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Model validation: Militia Spear-Thrower
0
errors
3
severe
15
warnings
36
unused
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 1 - "root_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 94 - "L_kneecap_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 252 at frame 12967 has roughly the same value as tracks 251 and 253
1
Bone 100 - "B_skirt_00_bind_jnt"
There are no vertices attached to this bone
1
Bone 108 - "bag_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 109 - "bag_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 4 - "spine_03_bind_jnt"
1
Rotation
Track 275 at frame 135667 has roughly the same value as tracks 274 and 276
1
Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 34 at frame 3100 has roughly the same value as tracks 33 and 35
1
Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 34 at frame 3100 has roughly the same value as tracks 33 and 35
1
Bone 66 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 289 at frame 78600 has roughly the same value as tracks 288 and 290
3
Bone 67 - "R_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 50 at frame 4900 has roughly the same value as tracks 49 and 51
Track 170 at frame 13400 has roughly the same value as tracks 169 and 171
Track 173 at frame 34100 has roughly the same value as tracks 172 and 174
3
Bone 68 - "R_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 50 at frame 4900 has roughly the same value as tracks 49 and 51
Track 170 at frame 13400 has roughly the same value as tracks 169 and 171
Track 173 at frame 34100 has roughly the same value as tracks 172 and 174
1
Bone 69 - "bone_hand_right"
1
Rotation
Track 187 at frame 8933 has roughly the same value as tracks 186 and 188
1
Bone 74 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 32 at frame 7167 has roughly the same value as tracks 31 and 33
1
Bone 85 - "pelvis_bind_jnt"
1
Rotation
Track 186 at frame 9367 has roughly the same value as tracks 185 and 187
1
Bone 86 - "L_leg_01_bind_jnt"
1
Rotation
Track 347 at frame 98533 has roughly the same value as tracks 346 and 348
1
Bone 90 - "R_leg_01_bind_jnt"
1
Rotation
Track 351 at frame 98500 has roughly the same value as tracks 350 and 352
1
Bone 95 - "L_skirt_B_00_bind_jnt"
1
Rotation
Track 207 at frame 9367 has roughly the same value as tracks 206 and 208
1
Bone 110 - "R_skirt_A_01_bind_jnt"
1
Rotation
Track 16 at frame 1133 has roughly the same value as tracks 15 and 17
1
CollisionShape 0 - "B_KGS_Torso"
1
Rotation
Track 327 at frame 13133 has roughly the same value as tracks 326 and 328
1
CollisionShape 4 - "B_KGS_Leg_L"
1
Rotation
Track 308 at frame 135933 has roughly the same value as tracks 307 and 309
1
CollisionShape 8 - "B_KGS_BoxCol_0"
1
Rotation
Track 351 at frame 89533 has roughly the same value as tracks 350 and 352
unused
Texture 0 - "Unit_Brigand_Main_Diffuse.tif"
unused
Texture 1 - "Unit_Brigand_Main_Normal.tif"
unused
Texture 2 - "Unit_Brigand_Main_ORM.tif"
unused
Texture 3 - "Black32.blp"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "Bandit_ride_Corpse_Diffuse.tif"
unused
Texture 7 - "Bandit_ride_Corpse_Normal.tif"
unused
Texture 8 - "Bandit_ride_Corpse_ORM.tif"
unused
Texture 9 - "Unit_Brigand_Weapon_Diffuse.dds"
unused
Texture 10 - "Unit_Brigand_Weapon_Normal.tif"
unused
Texture 11 - "Unit_Brigand_Weapon_ORM.tif"
unused
Texture 12 - "Human_Militia_Main_Diffuse.dds"
unused
Texture 13 - "Human_Militia_Main_Normal.tif"
unused
Texture 14 - "Human_Militia_Main_ORM.tif"