Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Minas tirith by jack.w3x
Variables
Initialization
Countdown
Animations
Theoden anim
Theoden 2
Theoden 3
Theoden 4
Aragorn
tree burning
Rupert
Mark
Legolas
Rohan
rohan soldiers
Theoden
Eomer
Merry
Eowyn
Undead
Spawn
Visability
To see
Player Drop
Index
Left
Unused
Default Win
Win Lose
Humans Win
Orcs Win
Gates
Main Gate Life
Armory Gate Life
Gate0 Life
Gate1 Life
Gate2 Life
Gate3 Life
Gate4 Life
Kill Main
Kill Armory
Kill Gate0
Kill Gate1
Kill Gate2
Kill Gate3
Kill Gate4
Open Main
Close Main
Open Armory
Close Armory
Open Gate in level 0
Close Gate in level 0
Open Gate in level 1
Close Gate in level 1
Open Gate in level 2
Close Gate in level 2
Open Gate in level 3
Close Gate in level 3
Open Fountain Court Gate
Close Fountain Court Gate
Gold and Wood
Initial
Gold and Wood
End Surplus
Quests
Good Side
Siege Towers
High Tower Copy
Ladder1 lock
Ladder2 lock
Ladder3 lock
Ladder4 lock
Ladder5 lock
Ladder6 lock
Ladder7 lock
Ladder8 lock
Ladder9 lock
Ladder1 TP
Ladder2 TP
Ladder3 TP
Ladder4 TP
Ladder5 TP
Ladder6 TP
Ladder7 TP
Ladder8 TP
Ladder9 TP
Name
Type
is_array
initial_value
HumanTimer
timer
No
Countdown
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 16.00
Game - Turn the day/night cycle Off
Wait 0.10 seconds
Countdown Timer - Start HumanTimer as a One-shot timer that will expire in 2400.00 seconds
Countdown Timer - Create a timer window for HumanTimer with title Human Win in:
Countdown Timer - Show DayTimerWindow
Theoden anim
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: Theoden:GO ON THEODEN'S KNIGHTS!!
Theoden 2
Events
Time - Every 1510.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: Theoden:CRUELS ACTIONS WAIT FOR YOU: FIRE AND MASSACRES!
Theoden 3
Events
Time - Every 1520.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: Theoden:LANCES WILL BE MOVE AGAINST THE ENEMIES, SHIELDS WILL BE BREAK, AND THE DAY BEFORE THE DAWN WILL BE RED LIKE FIRE!!
Theoden 4
Events
Time - Every 1530.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: Theoden:RIDE, RIDE! RIDE FOR GONDOR!!!
Aragorn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Dunédain 0007 <gen> 's stand ready animation
tree burning
Events
Unit - A unit enters Kill_Gate4 <gen>
Conditions
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
Actions
Unit - Create 1 . fire for Neutral Passive at (Center of tree_burning <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rupert
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play 's walk animation
Mark
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play 's stand victory animation
Legolas
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Elf 0023 <gen> 's stand ready animation
rohan soldiers
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 300 Rider of Rohan for Player 7 (Green) at (Center of Rohan_deployment <gen>) facing (Center of Rohan_Deployment_2 <gen>)
Theoden
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 King for Player 7 (Green) at (Center of Theoden_region <gen>) facing (Center of Rohan_Deployment_2 <gen>)
Eomer
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 captain for Player 7 (Green) at (Center of Eomer_region <gen>) facing (Center of Rohan_Deployment_2 <gen>)
Merry
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Hobbit for Player 7 (Green) at (Center of Merry_region <gen>) facing (Center of Rohan_Deployment_2 <gen>)
Eowyn
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 princess for Player 7 (Green) at (Center of Eowyn_region <gen>) facing (Center of Rohan_Deployment_2 <gen>)
Spawn
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghost of Gondor for Player 2 (Blue) at (Center of Ghosts_Aragorn <gen>) facing 360.00 degrees
Unit - Create 5 . Ghost of Gondor for Player 6 (Orange) at (Center of Ghosts_Gimli <gen>) facing 360.00 degrees
Unit - Create 5 . Ghost of Gondor for Player 11 (Dark Green) at (Center of Ghosts_Legolas <gen>) facing 360.00 degrees
To see
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Index
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Set VariableSet Player[(Integer A)] = "1")
Left
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(1)) slot status) Equal to Has left the game) then do (Set VariableSet Player[1] = "0") else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Set VariableSet Player[2] = "0") else do (Do nothing)
If (((Player(3)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Set VariableSet Player[4] = "0") else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Set VariableSet Player[6] = "0") else do (Do nothing)
If (((Player(7)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Set VariableSet Player[8] = "0") else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Set VariableSet Player[9] = "0") else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Set VariableSet Player[10] = "0") else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Set VariableSet Player[11] = "0") else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Set VariableSet Player[12] = "0") else do (Do nothing)
Unused
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(1)) slot status) Equal to Is unused) then do (Set VariableSet Player[1] = "0") else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Set VariableSet Player[2] = "0") else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Set VariableSet Player[3] = "0") else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Set VariableSet Player[4] = "0") else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Set VariableSet Player[5] = "0") else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Set VariableSet Player[6] = "0") else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Set VariableSet Player[7] = "0") else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Set VariableSet Player[8] = "0") else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Set VariableSet Player[9] = "0") else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Set VariableSet Player[10] = "0") else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Set VariableSet Player[11] = "0") else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Set VariableSet Player[12] = "0") else do (Do nothing)
Default Win
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If ((((Player[1] + Player[9]) + Player[10]) + Player[12]) Equal to 0) then do (Run Humans_Win <gen> (ignoring conditions)) else do (Do nothing)
If ((((((((Player[2] + Player[3]) + Player[4]) + Player[5]) + Player[6]) + Player[7]) + Player[8]) + Player[11]) Equal to 0) then do (Run Orcs_Win <gen> (ignoring conditions)) else do (Do nothing)
Humans Win
Events
Time - HumanTimer expires
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Sauron's Army failed to take over Minas Tirith.
Game - Defeat (Player(1)) with the message: Sauron well kill everyone of you when he finds you. The best place to hide is in Shelob's Lair.
Game - Defeat (Player(3)) with the message: Sauron well kill everyone of you when he finds you. The best place to hide is in Shelob's Lair.
Game - Defeat (Player(9)) with the message: Sauron well kill everyone of you when he finds you. The best place to hide is in Shelob's Lair.
Game - Defeat (Player(4)) with the message: Sauron well kill everyone of you when he finds you. The best place to hide is in Shelob's Lair.
Game - Defeat (Player(12)) with the message: Sauron well kill everyone of you when he finds you. The best place to hide is in Shelob's Lair.
Game - Victory (Player(2)) ( Show dialogs, Show scores)
Game - Victory (Player(10)) ( Show dialogs, Show scores)
Game - Victory (Player(6)) ( Show dialogs, Show scores)
Game - Victory (Player(8)) ( Show dialogs, Show scores)
Game - Victory (Player(11)) ( Show dialogs, Show scores)
Orcs Win
Events
Unit - The White Tower of Ecthelion 0470 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Sound - Play UndeadLargeFireLoop1 <gen>
Game - Display to (All players) for 15.00 seconds the text: The White tower of Minas Tirith has fallen. Will Sauron take over Middle-Earth?
Game - Victory (Player(1)) ( Show dialogs, Show scores)
Game - Victory (Player(3)) ( Show dialogs, Show scores)
Game - Victory (Player(9)) ( Show dialogs, Show scores)
Game - Victory (Player(4)) ( Show dialogs, Show scores)
Game - Victory (Player(12)) ( Show dialogs, Show scores)
Game - Defeat (Player(2)) with the message: You failed to defend Minas Tirith. All our hopes now depend on two hobbits.....somewhere in the wilderness.
Game - Defeat (Player(10)) with the message: You failed to defend Minas Tirith. All our hopes now depend on two hobbits.....somewhere in the wilderness.
Game - Defeat (Player(6)) with the message: You failed to defend Minas Tirith. All our hopes now depend on two hobbits.....somewhere in the wilderness.
Game - Defeat (Player(8)) with the message: You failed to defend Minas Tirith. All our hopes now depend on two hobbits.....somewhere in the wilderness.
Game - Defeat (Player(11)) with the message: You failed to defend Minas Tirith. All our hopes now depend on two hobbits.....somewhere in the wilderness.
Main Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Iron Gate 0607 <gen> to 20000.00
Wait 2 seconds
Destructible - Set life of Iron Gate 0607 <gen> to 100 %
Trigger - Turn off (This trigger)
Armory Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0598 <gen> to 15000.00
Wait 2 seconds
Destructible - Set life of Gate 0598 <gen> to 100 %
Trigger - Turn off (This trigger)
Gate0 Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0356 <gen> to 15000.00
Wait 2 seconds
Destructible - Set life of Gate 0356 <gen> to 100 %
Trigger - Turn off (This trigger)
Gate1 Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0315 <gen> to 15000.00
Wait 2 seconds
Destructible - Set life of Gate 0315 <gen> to 100 %
Trigger - Turn off (This trigger)
Gate2 Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0286 <gen> to 15000.00
Wait 2 seconds
Destructible - Set life of Gate 0286 <gen> to 100 %
Trigger - Turn off (This trigger)
Gate3 Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0540 <gen> to 15000.00
Wait 2 seconds
Destructible - Set life of Gate 0540 <gen> to 100 %
Trigger - Turn off (This trigger)
Gate4 Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0468 <gen> to 15000.00
Wait 2 seconds
Destructible - Set life of Gate 0468 <gen> to 100 %
Trigger - Turn off (This trigger)
Kill Main
Events
Unit - A unit enters Kill_Main <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Iron Gate 0607 <gen>
Trigger - Turn off Close_Main <gen>
Trigger - Turn off Open_Main <gen>
Kill Armory
Events
Unit - A unit enters Kill_armory <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0598 <gen>
Trigger - Turn off Close_Armory <gen>
Trigger - Turn off Open_Armory <gen>
Kill Gate0
Events
Unit - A unit enters Kill_Gate0 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0356 <gen>
Trigger - Turn off Close_Gate_in_level_0 <gen>
Trigger - Turn off Open_Gate_in_level_0 <gen>
Kill Gate1
Events
Unit - A unit enters Kill_gate_number_1 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0315 <gen>
Trigger - Turn off Close_Gate_in_level_1 <gen>
Trigger - Turn off Open_Gate_in_level_1 <gen>
Kill Gate2
Events
Unit - A unit enters Kill_Gate2 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0286 <gen>
Trigger - Turn off Close_Gate_in_level_2 <gen>
Trigger - Turn off Open_Gate_in_level_2 <gen>
Kill Gate3
Events
Unit - A unit enters Kill_Gate3 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0540 <gen>
Trigger - Turn off Close_Gate_in_level_3 <gen>
Trigger - Turn off Open_Gate_in_level_3 <gen>
Kill Gate4
Events
Unit - A unit enters Kill_Gate4 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0468 <gen>
Trigger - Turn off Close_Fountain_Court_Gate <gen>
Trigger - Turn off Open_Fountain_Court_Gate <gen>
Open Main
Events
Player - Player 2 (Blue) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0607 <gen>
Close Main
Events
Player - Player 2 (Blue) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0607 <gen>
Open Armory
Events
Player - Player 2 (Blue) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0598 <gen>
Close Armory
Events
Player - Player 2 (Blue) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0598 <gen>
Open Gate in level 0
Events
Player - Player 2 (Blue) types a chat message containing -open gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open gate0 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0356 <gen>
Close Gate in level 0
Events
Player - Player 2 (Blue) types a chat message containing -close gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close gate0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close gate0 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0356 <gen>
Open Gate in level 1
Events
Player - Player 8 (Pink) types a chat message containing -open gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open gate1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0315 <gen>
Close Gate in level 1
Events
Player - Player 8 (Pink) types a chat message containing -close gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close gate1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close gate1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0315 <gen>
Open Gate in level 2
Events
Player - Player 2 (Blue) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0286 <gen>
Close Gate in level 2
Events
Player - Player 2 (Blue) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0286 <gen>
Open Gate in level 3
Events
Player - Player 2 (Blue) types a chat message containing -open gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open gate3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0540 <gen>
Close Gate in level 3
Events
Player - Player 2 (Blue) types a chat message containing -close gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close gate3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close gate3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0540 <gen>
Open Fountain Court Gate
Events
Player - Player 2 (Blue) types a chat message containing -open gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open gate4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0468 <gen>
Close Fountain Court Gate
Events
Player - Player 2 (Blue) types a chat message containing -close gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close gate4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close gate4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0468 <gen>
Initial
Events
Map initialization
Conditions
Actions
Player - Set (Player(1)) . Current gold to 200
Player - Set (Player(3)) . Current gold to 200
Player - Set (Player(9)) . Current gold to 200
Player - Set (Player(12)) . Current gold to 200
Player - Set (Player(1)) . Current lumber to 200
Player - Set (Player(3)) . Current lumber to 200
Player - Set (Player(9)) . Current lumber to 200
Player - Set (Player(12)) . Current lumber to 200
Player - Set Player 4 (Purple) . Current gold to 200
Player - Set Player 4 (Purple) . Current lumber to 200
Gold and Wood
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 30 to (Player(1)) . Current gold
Player - Add 30 to (Player(3)) . Current gold
Player - Add 30 to (Player(9)) . Current gold
Player - Add 30 to (Player(4)) . Current gold
Player - Add 30 to (Player(12)) . Current gold
Player - Add 30 to (Player(1)) . Current lumber
Player - Add 30 to (Player(3)) . Current lumber
Player - Add 30 to (Player(9)) . Current lumber
Player - Add 30 to (Player(4)) . Current lumber
Player - Add 30 to (Player(12)) . Current lumber
End Surplus
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Add 300 to (Player(1)) . Current gold
Player - Add 100 to (Player(1)) . Current lumber
Player - Add 300 to (Player(3)) . Current gold
Player - Add 100 to (Player(3)) . Current lumber
Player - Add 300 to (Player(9)) . Current gold
Player - Add 100 to (Player(9)) . Current lumber
Player - Add 300 to (Player(4)) . Current gold
Player - Add 100 to (Player(4)) . Current lumber
Player - Add 300 to (Player(12)) . Current gold
Player - Add 100 to (Player(12)) . Current lumber
Good Side
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Go to the Menu on how to win, open gates and the credits.
Quest - Create a Required quest titled Using the Gates with the description Tpye -open main to open the main gate and visa-versaType -open armory to open the armory gate and visa-versaType -open gate0 to open the gate in level 2 right and visa-versaType -open gate1 to open the gate in level 3 left and visa-versaTpye -open gate2 to open the gate in level 2 left and visa-versaType -open gate3 to open the gate in level 3 and visa-versaTpye -open gate4 to open the gate in the fountain court and visa-versa , using icon path ReplaceableTextures\PassiveButtons\PASBTNShadeTrueSight.blp
Quest - Create a Required quest titled Defence of Minas Tirith with the description Defend Gondor's Capital until the time runs out. Rohan will help you 15 minutes before the end of the game! , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
Quest - Create a Required quest titled Sauron's Army with the description Destroy the White Tower of Minas Tirith , using icon path ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
Quest - Create a Required quest titled Credits with the description I would like to thank:J.R.R Tolkien for the LOTR bookPeter Jackson for the movieFili_stat for the ideas and testingand others who have made other LOTR maps. , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteRanged.tga
Quest - Create a Optional quest titled Tips for Good with the description It is better if you use all the men in Minas Tirith, most of them are in the left and Aragorn, Gimli and Legolas will get Ghosts every 3 min. There are now 3 secret characters which I put but are not in the movie. These Units have special abilities. , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Create a Optional quest titled Tips for Evil with the description It can be hard sometimes so its best to attack quickly of the time limit. You'll need to kill Gandalf quickly because he can get a bit annoying with his power, and to use Oliphants and Trolls. Use battering ram to destroy the gates and don't forget siege towers to reach the top of the walls! , using icon path ReplaceableTextures\CommandButtons\BTNOrcMeleeUpThree.tga
High Tower Copy
Events
Unit - A unit owned by (Player(1)) . Finishes training a unit
Unit - A unit owned by (Player(9)) . Finishes training a unit
Unit - A unit owned by (Player(4)) . Finishes training a unit
Unit - A unit owned by (Player(12)) . Finishes training a unit
Unit - A unit owned by (Player(3)) . Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Unit - Remove (Trained unit) from the game
Unit - Create 1 . Heavy Siege Transport for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Ladder1 lock
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder1_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder2 lock
Events
Unit - A unit enters Ladder_Place_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder2_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder3 lock
Events
Unit - A unit enters Ladder_Place_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder3_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder4 lock
Events
Unit - A unit enters Ladder_Place_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder4_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder5 lock
Events
Unit - A unit enters Ladder_Place_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder5_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder6 lock
Events
Unit - A unit enters Ladder_Place_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder6_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder7 lock
Events
Unit - A unit enters Ladder_Place_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder7_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder8 lock
Events
Unit - A unit enters Ladder_Place_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder8_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder9 lock
Events
Unit - A unit enters Ladder_Place_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Transport
Actions
Trigger - Turn on Ladder9_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder1 TP
Events
Unit - A unit enters Unit_Deploy_1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Place1 <gen>)
Ladder2 TP
Events
Unit - A unit enters Unit_Place_2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_2 <gen>)
Ladder3 TP
Events
Unit - A unit enters Unit_Place_3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_3 <gen>)
Ladder4 TP
Events
Unit - A unit enters Unit_Place_4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_4 <gen>)
Ladder5 TP
Events
Unit - A unit enters Unit_Place_5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_5 <gen>)
Ladder6 TP
Events
Unit - A unit enters Unit_Place_6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_6 <gen>)
Ladder7 TP
Events
Unit - A unit enters Unit_Place_7 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_7 <gen>)
Ladder8 TP
Events
Unit - A unit enters Unit_Place_8 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_8 <gen>)
Ladder9 TP
Events
Unit - A unit enters Unit_Place_9 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(4))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Oliphaunt
(Unit-type of (Triggering unit)) Not equal to Morder Catapult
(Unit-type of (Triggering unit)) Not equal to Armoured Troll
(Unit-type of (Triggering unit)) Not equal to Morder Battering Ram
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Deploy_9 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.