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Triggers
Minas Tirith The Big Battle v1.11.w3x
Variables
Variables
Spawns Of Sauron
Spawns Of Sauron 3
Spawns Of Sauron 2
Spawns Of Sauron
Initialisierung
Nahkampf-Initialisierung
Unbezeichneter Auslöser 002
Hoehle1
Hoehle2
Unbezeichneter Auslöser 003 Kopieren
Spieler verlassen
Rot geht
Blau geht
Blaugrau geht
Lila geht
Gelb geht
Orange geht
Gruen geht
Light green geht
Rosa geht
Grau geht
Hellblau geht
Rohstoffe Orcs
Unbezeichneter Auslöser 003
Sonstiges
tip 1
Unbezeichneter Auslöser 001
Helden exp
tip 2
tip 3
Wetter und Zeit
cam nach movie
Orc verstaerkung
orc verstaerkung
orc verst movie
text zu video
Belagerungstuerme
Unbezeichneter Auslöser 004
Be Turm1
asd1
Be Turm2
asd2
Be Turm3
asd3
Be Turm4
asd4
Be2 Turm1
tzu1
Be2 Turm2
tzu2
Be2 Turm3
tzu3
Be2 Turm4
tzu4
Be2 Turm4 Kopieren
tzu4 Kopieren
Be2 Turm4 Kopieren 2
tzu4 Kopieren 2
Be2 Turm4 Kopieren 3
tzu4 Kopieren 3
Be2 Turm4 Kopieren 4
tzu4 Kopieren 4
Be2 Turm4 Kopieren 5
tzu4 Kopieren 5
Be2 Turm4 Kopieren 6
tzu4 Kopieren 6
Be2 Turm4 Kopieren 7
tzu4 Kopieren 7
Be2 Turm4 Kopieren 8
tzu4 Kopieren 8
Ziele
Timer beginnen
Orks gewinnen
Menschen gewinnen
Rohan
Theoden Merry
Video
Video Gondor
Video Orcs 1
Video Orcs 2
Text zum Video
Text
sound
Video fuer Rohan
Tueren
Tor auf wall1
Tor zu wall1
Tor auf wall 2
Tor zu wall 2
Tor wall 2 besch
Tor auf wall 3
Tor zu wall 3
Tor wall 3 besch
Tor auf wall 4
Tor zu wall 4
Tor wall 4 besch
Tor auf wall 5
Tor zu wall 5
Tor wall 5 besch
Wie offnet man tore
wdh d
Finish
Flammen unsichtbar
Schiffe unsichtbar
Menschen Video
Orc Video
Name
Type
is_array
initial_value
Ork_Niederlage
timer
No
Rohan
timer
No
RohanTimerfenster
timerdialog
No
Spawns Of Sauron 3
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 2 Mûmakil (Riderless) for Player 4 (Purple) at (Center of Spawns_Of_Sauron_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Mûmakil (Riderless) for Player 6 (Orange) at (Center of Spawns_Of_Sauron_5 <gen>) facing (Position of (Triggering unit))
Spawns Of Sauron 2
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 6 Archer Of Rhun for Player 4 (Purple) at (Center of Spawns_Of_Sauron_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer Of Rhun for Player 6 (Orange) at (Center of Spawns_Of_Sauron_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Haradrim Spearthrower for Player 4 (Purple) at (Center of Spawns_Of_Sauron_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Haradrim Spearthrower for Player 6 (Orange) at (Center of Spawns_Of_Sauron_2 <gen>) facing (Position of (Triggering unit))
Spawns Of Sauron
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 20 Elite Orc for Player 10 (Light Blue) at (Center of Spawn_Of_Sauron <gen>) facing (Position of (Triggering unit))
Unit - Create 20 Elite Orc for Player 9 (Gray) at (Center of Spawn_Of_Sauron1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Troll for Player 9 (Gray) at (Center of Spawn_Of_Sauron1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Troll for Player 10 (Light Blue) at (Center of Spawn_Of_Sauron <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Armored Troll for Player 10 (Light Blue) at (Center of Spawn_Of_Sauron <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Armored Troll for Player 9 (Gray) at (Center of Spawn_Of_Sauron1 <gen>) facing (Position of (Triggering unit))
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unbezeichneter Auslöser 002
Events
Map initialization
Conditions
Actions
Destructible - Open Dungeon Gate 1819 <gen>
Destructible - Open Dungeon Gate 1820 <gen>
Destructible - Open Dungeon Gate 1817 <gen>
Destructible - Open Dungeon Gate 1818 <gen>
Hoehle1
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_003 <gen>)
Hoehle2
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_002 <gen>)
Unbezeichneter Auslöser 003 Kopieren
Events
Map initialization
Conditions
Actions
Player - Add 60 to Player 4 (Purple) . Current gold
Player - Add 60 to Player 6 (Orange) . Current gold
Player - Add 60 to Player 9 (Gray) . Current gold
Player - Add 60 to Player 10 (Light Blue) . Current gold
Player - Add 20 to Player 4 (Purple) . Current lumber
Player - Add 20 to Player 6 (Orange) . Current lumber
Player - Add 20 to Player 9 (Gray) . Current lumber
Player - Add 20 to Player 10 (Light Blue) . Current lumber
Rot geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
Blau geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 2 (Blue)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies) else do (Do nothing)
Blaugrau geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 3 (Teal)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies) else do (Do nothing)
Lila geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 4 (Purple)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies) else do (Do nothing)
Gelb geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 5 (Yellow)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies) else do (Do nothing)
Orange geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 6 (Orange)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies) else do (Do nothing)
Gruen geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 7 (Green)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies) else do (Do nothing)
Light green geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 11 (Dark Green) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
Rosa geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 8 (Pink)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies) else do (Do nothing)
Grau geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 9 (Gray)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies) else do (Do nothing)
Hellblau geht
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Display to (All players) the text: ((Name of Player 10 (Light Blue)) + |cff330066has left the game!|r)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Turn off (This trigger)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies) else do (Do nothing)
Unbezeichneter Auslöser 003
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Player - Add 40 to Player 4 (Purple) . Current lumber
Player - Add 40 to Player 6 (Orange) . Current lumber
Player - Add 40 to Player 9 (Gray) . Current lumber
Player - Add 40 to Player 10 (Light Blue) . Current lumber
tip 1
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: NEVER forget it!! You fight for Gondor - for the king
Game - Display to Player Group - Player 2 (Blue) the text: NEVER forget it!! You fight for Gondor - for the king
Game - Display to Player Group - Player 3 (Teal) the text: NEVER forget it!! You fight for Gondor - for the king
Game - Display to Player Group - Player 5 (Yellow) the text: NEVER forget it!! You fight for Gondor - for the king
Game - Display to Player Group - Player 7 (Green) the text: NEVER forget it!! You fight for Gondor - for the king
Game - Display to Player Group - Player 8 (Pink) the text: NEVER forget it!! You fight for Gondor - for the king
Unbezeichneter Auslöser 001
Events
Time - Elapsed game time is 38.50 seconds
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Helden exp
Events
Map initialization
Conditions
Actions
Hero - Make Player 4 (Purple) Heroes gain 45.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 45.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 45.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 45.00 % experience from future kills
tip 2
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
Game - Display to Player Group - Player 2 (Blue) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
Game - Display to Player Group - Player 3 (Teal) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
Game - Display to Player Group - Player 5 (Yellow) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
Game - Display to Player Group - Player 7 (Green) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
Game - Display to Player Group - Player 8 (Pink) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
Game - Display to Player Group - Player 11 (Dark Green) the text: What's that !? The Horn of Gondor. Theoden the King of Rohan come with his knights. There is hope in this dark time !!!
tip 3
Events
Time - Elapsed game time is 39.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: We are the mighty Uruk-hai and our chef is the big and evil SAURON. We do all for him. This is the battle for Minas Tirith the last human city and we will win the battle !!!
Game - Display to Player Group - Player 6 (Orange) the text: We are the mighty Uruk-hai and our chef is the big and evil SAURON. We do all for him. This is the battle for Minas Tirith the last human city and we will win the battle !!!
Game - Display to Player Group - Player 9 (Gray) the text: We are the mighty Uruk-hai and our chef is the big and evil SAURON. We do all for him. This is the battle for Minas Tirith the last human city and we will win the battle !!!
Game - Display to Player Group - Player 10 (Light Blue) the text: We are the mighty Uruk-hai and our chef is the big and evil SAURON. We do all for him. This is the battle for Minas Tirith the last human city and we will win the battle !!!
Wait 10.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: We must destroy the tree of Gondor !!!
Game - Display to Player Group - Player 6 (Orange) the text: We must destroy the tree of Gondor !!!
Game - Display to Player Group - Player 9 (Gray) the text: We must destroy the tree of Gondor !!!
Game - Display to Player Group - Player 10 (Light Blue) the text: We must destroy the tree of Gondor !!!
Wait 10.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Use the Siege Towers to enter the wall !!!
Game - Display to Player Group - Player 6 (Orange) the text: Use the Siege Towers to enter the wall !!!
Game - Display to Player Group - Player 9 (Gray) the text: Use the Siege Towers to enter the wall !!!
Game - Display to Player Group - Player 10 (Light Blue) the text: Use the Siege Towers to enter the wall !!!
Wetter und Zeit
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 15.00
Game - Turn the day/night cycle Off
cam nach movie
Events
Time - Elapsed game time is 38.25 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 10 (Light Blue) over 0.00 seconds
orc verstaerkung
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 6 Mûmakil (Riderless) for Player 4 (Purple) at (Center of Gebiet_080 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Haradrim Spearthrower for Player 4 (Purple) at (Center of Gebiet_080 <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Mûmakil (Riderless) for Player 6 (Orange) at (Center of Gebiet_082 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Haradrim Spearthrower for Player 6 (Orange) at (Center of Gebiet_080 <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Mûmakil (Riderless) for Player 9 (Gray) at (Center of Gebiet_083 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Haradrim Spearthrower for Player 9 (Gray) at (Center of Gebiet_080 <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Mûmakil (Riderless) for Player 10 (Light Blue) at (Center of Gebiet_081 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Haradrim Spearthrower for Player 10 (Light Blue) at (Center of Gebiet_080 <gen>) facing (Position of (Triggering unit))
orc verst movie
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 9 (Gray) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 8 (Pink) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 10 (Light Blue) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 0.10 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
text zu video
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: Yeah ! There comes our Reinforcement. The three strong Mumakils.
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: Yeah ! There comes our Reinforcement. The three strong Mumakils.
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: Yeah ! There comes our Reinforcement. The three strong Mumakils.
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: Yeah ! There comes our Reinforcement. The three strong Mumakils.
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Game - Display to Player Group - Player 7 (Green) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Game - Display to Player Group - Player 8 (Pink) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Game - Display to Player Group - Player 11 (Dark Green) for 5.00 seconds the text: What's that. Riders of Rohan ?! Don't ride away !! We fight against this monsters !!!
Unbezeichneter Auslöser 004
Events
Unit - A unit comes within 512.00 of Orc Barracks 0147 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0148 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0137 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0138 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0127 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0128 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0115 <gen>
Unit - A unit comes within 512.00 of Orc Barracks 0118 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Animation - Play (Triggering unit) 's stand animation
Be Turm1
Events
Unit - A unit enters Gebiet_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_007 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on asd1 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
asd1
Events
Unit - A unit enters Gebiet_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_009 <gen>)
Be Turm2
Events
Unit - A unit enters Gebiet_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_010 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on asd2 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
asd2
Events
Unit - A unit enters Gebiet_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_012 <gen>)
Be Turm3
Events
Unit - A unit enters Gebiet_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_013 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on asd3 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
asd3
Events
Unit - A unit enters Gebiet_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_015 <gen>)
Be Turm4
Events
Unit - A unit enters Gebiet_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_016 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on asd4 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
asd4
Events
Unit - A unit enters Gebiet_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_018 <gen>)
Be2 Turm1
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_004 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu1 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu1
Events
Unit - A unit enters Gebiet_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_006 <gen>)
Be2 Turm2
Events
Unit - A unit enters Gebiet_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_019 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu2 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu2
Events
Unit - A unit enters Gebiet_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_021 <gen>)
Be2 Turm3
Events
Unit - A unit enters Gebiet_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_022 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu3 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu3
Events
Unit - A unit enters Gebiet_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_024 <gen>)
Be2 Turm4
Events
Unit - A unit enters Gebiet_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_025 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4
Events
Unit - A unit enters Gebiet_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_027 <gen>)
Be2 Turm4 Kopieren
Events
Unit - A unit enters Gebiet_042 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_042 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_044 <gen>)
Be2 Turm4 Kopieren 2
Events
Unit - A unit enters Gebiet_045 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_045 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_2 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 2
Events
Unit - A unit enters Gebiet_057 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_058 <gen>)
Be2 Turm4 Kopieren 3
Events
Unit - A unit enters Gebiet_059 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_059 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_3 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 3
Events
Unit - A unit enters Gebiet_060 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_061 <gen>)
Be2 Turm4 Kopieren 4
Events
Unit - A unit enters Gebiet_062 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_062 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_4 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 4
Events
Unit - A unit enters Gebiet_063 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_067 <gen>)
Be2 Turm4 Kopieren 5
Events
Unit - A unit enters Gebiet_064 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_064 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_5 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 5
Events
Unit - A unit enters Gebiet_065 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_066 <gen>)
Be2 Turm4 Kopieren 6
Events
Unit - A unit enters Gebiet_068 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_068 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_6 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 6
Events
Unit - A unit enters Gebiet_069 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_070 <gen>)
Be2 Turm4 Kopieren 7
Events
Unit - A unit enters Gebiet_071 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_071 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_7 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 7
Events
Unit - A unit enters Gebiet_072 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_076 <gen>)
Be2 Turm4 Kopieren 8
Events
Unit - A unit enters Gebiet_073 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_073 <gen>)
Unit - Make (Triggering unit) Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on tzu4_Kopieren_8 <gen>
Wait 0.10 seconds
Unit - Pause (Triggering unit)
tzu4 Kopieren 8
Events
Unit - A unit enters Gebiet_074 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mûmakil (Riderless)
(Unit-type of (Triggering unit)) Not equal to Orc Catapult
(Unit-type of (Triggering unit)) Not equal to Siege Tower
(Unit-type of (Triggering unit)) Not equal to Nazgul (undead)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_075 <gen>)
Timer beginnen
Events
Map initialization
Conditions
Actions
Wait 35.00 seconds
Countdown Timer - Start Ork_Niederlage as a One-shot timer that will expire in 3000.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title The fallen Army arrives:
Countdown Timer - Start Rohan as a One-shot timer that will expire in 1500.00 seconds
Wait 0.50 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Rohan arrives:
Set Variable Set RohanTimerfenster = (Last created timer window)
Orks gewinnen
Events
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: The orcs took over Minas Tirith !!!
Game - Defeat Player 2 (Blue) with the message: The orcs took over Minas Tirith !!!
Game - Defeat Player 3 (Teal) with the message: The orcs took over Minas Tirith !!!
Game - Defeat Player 5 (Yellow) with the message: The orcs took over Minas Tirith !!!
Game - Defeat Player 7 (Green) with the message: The orcs took over Minas Tirith !!!
Game - Defeat Player 8 (Pink) with the message: The orcs took over Minas Tirith !!!
Menschen gewinnen
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat !!!
Game - Defeat Player 6 (Orange) with the message: Defeat !!!
Game - Defeat Player 9 (Gray) with the message: Defeat !!!
Game - Defeat Player 10 (Light Blue) with the message: Defeat !!!
Rohan
Events
Time - Rohan expires
Conditions
Actions
Unit - Create 10 Rider of Rohan for Player 1 (Red) at (Center of Gebiet_028 <gen>) facing (Center of Gebiet_014 <gen>)
Unit - Create 10 Rider of Rohan for Player 2 (Blue) at (Center of Gebiet_029 <gen>) facing (Center of Gebiet_023 <gen>)
Unit - Create 10 Rider of Rohan for Player 3 (Teal) at (Center of Gebiet_030 <gen>) facing (Center of Gebiet_020 <gen>)
Unit - Create 10 Rider of Rohan for Player 5 (Yellow) at (Center of Gebiet_031 <gen>) facing (Center of Gebiet_011 <gen>)
Unit - Create 10 Rider of Rohan for Player 7 (Green) at (Center of Gebiet_032 <gen>) facing (Center of Gebiet_011 <gen>)
Unit - Create 10 Rider of Rohan for Player 8 (Pink) at (Center of Gebiet_033 <gen>) facing (Center of Gebiet_008 <gen>)
Unit - Create 10 Rider of Rohan for Player 11 (Dark Green) at (Center of Gebiet_033 <gen>) facing (Center of Gebiet_008 <gen>)
Unit - Create 120 Elite Orc for Player 4 (Purple) at (Center of Region_090 <gen>) facing (Center of Gebiet_008 <gen>)
Theoden Merry
Events
Time - Rohan expires
Conditions
Actions
Unit - Create 1 King of Rohan for Player 5 (Yellow) at (Center of Gebiet_041 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Eomer son of Eomund for Player 1 (Red) at (Center of Gebiet_041 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gamling for Player 7 (Green) at (Center of Gebiet_041 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hobbit for Player 3 (Teal) at (Center of Gebiet_041 <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Video Gondor
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 7 (Green) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 8 (Pink) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Video Orcs 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 10 (Light Blue) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 9 (Gray) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 10 (Light Blue) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 9 (Gray) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 10 (Light Blue) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 9 (Gray) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 10 (Light Blue) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 9 (Gray) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 10 (Light Blue) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 9 (Gray) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 10 (Light Blue) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Video Orcs 2
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 6 (Orange) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 6.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 6.50 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 6 (Orange) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 6.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 6 (Orange) over 6.50 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 6 (Orange) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 6 (Orange) over 5.00 seconds
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Text zum Video
Events
Map initialization
Conditions
Actions
Wait 8.00 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: Can you hear the terrible noises? The Army of Sauron are coming ! But we are brave humans! We never lose! Take your Swords and fight !!!
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: Can you hear the terrible noises? The Army of Sauron are coming ! But we are brave humans! We never lose! Take your Swords and fight !!!
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: Can you hear the terrible noises? The Army of Sauron are coming ! But we are brave humans! We never lose! Take your Swords and fight !!!
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: Can you hear the terrible noises? The Army of Sauron are coming ! But we are brave humans! We never lose! Take your Swords and fight !!!
Game - Display to Player Group - Player 7 (Green) for 5.00 seconds the text: Can you hear the terrible noises? The Army of Sauron are coming ! But we are brave humans! We never lose! Take your Swords and fight !!!
Game - Display to Player Group - Player 8 (Pink) for 5.00 seconds the text: Can you hear the terrible noises? The Army of Sauron are coming ! But we are brave humans! We never lose! Take your Swords and fight !!!
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: We are the mighty Uruk-Hai !!!
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: We are the mighty Uruk-Hai !!!
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: We are the mighty Uruk-Hai !!!
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: We are the mighty Uruk-Hai !!!
Wait 27.00 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: This is the tree of Gondor !! We must defend it what ever it cost !!!
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: This is the tree of Gondor !! We must defend it what ever it cost !!!
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: This is the tree of Gondor !! We must defend it what ever it cost !!!
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: This is the tree of Gondor !! We must defend it what ever it cost !!!
Game - Display to Player Group - Player 7 (Green) for 5.00 seconds the text: This is the tree of Gondor !! We must defend it what ever it cost !!!
Game - Display to Player Group - Player 8 (Pink) for 5.00 seconds the text: This is the tree of Gondor !! We must defend it what ever it cost !!!
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: Thats the tree of Gondor. IT MUST BURN !!!
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: Thats the tree of Gondor. IT MUST BURN !!!
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: Thats the tree of Gondor. IT MUST BURN !!!
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: Thats the tree of Gondor. IT MUST BURN !!!
Trigger - Turn off (This trigger)
Text
Events
Map initialization
Conditions
Actions
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: We will win what ever it cost !!! If we lose, sauron will kill us !!!
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: We will win what ever it cost !!! If we lose, sauron will kill us !!!
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: We will win what ever it cost !!! If we lose, sauron will kill us !!!
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: We will win what ever it cost !!! If we lose, sauron will kill us !!!
sound
Events
Map initialization
Conditions
Actions
Sound - Play Der_Herr_der_Ringe_Soundtrack___One_Ring <gen>
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_031 for (Picked player) over 0 seconds)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Gebiet_041 <gen>) and do (Order (Picked unit) to Move To.(Center of Gebiet_077 <gen>))
Sound - Play UtherReturns <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_032 for (Picked player) over 6.70 seconds)
Cinematic - Send transmission to (All enemies of Player 4 (Purple).) from a Player 1 (Red) . Footman named Soldier at (Center of (Playable map area)) : Play No sound and display Look over there!! The Rider of Rohan are coming to rescue us . Modify duration: Add 0 seconds and Don't wait
Cinematic - Send transmission to (All enemies of Player 3 (Teal).) from a Player 4 (Purple) . Elite Orc named Elite Orc at (Center of (Playable map area)) : Play No sound and display What more humans !? Those humans haven't enough !! KILL THOSE HORSEMANS !!!!!!! . Modify duration: Add 0 seconds and Don't wait
Wait 6.70 seconds
Sound - Stop UtherReturns <gen> Immediately
Wait 2.30 seconds
Unit Group - Pick every unit in (Units in Gebiet_077 <gen>) and do (Order (Picked unit) to Move To.(Center of Gebiet_078 <gen>))
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Destroy RohanTimerfenster
Wait 0.05 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Tor auf wall1
Events
Player - Player 1 (Red) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0002 <gen>
Tor zu wall1
Events
Player - Player 1 (Red) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0002 <gen>
Tor auf wall 2
Events
Player - Player 1 (Red) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0536 <gen>
Destructible - Open Iron Gate 0606 <gen>
Tor zu wall 2
Events
Player - Player 1 (Red) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0536 <gen>
Destructible - Close Iron Gate 0606 <gen>
Tor wall 2 besch
Events
Unit - A unit enters Gebiet_034 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All enemies of Player 4 (Purple).) the text: The gate in the second wall are under attack!!!
Trigger - Turn off (This trigger)
Trigger - Turn off Tor_auf_wall_2 <gen>
Trigger - Turn off Tor_zu_wall_2 <gen>
Tor auf wall 3
Events
Player - Player 1 (Red) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0711 <gen>
Destructible - Open Iron Gate 0593 <gen>
Tor zu wall 3
Events
Player - Player 1 (Red) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0593 <gen>
Destructible - Close Iron Gate 0711 <gen>
Tor wall 3 besch
Events
Unit - A unit enters Gebiet_035 <gen>
Unit - A unit enters Gebiet_040 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All enemies of Player 4 (Purple).) the text: The gate in the third wall are under attack!!!
Trigger - Turn off (This trigger)
Trigger - Turn off Tor_auf_wall_3 <gen>
Trigger - Turn off Tor_zu_wall_3 <gen>
Tor auf wall 4
Events
Player - Player 1 (Red) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 1202 <gen>
Destructible - Open Iron Gate 0596 <gen>
Tor zu wall 4
Events
Player - Player 1 (Red) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 1202 <gen>
Destructible - Close Iron Gate 0596 <gen>
Tor wall 4 besch
Events
Unit - A unit enters Gebiet_036 <gen>
Unit - A unit enters Gebiet_037 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All enemies of Player 4 (Purple).) the text: The gate in the fourth wall are under attack!!!
Trigger - Turn off (This trigger)
Trigger - Turn off Tor_auf_wall_4 <gen>
Trigger - Turn off Tor_zu_wall_4 <gen>
Tor auf wall 5
Events
Player - Player 1 (Red) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 1805 <gen>
Destructible - Open Iron Gate 1608 <gen>
Tor zu wall 5
Events
Player - Player 1 (Red) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 1805 <gen>
Destructible - Close Iron Gate 1608 <gen>
Tor wall 5 besch
Events
Unit - A unit enters Gebiet_038 <gen>
Unit - A unit enters Gebiet_039 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All enemies of Player 4 (Purple).) the text: The gate in the fifth wall are under attack!!!
Trigger - Turn off (This trigger)
Trigger - Turn off Tor_auf_wall_5 <gen>
Trigger - Turn off Tor_zu_wall_5 <gen>
Wie offnet man tore
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
wdh d
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 2 (Blue) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 3 (Teal) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 5 (Yellow) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 7 (Green) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 8 (Pink) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 8 (Pink) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Game - Display to Player Group - Player 11 (Dark Green) the text: Tip -openX (X=1;2;3;4;5) to open a door and tip -closeX to close the door.
Flammen unsichtbar
Events
Map initialization
Conditions
Actions
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Gebiet_079 <gen> .
Schiffe unsichtbar
Events
Map initialization
Conditions
Actions
Unit - Hide Mercenary-Ship 0228 <gen>
Unit - Hide Mercenary-Ship 0229 <gen>
Unit - Hide Mercenary-Ship 0230 <gen>
Unit - Hide Mercenary-Ship 0297 <gen>
Menschen Video
Events
Time - Ork_Niederlage expires
Conditions
Actions
Destructible - Make Northrend Canopy Tree 1696 <gen> Invulnerable
Unit - Unhide Mercenary-Ship 0228 <gen>
Unit - Unhide Mercenary-Ship 0229 <gen>
Unit - Unhide Mercenary-Ship 0230 <gen>
Unit - Unhide Mercenary-Ship 0297 <gen>
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 4 Orc for Player 12 (Brown) at (Center of Gebiet_054 <gen>) facing (Center of Gebiet_048 <gen>)
Unit - Create 8 Elite Orc for Player 12 (Brown) at (Center of Gebiet_054 <gen>) facing (Center of Gebiet_048 <gen>)
Unit - Create 3 Orc for Player 12 (Brown) at (Center of Gebiet_047 <gen>) facing (Center of Gebiet_048 <gen>)
Unit - Create 4 Elite Orc for Player 12 (Brown) at (Center of Gebiet_055 <gen>) facing (Center of Gebiet_047 <gen>)
Unit - Order Mercenary-Ship 0228 <gen> to Move To . (Center of Gebiet_046 <gen>)
Unit - Order Mercenary-Ship 0229 <gen> to Move To . (Center of Gebiet_047 <gen>)
Unit - Order Mercenary-Ship 0230 <gen> to Move To . (Center of Gebiet_048 <gen>)
Unit - Order Mercenary-Ship 0297 <gen> to Move To . (Center of Gebiet_049 <gen>)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_034 for (Picked player) over 0 seconds)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Elite Orc named Elite Orc at (Center of (Playable map area)) : Play No sound and display Ha. The Pirats. However to late !!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Elite Orc named Elite Orc at (Center of (Playable map area)) : Play No sound and display What's that??? . Modify duration: Add 0 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_035 for (Picked player) over 4.00 seconds)
Sound - Play HeroicVictory <gen>
Unit - Create 10 Ghost for Player 11 (Dark Green) at (Center of Gebiet_050 <gen>) facing (Center of Gebiet_054 <gen>)
Unit - Create 8 Ghost for Player 11 (Dark Green) at (Center of Gebiet_051 <gen>) facing (Center of Gebiet_054 <gen>)
Unit - Create 12 Ghost for Player 11 (Dark Green) at (Center of Gebiet_052 <gen>) facing (Center of Gebiet_055 <gen>)
Unit - Create 7 Ghost for Player 11 (Dark Green) at (Center of Gebiet_053 <gen>) facing (Center of Gebiet_055 <gen>)
Unit Group - Pick every unit in (Units in Gebiet_054 <gen>) and do (Order (Picked unit) to Move To.(Center of Gebiet_056 <gen>))
Unit Group - Pick every unit in (Units in Gebiet_055 <gen>) and do (Order (Picked unit) to Move To.(Center of Gebiet_056 <gen>))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Gebiet_050 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Gebiet_038 <gen>))
Unit Group - Pick every unit in (Units in Gebiet_051 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Gebiet_038 <gen>))
Unit Group - Pick every unit in (Units in Gebiet_052 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Gebiet_038 <gen>))
Unit Group - Pick every unit in (Units in Gebiet_053 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Gebiet_038 <gen>))
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Elite Orc named Elite Orc at (Center of (Playable map area)) : Play No sound and display AHHH GHOSTS !! RUN !!! . Modify duration: Add 0 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_010 for (Picked player) over 16.00 seconds)
Wait 16.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_012 for (Picked player) over 18.00 seconds)
Wait 18.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_036 for (Picked player) over 8.00 seconds)
Wait 12.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Menschen_gewinnen <gen> (ignoring conditions)
Orc Video
Events
Destructible - Northrend Canopy Tree 1696 <gen> dies
Conditions
Actions
Countdown Timer - Pause Ork_Niederlage
Countdown Timer - Pause Rohan
Trigger - Turn off Flammen_unsichtbar <gen>
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Gebiet_079 <gen> .
Sound - Play Doom <gen>
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_036 for (Picked player) over 0 seconds)
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_014 for (Picked player) over 3.00 seconds)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_037 for (Picked player) over 3.00 seconds)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_007 for (Picked player) over 6.00 seconds)
Wait 6.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_038 for (Picked player) over 8.00 seconds)
Wait 10.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Orks_gewinnen <gen> (ignoring conditions)
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