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Model validation: Militia (Risen)

MilitiaUndeadV1.03.mdx

0 errors 0 severe 24 warnings 41 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 1
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 10 Geoset 2
    • Number of sequence extents (11) does not match the number of sequences (15)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 0 - "hide-ax"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Mesh01"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Mesh02"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Cylinder07"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "Cylinder06"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Object01"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Mesh03"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "Mesh04"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "Mesh05"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "Chin"
    • There are no vertices attached to this bone
  • 2 Bone 3 - "Bone_Leg1_L"
    • 2 Translation
      • Track 15 at frame 11833 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 12167 has exactly the same value as tracks 15 and 17
  • 2 Bone 6 - "Bone_Leg1_R"
    • 2 Translation
      • Track 10 at frame 11833 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 12167 has exactly the same value as tracks 10 and 12
  • 8 Bone 9 - "Bone_Chest"
    • 5 Translation
      • Track 10 at frame 11833 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 12000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 12167 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 12400 has exactly the same value as tracks 12 and 14
      • Track 18 at frame 21000 has exactly the same value as tracks 17 and 19
    • 3 Rotation
      • Track 33 at frame 20333 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 20500 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 21000 has exactly the same value as tracks 34 and 36
  • 2 Bone 10 - "Bone_Arm1_R"
    • 2 Translation
      • Track 18 at frame 11833 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 12000 has exactly the same value as tracks 18 and 20
  • 1 Bone 12 - "Bone_Hand_R"
    • 1 Rotation
      • Track 5 at frame 12167 has exactly the same value as tracks 4 and 6
  • 6 Bone 15 - "Bone_Arm1_L"
    • 6 Translation
      • Track 18 at frame 11833 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 12000 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 12100 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 12133 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 12400 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 20167 has exactly the same value as tracks 24 and 26
  • 1 Bone 18 - "Bone_Hand_L"
    • 1 Rotation
      • Track 13 at frame 20167 has exactly the same value as tracks 12 and 14
  • 6 Bone 19 - "Bone_Head"
    • 6 Translation
      • Track 23 at frame 12167 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 12367 has exactly the same value as tracks 23 and 25
      • Track 27 at frame 20333 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 20500 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 21000 has exactly the same value as tracks 28 and 30
      • Track 41 at frame 172833 has exactly the same value as tracks 40 and 42
  • 4 Helper 0
    • 2 Translation
      • Track 20 at frame 12167 has exactly the same value as tracks 19 and 21
      • Track 35 at frame 20333 has exactly the same value as tracks 34 and 36
    • 2 Rotation
      • Track 17 at frame 12167 has exactly the same value as tracks 16 and 18
      • Track 24 at frame 20333 has exactly the same value as tracks 23 and 25
  • 2 Helper 2
    • 2 Rotation
      • Track 3 at frame 16967 has exactly the same value as tracks 2 and 4
      • Track 22 at frame 116967 has exactly the same value as tracks 21 and 23
  • 1 Helper 3
    • 1 Translation
      • Track 9 at frame 180033 has exactly the same value as tracks 8 and 10
  • 6 Helper 7
    • 5 Translation
      • Track 25 at frame 11833 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 12167 has exactly the same value as tracks 25 and 27
      • Track 29 at frame 20333 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 20500 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 21000 has exactly the same value as tracks 30 and 32
    • 1 Rotation
      • Track 24 at frame 12167 has exactly the same value as tracks 23 and 25
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