Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Mini Hero Siege Ultimate v10.0.w3x
Variables
Untitled Category
Nova
Untitled Trigger 004
Initialization
Melee Initialization
Research Copy Copy
Research Copy Copy 2
Research Copy Copy 3
Research Copy Copy 4
Research Copy Copy 5
Research Copy Copy 6
Research Copy Copy 7
Research Copy Copy 8
Research Copy Copy 8 Copy
Research Copy Copy 8 Copy 2
Research Copy Copy 8 Copy 3
Research Copy Copy 8 Copy 4
Research Copy Copy 8 Copy 5
Research Copy Copy 8 Copy 6
Research Copy Copy 8 Copy 7
Research Copy Copy 8 Copy 8
Research Copy Copy 8 Copy 9
Research Copy Copy 8 Copy 10
THIS MAKES UNITS WORTH FIGHTING Copy 9
THIS MAKES UNITS WORTH FIGHTING Copy 9 Copy
THIS MAKES UNITS WORTH FIGHTING Copy 8
THIS MAKES UNITS WORTH FIGHTING Copy 6
THIS MAKES UNITS WORTH FIGHTING Copy 5
THIS MAKES UNITS WORTH FIGHTING Copy 4
THIS MAKES UNITS WORTH FIGHTING Copy 3
THIS MAKES UNITS WORTH FIGHTING Copy 2
THIS MAKES UNITS WORTH FIGHTING Copy
THIS MAKES UNITS WORTH FIGHTING
Research
Research Copy
directions
Untitled Trigger 003
Portal
Teleport Boss
Teleport Boss Copy
Teleport Boss Copy Copy
rag
Teleport
rag Copy
hero sold
bounty
Hero Is Sold
Spawning human
Spawn angel
Spawn blood mage
Spawn mountain king
Spawn paladin
Spawn archmage
Spawn siege engine
Spawn mortar team
Spawn flying machine
Spawn gryphon rider
Spawn dragonhawk rider
Spawn spell breaker
Spawn knight
Spawn priest
Spawn sorceress
Spawn rifleman
Spawn footman
Spawning orc
Spawn orc warlord
Spawn shadow hunter
Spawn tauren chieftain
Spawn far seer
Spawn blademaster
Spawn wind rider
Spawn batrider
Spawn demolisher
Spawn kodo beast
Spawn spirit walker
Spawn tauren
Spawn troll witch doctor
Spawn raider
Spawn shaman
Spawn troll headhunter
Spawn grunt
Spawning undead
Spawn lich king
Spawn crypt lord
Spawn dreadlord
Spawn lich
Spawn death knight
Spawn meat wagon
Spawn necromancer
Spawn frost wyrm
Spawn gargoyle
Spawn obsidian statue
Spawn abomination
Spawn banshee
Spawn crypt fiend
Spawn ghoul
Spawning night elf
Spawn brass infernal
Spawn keeper of the grove
Spawn priestess of the moon
Spawn demon hunter
Spawn warden
Spawn glave thrower
Spawn chimaera
Spawn hippogryph
Spawn hippogryph rider
Spawn faerie dragon
Spawn dryad
Spawn mountain giant
Spawn druid of the claw
Spawn druid of the talon
Spawn huntress
Spawn archer
Spawning naga
Spawn couatl
Spawn naga royal guard
Spawn dragon turtle
Spawn snap dragon
Spawn naga myrmidon
Spawn summoner
Spawn naga siren
Spawn murgul reaver
some other stuff
whatever Copy 5
whatever Copy 4
whatever Copy 3
whatever Copy 2
whatever Copy
whatever
whatever Copy 7
whatever Copy 7 Copy 4
whatever Copy 7 Copy 3
whatever Copy 7 Copy 2
whatever Copy 7 Copy
whatever Copy 6
some other stuff
some other stuff Copy
some other stuff Copy 2
some other stuff Copy 3 Copy
Untitled Trigger 002
killed
General Vezax Killed
General Vezax Killed Copy
General Vezax Killed Copy Copy
BOSS KILLED?
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 8
Buying items
Spells
Nova Copy
Untitled Category
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Ogre Warlock Spell
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Nova
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to nova
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . PIZZA NOVA for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . PIZZA NOVA for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
Untitled Trigger 004
Events
Unit - Deathwing 0900 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Research Copy Copy
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Research Copy Copy 2
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Research Copy Copy 3
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Research Copy Copy 4
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 6 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 6 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 6 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 6 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 6 for Player 2 (Blue)
Research Copy Copy 5
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 7 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 7 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 7 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 7 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 7 for Player 2 (Blue)
Research Copy Copy 6
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 8 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 8 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 8 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 8 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 8 for Player 2 (Blue)
Research Copy Copy 7
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 9 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 9 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 9 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 9 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 9 for Player 2 (Blue)
Research Copy Copy 8
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 2 (Blue)
Research Copy Copy 8 Copy
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 11 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 11 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 11 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 11 for Player 6 (Orange)
Research Copy Copy 8 Copy 2
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 12 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 12 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 12 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 12 for Player 6 (Orange)
Research Copy Copy 8 Copy 3
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 13 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 13 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 13 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 13 for Player 6 (Orange)
Research Copy Copy 8 Copy 4
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 14 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 14 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 14 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 14 for Player 6 (Orange)
Research Copy Copy 8 Copy 5
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 15 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 15 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 15 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 15 for Player 6 (Orange)
Research Copy Copy 8 Copy 6
Events
Time - Elapsed game time is 1020.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 16 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 16 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 16 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 16 for Player 6 (Orange)
Research Copy Copy 8 Copy 7
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 17 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 17 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 17 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 17 for Player 6 (Orange)
Research Copy Copy 8 Copy 8
Events
Time - Elapsed game time is 1140.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 18 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 18 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 18 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 18 for Player 6 (Orange)
Research Copy Copy 8 Copy 9
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 19 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 19 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 19 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 19 for Player 6 (Orange)
Research Copy Copy 8 Copy 10
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 9
Events
Player - Player 1 (Red) types a chat message containing -EASY (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 10 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 9 Copy
Events
Player - Player 1 (Red) types a chat message containing -NOT AS HARD (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 20 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 8
Events
Player - Player 1 (Red) types a chat message containing -NORMAL (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 30 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 30 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 30 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 30 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 6
Events
Player - Player 1 (Red) types a chat message containing -HARD (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 40 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 40 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 40 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 40 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 5
Events
Player - Player 1 (Red) types a chat message containing -VERY HARD (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 50 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 50 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 50 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 50 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 4
Events
Player - Player 1 (Red) types a chat message containing -SUPER HARD (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 60 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 60 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 60 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 60 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 3
Events
Player - Player 1 (Red) types a chat message containing -OMG (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 70 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 70 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 70 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 70 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy 2
Events
Player - Player 1 (Red) types a chat message containing -I CANT BEAT THIS (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 80 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 80 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 80 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 80 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING Copy
Events
Player - Player 1 (Red) types a chat message containing -EXTREME (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 90 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 90 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 90 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 90 for Player 6 (Orange)
THIS MAKES UNITS WORTH FIGHTING
Events
Player - Player 1 (Red) types a chat message containing -IMPOSSIBLE (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 100 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 100 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 100 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 100 for Player 6 (Orange)
Research
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Research Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Roch (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: difficulties-EASY-NOT AS HARD-NORMAL-HARD-VERY HARD-SUPER HARD-OMG-I CANT BEAT THIS-EXTREME-IMPOSSIBLE
Teleport Boss
Events
Unit - A unit enters _PORTAL_TO_BOSS_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of BOSS_2 <gen>)
Teleport Boss Copy
Events
Unit - A unit enters PORTAL_TO_BOSS_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Boss_3 <gen>)
Teleport Boss Copy Copy
Events
Unit - A unit enters PORTAL_TO_BOSS_4 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of boss_4 <gen>)
rag
Events
Unit - A unit enters tele_to_rag <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of RAGNAROS <gen>)
Teleport
Events
Unit - A unit enters Portal1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Portal2 <gen>)
rag Copy
Events
Unit - A unit enters coming_back <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of back <gen>)
bounty
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 2 (Blue)
Hero Is Sold
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Hero - Create Scroll of Town Portal and give it to (Sold unit)
Hero - Create Ankh of Reincarnation and give it to (Sold unit)
Hero - Create Potion of Healing and give it to (Sold unit)
Hero - Create Potion of Mana and give it to (Sold unit)
Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)
Spawn angel
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Angel for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn blood mage
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Blood Mage for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn mountain king
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Mountain King for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn paladin
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Paladin for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn archmage
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Archmage for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn siege engine
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Siege Engine for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn mortar team
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Mortar Team for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn flying machine
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Flying Machine for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn gryphon rider
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Gryphon Rider for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn dragonhawk rider
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Dragonhawk Rider for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn spell breaker
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Spellbreaker for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn knight
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Knight for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn priest
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Priest for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn sorceress
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Sorceress for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn rifleman
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Rifleman for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn footman
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Footman for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn orc warlord
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Orc Warlord for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn shadow hunter
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Shadow Hunter for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn tauren chieftain
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Tauren Chieftain for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn far seer
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Far Seer for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn blademaster
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Blademaster for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn wind rider
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Wind Rider for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn batrider
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Batrider for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn demolisher
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Demolisher for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn kodo beast
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Kodo Beast for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn spirit walker
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Spirit Walker for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn tauren
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Tauren for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn troll witch doctor
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Witch Doctor for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn raider
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Raider for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn shaman
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Shaman for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn troll headhunter
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Headhunter for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn grunt
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Grunt for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn lich king
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Image of the Lich King for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn crypt lord
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Crypt Lord for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn dreadlord
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Dreadlord for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn lich
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Lich for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn death knight
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Death Knight for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn meat wagon
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Meat Wagon for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn necromancer
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Necromancer for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn frost wyrm
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Frost Wyrm for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn gargoyle
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Gargoyle for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn obsidian statue
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Obsidian Statue for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn abomination
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Abomination for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn banshee
Events
Time - Every 130.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Banshee for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn crypt fiend
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Crypt Fiend for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn ghoul
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Ghoul for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn brass infernal
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Brass Infenal for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn keeper of the grove
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Keeper of the Grove for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn priestess of the moon
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Priestess of the Moon for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn demon hunter
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Demon Hunter for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn warden
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Warden for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn glave thrower
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Glaive Thrower for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn chimaera
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Chimaera for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn hippogryph
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Hippogryph for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn hippogryph rider
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Hippogryph Rider for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn faerie dragon
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Faerie Dragon for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn dryad
Events
Time - Every 290.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Dryad for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn mountain giant
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Mountain Giant for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn druid of the claw
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Druid of the Claw (Night Elf Form) for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn druid of the talon
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Druid of the Talon (Night Elf Form) for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn huntress
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Huntress for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn archer
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Archer for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn couatl
Events
Time - Every 440.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Couatl for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn naga royal guard
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Naga Royal Guard for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn dragon turtle
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Slaughterhouse))) Equal to True) then do (Create 1.Dragon Turtle for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn snap dragon
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Temple of Tides))) Equal to True) then do (Create 1.Spirit Lodge for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn naga myrmidon
Events
Time - Every 340.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 1.Naga Myrmidon for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn summoner
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Spirit Lodge))) Equal to True) then do (Create 1.Summoner for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn naga siren
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Temple of Tides))) Equal to True) then do (Create 1.Slaughterhouse for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn murgul reaver
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
-------- Barracks -> Footman --------
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Chimaera Roost))) Equal to True) then do (Create 1.Mur'gul Reaver for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Unit - Create 5 . Frost Wyrm for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Ghoul for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 2
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Mountain Giant for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 3
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Archer for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 4
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Gryphon Rider for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 5
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Footman for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 6
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Tauren for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 7
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 5 . Grunt for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Untitled Trigger 001 Copy 8
Events
Unit - General Vezax 0289 <gen> Dies
Conditions
Actions
Unit - Create 10 . Naga Royal Guard for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 270.00 degrees
Nova Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fan of Fire
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 600.00 towards (22.50 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 22 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 750.00 towards (16.36 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Untitled Trigger 005
Events
Unit - Anthriss 0322 <gen> Dies
Conditions
Actions
Destructible - Remove Flame Strike 0001 <gen>
Untitled Trigger 006
Events
Unit - Skitterflame 0323 <gen> Dies
Conditions
Actions
Destructible - Remove Flame Strike 0003 <gen>
Untitled Trigger 007
Events
Unit - Kirix 0324 <gen> Dies
Conditions
Actions
Destructible - Remove Flame Strike 0007 <gen>
Untitled Trigger 008
Events
Unit - Solix 0325 <gen> Dies
Conditions
Actions
Destructible - Remove Flame Strike 0008 <gen>
Untitled Trigger 009
Events
Unit - Deth'tilac (The Smouldering Darkness) 0326 <gen> Dies
Conditions
Actions
Destructible - Remove Flame Strike 0009 <gen>
Untitled Trigger 010
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of back <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.