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How to import Mika Revalis

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mika Revalis of the bundle Mika Revalis. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file BFWCR Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mika Revalis
MikaMD.dds
MikaMO.dds
MikaMD1.dds
MikaHD2.dds
MikaHD1.dds
MikaHD.dds
Mika.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Mika.mdx

Now Click the "Import File" Button:

Next select 'Mika.mdx' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx

Done, you have imported the file Mika.mdx.

Importing MikaHD.dds

Now Click the "Import File" Button:

Next select 'MikaHD.dds' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
war3mapimported/MikaHD.dds

Double-click the file MikaHD.dds:

MikaHD.dds
Image / Texture
171
war3mapimported/MikaHD.dds

Tick the box "Use Custom Path" and type in the correct path:

MikaHD.dds
Image / Texture
171
MikaHD.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds

Done, you have imported the file MikaHD.dds.

Importing MikaHD1.dds

Now Click the "Import File" Button:

Next select 'MikaHD1.dds' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
war3mapimported/MikaHD1.dds

Double-click the file MikaHD1.dds:

MikaHD1.dds
Image / Texture
683
war3mapimported/MikaHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

MikaHD1.dds
Image / Texture
683
MikaHD1.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds

Done, you have imported the file MikaHD1.dds.

Importing MikaHD2.dds

Now Click the "Import File" Button:

Next select 'MikaHD2.dds' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
war3mapimported/MikaHD2.dds

Double-click the file MikaHD2.dds:

MikaHD2.dds
Image / Texture
5,461
war3mapimported/MikaHD2.dds

Tick the box "Use Custom Path" and type in the correct path:

MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds

Done, you have imported the file MikaHD2.dds.

Importing MikaMD.dds

Now Click the "Import File" Button:

Next select 'MikaMD.dds' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds
MikaMD.dds
Image / Texture
2,731
war3mapimported/MikaMD.dds

Double-click the file MikaMD.dds:

MikaMD.dds
Image / Texture
2,731
war3mapimported/MikaMD.dds

Tick the box "Use Custom Path" and type in the correct path:

MikaMD.dds
Image / Texture
2,731
MikaMD.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds
MikaMD.dds
Image / Texture
2,731
MikaMD.dds

Done, you have imported the file MikaMD.dds.

Importing MikaMD1.dds

Now Click the "Import File" Button:

Next select 'MikaMD1.dds' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds
MikaMD.dds
Image / Texture
2,731
MikaMD.dds
MikaMD1.dds
Image / Texture
5,461
war3mapimported/MikaMD1.dds

Double-click the file MikaMD1.dds:

MikaMD1.dds
Image / Texture
5,461
war3mapimported/MikaMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

MikaMD1.dds
Image / Texture
5,461
MikaMD1.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds
MikaMD.dds
Image / Texture
2,731
MikaMD.dds
MikaMD1.dds
Image / Texture
5,461
MikaMD1.dds

Done, you have imported the file MikaMD1.dds.

Importing MikaMO.dds

Now Click the "Import File" Button:

Next select 'MikaMO.dds' in the folder which you extracted from the zip archive:

Mika Revalis
Mika.mdx
MikaHD.dds
MikaHD1.dds
MikaHD2.dds
MikaMD.dds
MikaMD1.dds
MikaMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds
MikaMD.dds
Image / Texture
2,731
MikaMD.dds
MikaMD1.dds
Image / Texture
5,461
MikaMD1.dds
MikaMO.dds
Image / Texture
2,731
war3mapimported/MikaMO.dds

Double-click the file MikaMO.dds:

MikaMO.dds
Image / Texture
2,731
war3mapimported/MikaMO.dds

Tick the box "Use Custom Path" and type in the correct path:

MikaMO.dds
Image / Texture
2,731
MikaMO.dds

The file has been properly added to the map archive:

Mika.mdx
Model
1,835
war3mapimported/Mika.mdx
MikaHD.dds
Image / Texture
171
MikaHD.dds
MikaHD1.dds
Image / Texture
683
MikaHD1.dds
MikaHD2.dds
Image / Texture
5,461
MikaHD2.dds
MikaMD.dds
Image / Texture
2,731
MikaMD.dds
MikaMD1.dds
Image / Texture
5,461
MikaMD1.dds
MikaMO.dds
Image / Texture
2,731
MikaMO.dds

Done, you have imported the file MikaMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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