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Triggers
Altered Melee - Midnight Glade.w3x
Variables
Initialization
Melee Initialization
Monsters
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Time - Every 1.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in (Playable map area) owned by Neutral Hostile)) Equal to 0
Actions
-------- Spawn 2 --------
Unit - Create 1 Satyr Soulstealer for Neutral Hostile at ((Center of Region_000 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000 <gen>)
Unit - Create 1 Satyr Shadowdancer for Neutral Hostile at ((Center of Region_000 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000 <gen>)
Unit - Create 1 Satyr Shadowdancer for Neutral Hostile at ((Center of Region_000 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000 <gen>)
-------- Spawn 2 --------
Unit - Create 1 Dire Wolf for Neutral Hostile at ((Center of Region_000_Copy_2 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_2 <gen>)
Unit - Create 1 Timber Wolf for Neutral Hostile at ((Center of Region_000_Copy_2 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_2 <gen>)
Unit - Create 1 Timber Wolf for Neutral Hostile at ((Center of Region_000_Copy_2 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_2 <gen>)
-------- Spawn 2 --------
Unit - Create 1 Centaur Sorcerer for Neutral Hostile at ((Center of Region_000_Copy_3 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_3 <gen>)
Unit - Create 1 Centaur Archer for Neutral Hostile at ((Center of Region_000_Copy_3 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_3 <gen>)
Unit - Create 1 Centaur Archer for Neutral Hostile at ((Center of Region_000_Copy_3 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_3 <gen>)
-------- Spawn 2 --------
Unit - Create 1 Kobold Taskmaster for Neutral Hostile at ((Center of Region_000_Copy_4 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_4 <gen>)
Unit - Create 1 Kobold Tunneler for Neutral Hostile at ((Center of Region_000_Copy_4 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_4 <gen>)
Unit - Create 1 Kobold Geomancer for Neutral Hostile at ((Center of Region_000_Copy_4 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_4 <gen>)
-------- Spawn 2 --------
Unit - Create 1 Heretic for Neutral Hostile at ((Center of Region_000_Copy_5 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_5 <gen>)
Unit - Create 1 Deceiver for Neutral Hostile at ((Center of Region_000_Copy_5 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_5 <gen>)
Unit - Create 1 Deceiver for Neutral Hostile at ((Center of Region_000_Copy_5 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_5 <gen>)
-------- Spawn 2 --------
Unit - Create 1 Enforcer for Neutral Hostile at ((Center of Region_000_Copy_6 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_6 <gen>)
Unit - Create 1 Rogue for Neutral Hostile at ((Center of Region_000_Copy_6 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_6 <gen>)
Unit - Create 1 Rogue for Neutral Hostile at ((Center of Region_000_Copy_6 <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy_6 <gen>)
-------- Middle --------
Unit - Create 1 Doom Guard (Standard) for Neutral Hostile at ((Center of Region_000_Copy <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy <gen>)
Unit - Create 1 Doom Guard (Standard) for Neutral Hostile at ((Center of Region_000_Copy <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy <gen>)
Unit - Create 1 Fel Stalker for Neutral Hostile at ((Center of Region_000_Copy <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy <gen>)
Unit - Create 1 Fel Beast for Neutral Hostile at ((Center of Region_000_Copy <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy <gen>)
Unit - Create 1 Fel Beast for Neutral Hostile at ((Center of Region_000_Copy <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy <gen>)
Unit - Create 1 Fel Beast for Neutral Hostile at ((Center of Region_000_Copy <gen>) offset by 100.00 towards (Random angle) degrees.) facing (Center of Region_000_Copy <gen>)
Untitled Trigger 002
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Item - Create (Random level 1.Powerup item-type) at (Position of (Dying unit))
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