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Triggers
Lord Hunter's Cinematic.w3x
Variables
First Part
Walk to Fuhrer
intro music
Meeting Fuhrer
Talk at burned city
Fight
Death
Central
End
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Walk to Fuhrer
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Game - Turn the day/night cycle Off
Environment - Set sky to Generic Sky
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_154 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 18.00 seconds the text: Central's empire is vast and powerful. Their armies are lead by the Fuhrer, a mysterious and ruthless man. Lord Moltke, King of Tsavo was once allied with him. After hundreds of campaigns were death was brought to many innocents, Lord Moltke rises against his former master, realizing the error of his ways. This is the way it ends...
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Order Blood Mage 0011 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Paladin 0013 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Make Paladin 0013 <gen> face Blood Mage 0011 <gen> over 0.25 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Edward Ulrich : Play No sound and display Moltke, we've been running after the Fuhrer for days and we still didn't find him or his men. This is hopeless... . Modify duration: Add 1.50 seconds and Wait
Unit - Make Blood Mage 0011 <gen> face Paladin 0013 <gen> over 0.25 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0011 <gen> named Lord Moltke : Play No sound and display I know, I'm exhausted too. We followed his track of burned cities and corpses... but maybe this time we can arrive before him and stop his rampage. . Modify duration: Add 1.50 seconds and Wait
Sound - Play FX_Bomb1 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0011 <gen> named Lord Moltke : Play No sound and display Damn it! He's already here! Hurry, we must stop him before it's too late! . Modify duration: Add 1.50 seconds and Wait
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_005 <gen>))
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Game - Turn the day/night cycle On
Game - Set time of day speed to 500.00 % of the default speed
Game - Set the time of day to 18.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Meeting_Fuhrer <gen> (ignoring conditions)
intro music
Events
Time - Elapsed game time is 14.01 seconds
Conditions
Actions
Sound - Play intro1 <gen>
Meeting Fuhrer
Events
Conditions
Actions
Trigger - Turn off Meeting_Fuhrer <gen>
Unit - Remove Paladin 0013 <gen> from the game
Unit - Remove Blood Mage 0011 <gen> from the game
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_008 <gen>))
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Move Demon Hunter 0244 <gen> instantly to (Center of Region_009 <gen>) , facing (Center of Region_010 <gen>)
Animation - Play Demon Hunter 0244 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Remove (Picked unit) from the game)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_011 <gen>) facing (Center of Region_012 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_013 <gen>) facing (Center of Region_014 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_015 <gen>) facing (Center of Region_016 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_017 <gen>) facing (Center of Region_018 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_031 <gen>) facing (Center of Region_032 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_019 <gen>) facing (Center of Region_013 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_020 <gen>) facing (Center of Region_015 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_008 <gen>) facing (Center of Region_017 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_022 <gen>) facing (Center of Region_031 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_026 <gen>) facing (Center of Region_019 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_023 <gen>) facing (Center of Region_020 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_024 <gen>) facing (Center of Region_021 <gen>)
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_025 <gen>) facing (Center of Region_022 <gen>)
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Generallissime Fuhrer : Play No sound and display Your people make worthless allies, Lord Moltke. The battle here is over already. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Generallissime Fuhrer : Play No sound and display Perhaps I should remind you of your obligations to Central's army? You shall do as I order or you will have the same fate as those fools that dared oppose me. . Modify duration: Add 2.00 seconds and Wait
Camera - Rotate camera 90 degrees around (Center of Region_009 <gen>) for Player 1 (Red) over 4.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Genrallissime Fuhrer : Play No sound and display Well what are you waiting for? Bow to your master! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0247 <gen> named Lord Moltke : Play No sound and display Not anymore, Fuhrer. It's over. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Generallissime Fuhrer : Play No sound and display Did I hear correctly, vermin? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0247 <gen> named Lord Moltke : Play No sound and display You are not a leader, Fuhrer, but a mere murderer. Your reign of terror ends now. I will no longer serve you and help you kill women and children! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Generallissime Fuhrer : Play No sound and display I should have eradicated your kingdom entirely as I planed back then, You have been nothing but trouble. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Generallissime Fuhrer : Play No sound and display Listen and listen carefully, I will kill you, then i will raze your cities to the ground, your men will be hanged and your women will become slaves... No one will even remeber your names once I finished with your people. I hate disobedience. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Unit - Make Demon Hunter 0244 <gen> face (Center of Region_015 <gen>) over 0.25 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0244 <gen> named Generallissime Fuhrer : Play No sound and display You there, kill these rebels. . Modify duration: Add 0.00 seconds and Wait
Unit - Order Demon Hunter 0244 <gen> to Move To . (Center of Region_033 <gen>)
Wait 1.00 seconds
Sound - Stop intro1 <gen> After fading
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Sound - Play test1 <gen>
Cinematic - Send transmission to (All players) from Paladin 0246 <gen> named Edward Ulrich : Play No sound and display Well that didn't go too well... What now? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0247 <gen> named Lord Moltke : Play No sound and display I have to stop him from getting away, Edward you take care of these soldiers. . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0246 <gen> named Edward Ulrich : Play No sound and display Are you trying to get youself killed? You'll never stand a chance against the Fuhrer alone! Let me help! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0247 <gen> named Lord Moltke : Play No sound and display No, if you come with me well get outflanked by the Fuhrer troops and we'll both die. I can do this alone... NOW GO! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Blood Mage 0247 <gen> to Move To . (Center of Region_033 <gen>)
Wait 3.00 seconds
Unit - Remove Demon Hunter 0244 <gen> from the game
Unit - Remove Blood Mage 0247 <gen> from the game
Trigger - Run Talk_at_burned_city <gen> (ignoring conditions)
Talk at burned city
Events
Conditions
Actions
Environment - Create at Region_037 <gen> the weather effect Ashenvale Rain (Heavy)
Game - Set the time of day to 12
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 0 seconds
Unit - Order Blood Mage 0245 <gen> to Move To . (Center of Region_071 <gen>)
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 4.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0245 <gen> named Lord Moltke : Play No sound and display I have to do this, I can't fail.... i HAVE to do this! . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_153 for Player 1 (Red) over 0 seconds
Sound - Play Storm <gen>
Unit - Order Blood Mage 0245 <gen> to Move To . (Center of Region_070 <gen>)
Wait 1.00 seconds
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Camera_155 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Move Blood Mage 0245 <gen> instantly to (Center of Region_036 <gen>) , facing (Center of Region_035 <gen>)
Unit - Order Blood Mage 0245 <gen> to Move To . (Center of Region_035 <gen>)
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Sound - Stop test1 <gen> After fading
Camera - . Apply . gg_cam_Camera_160 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_158 for Player 1 (Red) over 2.00 seconds
Wait 1.90 seconds
Camera - . Apply . gg_cam_Camera_159 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Camera_157 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_161 for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Sound - Stop Storm <gen> After fading
Sound - Play Tension101 <gen>
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Unit - Order Blood Mage 0245 <gen> to Move To . (Center of Region_040 <gen>)
Cinematic - Send transmission to (All players) from Blood Mage 0245 <gen> named Lord Moltke : Play No sound and display Where are you hiding Fuhrer? I know you're here. SHOW YOURSELF! . Modify duration: Add 0 seconds and Wait
Wait 5.50 seconds
Unit - Create 1 Demon Hunter (Evil) for Player 4 (Purple) at (Center of Region_041 <gen>) facing (Position of Blood Mage 0245 <gen>)
Animation - Play (Last created unit) 's stand animation
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0249 <gen> named Generallissime Fuhrer : Play No sound and display Here I am... and what do you plan on doing now? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Unit - Make Blood Mage 0245 <gen> face (Center of Region_041 <gen>) over 0.33 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0245 <gen> named Lord Moltke : Play No sound and display I'm going to kill you. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0249 <gen> named Generallissime Fuhrer : Play No sound and display Fool you cannot kill me! I am the most powerful being that ever existed! I am a GOD! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0245 <gen> named Lord Moltke : Play No sound and display You armies might be vast and numerous, but that doesn't make you a god. You kill innocents by the masses, you murder and pillage cities you conquer... . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0245 <gen> named Lord Moltke : Play No sound and display You're closer to a devil than a god - But you already knew that I suppose. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0249 <gen> named Generallissime Fuhrer : Play No sound and display ENOUGH! You have no idea what it takes to be a ruler! I will make an example of you! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 6.00 seconds
Wait 4.80 seconds
Sound - Stop Tension101 <gen> After fading
Unit - Remove (Last created unit) from the game
Unit - Remove Blood Mage 0245 <gen> from the game
Trigger - Run Fight <gen> (ignoring conditions)
Fight
Events
Conditions
Actions
Unit - Move Lord Moltke 0250 <gen> instantly to (Center of Region_043 <gen>) , facing (Center of Region_042 <gen>)
Unit - Create 1 . Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_042 <gen>) facing Default building facing degrees
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy with shared vision
Sound - Play finalfight <gen>
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lord Moltke named Lord Moltke at (Center of (Playable map area)) : Play No sound and display What the... ? . Modify duration: Add 0 seconds and Wait
Unit - Remove Lord Moltke 0250 <gen> from the game
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Paladin 0246 <gen> instantly to (Center of Region_044 <gen>)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Cinematic - Send transmission to (All players) from Paladin 0246 <gen> named Edward Ulrich : Play No sound and display God I hope you know what you're doing Moltke... I can't hold them off much longer . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Unit - Move Lord Moltke 0248 <gen> instantly to (Center of Region_045 <gen>) , facing (Center of Region_035 <gen>)
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_039 <gen>) facing (Center of Region_045 <gen>)
Animation - Play (Last created unit) 's Spell animation
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play (Last created unit) 's spell throw animation
Wait 0.50 seconds
Animation - Reset (Last created unit) 's animation
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 5.00 seconds
Special Effect - Create a special effect at (Center of Region_072 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.40 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_073 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.30 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_074 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_077 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_079 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_080 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Order Lord Moltke 0248 <gen> to Move To . (Center of Region_046 <gen>)
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Camera - . Apply . gg_cam_Camera_165 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Camera - . Apply . gg_cam_Camera_166 for Player 1 (Red) over 2.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_167 for Player 1 (Red) over 0 seconds
Unit - Make Lord Moltke 0248 <gen> face (Last created unit) over 0.25 seconds
Cinematic - Send transmission to (All players) from Lord Moltke 0248 <gen> named Lord Moltke : Play No sound and display That's all you can do? . Modify duration: Add 0 seconds and Wait
Animation - Play Lord Moltke 0248 <gen> 's Spell channel animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_173 for Player 1 (Red) over 0 seconds
Animation - Play Lord Moltke 0248 <gen> 's attack animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_168 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_169 for Player 1 (Red) over 4.00 seconds
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_087 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_088 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_089 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_090 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_091 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_092 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Region_093 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_102 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect at (Center of Region_094 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_095 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_100 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect at (Center of Region_096 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_097 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect at (Center of Region_099 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_098 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect at (Center of Region_096 <gen>) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 0 seconds
Wait 0.70 seconds
Animation - Reset Lord Moltke 0248 <gen> 's animation
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_102 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_100 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_099 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_098 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_097 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_096 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_095 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_094 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_093 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_092 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.50 seconds
Unit - Order (Last created unit) to Attack . Lord Moltke 0248 <gen>
Camera - . Apply . gg_cam_Camera_172 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display Idiot! There is NOTHING you can do to me! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Neutral with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Neutral with shared vision
Unit - Order Lord Moltke 0248 <gen> to Move To . (Center of Region_110 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Camera - . Apply . gg_cam_Camera_174 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_105 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Create 1 Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_105 <gen>) facing (Position of Lord Moltke 0248 <gen>)
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_106 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Create 1 Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_106 <gen>) facing (Position of Lord Moltke 0248 <gen>)
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_107 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Create 1 Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_107 <gen>) facing (Position of Lord Moltke 0248 <gen>)
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Unit - Move Lord Moltke 0248 <gen> instantly to (Center of Region_104 <gen>) , facing (Center of Region_109 <gen>)
Camera - . Apply . gg_cam_Camera_175 for Player 1 (Red) over 0 seconds
Wait 0.80 seconds
Special Effect - Create a special effect at (Center of Region_109 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Create 1 Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_109 <gen>) facing (Position of Lord Moltke 0248 <gen>)
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_176 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_177 for Player 1 (Red) over 8.00 seconds
Animation - Change (Last created unit) 's animation speed to 20.00 % of its original speed
Animation - Change Lord Moltke 0248 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play (Last created unit) 's attack 2 animation
Animation - Play Lord Moltke 0248 <gen> 's attack - 1 animation
Wait 8.00 seconds
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy with shared vision
Animation - Change Lord Moltke 0248 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change (Last created unit) 's animation speed to 100.00 % of its original speed
Camera - . Apply . gg_cam_Camera_178 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_179 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_180 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display You can't stop me Moltke... You're too weak. . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_181 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lord Moltke named Lord Moltke at (Center of (Playable map area)) : Play No sound and display You're wrong ... WRONG... I'LL KILL YOU! . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_182 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_183 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Remove (Last created unit) from the game
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_185 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Generallissime Fuhrer 0252 <gen> instantly to (Center of Region_111 <gen>) , facing (Center of Region_112 <gen>)
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display Playtime's over. . Modify duration: Add 0 seconds and Wait
Animation - Play Generallissime Fuhrer 0252 <gen> 's Stand Second animation
Camera - . Apply . gg_cam_Camera_184 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_186 for Player 1 (Red) over 3.00 seconds
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 2.00 seconds
Unit - Make Lord Moltke 0248 <gen> face (Center of Region_047 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_189 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_190 for Player 1 (Red) over 4.00 seconds
Wait 0.15 game-time seconds
Special Effect - Create a special effect at (Center of Region_113 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.15 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_114 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.15 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_115 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.15 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_116 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.15 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_117 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.15 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_118 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.15 game-time seconds
Camera - . Apply . gg_cam_Camera_188 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_191 for Player 1 (Red) over 4.00 seconds
Special Effect - Create a special effect at (Center of Region_104 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Wait 0.15 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_104 <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.40 game-time seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Camera - . Apply . gg_cam_Camera_192 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lord Moltke named Lord Moltke at (Center of (Playable map area)) : Play No sound and display Wha... what have you ...done to me?... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Unit - Remove Generallissime Fuhrer 0252 <gen> from the game
Camera - . Apply . gg_cam_Camera_193 for Player 1 (Red) over 0 seconds
Unit - Move Generallissime Fuhrer 0254 <gen> instantly to (Center of Region_035 <gen>) , facing (Position of Lord Moltke 0248 <gen>)
Camera - . Apply . gg_cam_Camera_198 for Player 1 (Red) over 5.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display A simple spell really. You'll loose all your blood until you drop dead. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_197 for Player 1 (Red) over 0 seconds
Unit - Order Lord Moltke 0248 <gen> to Move To . (Center of Region_119 <gen>)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display Run all you want, it won't change the fact that you're already dead. . Modify duration: Add 0 seconds and Wait
Sound - Stop finalfight <gen> After fading
Wait 2 seconds
Trigger - Run Death <gen> (ignoring conditions)
Death
Events
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Neutral with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Neutral with shared vision
Environment - Set sky to Dalaran Sky
Game - Set the time of day to 16.00
Sound - Play Death2 <gen>
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Unit - Order Lord Moltke 0253 <gen> to Move To . (Center of Region_051 <gen>)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_187 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Deaddude 0257 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Animation - Play Deaddude 0257 <gen> 's walk animation
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Deaddude 0257 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lord Moltke named Lord Moltke at (Center of (Playable map area)) : Play No sound and display How.. is this possible... i'm going to die... this can't be true... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Lord Moltke 0248 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lord Moltke named Lord Moltke at (Center of (Playable map area)) : Play No sound and display Why?.. what did I... do wrong?... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Move Generallissime Fuhrer 0255 <gen> instantly to (Center of Region_052 <gen>) , facing (Center of Region_053 <gen>)
Animation - Play Generallissime Fuhrer 0255 <gen> 's Stand animation
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Generallissime Fuhrer 0255 <gen> named Generallissime Fuhrer : Play No sound and display Didn't go very far now did you? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lord Moltke named Lord Moltke at (Center of (Playable map area)) : Play No sound and display It can't end like this.... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Generallissime Fuhrer 0255 <gen> named Generallissime Fuhrer : Play No sound and display Oh yes it can. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Play Moltke_death_scream <gen>
Wait 1.00 seconds
Cinematic - Fade in over 1.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Unit - Move Generallissime Fuhrer 0255 <gen> instantly to (Center of Region_054 <gen>) , facing (Center of Region_055 <gen>)
Animation - Play Generallissime Fuhrer 0255 <gen> 's stand ready animation
Animation - Play Deaddude 0257 <gen> 's stand (1.500 s) animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Deaddude 0257 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Deaddude 0257 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Deaddude 0257 <gen> 's death animation
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lord Moltke 0248 <gen> named Lord Moltke : Play No sound and display Arghh... you... enghhh... not... like this.... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Generallissime Fuhrer 0255 <gen> instantly to (Center of Region_054 <gen>) , facing (Position of Deaddude 0257 <gen>)
Animation - Play Generallissime Fuhrer 0255 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Generallissime Fuhrer 0255 <gen> named Generallissime Fuhrer : Play No sound and display No one ever opposed the Fuhrer and lived. *spits* May you rot in hell if such a place exists. . Modify duration: Add 0 seconds and Wait
Unit - Order Generallissime Fuhrer 0255 <gen> to Move To . (Center of Region_056 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 4.00 seconds
Unit - Remove Generallissime Fuhrer 0255 <gen> from the game
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 4.00 seconds
Wait 4.50 seconds
Sound - Stop Death2 <gen> After fading
Wait 1.50 seconds
Trigger - Run Central <gen> (ignoring conditions)
Central
Events
Conditions
Actions
Environment - Set sky to Generic Sky
Game - Set the time of day to 12.00
Sound - Play Cheering1 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Unit - Order Child 0217 <gen> to Move To . (Center of Region_057 <gen>)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Child named Jonathan at (Center of (Playable map area)) : Play No sound and display Hey let me through! I wanna see! . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_059 <gen>))
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_060 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_059 <gen>))
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Sound - Play Cheering <gen>
Unit Group - Pick every unit in (Units of type Captain) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Chaplain) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Hydromancer) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_061 <gen>) and do (Move (Picked unit) instantly to (Center of Region_059 <gen>))
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Generallissime Fuhrer (Evil) for Player 4 (Purple) at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_062 <gen>)
Sound - Stop Cheering <gen> After fading
Sound - Play Sound_Effects____huge_crowd_applause_cheering01 <gen>
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display PEOPLE OF CENTRAL! WE ARE VICTORIOUS OF THE UNPROVOKED ATTACK ON OUR EMPIRE LAST WEEK! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display OUR SOLDIERS ARE BACK AND HAVE PROVEN TO THE WORLD THAT NO ONE CAN OPPOSE CENTRAL! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display I WAS THERE AND I KILLED A TERRORIST REBEL WITH MY OWN HANDS! FOR CENTRAL! FOR OUR EMPIRE! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Villager (Male) named Crowd at (Center of (Playable map area)) : Play No sound and display ALL PRAISE THE FUHRER OUR MASTER AND SAVIOUR!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 0 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_063 <gen>)
Wait 6.00 seconds
Unit - Remove (Last created unit) from the game
Trigger - Run End <gen> (ignoring conditions)
End
Events
Conditions
Actions
Environment - Change water tinting color to ( 20.00 %, 20.00 %, 100 %) with 0 % transparency
Sound - Play ending2 <gen>
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 0 seconds
Unit - Move Generallissime Fuhrer 0231 <gen> instantly to (Center of Region_064 <gen>) , facing (Center of Region_065 <gen>)
Animation - Play Generallissime Fuhrer 0231 <gen> 's stand second animation
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 0 seconds
Unit - Order Archmage 0232 <gen> to Move To . (Center of Region_066 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Archmage named at (Center of (Playable map area)) : Play No sound and display Your excellency? Are you all right? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 0 seconds
Animation - Play Generallissime Fuhrer 0231 <gen> 's stand animation
Unit - Make Generallissime Fuhrer 0231 <gen> face Archmage 0232 <gen> over 0.33 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display It's strange... somehow, for some reason, I still think Moltke is alive. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Archmage named at (Center of (Playable map area)) : Play No sound and display My lord? How could that be possible? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Generallissime Fuhrer (Evil) named Generallissime Fuhrer at (Center of (Playable map area)) : Play No sound and display I cut through his chest with my own blades, but I have a feeling it's not the last time I'll see him. A very strange feeling indeed... . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Archmage named at (Center of (Playable map area)) : Play No sound and display It's probably nothing, master... Come, your troops are waiting for you. . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Region_067 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_068 <gen>))
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_199 for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_146 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_149 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_151 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop ending2 <gen> After fading
Sound - Play Credits1 <gen>
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_201 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Floating Text - Create floating text that reads Credits at (Center of Region_120 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Written, directed and edited by Lord_Hunter at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Models at (Center of Region_120 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads All models used come from the Ultimate Terrainning Pack, created by DungeonM (US East) at (Center of Region_120 <gen>) with Z offset 20.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads All models of the UTM belong to their respective owners at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Music at (Center of Region_120 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Batman Begins: Corynorhinus Tadarida at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Bethoven: Moonlight Sonata at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Gladiator: Grand Finale at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Matrix revolutions: NeodammerungTetsujin at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Saw III: Ending Theme at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Sound effects: DJ Tools, Hollywood Edge at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Thank you for watching :)Love,Lord Hunter - March 08 at (Center of Region_120 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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