
RespawnBerserkerTroll
RespawnFaerieQueen
RespawnGhostCaptain
RespawnHeretic
PrizeDrops
RecieveRingofMorroc
RecieveRingofIzlude
RecieveRingofPayon
RecieveRingofAlberta
RecieveRingofGeffen
RecieveRingofProntera
RecieveInfernoCloaks
RespawnGuardianMonsters
RespawnElectricGolem
RespawnSunGuardian
RespawnGhostGuardian
RespawnMoonGuardian
RespawnBloodGuardian
RespawnDarkWizard
DragonQuest
SpawnDragonWhelps
WhelpstoDrakeRed
WhelpstoDrakeBlack
WhelpstoDrakeBlue
WhelpstoDrakeBronze
WhelpstoDrakeGreen
DraketoDragonRed
DraketoDragonBlack
DraketoDragonBlue
DraketoDragonBronze
DraketoDragonGreen
RingDropRed
RingDropBlack
RingDropBlue
RingDropBonze
RingDropGreen
MonsterRespawn
RespawnGrunt
RespawnElderWillow
RespawnMurloc
RespawnTimberwolf
RespawnGiantWolf
RespawnmudGolem
RespawnrockGolem
RespawnForestTroll
RespawnMutatedBug
RespawnMutatedBuga
RespawnMutatedRedBug
RespawnMurlocNightcrawler
RespawnFurbolg
RespawnWarGolem
RespawnWillow
RespawnBurningArcher
RespawnGhoul
RespawnSkeletonArcher
RespawnZombie
RespawnOgreLord
RespawnOgreMauler
RespawnAncientSasquatch
RespawnRazorMane
RespawnGhostShip
RespawnWraith
RespawnGhost
RespawnCentaurKhan
RespawnGhostRaider
RespawnDemonWizard
RespawnFaerie
RespawnWGolemA
RespawnWGolemB
RespawnWGolemC
RespawnWGolemD
RespawnOsirisCryptMonsters
RespawnBurningVengeance
RespawnRingbearers
RespawnChild
IzludeGuardian
RespawnChildGeffen
GeffenGuardian
Respawnvillagerfemale
PayonGuardian
Respawnvillagermale2
MorrocGuardian
RespawnProntMaleRing
PronteraGuardian
RespawnPlayers
RespawnP1
RespawnP2
RespawnP3
RespawnP4
RespawnP5
RespawnP6
RespawnP7
RespawnP8
RespawnP9
RespawnP10
RespawnTankFact
RespawnTankFactory
JobChange
BecomeSwordsMan
BecomeKnightM
BecomeTheif
BecomeAssassin
BecomeGunner2
BecomeExMarksman2
BecomeTankComm
BecomeHeArcher2
BecomeHEHuntress2
BecomeHeRider2
BecomeDeArcher2
BecomeDEhuntress2
BecomeDERider2
BecomeBerserker2
BecomeMadBerserker2
BecomeEnragedBerserker2
BecomeMage2
BecomeWizard2
BecomeSummoner2
BecomeSpellcaster
LocationIdentification
EnterAlberta
EnterProntera
EnterGeffen
EnterMorroc
EnterIzlude
EnterPayon
EnterSouth PronteraField
EnterOrc Forest
EnterBerserkerTown
EnterGolem Desert
EnterMetallerDesert
EnterSProntera Desert
EnterGhostShip Forest
EnterEastPronteraChapel
EnterEastPronteraField
EnterMandragoraForest
EnterWest Prontera Field
EnterWestGeffenField
EnterEastGeffenField
EnterPyramidlvl1
EnterPyramidBoss
EnterCulvertBoss
EnterCulvertlvl1
EnterBibilanDungeon
EnterBibilan Island
EnterPyon Dungeon
EnterGGeffenDungeon lvl 2
EnterGeffenlvl1
EnterBaphoDungeon
EnterFaireyDungeon
EnterN PayonField
EnterOsiris Crypt
EnterSouthPayonField
RespawnCitizens
RespawnProntChild
RespawnProntFemale
RespawnProntMale
RespawnGeffenChild
RespawnGeffenMale
RespawnGeffenFemale
RespawnIzludeMale
RespawnIzludeFemale
RespawnIzludeChild
RespawnPayonFemale
RespawnPayonMale
RespawnPayonChild
RespawnMorrocFemale
RespawnMorrocMale
RespawnMorrocChild
IonCannon
Spirit Tower Lvl 1
CreatePets
SpawnDesertWolf
CloneWar
Clone
HolyKnight2
BecomeHolyKnight2
BecomeDarkLord
WarptoOsirisCrypt
BecomeDarkLord2
CrypttoPyramidDungeon
ShadowMaster
BecomeShadowMaster2
Quests
Job Quests
DarkLord
Holy Knight
GetSeigeTank
ShadowMaster
CulvertWarp
WarptoCulvertlvl1
Culvertlvl1toboss
ExitCulvertBosslvl
CulverttoPronteraField
GeffenTowerWarp
EnterGeffTower
GeffPathtoGeffDungeon
GeffnDungtoGeffTunnel
EnterGeffTower Copy
WarptoPyramidDungeon
EnterPyramidPath
PyramidPathtoPyramidDungeon
PyramidDingeontoPyramidPath
PyramidPathtoMorroc
WarptoPayonDungeon
EnterPayonDungeon
ReturnFromPayonDungeon
WarptoBibilanDungeon
WarptoBibilanIsland
BibilanIslandtoDungeon
DungeontoIsland
BibilanIslandtoIzlude
WarpToBaphoDungeon
WarptoBaphoDungeon
WarptoBaphoDungeon Copy
WarpToFairyTown
WarpToFairies
ReturnfromFairies
StoragePort
P1Warpto StorageProntera
P1Warpto StorageGeffen
P1Warpto StorageMorroc
P1Warpto StorageIzlude
P1LeaveStorage
P1LeaveStorage Copy
P1LeaveStorage Copy 2
P1LeaveStorage Copy 3
P1LeaveStorage Copy 4
P1LeaveStorage Copy 5
P1LeaveStorage Copy 6
P1LeaveStorage Copy 7
P1LeaveStorage Copy 8
P1LeaveStorage Copy 9
FinalBoss
BaphometSRReturns
BaphometGrampsReturns
FinalBaphomet
TheEnd
PlayerAlliesWin
Name
Type
is_array
initial_value
Kills
integer
Yes
NeutralTimer
timer
No
numplayers
integer
No
PlayerGroup
force
No
PrestigePoints
integer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Set sky to Lordaeron Summer Sky
Animation - Play War Mill 0718 <gen> 's stand work animation
DayOnly
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
StopMusic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Stop music Immediately
Untitled Trigger 001
Events
Time - Every 2 seconds of game time
Conditions
Actions
Sound - Stop music Immediately
P12bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
NeutralPlayers
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Add (Picked player) to PlayerGroup)
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 1 (Red))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 2 (Blue))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 3 (Teal))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 4 (Purple))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 5 (Yellow))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 6 (Orange))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 7 (Green))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 8 (Pink))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 9 (Gray))
Player Group - Pick every player in PlayerGroup and do (For (Picked player), turn Alliance (non-aggression) On toward Player 10 (Light Blue))
nonneutral
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Final Baphomet (Standard)
Actions
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 1 (Red) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 2 (Blue) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 3 (Teal) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 4 (Purple) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 5 (Yellow) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 6 (Orange) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 7 (Green) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 8 (Pink) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 9 (Gray) as an Enemy)
Player Group - Pick every player in PlayerGroup and do (Make (Picked player) treat Player 10 (Light Blue) as an Enemy)
start
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Novice for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Novice for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Novice for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Novice for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Novice for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Novice for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.Novice for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.Novice for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1.Novice for Player 9 (Gray) at (Player 9 (Gray) start location) facing Default building facing degrees) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1.Novice for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing Default building facing degrees) else do (Do nothing)
PrizeMonsterCreate
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Mutated Gold Bug for Player 12 (Brown) at (Random point in CulvertBoss <gen>) facing Default building facing degrees
Unit - Create 1 . Space Orc Hero for Player 12 (Brown) at (Random point in OrcForest <gen>) facing Default building facing degrees
Unit - Create 1 . MandraGora for Player 12 (Brown) at (Random point in MandragoraForest <gen>) facing Default building facing degrees
Unit - Create 1 . Smokiex for Player 12 (Brown) at (Random point in SmokieSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . DoppleGanger for Player 12 (Brown) at (Random point in DoppleGangerSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Osiris for Player 12 (Brown) at (Random point in PyramidDungeon <gen>) facing Default building facing degrees
Unit - Create 1 . Sun Guardian for Player 12 (Brown) at (Random point in Golem_Desert <gen>) facing Default building facing degrees
Unit - Create 1 . Ghost Guardian for Player 12 (Brown) at (Random point in GhostGuardian_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Guardian for Player 12 (Brown) at (Random point in MoonGuardianSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Guardian for Player 12 (Brown) at (Random point in BloodGuardianSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Wizard for Player 12 (Brown) at (Random point in Smokie_Forest <gen>) facing Default building facing degrees
Unit - Create 1 . Electric Golem for Player 12 (Brown) at (Random point in ElectricGolemSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Space Orc Terminator for Player 12 (Brown) at (Random point in SpaceOrcTermSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Centaur Impaler for Player 12 (Brown) at (Random point in Metaller_desert <gen>) facing Default building facing degrees
Unit - Create 1 . Heretic for Player 12 (Brown) at (Random point in Alberta_City_Limits <gen>) facing Default building facing degrees
Unit - Create 1 . Faerie Queen for Player 12 (Brown) at (Random point in FairyQueenSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wandering Swordsman for Player 12 (Brown) at (Random point in Wandering_SwordmanSpawn <gen>) facing Default building facing degrees
Unit - Create 1 . Berserker Troll for Player 12 (Brown) at (Random point in SpawnBerserkerTroll <gen>) facing Default building facing degrees
CreateRingBearers
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Child (2) for Neutral Passive at (Random point in Izlude_City_Limits <gen>) facing Default building facing degrees
Unit - Create 1 . Child Geffen for Neutral Passive at (Random point in Geffen_City_Limits <gen>) facing Default building facing degrees
Unit - Create 1 . Payon Villager Female for Neutral Passive at (Random point in Payon_City_Limits <gen>) facing Default building facing degrees
Unit - Create 1 . Morroc Villager Male for Neutral Passive at (Random point in Morroc_City_Limits <gen>) facing Default building facing degrees
Unit - Create 1 . Ghost Raider Captain for Player 12 (Brown) at (Random point in Alberta_City_Limits <gen>) facing Default building facing degrees
Unit - Create 1 . Villager (Male R) for Neutral Passive at (Random point in PronteraCitylimits <gen>) facing Default building facing degrees
Cameralock
Events
Player - Player 1 (Red) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 2
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 3
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 4
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 5
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 6
Events
Player - Player 7 (Green) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 7
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 8 (Pink))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 8
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 9 (Gray))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 9
Events
Player - Player 10 (Light Blue) Selects a unit
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 11
Events
Player - Player 1 (Red) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy Copy
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 2 Copy
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 3 Copy
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 4 Copy
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 5 Copy
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 6 Copy
Events
Player - Player 7 (Green) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 7 Copy
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 8 (Pink))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 8 Copy
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 9 (Gray))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cameralock Copy 9 Copy
Events
Player - Player 10 (Light Blue) Selects a unit
Conditions
(((Triggering unit) is A flying unit) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue))
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
TalktomeInitializations
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0688 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0667 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0715 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0696 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0676 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0703 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0706 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frostmourne Pedestal 0396 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frostmourne Pedestal 0719 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mystic BlackSmith 0717 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapra 0180 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
PrizeOfficeRep
Events
Unit - A unit comes within 100.00 of Kapra 0667 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0667 <gen> named Kapra : Play No sound and display Hello and Welcome to the Prize Claim Office. Currently you will be rewarded one Prize Claim Ticket when your Prestige Points Reaches 200, 400,600, 800. Bring your Ticket back here to our Offices to claim your prizes. Though once you use a ticket, it will be gone and prizes are non-refundable. Thank You. . Modify duration: Add 10.00 seconds and Wait
knightKapra
Events
Unit - A unit comes within 100.00 of Kapra 0676 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0676 <gen> named Kapra : Play No sound and display Just a Reminder. Currently when you change Jobs all Items in your Inventory will be Lost. So I suggest you put all Unnecessary items into Storage. Thank You. . Modify duration: Add 10.00 seconds and Wait
GunarchKapra
Events
Unit - A unit comes within 100.00 of Kapra 0688 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0676 <gen> named Kapra : Play No sound and display The left Portal is to become a High Elven Archer, the Center Portal is for Gunners, and the Right Portal is for Dark Elven Archers. Also a Reminder. Currently when you change Jobs all Items in your Inventory will be Lost. So I suggest you put all Unnecessary items into Storage. Thank You. . Modify duration: Add 10.00 seconds and Wait
mageKapra
Events
Unit - A unit comes within 100.00 of Kapra 0696 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0676 <gen> named Kapra : Play No sound and display Just a Reminder. Currently when you change Jobs all Items in your Inventory will be Lost. So I suggest you put all Unnecessary items into Storage. Thank You. . Modify duration: Add 10.00 seconds and Wait
Berserkapra
Events
Unit - A unit comes within 100.00 of Kapra 0703 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0676 <gen> named Kapra : Play No sound and display Just a Reminder. Currently when you change Jobs all Items in your Inventory will be Lost. So I suggest you put all Unnecessary items into Storage. Thank You. . Modify duration: Add 10.00 seconds and Wait
ThiefKapra
Events
Unit - A unit comes within 100.00 of Kapra 0706 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0676 <gen> named Kapra : Play No sound and display Just a Reminder. Currently when you change Jobs all Items in your Inventory will be Lost. So I suggest you put all Unnecessary items into Storage. Thank You. . Modify duration: Add 10.00 seconds and Wait
PrizeKapra
Events
Unit - A unit comes within 100.00 of Kapra 0715 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0676 <gen> named Kapra : Play No sound and display This is the Portal to the Prize Claim Office. . Modify duration: Add 5.00 seconds and Wait
BlacksmithKapra
Events
Unit - A unit comes within 100.00 of Kapra 0180 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Kapra 0180 <gen> named Kapra : Play No sound and display Sorry, Town Blacksmiths aren't Open yet. But I hear that the Mystic Blacksmith has opened a shop somewhere near Payon. . Modify duration: Add 7.00 seconds and Wait
FrostMourneSpeaks
Events
Unit - A unit comes within 100.00 of Frostmourne Pedestal 0396 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Frostmourne Pedestal 0396 <gen> named FrostMourne : Play No sound and display Free Me.Bring me the Four Keys, Blood,Ghost,Moon,and Sun. . Modify duration: Add 10.00 seconds and Wait
freeFrostMourneSpeaks
Events
Unit - A unit comes within 100.00 of Frostmourne Pedestal 0719 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Frostmourne Pedestal 0719 <gen> named FrostMourne : Play No sound and display Bring me a "new" vessel to Inhabit, and my powers will be yours to Command. . Modify duration: Add 10.00 seconds and Wait
MysticBlackSmith
Events
Unit - A unit comes within 100.00 of Mystic BlackSmith 0717 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Mystic BlackSmith 0717 <gen> named Mystic BlackSmith : Play No sound and display Hello. I am the Mystic Blacksmith. I can forge magical weapons for you if you bring me the necessary items and pay a service fee. Look for me under the Optional Quests menu for a list of items I can Forge and my Fees. . Modify duration: Add 10.00 seconds and Wait
MoveFrostMourne
Events
Unit - A unit enters BecomeDarkLord <gen>
Conditions
(((Triggering unit) has an item of type Blood Key) Equal to True) and ((((Triggering unit) has an item of type Moon Key) Equal to True) and ((((Triggering unit) has an item of type Sun Key) Equal to True) and (((Triggering unit) has an item of type Ghost Key) Equal to True)))
Actions
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Unit - Kill Frostmourne Pedestal 0396 <gen>
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Frostmourne Pedestal 0719 <gen> named FrostMourne : Play No sound and display Come Find me at the edge of Ghostship forest, by Alberta. Bring with you a "New" vessel, so that I can be free of this pedestal. . Modify duration: Add 10.00 seconds and Wait
Unit - Move Frostmourne Pedestal 0719 <gen> instantly to (Center of FreedFrosMourne <gen>)
FrostMourne
Events
Unit - A unit comes within 100.00 of Frostmourne Pedestal 0719 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Novice
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Unit - Replace (Triggering unit) with a Ancient Knight (Ancient Knight) using The new unit's default life and mana
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Frostmourne Pedestal 0719 <gen> named FrostMourne : Play No sound and display At Last, I am Free! . Modify duration: Add 10.00 seconds and Wait
Unit - Kill Frostmourne Pedestal 0719 <gen>
Special Effect - Destroy (Last created special effect)
ThiefPilfer
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(((Owner of (Dying unit)) Current gold) Greater than or equal to 100) and ((Unit-type of (Killing unit)) Equal to Theif)
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Dying unit)) controller) player) from (Killing unit) named Thief : Play No sound and display Yoink! . Modify duration: Add 5.00 seconds and Wait
Player - Set (Owner of (Dying unit)) . Current gold to (((Owner of (Dying unit)) Current gold) - 100)
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 100)
AssassinPilfer
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(((Owner of (Dying unit)) Current gold) Greater than or equal to 150) and ((Unit-type of (Killing unit)) Equal to Assassin)
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Dying unit)) controller) player) from (Killing unit) named Assassin : Play No sound and display Yoink! . Modify duration: Add 5.00 seconds and Wait
Player - Set (Owner of (Dying unit)) . Current gold to (((Owner of (Dying unit)) Current gold) - 150)
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 150)
SMasterPilfer
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(((Owner of (Dying unit)) Current gold) Greater than or equal to 200) and ((Unit-type of (Killing unit)) Equal to Shadow Master (Demon Form))
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Dying unit)) controller) player) from (Killing unit) named Shadow Master : Play No sound and display Yoink! . Modify duration: Add 5.00 seconds and Wait
Player - Set (Owner of (Dying unit)) . Current gold to (((Owner of (Dying unit)) Current gold) - 200)
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 200)
createBoard
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Prestige Points
Player Group - Pick every player in (All players controlled by a User player) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value PrestigePoints[(Player number of (Picked player))])
leaderboardchange
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Set Variable Set PrestigePoints[(Player number of (Owner of (Killing unit)))] = (PrestigePoints[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to PrestigePoints[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
PrestigePointsPrizes
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 200) then do (Create Prize Ticket at ((Owner of (Killing unit)) start location)) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 200) then do (Send transmission to (All players controlled by a ((Owner of (Killing unit)) controller) player) from Kapra 0667 <gen> named Prize Office Representative: Play No sound and display You have recieved a Prize Ticket at your Storage Bin.. Modify duration: Add 10.00 seconds and Wait) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 400) then do (Create Prize Ticket at ((Owner of (Killing unit)) start location)) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 400) then do (Send transmission to (All players controlled by a ((Owner of (Killing unit)) controller) player) from Kapra 0667 <gen> named Prize Office Representative: Play No sound and display You have recieved a Prize Ticket at your Storage Bin.. Modify duration: Add 10.00 seconds and Wait) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 600) then do (Create Prize Ticket at ((Owner of (Killing unit)) start location)) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 600) then do (Send transmission to (All players controlled by a ((Owner of (Killing unit)) controller) player) from Kapra 0667 <gen> named Prize Office Representative: Play No sound and display You have recieved a Prize Ticket at your Storage Bin.. Modify duration: Add 10.00 seconds and Wait) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 800) then do (Create Prize Ticket at ((Owner of (Killing unit)) start location)) else do (Do nothing)
If (PrestigePoints[(Player number of (Owner of (Killing unit)))] Equal to 800) then do (Send transmission to (All players controlled by a ((Owner of (Killing unit)) controller) player) from Kapra 0667 <gen> named Prize Office Representative: Play No sound and display You have recieved a Prize Ticket at your Storage Bin.. Modify duration: Add 10.00 seconds and Wait) else do (Do nothing)
WarptoPrizeOffice
Events
Unit - A unit enters WarptoPrizeOffice <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Center of WarptoPrizeOffice <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveinPrizeOffice <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
LeavePrizeOffice
Events
Unit - A unit enters LeavePrizeOffice <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeavePrizeOffice <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnFromPrizeOffice <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
FortuneDescription
Events
Unit - A unit enters FortuneSwordDescription <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 7.00 seconds the text: Fortune Sword, said to bring riches to its owner.
ExpRingDescription
Events
Unit - A unit enters ExpRingDesc <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 7.00 seconds the text: Exp. Ring, an enchanted Ring that gives Bonus Exp. to its Wearer.
GetFortune Sword
Events
Unit - A unit enters RecieveFortuneSword <gen>
Conditions
((Triggering unit) has an item of type Prize Ticket) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Prize Ticket)
Hero - Create Fortune Sword and give it to (Triggering unit)
GetExpRing
Events
Unit - A unit enters GetExpRing <gen>
Conditions
((Triggering unit) has an item of type Prize Ticket) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Prize Ticket)
Hero - Create Exp. Ring and give it to (Triggering unit)
BonusGold
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) has an item of type Fortune Sword) Equal to True
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
ExExp
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) has an item of type Exp. Ring) Equal to True
Player - Add 200 to (Owner of (Killing unit)) . Current gold
OwnBlacksmith
Events
Unit - A unit enters OwnBlackSmith <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Blacksmith 0181 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Workshop 0344 <gen> to (Owner of (Triggering unit)) and Change color
ArcherSmith
Events
Unit - A unit enters ArcherUpgrade <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Hunter's Hall 0198 <gen> to (Owner of (Triggering unit)) and Change color
OwnThiefSmith
Events
Unit - A unit enters ThiefUpgrade <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Thief Blacksmith 0220 <gen> to (Owner of (Triggering unit)) and Change color
OwnBerserkerSmith
Events
Unit - A unit enters BerserkerUpgrade <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of War Mill 0087 <gen> to (Owner of (Triggering unit)) and Change color
OwnMageUpgrade
Events
Unit - A unit enters MageUpgrade <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Arcane Sanctum 0411 <gen> to (Owner of (Triggering unit)) and Change color
FlameClaw
Events
Unit - A unit enters MysticUpgrade <gen>
Conditions
(((Triggering unit) has an item of type Symbol of Red Dragon) Equal to True) and ((((Triggering unit) has an item of type Claws of Attack +15) Equal to True) and (((Owner of (Triggering unit)) Current gold) Greater than or equal to 1500))
Actions
Item - Remove (Item carried by (Triggering unit) of type Symbol of Red Dragon)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 1500)
Hero - Create Flame Claw and give it to (Triggering unit)
FrostClaw
Events
Unit - A unit enters MysticUpgrade <gen>
Conditions
(((Triggering unit) has an item of type Symbol of Blue Dragon) Equal to True) and ((((Triggering unit) has an item of type Claws of Attack +15) Equal to True) and (((Owner of (Triggering unit)) Current gold) Greater than or equal to 1500))
Actions
Item - Remove (Item carried by (Triggering unit) of type Symbol of Blue Dragon)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 1500)
Hero - Create Frost Claw and give it to (Triggering unit)
BoltClaw
Events
Unit - A unit enters MysticUpgrade <gen>
Conditions
(((Triggering unit) has an item of type Power Core) Equal to True) and ((((Triggering unit) has an item of type Claws of Attack +15) Equal to True) and (((Owner of (Triggering unit)) Current gold) Greater than or equal to 1500))
Actions
Item - Remove (Item carried by (Triggering unit) of type Power Core)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 1500)
Hero - Create Bolt Claw and give it to (Triggering unit)
ElementalClaw
Events
Unit - A unit enters MysticUpgrade <gen>
Conditions
(((Triggering unit) has an item of type Bolt Claw) Equal to True) and ((((Triggering unit) has an item of type Flame Claw) Equal to True) and ((((Triggering unit) has an item of type Frost Claw) Equal to True) and (((Owner of (Triggering unit)) Current gold) Greater than or equal to 3000)))
Actions
Item - Remove (Item carried by (Triggering unit) of type Bolt Claw)
Item - Remove (Item carried by (Triggering unit) of type Flame Claw)
Item - Remove (Item carried by (Triggering unit) of type Frost Claw)
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 3000)
Hero - Create Elemental Claw and give it to (Triggering unit)
MaskOfDeath
Events
Unit - A unit enters MysticUpgrade <gen>
Conditions
(((Triggering unit) has an item of type Crown of Kings +5) Equal to True) and ((((Triggering unit) has an item of type Helm of Valor) Equal to True) and ((((Triggering unit) has an item of type Mask of Madness) Equal to True) and (((Owner of (Triggering unit)) Current gold) Greater than or equal to 6000)))
Actions
Item - Remove (Item carried by (Triggering unit) of type Crown of Kings +5)
Item - Remove (Item carried by (Triggering unit) of type Helm of Valor)
Item - Remove (Item carried by (Triggering unit) of type Mask of Madness)
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 6000)
Hero - Create Mask of Death and give it to (Triggering unit)
LuckyGauntlet
Events
Unit - A unit enters MysticUpgrade <gen>
Conditions
(((Triggering unit) has an item of type Fortune Sword) Equal to True) and ((((Triggering unit) has an item of type Exp. Ring) Equal to True) and (((Owner of (Triggering unit)) Current gold) Greater than or equal to 10000))
Actions
Item - Remove (Item carried by (Triggering unit) of type Fortune Sword)
Item - Remove (Item carried by (Triggering unit) of type Exp. Ring)
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 10000)
Hero - Create Lucky Guantlet and give it to (Triggering unit)
RespawnSmokie
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Smokiex
Actions
Item - Create Cat Hair Band at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Smokiex for Player 12 (Brown) at (Random point in SmokieSpawn <gen>) facing Default building facing degrees
RespawnMandragora
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MandraGora
Actions
Item - Create 4 Leaf Clover at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . MandraGora for Player 12 (Brown) at (Random point in MandragoraForest <gen>) facing Default building facing degrees
RespawnGoldBug
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mutated Gold Bug
Actions
Item - Create Gold Ring at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Mutated Gold Bug for Player 12 (Brown) at (Random point in CulvertBoss <gen>) facing Default building facing degrees
RespawnSpaceOrcHero
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Orc Hero
Actions
Item - Create Space Orc Hero Voucher at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Space Orc Hero for Player 12 (Brown) at (Random point in OrcForest <gen>) facing Default building facing degrees
RespawnDoppleGanger
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to DoppleGanger
Actions
Item - Create Helm of Valor at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . DoppleGanger for Player 12 (Brown) at (Random point in DoppleGangerSpawn <gen>) facing Default building facing degrees
RespawnOsiris
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Osiris
Actions
Item - Create Crown of Kings +5 at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Osiris for Player 12 (Brown) at (Random point in PyramidDungeon <gen>) facing Default building facing degrees
RespawnSpaceOrcTerm
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Orc Terminator
Actions
Item - Create Test Tube at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Space Orc Terminator for Player 12 (Brown) at (Random point in SpaceOrcTermSpawn <gen>) facing Default building facing degrees
RespawnNightWolf
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Night Wolf
Actions
Item - Create Dog Collar at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Night Wolf for Player 12 (Brown) at (Random point in Metaller_desert <gen>) facing Default building facing degrees
RespawnCentaurImpaler
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Impaler
Actions
Item - Create Sniper Scope at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Centaur Impaler for Player 12 (Brown) at (Random point in Metaller_desert <gen>) facing Default building facing degrees
RespawnWandering Swordman
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wandering Swordsman
Actions
Item - Create How to be a Swordsman at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Wandering Swordsman for Player 12 (Brown) at (Random point in Wandering_SwordmanSpawn <gen>) facing Default building facing degrees
RespawnBerserkerTroll
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserker Troll
Actions
Item - Create Mask of Madness at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Berserker Troll for Player 12 (Brown) at (Random point in SpawnBerserkerTroll <gen>) facing Default building facing degrees
RespawnFaerieQueen
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Faerie Queen
Actions
Item - Create Book of Spells at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Faerie Queen for Player 12 (Brown) at (Random point in FairyQueenSpawn <gen>) facing Default building facing degrees
RespawnGhostCaptain
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghost Raider Captain
Actions
Item - Create Ring of Alberta at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Ghost Raider Captain for Player 12 (Brown) at (Random point in Alberta_City_Limits <gen>) facing Default building facing degrees
RespawnHeretic
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heretic
Actions
Item - Create Book of Black Arts at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Heretic for Player 12 (Brown) at (Random point in Alberta_City_Limits <gen>) facing Default building facing degrees
RecieveRingofMorroc
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morroc Ring Guardian
Actions
Item - Create Ring of Morroc at (Position of (Dying unit))
RecieveRingofIzlude
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Izlude Ring Guardian
Actions
Item - Create Ring of Izlude at (Position of (Dying unit))
RecieveRingofPayon
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Payon Ring Guardian
Actions
Item - Create Ring of Payon at (Position of (Dying unit))
RecieveRingofAlberta
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghost Raider Captain
Actions
Item - Create Ring of Alberta at (Position of (Dying unit))
RecieveRingofGeffen
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Geffen Ring Guardian
Actions
Item - Create Ring of Geffen at (Position of (Dying unit))
RecieveRingofProntera
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prontera Ring Guardian
Actions
Item - Create Ring of Prontera at (Position of (Dying unit))
RecieveInfernoCloaks
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Final Baphomet (Standard)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Item - Create Cloak of Inferno at (Position of (Dying unit))
Item - Create Cloak of Inferno Plus 2 at (Position of (Dying unit))
Unit - Remove (Dying unit) from the game
RespawnElectricGolem
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Electric Golem
Actions
Item - Create Power Core at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Electric Golem for Player 12 (Brown) at (Random point in ElectricGolemSpawn <gen>) facing Default building facing degrees
RespawnSunGuardian
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sun Guardian
Actions
Item - Create Sun Key at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Sun Guardian for Player 12 (Brown) at (Random point in Golem_Desert <gen>) facing Default building facing degrees
RespawnGhostGuardian
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghost Guardian
Actions
Item - Create Ghost Key at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Ghost Guardian for Player 12 (Brown) at (Random point in GhostGuardian_Spawn <gen>) facing Default building facing degrees
RespawnMoonGuardian
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Moon Guardian
Actions
Item - Create Moon Key at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Moon Guardian for Player 12 (Brown) at (Random point in MoonGuardianSpawn <gen>) facing Default building facing degrees
RespawnBloodGuardian
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Guardian
Actions
Item - Create Blood Key at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Blood Guardian for Player 12 (Brown) at (Random point in BloodGuardianSpawn <gen>) facing Default building facing degrees
RespawnDarkWizard
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Wizard
Actions
Item - Create Operational Manual at (Position of (Dying unit))
Wait 120.00 seconds
Unit - Create 1 . Dark Wizard for Player 12 (Brown) at (Random point in SmokieSpawn <gen>) facing Default building facing degrees
SpawnDragonWhelps
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Red Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
Unit - Create 1 . Black Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
Unit - Create 1 . Blue Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
Unit - Create 1 . Bronze Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
Unit - Create 1 . Green Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
WhelpstoDrakeRed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon Whelp
Actions
Unit - Create 1 . Red Drake for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
WhelpstoDrakeBlack
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Black Dragon Whelp
Actions
Unit - Create 1 . Black Drake for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
WhelpstoDrakeBlue
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon Whelp
Actions
Unit - Create 1 . Blue Drake for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
WhelpstoDrakeBronze
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Dragon Whelp
Actions
Unit - Create 1 . Bronze Drake for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
WhelpstoDrakeGreen
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon Whelp
Actions
Unit - Create 1 . Green Drake for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
DraketoDragonRed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Drake
Actions
Unit - Create 1 . Red Dragon for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
DraketoDragonBlack
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Black Drake
Actions
Unit - Create 1 . Black Dragon for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
DraketoDragonBlue
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Drake
Actions
Unit - Create 1 . Blue Dragon for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
DraketoDragonBronze
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Drake
Actions
Unit - Create 1 . Bronze Dragon for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
DraketoDragonGreen
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Drake
Actions
Unit - Create 1 . Green Dragon for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
RingDropRed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
Actions
Item - Create Symbol of Red Dragon at (Position of (Dying unit))
Wait 200.00 seconds
Unit - Create 1 . Red Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
RingDropBlack
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Black Dragon
Actions
Item - Create Symbol of Black Dragon at (Position of (Dying unit))
Wait 200.00 seconds
Unit - Create 1 . Black Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
RingDropBlue
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon
Actions
Item - Create Symbol of Blue Dragon at (Position of (Dying unit))
Wait 200.00 seconds
Unit - Create 1 . Blue Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
RingDropBonze
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Dragon
Actions
Item - Create Symbol of Bronze Dragon at (Position of (Dying unit))
Wait 200.00 seconds
Unit - Create 1 . Bronze Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
RingDropGreen
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon
Actions
Item - Create Symbol of Green Dragon at (Position of (Dying unit))
Wait 200.00 seconds
Unit - Create 1 . Green Dragon Whelp for Player 12 (Brown) at (Random point in Dragons_Den <gen>) facing Default building facing degrees
RespawnGrunt
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Wait 60.00 seconds
Unit - Create 1 . Grunt for Player 12 (Brown) at (Random point in OrcForest <gen>) facing Default building facing degrees
RespawnElderWillow
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Elder Willow
Actions
Wait 60.00 seconds
Unit - Create 1 . Elder Willow for Player 12 (Brown) at (Random point in MandragoraForest <gen>) facing Default building facing degrees
RespawnMurloc
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Tiderunner
Actions
Wait 30.00 seconds
Unit - Create 1 . Murloc Tiderunner for Player 12 (Brown) at (Random point in South_of_Ponterra <gen>) facing Default building facing degrees
RespawnTimberwolf
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Timber Wolf
Actions
Wait 60.00 seconds
Unit - Create 1 . Timber Wolf for Player 12 (Brown) at (Random point in PecoDesert <gen>) facing Default building facing degrees
RespawnGiantWolf
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Giant Wolf
Actions
Wait 60.00 seconds
Unit - Create 1 . Giant Wolf for Player 12 (Brown) at (Random point in Metaller_desert <gen>) facing Default building facing degrees
RespawnmudGolem
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mud Golem
Actions
Wait 60.00 seconds
Unit - Create 1 . Mud Golem for Player 12 (Brown) at (Random point in Golem_Desert <gen>) facing Default building facing degrees
RespawnrockGolem
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rock Golem
Actions
Wait 60.00 seconds
Unit - Create 1 . Rock Golem for Player 12 (Brown) at (Random point in Golem_Desert <gen>) facing Default building facing degrees
RespawnForestTroll
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll
Actions
Wait 60.00 seconds
Unit - Create 1 . Forest Troll for Player 12 (Brown) at (Random point in Rocker_Forest <gen>) facing Default building facing degrees
RespawnMutatedBug
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mutated Bug
Actions
Wait 60.00 seconds
Unit - Create 1 . Mutated Bug for Player 12 (Brown) at (Random point in CulvertBoss <gen>) facing Default building facing degrees
RespawnMutatedBuga
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mutated Buga
Actions
Wait 60.00 seconds
Unit - Create 1 . Mutated Buga for Player 12 (Brown) at (Random point in PathToCulvert <gen>) facing Default building facing degrees
RespawnMutatedRedBug
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mutated Red Bug
Actions
Wait 100.00 seconds
Unit - Create 1 . Mutated Bug for Player 12 (Brown) at (Random point in CulvertBoss <gen>) facing Default building facing degrees
RespawnMurlocNightcrawler
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Murloc Nightcrawler
Actions
Wait 60.00 seconds
Unit - Create 1 . Murloc Nightcrawler for Player 12 (Brown) at (Random point in East_of_Prontera <gen>) facing Default building facing degrees
RespawnFurbolg
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg
Actions
Wait 60.00 seconds
Unit - Create 1 . Furbolg for Player 12 (Brown) at (Random point in Smokie_Forest <gen>) facing Default building facing degrees
RespawnWarGolem
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to War Golem
Actions
Wait 60.00 seconds
Unit - Create 1 . War Golem for Player 12 (Brown) at (Random point in GeffenDungeon <gen>) facing Default building facing degrees
RespawnWillow
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Willow
Actions
Wait 30.00 seconds
Unit - Create 1 . Willow for Player 12 (Brown) at (Random point in GeffenDungeon <gen>) facing Default building facing degrees
RespawnBurningArcher
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Burning Archer
Actions
Wait 60.00 seconds
Unit - Create 1 . Burning Archer for Player 12 (Brown) at (Random point in PyramidDungeon <gen>) facing Default building facing degrees
RespawnGhoul
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Wait 60.00 seconds
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in PyramidDungeon <gen>) facing Default building facing degrees
RespawnSkeletonArcher
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Archer
Actions
Wait 60.00 seconds
Unit - Create 1 . Skeleton Archer for Player 12 (Brown) at (Random point in PathtoPyramidDungeon <gen>) facing Default building facing degrees
RespawnZombie
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie
Actions
Wait 60.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in PathtoPyramidDungeon <gen>) facing Default building facing degrees
RespawnOgreLord
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Lord
Actions
Wait 120.00 seconds
Unit - Create 1 . Ogre Lord for Player 12 (Brown) at (Random point in NewWesternFrontier <gen>) facing Default building facing degrees
RespawnOgreMauler
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Mauler
Actions
Wait 120.00 seconds
Unit - Create 1 . Ogre Mauler for Player 12 (Brown) at (Random point in NewWesternFrontier <gen>) facing Default building facing degrees
RespawnAncientSasquatch
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Sasquatch
Actions
Wait 120.00 seconds
Unit - Create 1 . Ancient Sasquatch for Player 12 (Brown) at (Random point in WestofGeffen <gen>) facing Default building facing degrees
RespawnRazorMane
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Razormane Chieftain
Actions
Wait 120.00 seconds
Unit - Create 1 . Razormane Chieftain for Player 12 (Brown) at (Random point in NewWesternFrontier <gen>) facing Default building facing degrees
RespawnGhostShip
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghost Ship
Actions
Wait 100.00 seconds
Unit - Create 1 . Ghost Ship for Player 12 (Brown) at (Random point in GhostShipForest <gen>) facing Default building facing degrees
RespawnWraith
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wraith
Actions
Wait 60.00 seconds
Unit - Create 1 . Wraith for Player 12 (Brown) at (Random point in GhostShipForest <gen>) facing Default building facing degrees
RespawnGhost
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghost
Actions
Wait 60.00 seconds
Unit - Create 1 . Ghost for Player 12 (Brown) at (Random point in GhostShipForest <gen>) facing Default building facing degrees
RespawnCentaurKhan
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Khan
Actions
Wait 180.00 seconds
Unit - Create 1 . Centaur Khan for Player 12 (Brown) at (Random point in PayonDungeon <gen>) facing Default building facing degrees
RespawnGhostRaider
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghost Raider
Actions
Wait 60.00 seconds
Unit - Create 1 . Ghost Raider for Player 12 (Brown) at (Random point in Alberta_City_Limits <gen>) facing Default building facing degrees
RespawnDemonWizard
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Wizard
Actions
Wait 120.00 seconds
Unit - Create 1 . Demon Wizard for Player 12 (Brown) at (Random point in BaphoDungeon <gen>) facing Default building facing degrees
RespawnFaerie
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Faerie
Actions
Wait 60.00 seconds
Unit - Create 1 . Faerie for Player 12 (Brown) at (Random point in Fairy_Village <gen>) facing Default building facing degrees
RespawnWGolemA
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water Golem A
Actions
Wait 30.00 seconds
Unit - Create 1 . Water Golem A for Player 12 (Brown) at (Random point in SpawnWaterGolem1 <gen>) facing Default building facing degrees
RespawnWGolemB
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to WaterGolem B
Actions
Wait 30.00 seconds
Unit - Create 1 . WaterGolem B for Player 12 (Brown) at (Random point in SpawnWaterGolem2 <gen>) facing Default building facing degrees
RespawnWGolemC
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water Golem C
Actions
Wait 30.00 seconds
Unit - Create 1 . Water Golem C for Player 12 (Brown) at (Random point in SpawnWaterGolem3 <gen>) facing Default building facing degrees
RespawnWGolemD
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Water Golem D
Actions
Wait 60.00 seconds
Unit - Create 1 . Water Golem D for Player 12 (Brown) at (Random point in SpawnWaterGolem4 <gen>) facing Default building facing degrees
RespawnBurningVengeance
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Burning Vengeance
Actions
Wait 200.00 seconds
Unit - Create 1 . Burning Vengeance for Player 12 (Brown) at (Random point in CryptofOsiris <gen>) facing Default building facing degrees
RespawnChild
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Wait 100.00 seconds
Unit - Create 1 . Child (2) for Neutral Passive at (Random point in Izlude_City_Limits <gen>) facing Default building facing degrees
IzludeGuardian
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Unit - Create 1 . Izlude Ring Guardian for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
RespawnChildGeffen
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child Geffen
Actions
Wait 100.00 seconds
Unit - Create 1 . Child Geffen for Neutral Passive at (Random point in Geffen_City_Limits <gen>) facing Default building facing degrees
GeffenGuardian
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child Geffen
Actions
Unit - Create 1 . Geffen Ring Guardian for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Respawnvillagerfemale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Payon Villager Female
Actions
Wait 100.00 seconds
Unit - Create 1 . Payon Villager Female for Neutral Passive at (Random point in Payon_City_Limits <gen>) facing Default building facing degrees
PayonGuardian
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Payon Villager Female
Actions
Unit - Create 1 . Payon Ring Guardian for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Respawnvillagermale2
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morroc Villager Male
Actions
Wait 100.00 seconds
Unit - Create 1 . Morroc Villager Male for Neutral Passive at (Random point in Morroc_City_Limits <gen>) facing Default building facing degrees
MorrocGuardian
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morroc Villager Male
Actions
Unit - Create 1 . Morroc Ring Guardian for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
RespawnProntMaleRing
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male R)
Actions
Wait 100.00 seconds
Unit - Create 1 . Villager (Male R) for Neutral Passive at (Random point in PronteraCitylimits <gen>) facing Default building facing degrees
PronteraGuardian
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male R)
Actions
Unit - Create 1 . Prontera Ring Guardian for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
RespawnP1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnP10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Player 1 (Red) start location) , Show revival graphics
Unit - Set life of (Triggering unit) to 1.00 %
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
RespawnTankFactory
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mobile Tank Factory
Actions
Unit - Create 1 . Mobile Tank Factory for (Owner of (Triggering unit)) at (Center of TankAppears_Here <gen>) facing Default building facing degrees
BecomeSwordsMan
Events
Unit - A unit enters BecomeSwordsman <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type How to be a Swordsman) Equal to True))
Actions
Environment - Set sky to Blizzard Sky
Camera - . Apply . gg_cam_BecomeSwordsmanCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 360.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand-4 animation
Special Effect - Create a special effect at (Center of BecomeSwordsman <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Swordman for (Owner of (Triggering unit)) at (Center of BecomeSwordsman <gen>) facing 360.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeKnightM
Events
Unit - A unit enters BecomeKnight <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Swordman) and ((((Triggering unit) has an item of type Helm of Valor) Equal to True) and (((Triggering unit) has an item of type Ghost Key) Equal to True)))
Actions
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_BecomeKnightCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 230.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand Victory animation
Special Effect - Create a special effect at (Center of BecomeKnight <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Knight for (Owner of (Triggering unit)) at (Center of BecomeKnight <gen>) facing 240.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Environment - Set sky to Generic Sky
BecomeTheif
Events
Unit - A unit enters BecomeTheif <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type 4 Leaf Clover) Equal to True))
Actions
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_BecomeThiefCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 230.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeTheif <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Theif for (Owner of (Triggering unit)) at (Center of BecomeTheif <gen>) facing 230.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeAssassin
Events
Unit - A unit enters BecomeTheif <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Theif) and ((((Triggering unit) has an item of type Crown of Kings +5) Equal to True) and (((Triggering unit) has an item of type Operational Manual) Equal to True)))
Actions
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_BecomeThiefCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 230.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeTheif <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Assassin for (Owner of (Triggering unit)) at (Center of BecomeTheif <gen>) facing 230.00 degrees
Animation - Play (Last created unit) 's stand 3 animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeGunner2
Events
Unit - A unit enters BecomeGunner <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type Sniper Scope) Equal to True))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeArcherCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 90.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeGunner <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gunner for (Owner of (Triggering unit)) at (Center of BecomeGunner <gen>) facing 90.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeExMarksman2
Events
Unit - A unit enters BecomeGunner <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Gunner) and ((((Triggering unit) has an item of type Helm of Valor) Equal to True) and (((Triggering unit) has an item of type Space Orc Hero Voucher) Equal to True)))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeArcherCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 90.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeGunner <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Expert Marksman for (Owner of (Triggering unit)) at (Center of BecomeGunner <gen>) facing 90.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeTankComm
Events
Unit - A unit enters UnlockTank <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Expert Marksman) and ((((Triggering unit) has an item of type Sun Key) Equal to True) and ((((Triggering unit) has an item of type Ghost Key) Equal to True) and ((((Triggering unit) has an item of type Power Core) Equal to True) and ((((Triggering unit) has an item of type Moon Key) Equal to True) and ((((Triggering unit) has an item of type Blood Key) Equal to True) and (((Triggering unit) has an item of type Operational Manual) Equal to True)))))))
Actions
Environment - Set sky to Blizzard Sky
Camera - . Apply . gg_cam_BecomeTankGunCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand Ready animation
Special Effect - Create a special effect at (Center of UnlockTank <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Special Effect - Create a special effect at (Center of TankAppears_Here <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Tank Commander for (Owner of (Triggering unit)) at (Center of UnlockTank <gen>) facing 240.00 degrees
Animation - Play (Last created unit) 's stand-4 animation
Unit - Create 1 . Mobile Tank Factory for (Owner of (Triggering unit)) at (Center of TankAppears_Here <gen>) facing 150.00 degrees
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeHeArcher2
Events
Unit - A unit enters BecomeHE <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type 4 Leaf Clover) Equal to True))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeHECam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeHE <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . High Elven Archer for (Owner of (Triggering unit)) at (Center of BecomeHE <gen>) facing 270.00 degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdx
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeHEHuntress2
Events
Unit - A unit enters BecomeHE <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to High Elven Archer) and ((((Triggering unit) has an item of type Helm of Valor) Equal to True) and (((Triggering unit) has an item of type Sun Key) Equal to True)))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeHECam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeHE <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . High Elven Huntress for (Owner of (Triggering unit)) at (Center of BecomeHE <gen>) facing 270.00 degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdx
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeHeRider2
Events
Unit - A unit enters BecomeHE <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to High Elven Huntress) and ((((Triggering unit) has an item of type Book of Spells) Equal to True) and ((((Triggering unit) has an item of type Ring of Alberta) Equal to True) and ((((Triggering unit) has an item of type Gold Ring) Equal to True) and ((((Triggering unit) has an item of type Symbol of Bronze Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Blue Dragon) Equal to True) and (((Triggering unit) has an item of type Crown of Kings +5) Equal to True)))))))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeHECam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeHE <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . High Elven Gryphon Rider for (Owner of (Triggering unit)) at (Center of BecomeHE <gen>) facing 270.00 degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdx
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeDeArcher2
Events
Unit - A unit enters BecomeDE <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type Cat Hair Band) Equal to True))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeDECam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeDE <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Elven Archer for (Owner of (Triggering unit)) at (Center of BecomeDE <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeDEhuntress2
Events
Unit - A unit enters BecomeDE <gen>
Conditions
((Hero experience of (Triggering unit)) Greater than or equal to 5400) and (((Unit-type of (Triggering unit)) Equal to Dark Elven Archer) and ((((Triggering unit) has an item of type Crown of Kings +5) Equal to True) and (((Triggering unit) has an item of type Operational Manual) Equal to True)))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeDECam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeDE <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Elven Huntress for (Owner of (Triggering unit)) at (Center of BecomeDE <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeDERider2
Events
Unit - A unit enters BecomeDE <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Dark Elven Huntress) and ((((Triggering unit) has an item of type Book of Black Arts) Equal to True) and ((((Triggering unit) has an item of type Ring of Alberta) Equal to True) and ((((Triggering unit) has an item of type Gold Ring) Equal to True) and ((((Triggering unit) has an item of type Symbol of Green Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Blue Dragon) Equal to True) and (((Triggering unit) has an item of type Helm of Valor) Equal to True)))))))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeDECam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Special Effect - Create a special effect at (Center of BecomeDE <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Elven Beast Rider for (Owner of (Triggering unit)) at (Center of BecomeDE <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeBerserker2
Events
Unit - A unit enters Become_Berserker <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type Mask of Madness) Equal to True))
Actions
Environment - Set sky to Fogged Sky
Camera - . Apply . gg_cam_BerserkeCam2 for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand-4 animation
Special Effect - Create a special effect at (Center of Become_Berserker <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Pre-Berserk for (Owner of (Triggering unit)) at (Center of Become_Berserker <gen>) facing 240.00 degrees
Animation - Play (Last created unit) 's spell animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeMadBerserker2
Events
Unit - A unit enters Become_Berserker <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Pre-Berserk) and ((((Triggering unit) has an item of type Blood Key) Equal to True) and (((Triggering unit) has an item of type Gold Ring) Equal to True)))
Actions
Environment - Set sky to Fogged Sky
Camera - . Apply . gg_cam_BerserkeCam2 for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's spell animation
Special Effect - Create a special effect at (Center of Become_Berserker <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Berserker for (Owner of (Triggering unit)) at (Center of Become_Berserker <gen>) facing 240.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeEnragedBerserker2
Events
Unit - A unit enters Become_Berserker <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Berserker) and ((((Triggering unit) has an item of type Symbol of Red Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Black Dragon) Equal to True) and ((((Triggering unit) has an item of type Power Core) Equal to True) and ((((Triggering unit) has an item of type Moon Key) Equal to True) and ((((Triggering unit) has an item of type Crown of Kings +5) Equal to True) and (((Triggering unit) has an item of type Book of Spells) Equal to True)))))))
Actions
Environment - Set sky to Fogged Sky
Camera - . Apply . gg_cam_BerserkeCam2 for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's attack Walk animation
Special Effect - Create a special effect at (Center of Become_Berserker <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Enraged Berserker for (Owner of (Triggering unit)) at (Center of Become_Berserker <gen>) facing 240.00 degrees
Animation - Play (Last created unit) 's attack Walk animation
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeMage2
Events
Unit - A unit enters Become_Mage <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Novice) and (((Triggering unit) has an item of type Cat Hair Band) Equal to True))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeMageCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand-4 animation
Special Effect - Create a special effect at (Center of Become_Mage <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Become_Mage <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeWizard2
Events
Unit - A unit enters Become_Mage <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Mage) and ((((Triggering unit) has an item of type Crown of Kings +5) Equal to True) and (((Triggering unit) has an item of type Book of Spells) Equal to True)))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeMageCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand-4 animation
Special Effect - Create a special effect at (Center of Become_Mage <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Wizard for (Owner of (Triggering unit)) at (Center of Become_Mage <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeSummoner2
Events
Unit - A unit enters Become_Mage <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Wizard) and ((((Triggering unit) has an item of type Helm of Valor) Equal to True) and ((((Triggering unit) has an item of type Symbol of Black Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Green Dragon) Equal to True) and ((((Triggering unit) has an item of type Gold Ring) Equal to True) and ((((Triggering unit) has an item of type Blood Key) Equal to True) and (((Triggering unit) has an item of type Book of Black Arts) Equal to True)))))))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeMageCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand-4 animation
Special Effect - Create a special effect at (Center of Become_Mage <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Master Summoner for (Owner of (Triggering unit)) at (Center of Become_Mage <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
BecomeSpellcaster
Events
Unit - A unit enters Become_Mage <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Wizard) and ((((Triggering unit) has an item of type Space Orc Hero Voucher) Equal to True) and ((((Triggering unit) has an item of type Symbol of Black Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Green Dragon) Equal to True) and ((((Triggering unit) has an item of type Gold Ring) Equal to True) and ((((Triggering unit) has an item of type Sun Key) Equal to True) and (((Triggering unit) has an item of type Book of Black Arts) Equal to True)))))))
Actions
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_BecomeMageCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand-4 animation
Special Effect - Create a special effect at (Center of Become_Mage <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Master Spellcaster for (Owner of (Triggering unit)) at (Center of Become_Mage <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Victory animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
EnterAlberta
Events
Unit - A unit enters Alberta_City_Limits <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Town of Alberta
EnterProntera
Events
Unit - A unit enters PronteraCitylimits <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Welcome to the Capitol City of Prontera
EnterGeffen
Events
Unit - A unit enters Geffen_City_Limits <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Welcome to the Mage Town of Geffen
EnterMorroc
Events
Unit - A unit enters MorrocIdentifier <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Welcome to Morroc Desert Town, Home to Thieves
EnterIzlude
Events
Unit - A unit enters Izlude_City_Limits <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Welcome to the Port Town of Izlude
EnterPayon
Events
Unit - A unit enters Payon_City_Limits <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Welcome to the Archer/Gunner Town of Payon
EnterSouth PronteraField
Events
Unit - A unit enters SpronteraWeather <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: South Prontera Field
EnterOrc Forest
Events
Unit - A unit enters OrcForest <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Orc Forest
EnterBerserkerTown
Events
Unit - A unit enters OrcBase <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Welcome to the Berserker Town
EnterGolem Desert
Events
Unit - A unit enters Golem_Desert <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Golem Desert
EnterMetallerDesert
Events
Unit - A unit enters Metaller_desert <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Metaller Desert
EnterSProntera Desert
Events
Unit - A unit enters PecoDesert <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: South Prontera Desert
EnterGhostShip Forest
Events
Unit - A unit enters GhostShipForest <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Ghost Ship Forest
EnterEastPronteraChapel
Events
Unit - A unit enters EasternChapelWeather <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Eastern Prontera Chapel Grounds
EnterEastPronteraField
Events
Unit - A unit enters EastPronteraForestName <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: East Prontera Forest
EnterMandragoraForest
Events
Unit - A unit enters MandragoraForest <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Mandragora Forest
EnterWest Prontera Field
Events
Unit - A unit enters WestPronteraField <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: West Prontera Field
EnterWestGeffenField
Events
Unit - A unit enters WestGeffenField <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: West Geffen Field
EnterEastGeffenField
Events
Unit - A unit enters EastGeffenField <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: East Geffen Fields
EnterPyramidlvl1
Events
Unit - A unit enters PathtoPyramidDungeon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Pyramid Dungeon Level 1
EnterPyramidBoss
Events
Unit - A unit enters PyramidDungeon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Pyramid Dungeon Level 2:Boss Area
EnterCulvertBoss
Events
Unit - A unit enters CulvertBoss <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Culvert Dungeon Level 2:Boss Area
EnterCulvertlvl1
Events
Unit - A unit enters PathToCulvert <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Culvert Dungeon Level 1
EnterBibilanDungeon
Events
Unit - A unit enters Dragons_Den <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Bibilan Dungeon:Dragons Den
EnterBibilan Island
Events
Unit - A unit enters Bibilan_Island <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Bibilan Island
EnterPyon Dungeon
Events
Unit - A unit enters PayonDungeon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Payon Dungeon
EnterGGeffenDungeon lvl 2
Events
Unit - A unit enters GeffenDungeon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Geffen Dungeon
EnterGeffenlvl1
Events
Unit - A unit enters GeffenHall <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Geffen Tower Hall
EnterBaphoDungeon
Events
Unit - A unit enters BaphoDungeon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Baphomet Dungeon
EnterFaireyDungeon
Events
Unit - A unit enters Fairy_Village <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Fairey Land Dungeon
EnterN PayonField
Events
Unit - A unit enters North_Payon_Field <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: North Payon Field
EnterOsiris Crypt
Events
Unit - A unit enters CryptofOsiris <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: Osiris Crypt
EnterSouthPayonField
Events
Unit - A unit enters SouthPayon_Field <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 5.00 seconds the text: South Payon Field
RespawnProntChild
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prontera Child
Actions
Unit - Create 1 . Prontera Child for Neutral Passive at (Random point in PronteraCitylimits <gen>) facing Default building facing degrees
RespawnProntFemale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prontera Villager Female
Actions
Unit - Create 1 . Prontera Villager Female for Neutral Passive at (Random point in PronteraCitylimits <gen>) facing Default building facing degrees
RespawnProntMale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prontera Villager Male
Actions
Unit - Create 1 . Prontera Villager Male for Neutral Passive at (Random point in PronteraCitylimits <gen>) facing Default building facing degrees
RespawnGeffenChild
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Geffen Child
Actions
Unit - Create 1 . Geffen Child for Neutral Passive at (Random point in Geffen_City_Limits <gen>) facing Default building facing degrees
RespawnGeffenMale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Geffen Villager Male
Actions
Unit - Create 1 . Geffen Villager Male for Neutral Passive at (Random point in Geffen_City_Limits <gen>) facing Default building facing degrees
RespawnGeffenFemale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Geffen Villager Female
Actions
Unit - Create 1 . Geffen Villager Female for Neutral Passive at (Random point in Geffen_City_Limits <gen>) facing Default building facing degrees
RespawnIzludeMale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Izlude Male Villager
Actions
Unit - Create 1 . Izlude Male Villager for Neutral Passive at (Random point in Izlude_City_Limits <gen>) facing Default building facing degrees
RespawnIzludeFemale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Izlude Villager Female
Actions
Unit - Create 1 . Izlude Villager Female for Neutral Passive at (Random point in Izlude_City_Limits <gen>) facing Default building facing degrees
RespawnIzludeChild
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Izlude Child
Actions
Unit - Create 1 . Izlude Child for Neutral Passive at (Random point in Izlude_City_Limits <gen>) facing Default building facing degrees
RespawnPayonFemale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Payon Villager Female
Actions
Unit - Create 1 . Payon Villager Female for Neutral Passive at (Random point in Payon_City_Limits <gen>) facing Default building facing degrees
RespawnPayonMale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Payon Villager Male
Actions
Unit - Create 1 . Payon Villager Male for Neutral Passive at (Random point in Payon_City_Limits <gen>) facing Default building facing degrees
RespawnPayonChild
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Payon Child
Actions
Unit - Create 1 . Payon Child for Neutral Passive at (Random point in Payon_City_Limits <gen>) facing Default building facing degrees
RespawnMorrocFemale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morroc Villager Female
Actions
Unit - Create 1 . Morroc Villager Female for Neutral Passive at (Random point in Morroc_City_Limits <gen>) facing Default building facing degrees
RespawnMorrocMale
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Unit - Create 1 . Villager (Male) for Neutral Passive at (Random point in Morroc_City_Limits <gen>) facing Default building facing degrees
RespawnMorrocChild
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morroc Child
Actions
Unit - Create 1 . Morroc Child for Neutral Passive at (Random point in Morroc_City_Limits <gen>) facing Default building facing degrees
Spirit Tower Lvl 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ion Cannon Beacon
Actions
Unit - Create 1 . Ion Cannon for (Owner of (Triggering unit)) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
SpawnDesertWolf
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Night Wolf for Player 12 (Brown) at (Random point in Desert_Wolf_Spawn_Region <gen>) facing Default building facing degrees
Clone
Events
Unit - A unit enters EnterCloningFacility <gen>
Conditions
Actions
If ((((Triggering unit) has an item of type Test Tube) Equal to True) and (((Triggering unit) is A Hero) Equal to True)) then do (Create 1.Novice for (Owner of (Triggering unit)) at (Center of CloneAppearsHere <gen>) facing 270.00 degrees) else do (Do nothing)
If ((((Triggering unit) has an item of type Test Tube) Equal to True) and (((Triggering unit) is A Hero) Equal to True)) then do (Remove (Item carried by (Triggering unit) of type Test Tube)) else do (Do nothing)
BecomeHolyKnight2
Events
Unit - A unit enters FarEasternPronteraChapel <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Knight) and ((((Triggering unit) has an item of type Symbol of Red Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Green Dragon) Equal to True) and ((((Triggering unit) has an item of type Power Core) Equal to True) and ((((Triggering unit) has an item of type Moon Key) Equal to True) and ((((Triggering unit) has an item of type Ring of Alberta) Equal to True) and (((Triggering unit) has an item of type Book of Spells) Equal to True)))))))
Actions
Environment - Set sky to Fogged Sky
Camera - . Apply . gg_cam_HolyKnightCam for (Owner of (Triggering unit)) over 1.00 seconds
Wait 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's stand Victory animation
Special Effect - Create a special effect at (Center of FarEasternPronteraChapel <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Holy Knight for (Owner of (Triggering unit)) at (Center of FarEasternPronteraChapel <gen>) facing 240.00 degrees
Animation - Play (Last created unit) 's stand-4 animation
Wait 2.00 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
WarptoOsirisCrypt
Events
Unit - A unit enters Throne_of_Osiris <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Throne_of_Osiris <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveinOsirisCrypt <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
BecomeDarkLord2
Events
Unit - A unit enters BecomeDarkLord <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Knight) and ((((Triggering unit) has an item of type Ring of Alberta) Equal to True) and ((((Triggering unit) has an item of type Ring of Geffen) Equal to True) and ((((Triggering unit) has an item of type Ring of Izlude) Equal to True) and ((((Triggering unit) has an item of type Ring of Morroc) Equal to True) and ((((Triggering unit) has an item of type Ring of Prontera) Equal to True) and (((Triggering unit) has an item of type Ring of Payon) Equal to True)))))))
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_ShadowAngleCam for (Owner of (Triggering unit)) over 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's death animation
Special Effect - Create a special effect at (Center of BecomeDarkLord <gen>) using Abilities\Spells\Undead\ReviveUndead\ReviveUndead.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Lord for (Owner of (Triggering unit)) at (Center of BecomeDarkLord <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Ready animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
CrypttoPyramidDungeon
Events
Unit - A unit enters LeaveOsirisCrypt <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeaveOsirisCrypt <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturntoPyramidfromCrypt <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
BecomeShadowMaster2
Events
Unit - A unit enters BecomeDarkLord <gen>
Conditions
((Hero level of (Triggering unit)) Greater than or equal to 10) and (((Unit-type of (Triggering unit)) Equal to Assassin) and ((((Triggering unit) has an item of type Symbol of Red Dragon) Equal to True) and ((((Triggering unit) has an item of type Symbol of Black Dragon) Equal to True) and ((((Triggering unit) has an item of type Book of Black Arts) Equal to True) and ((((Triggering unit) has an item of type Book of Spells) Equal to True) and ((((Triggering unit) has an item of type Gold Ring) Equal to True) and (((Triggering unit) has an item of type Moon Key) Equal to True)))))))
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_ShadowAngleCam for (Owner of (Triggering unit)) over 1.00 seconds
Unit - Make (Triggering unit) face 270.00 over 0.50 seconds
Animation - Play (Triggering unit) 's morph animation
Special Effect - Create a special effect at (Center of BecomeDarkLord <gen>) using Abilities\Spells\Undead\ReviveUndead\ReviveUndead.mdx
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Shadow Master (Demon Form) for (Owner of (Triggering unit)) at (Center of BecomeDarkLord <gen>) facing 270.00 degrees
Animation - Play (Last created unit) 's stand Ready animation
Wait 2 seconds
Camera - Reset camera for (Owner of (Last created unit)) to standard game-view over 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Environment - Set sky to Generic Sky
Job Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Map Guide with the description For those who arent familiar with the Ragnarok WorldMapProntera--->the town you start in, CulvertDungeon is just West from the city, go in the portal where the people are gatheredGeffen--->the town NW of Prontera, GeffenDungeon is here in the center portalMorroc--->the town SW of Prontera, PyramidDungeon is here in the NW corner of the town, enter portal thereIzlude--->just leave Prontera from the south exit and go right then cross the Bridge, it is an island town, Bibilan(Dragon)Dungeon is here, just go to the portal by the boatAlberta--->the Burning town to the far SE corner of the mapPayon--->the town just above Alberta, PayonDungeon is North of Payon in a caveFairy Dungeon--->Get there from the warp in the center of Ghost Ship ForestBerserker Village--->Town Just West of Orc Forest , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Conditions for Victory with the description Baphomet has stolen the kings 2 Cloaks of Inferno. Kill Baphomet and Return them to Prontera Castle. The two cloaks are "Cloak of Inferno" and "Cloak of Inferno plus 2" Anyone who has one or both of these Item will be glowing. If you kill them, they will drop the Cloaks, and you can claim them for youself. If you are able to return to Prontera Castle with both Cloaks in your Inventory. Victory will be declared for you and you allies. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Swordsman Job Path with the description -->To become swordsman, you must be lvl 10 Novice , and have the book "How to Be a Swordsman"(gotten from wandering swordman in South Prontera Desert ) then go to Izlude, go to the left portal from the center of town-->To become a knight, you must be a Swordsman lvl 10 and have a Helm of Valour (get it from doppleganger in Geffen Dungeon), and a Ghost Key from the Ghost Guardian in the forest (GhostShipForestjust west of Alberta, then go to the portal in the NW corner of Prontera--->Check Under Optional Quest for "Holy Knight" and "Darl Lord" job prerequisites. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Theif Job Path with the description -->To become Theif, you must be a lvl 10 Novice, and have item "4 leaf Clover" (gotten from Mandragora, in forest North of Prontera) then go to the portal in the NE corner portal in Morroc.-->To become Assassin, you must be lvl 10 Thief and have Crown of Kings from Osiris (inside PyramidDungeon), and have the Operational Manual from the Dark Wizard (he is in the forest east of Prontera), then go to the NE portal in Morroc , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Gunner Job Path with the description --->To become a Gunner, you must be a lvl 10 Novice, and have item "Sniper Scope" (gotten from Cenaur Impaler in Desert), then go to the center portal in Payon. --->To become an Expert Marksman, you need to be a max lvl Gunner, and have Space Orc Hero Voucher from Killing Space Orc Hero in the forest just SW of Prontera, and the Helm of Valour from Doppleganger in GeffenDungeon, then return to the job change portal in Payon. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled High Elven Archer Job Path with the description --->Novice needs to be lvl 10 plus have a 4 Leaf Clover (Kill Mandragora in forest North of Prontera), then go to Payon, in the Left Portal Up the Stairs. --->to become a High Elven Huntress You need to be a lvl 10 High Elven Archer, have items, Sun Key (from Sun Guardian in the desert), Helm of Valour (Geffen Dungeon). then go to job chang spot in Payon--->To become High Elven Gryph Rider, you must be lvl 10 H.E. Huntress, and have items:(item name--->location it can be found)Book of Spells--->Warp from Center Ghost forest to Faerie DungeonRing of Alberta--->Burning Town AlbertaGold Ring--->Culvert DungeonSymbol of Bronze Dragon--->Bibilan (Dragon) Dungeon, warp from IzludeSymbol of Blue Dragon--->Bibilan (Dragon) Dungeon, warp from IzludeCrown of Kings--->Pyramid DungeonThen Return to Job Change Spot , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Mage Job Path with the description --->To Become a Mage, you must be a lvl. 10 Novice and have item, Cat HairBand from Smokie in East Prontera Forest, Then go to the Portal in the top NorthWest Corner of Geffen.--->To Become a Wizard, you must be a lvl. 10 Mage, and have items, Crown of Kings from Pyramid Dungeon, and Book of Spells from Faerie Dungeon(warp from center of GhostSHip Forest to Fairey Dungeon) Then Return to Job Change Spot in Geffen.--->Check Optional Job Quests "Master Summoner" and "Master SpellCaster" for Next level Job Change. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Master Summoner with the description --->To become Master Summoner, you need to be Lvl. 10 Wizard, and have items:(Item name--->Item Location)Gold Ring--->Culvert DungeonHelm of Valour--->Geffen DungeonSymbol of Black Dragon--->Bibilan (Dragon) Dungeon warp from IzludeSymbol of Green Dragon--->Bibilan (Dragon) DungeonBlood Key---Pyramid Dungeon First Lvl.Book of Black Arts--->Burning Town of AlbertaThen Return to Job Change Spot in Geffen. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Master SpellCaster with the description --->To become Master SpellCaster, you must be a Lvl. 10 Wizard, and have items:(Item name--->Item Location)Space Orc Hero Voucher--->Orc ForestSymbol of Black Dragon--->Bibilan (Dragon) Dungeon warp from IzludeSymbol of Green Dragon--->Bibilan (Dragon) DungeonGold Ring--->Culvert DungeonSun Key--->Sun Guardian in DesertBook of Black Arts--->Burning Town of Alberta.Then return to Job Change Spot in Geffen. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Berserker Job Path with the description --->To become Berserker, you must be a lvl. 10 Novice, and have item "Mask of Madness" from Killing Berserker Troll in Forest area South of Prontera. Then Go to the Job Change Spot in Berserker Village West of Orc Forest.--->To become Mad Berserker, you must be lvl. 10 Berserker, and have items "Blood Key" from Blood Guardian in1st level of Pyramid Dungeon, and "Gold Ring" from Culvert Dungeon. Then Return to Job Change Spot in Berserker Village.--->To become Enraged Berserker, you need to be lvl. 10 Mad Berserker, and have items:(Item name--->Item Location)Symbol of Red dragon--->Bibilan (Dragon) Dungeon warp from IzludeSymbol of Black Dragon--->Bibilan (Dragon) DungeonPower Core--->Geffen DungeonMoon Key--->Forest Area West of GeffenCrown of Kings--->Pyramid DungeonBook of Spells--->Faerie Dungeon , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Cloning Facility with the description You can Clone yourself if you get a Test Tube from Space Orc Terminator, in Payon Dungeon. Then bring it to Cloning Facility.Only a Character with a job class equal to a knight can use it, for example, Expert Marksman and High Elven Huntress, novices and first lvl jobs cannot use Cloning , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Mystic Blacksmith with the description I'll let you find him. Its not hard.(Forged weapon--->required items)Flame Claw--->Symbol of Red Dragon + Claws of Att. + 15, and a fee of 1500goldFrost Claw--->Symbol of Blue Dragon + Claws of Att.+15, and a fee of 1500goldBolt Claw--->Power Core + Claws of Att.+15,and a fee of 1500goldElemental Claw--->Flame Claw+Frost Claw+Bolt Claw+3000 goldLucky Gauntlet--->Fortune Sword+Exp. Ring+10000 goldMask of Death--->Helm of Valour+Crown of Kings+Mask of Madness+6000 gold , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Dark Elven Archer with the description --->To become Dark Elven Archer, You must be a lvl 10 Novice Archer and have Cat Hairband (From killing Smokie in the Eastern Prontera Forest). then go to the Payon Job change, the one on the Right.--->To become Dark Elven Huntress, You need to be a lvl 10 Dark Elven Archer and have Operational Manual ( Kill Dark Wizard in Forest East of Prontera), and Crown of Kings (Pyramid Dungeon). then go to Payon Job change Portal.--->To Becom Dark Elven Beast Rider, you must be a Lvl. 10 D.E. Huntress, and have items:(Item name --->Item Location)Book of Black Arts--- Burning Town AlbertaRing of Alberta---> Burning Town AlbertaGold Ring--->Culvert DungeonSymbol of Green Dragon--->Bibilan (Dragon) Dungeon, warp from IzludeSymbol of Blue Dragon--->Bibilab (Dragon) DungeonHelm of Valour--->Geffen DungeonThen return to Job Change spot in Payon , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
DarkLord
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled DarkLord with the description A knight can become a Dark Lord, you must be a lvl 10 Knight, and you must find the rings belonging to each city. They are being held by a few select villagers. So you must go and kill all the villagers to find the ones who have the Rings. There are 6 Rings in all. The Ring of Alberta is in the possession of the GhostRaider Captain, he's in Alberta. When you get them all go to Osiris' Throne. You'll know what to do. The Rings are:(Item name--->Item Location)Ring of Prontera--->Prontera CityRing of Izlude--->Town of IzludeRing of Geffen--->Town of GeffenRing of Alberta--->Town of AlbertaRing of Morroc--->Town of MorrocRing of Payon--->Town of Payon , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Holy Knight
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Holy Knight with the description You must me a lvl 10 Knight, and have the Items(Item name--->Item Location)Symbol of Red Dragon--->Bibilan (Dragon) Dungeon warp from IzludeSymbol of Green Dragon-->Bibilan (Dragon)DungeonBook of Spells--->Fairey Dungeon warp from GhostForestPower Core--->Geffen DungeonRing of Alberta--->Burning Alberta TownMoon Key--->Forest West of GeffenThen Go to Cathedral in Forest East of Prontera. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
GetSeigeTank
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Become Tank Commander with the description You must me lvl 10 Expert Marksman.Find the Following Monsters and get the Items they drop.Take the Items to the Sealed Vault in the Desert.Monster/Item List is:Sun Guardian-->in Desert-->Recieve Sun KeyMoon Guardian-->NE Geffen Forest-->Recieve Moon KeyGhost Guardian-->Ghost Forest Just Left of Alberta-->Reciev GhostKeyBlood Guardian-->Inside the Orc encampment-->Recieve Blood KeyDark Wizard-->Eastern Prontera Forest-->Recieve Operations ManualElectric Golem-->Geffen Dungeon-->Power Core , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
ShadowMaster
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled ShadowMaster with the description --->Lvl 10 Assassin can become a Shadow Master by obtaining the following items:Symbol of Red Dragon-->Bibilan Dragon Dungeon, warp from IzludeSymbol of Black Dragon--->Bibilan Dragon DungeonBook of Black Arts--->Burning town of AlbertaBook of Spells--->Faerie Dungeon, warp in Ghost ForestGold Ring--->Culvert DungeonMoon Key--->Area West of GeffenThen take the items to Osiris' Throne inside the Pyramid Dungeon. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
WarptoCulvertlvl1
Events
Unit - A unit enters WarpToCulvert <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of WarpToCulvert <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of EnterCulvertlvl1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
Culvertlvl1toboss
Events
Unit - A unit enters WarptoCulvertBossD <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of WarptoCulvertBossD <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of EnterCulvertBossD <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
ExitCulvertBosslvl
Events
Unit - A unit enters ExitCulvertBossD <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of ExitCulvertBossD <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnfromCulvertBossD <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
CulverttoPronteraField
Events
Unit - A unit enters ExitCulverttoOutside <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of ExitCulverttoOutside <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnFrom_Culvert <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
EnterGeffTower
Events
Unit - A unit enters EnterGeffenTower <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of EnterGeffenTower <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveGeffenTunnel <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
GeffPathtoGeffDungeon
Events
Unit - A unit enters EnterGeffenDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of EnterGeffenDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveGeffenDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
GeffnDungtoGeffTunnel
Events
Unit - A unit enters ExitGeffenDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of ExitGeffenDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of GeffenDungeontoGeffTunnel <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
EnterGeffTower Copy
Events
Unit - A unit enters ExitGeffTunneltoGeffTown <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of ExitGeffTunneltoGeffTown <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of GeffenTownfromTower <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
EnterPyramidPath
Events
Unit - A unit enters WarptoPyramidPath <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of WarptoPyramidPath <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of EnterPyramidPathFromMorroc <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
PyramidPathtoPyramidDungeon
Events
Unit - A unit enters PyramidPathtoPyramidDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of PyramidPathtoPyramidDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveInPyramidDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
PyramidDingeontoPyramidPath
Events
Unit - A unit enters LeavePyraminDungintoPath <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeavePyraminDungintoPath <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of PyramidDungeontoPyramidPath <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
PyramidPathtoMorroc
Events
Unit - A unit enters LeavePyramidtoMorroc <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeavePyramidtoMorroc <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveMorrocfromPyramid <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
EnterPayonDungeon
Events
Unit - A unit enters EnterPayonDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of EnterPayonDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveinPayonDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
ReturnFromPayonDungeon
Events
Unit - A unit enters LeavePayonDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeavePayonDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnFromPayonDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
WarptoBibilanIsland
Events
Unit - A unit enters LeaveForBibilan <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeaveForBibilan <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveAtBibilan <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
BibilanIslandtoDungeon
Events
Unit - A unit enters EnterBibilanDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of EnterBibilanDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveinBibilanDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
DungeontoIsland
Events
Unit - A unit enters LeaveBibilanDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeaveBibilanDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of BibilanDungeontoIsland <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
BibilanIslandtoIzlude
Events
Unit - A unit enters BibilantoIzlude <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of BibilantoIzlude <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnFromBibilan <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
WarptoBaphoDungeon
Events
Unit - A unit enters WarpToBaphoDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of WarpToBaphoDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveinBaphoDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
WarptoBaphoDungeon Copy
Events
Unit - A unit enters LeaveBaphoDungeon <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of LeaveBaphoDungeon <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnFromBaphoDungeon <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
WarpToFairies
Events
Unit - A unit enters WarpToFairies <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of WarpToFairies <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ArriveAtFairyTown <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
ReturnfromFairies
Events
Unit - A unit enters WarptoGhostFromFairy <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of WarptoGhostFromFairy <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of ReturnFromFairey <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1Warpto StorageProntera
Events
Unit - A unit enters StorageProntera <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
Special Effect - Create a special effect at (Center of StorageProntera <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to ((Owner of (Triggering unit)) start location)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1Warpto StorageGeffen
Events
Unit - A unit enters Storage_Geffen <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
Special Effect - Create a special effect at (Center of Storage_Geffen <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to ((Owner of (Triggering unit)) start location)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1Warpto StorageMorroc
Events
Unit - A unit enters Storage_Morroc <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
Special Effect - Create a special effect at (Center of Storage_Morroc <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to ((Owner of (Triggering unit)) start location)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1Warpto StorageIzlude
Events
Unit - A unit enters Storage_Izlude <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
Actions
Special Effect - Create a special effect at (Center of Storage_Izlude <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to ((Owner of (Triggering unit)) start location)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage
Events
Unit - A unit enters P1_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P1_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy
Events
Unit - A unit enters P2_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P2_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 2
Events
Unit - A unit enters P3_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P3_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 3
Events
Unit - A unit enters P4_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P4_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 4
Events
Unit - A unit enters P5_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P5_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 5
Events
Unit - A unit enters P6_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P6_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 6
Events
Unit - A unit enters P7_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P7_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 7
Events
Unit - A unit enters P8_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P8_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 8
Events
Unit - A unit enters P9_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P9_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
P1LeaveStorage Copy 9
Events
Unit - A unit enters P10_Exit_Storage <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of P10_Exit_Storage <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx
Wait 1.00 seconds
Unit - Move (Triggering unit) instantly to (Random point in NoviceSwordmanStartHere <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Destroy (Last created special effect)
BaphometSRReturns
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Baphomet Jr. (Standard)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\FeralSpirit\FeralSpiritTarget.mdl
Unit - Remove (Dying unit) from the game
Wait 10.00 seconds
Unit - Create 1 . Baphomet Sr. (Standard) for Player 12 (Brown) at (Center of BaphometReturns <gen>) facing 270.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\FeralSpiritTarget.mdl
Unit - Create 4 . Baphomet Clone (Standard) for Player 12 (Brown) at (Random point in BaphometReturns <gen>) facing Default building facing degrees
BaphometGrampsReturns
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Baphomet Sr. (Standard)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\FeralSpirit\FeralSpiritTarget.mdl
Unit - Remove (Dying unit) from the game
Wait 10.00 seconds
Unit - Create 1 . Baphomet Grampa (Standard) for Player 12 (Brown) at (Center of BaphometReturns <gen>) facing 270.00 degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\FeralSpiritTarget.mdl
Unit - Create 4 . Baphomet Clone (Standard) for Player 12 (Brown) at (Random point in BaphometReturns <gen>) facing Default building facing degrees
FinalBaphomet
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Baphomet Grampa (Standard)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\FeralSpirit\FeralSpiritTarget.mdl
Unit - Remove (Dying unit) from the game
Wait 10.00 seconds
Unit - Create 1 . Final Baphomet (Standard) for Player 12 (Brown) at (Center of BaphometReturns <gen>) facing 270.00 degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\FeralSpirit\FeralSpiritTarget.mdl
Unit - Create 4 . Baphomet Clone (Standard) for Player 12 (Brown) at (Random point in BaphometReturns <gen>) facing Default building facing degrees
PlayerAlliesWin
Events
Unit - A unit enters PronteraCastle <gen>
Conditions
(((Triggering unit) has an item of type Cloak of Inferno) Equal to True) and (((Triggering unit) has an item of type Cloak of Inferno Plus 2) Equal to True)
Actions
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Victory (Picked player) (Show dialogs, Show scores))
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