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Triggers
MYRPGVERSION86B.w3x
Variables
Variables
ACTUAL INIT
Untitled Trigger 003
Melee Initialization
fix
deads Copy
deads Copy Copy
OLDInitialization
LVLGAME
extra lil secret
ENFORCER BUFF
DABOSSS STUFF
BOWIE2
Untitled Trigger 004 Copy
boss
ANOTHER DEATH
ANOTHER DEATH Copy
WOLF
WOLF Copy
buff STUFF
WOLF Copy Copy
WOLF Copy Copy Copy
WOLF Copy Copy Copy Copy
gate
NEWTHING
NEWTHING B
NEWTHING WOWO
boss Copy
killa baws
Untitled Trigger 005
NEW stuff
CAMERA RESET AFTER DEATH
mine new shit
typechests
LEAVER TEXT
LEAVER TEXT Copy
LEAVER TEXT Copy Copy
LEAVER TEXT Copy Copy 2
LEAVER TEXT Copy Copy 3
LEAVER TEXT Copy Copy 4
typechests Copy
typechests Copy 2
typechests Copy 3
typechests Copy 4
typechests Copy 5
typechests currency
typechests currency Copy
typechests currency Copy 2
typechests currency Copy 3
typechests currency Copy 4
typechests currency Copy 5
DEATH THING
ITEM ATTACK
LIL HOUSE
LEON FORESHAOW
LEON FORESHAOW 2
NEWNEWNEW THING RARE
NEWNEWNEW THING RARE Copy
death rate change
death rate change Copy
NEWNEWNEW THING RARE Copy Copy
LIL HOUSE B
LIL HOUSE BOX 1
LIL HOUSE BOX 2
new new go
XPTREE
hell back
ARENA 2
ARENA 2 DEATH 1
ARENA 2 DEATH 2
ARENA 2 DEATH 2 Copy
NEXT
LEGENDVEGAN DROP
break da boulder
item combine
item combinesecret
item combine BLADE
item combine LION
item combine LION AGI
item combine LION AURA
item combine ultimate
item combine ultimate 2
item combine 2
item combine 3
item combine new
item combine new Copy 2
item combine new Copy
item combine new Copy Copy
THE well and more starjades
OLLIE
DIAMOND CITY
DIAMOND CITY DEATH
DIAMOND CITY OUT
WINTER WONDERLAND
WINTER ONE
HELL4
LAVA LORD
HELL BACK
ollie dead
OLLIE FICGHT
ollie BACK Copy 2
SHIP
LION IN SHIP
DIAMOND 2
DIAMOND 2 Copy
THING
BACK FARM
FARMLAND
FARM JADE
FARMLAND Copy
NEWGAMES
NEWGAMES Copy
ULTRA LAST PLACE
GAY
huntress treasure 1
huntress treasure 2
rockplace
ROCK 2 JK STYLE
JKS BOOZE
BACK
BACK Copy
WELL
WELL Copy
WELL secret 1
church
AI
DEAYHJ
ARENA TIME
DEAYHJ Copy
OWNERSHIP
HELP
AI
board n pvp
ARENAAA
TEAM1
THE SWITCH TEAM THING
THE SWITCH TEAM DARK
ARENAAA 2
DEATH AT ARENA
DEATH AT ARENA 2
income
income Copy
income Copy Copy
kills
POINTS
POINTS DEATHS
POINTS REWARD 0
POINTS REWARD 1
POINTS REWARD 2
POINTS REWARD 3
POINTS REWARD 3POINT5
POINTS REWARD 4
bounty
bounty chill
bounty 2
bounty 2 chill
bounty 2 Copy
FOOD
inv zone
inv zone Copy 2
inv zone Copy 2 Copy
inv zone Copy
inv zone Copy Copy
inv zone Copy Copy Copy
alexcheatcode
alexcheatcode 1
REVIVE
GET POINTS
GET POINTS Copy
REVIVAL POINT
ITEM ABILITY
ITEM ENTERS
ITEM ENTERS Copy
ITEM ENTERS Copy 2
ITEM ENTERS Copy 3
ITEM ENTERS Copy 4
ITEM ENTERS Copy 4 Copy
ITEM ENTERS Copy 4 Copy Copy
ITEM ENTERS Copy 4 Copy Copy Copy
ITEM ABILITY 2
ITEM ABILITY 3
ITEM ABILITY 4
ITEM ABILITY 5
ITEM ABILITY 6
ITEM ABILITY roulette
ITEM ABILITY roulette DIAMONZA
emeralds
EMERALD TOOL
RUBY TOOL
diamonds
GOLD DROP
DIAMOND DROP
XP DROP
LVL DROP
VEGAN DROP
potion of mana
potion of HEALING LVL 2
potion of healing
SAPHIRE
HAYAO DROP
HAYAO DROP Copy
LVLGUYDROP
LVLGUYDROP Copy 2
LVLGUYDROP Copy
TOPAZ
TOPAZ Copy
SYRUP
EMERALD DROP
CLAW DROP
RUBY
STAR
STAR Copy 2
STAR KEY
DARK GOLD
NATSU DROP
STAR Copy
bosses
boss1
Untitled Trigger 002
MIYAZAKI DOOR
boss1 Copy
Untitled Trigger 001
last boss death
LAST?
DARK CONTINENT
COUGH SYRUP
ANOTHER MINI BOPSS
food for the wounded turtle1
food for the wounded turtle1 Copy
food for the wounded turtle1 Copy Copy
food for the wounded turtle1 Copy Copy Copy
food 4
food 4 Copy
RANDOM HERO
RANDOM HERO Copy
RANDOM HERO Copy Copy
THE DARK CONTINENT
anotehr house
THE DARK CONTINENT Copy
THE DARK CONTINENT Copy Copy
BACK FIHSIN
BACK FIHSIN Copy 2
BACK FIHSIN Copy
turt death
CHIEF FALLS DIAMOND ENTRANCE
turt
TALK
TALK 2
TALK 2 Copy 2
TALK 3
TALK 4
TALK 5
TALK 6
Y
Y Copy
OGRE TRANSFERS
Y Copy Copy
Y Copy 2
helllstar thing
helllstar 1
DARKSTAR
DARKSTAR2
helllstar2
helllstar3
wayports
region bla
DEATH OF BADBOSS
NEWDEATH THING
harp death
hell 3
LAST PLACE BACK
bowies return
arenathing
LAST ENTRANCE
frost lvl 2
frost lvl 2 Copy
LAST ENTRANCE Copy
arenathing Copy
FORREST DEEPS
FORREST DEEPS Copy 2
FORREST DEEPS Copy 2 Copy
PIRATE return Copy
FORREST DEEPS Copy
forest thing
forest thing Copy
hell 3 Copy
HELL32
SEA2HELL
SEA2HELL Copy
JK ESCAPE
ROCK GO QUICK
CITY
CITY Copy 3 LATER
CITY Copy 3 LATER Copy
CITY 4
CITY 4 Copy
CITY Copy 2
CITY Copy KEY
CITY Copy
CITY Copy 2 Copy
HELL3MORE
HELL3MORE Copy
SEA 2
SEA2 Copy
ice unessesary one
ice unessesary one Copy
LAST EVER TRANSPORT QUESTINMARK
LAST EVER TRANSPORT QUESTINMARK Copy
HARPS
FREEZTRANSFER
frozengame
HAPRS2
HAPRS2 Copy
TYPE
TYPE Copy
water
water Copy
farm2
farm2 Copy
miyazaki
WATER BACK
WATER BACK 2
BACK OUT OF MINIGAME
WATER BACK Copy 2
WATER BACK Copy
WATER BACK Copy Copy
WINTER RABIT
WINTER RABIT Copy
SHEEP
TRANSFER
TRANSFER OTHER
SHEEP back
outland
outland back
cave 1
start
start BAD GUYS
ice
ice Copy
CASTLE 1
CASTLE 1 Copy
cave 2
place 2
place 2 back
inn
cave 1 Copy
cave 2 Copy
cave 1 Copy Copy
cave 2 Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
diamond
item
No
diamonds
integer
No
KILLS
integer
Yes
0
lvl
integer
No
TEAM1
force
No
TEAM2
force
No
Untitled Trigger 003
Events
Unit - A unit Gains a level
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Change ownership of JK THE DRUID DEALER, GET YOUR PILLS SON 0698 <gen> to Neutral Passive and Retain color
Unit - Change ownership of ULTRA DEEP SEA BOSS 0980 <gen> to Neutral Passive and Retain color
Floating Text - Create floating text that reads choose a motherfucker please.. at (Center of Region_207 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads DIAMOND CITY at (Center of Region_194 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads SPAWN POINT at (Center of Region_161 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads to a deserted island at (Center of Region_223 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads CASINO at (Center of Region_225 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads SPAWN POINT at (Center of Region_160 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads the deep dark dungeon 40 + jade at (Center of Region_127 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE CAVE 15 at (Center of Region_163 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FORREST - NORTH 20 at (Center of Region_120 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads DEATH WATERS LVL 2 30 at (Center of Region_106 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads MINI GAME at (Center of Region_117 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads MINI GAME at (Center of Region_099 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE DEEP BLUE at (Center of Region_227 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads CASINO at (Center of Region_220 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads tavern at (Center of Region_180 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE FROST ARENA at (Center of Region_119 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads MINI GAME at (Center of Region_080 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads MINI GAME at (Center of Region_103 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads FORREST - WEST at (Center of Region_184 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads goblin shop at (Center of Region_185 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads pirateship? at (Center of Region_117 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads HellSpawn at (Center of Region_082 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads HELL SHORTCUT at (Center of Region_129 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads LVL 2 WATERS SHORTCUT at (Center of Region_132 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads LVL 1APROX GOLD5500 at (Center of Region_078 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads LVL 1APROX GOLD2200 at (Center of Region_101 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads LVL 3APROX GOLD 14000 at (Center of Region_084 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads LVL 2APROX GOLD 9000 at (Center of Region_083 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads LVL 2APROX GOLD 4200 at (Center of Region_102 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads FORREST - SOUTH at (Center of Region_031 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads A DESERTED ISAND at (Center of Region_253 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FORREST - EAST 15 at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FORREST - WEST at (Center of Region_182 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads DIAMOND CITY at (Center of Region_210 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads CASINO 25 at (Center of Region_216 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads DARK CASTLE 20 at (Center of Region_008 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads SPAWN at (Center of Region_262 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads WINTER WONDERAND 25 at (Center of Region_105 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads EXIT at (Center of Region_152 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads SPAWN at (Center of Region_012 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads RANDOM ARENA COSTS 2000 at (Center of Region_111 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads ESCAPE at (Center of Region_044 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_092 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads WINTER WONDERLAND 20 at (Center of Region_019 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads WINTER WONDERLAND LVL 2 at (Center of Region_057 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE ELEMENTAL ROOMS 50 at (Center of Region_069 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE ELEMENTAL ROOMS 50 at (Center of Region_251 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FARMLAND LVL2 at (Center of Region_073 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 70.00 %), and 0 % transparency
Floating Text - Create floating text that reads DARK CASTLE at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads DEATH WATERS 20 at (Center of Region_027 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads DEATH WATERS 30 at (Center of Region_064 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads MIYAZAKIS MARKET 30 at (Center of Region_041 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads HEALLTH SHOOOOP at (Center of Region_067 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads WHERE THE OGRES ARE at (Center of Region_137 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE MINE at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads GET STRONK at (Center of Region_044 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads CHURCH at (Center of Region_017 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads HELL LVL 2 40 at (Center of Region_090 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LVL3 at (Center of Region_093 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_029 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads THE FINAL STAGE at (Center of Region_049 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_096 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_045 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_046 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads .chest rarities: ultra secret. rare basic. at (Center of Region_207 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 50.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TO THE SECRET DUNGEON at (Center of Region_128 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TAVERN at (Center of Region_050 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FARMLAND at (Center of Region_059 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads HELL 40 at (Center of Region_035 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads FYING SHEEP HOUSE at (Center of Region_052 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads ARENA at (Center of Region_063 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off STAR <gen>
Trigger - Turn off food_4 <gen>
Trigger - Turn off DIAMOND_CITY_OUT <gen>
Trigger - Turn off STAR_KEY <gen>
Trigger - Turn off ollie_BACK_Copy_2 <gen>
Trigger - Turn off death_rate_change_Copy <gen>
Trigger - Turn off deads_Copy_Copy <gen>
Trigger - Turn off STAR_Copy <gen>
Trigger - Turn off potion_of_HEALING_LVL_2 <gen>
Trigger - Turn off food_for_the_wounded_turtle1_Copy_Copy_Copy <gen>
Trigger - Turn off CITY_Copy_2 <gen>
Trigger - Turn off bounty_2_chill <gen>
Trigger - Turn off ROCK_2_JK_STYLE <gen>
Trigger - Turn off DEAYHJ <gen>
Trigger - Turn off DEATH_AT_ARENA_2 <gen>
Trigger - Turn off DEATH_AT_ARENA <gen>
Trigger - Turn off DEAYHJ_Copy <gen>
Trigger - Turn off bounty_chill <gen>
Trigger - Turn off WELL_Copy <gen>
Trigger - Turn off BACK_FARM <gen>
Trigger - Turn off BACK <gen>
Trigger - Turn off BACK_Copy <gen>
Trigger - Turn off JK_ESCAPE <gen>
Trigger - Turn off bounty_2 <gen>
Trigger - Turn off bounty_2_Copy <gen>
Trigger - Turn off LVLGUYDROP <gen>
Unit - Set Armor of LIL BITCH CHIEF 0806 <gen> to 400.00
Destructible - Make Gate 0995 <gen> Invulnerable
Destructible - Make Ruined Gate 2482 <gen> Invulnerable
Destructible - Make Iron Gate 2047 <gen> Invulnerable
Destructible - Make Gate 2070 <gen> Invulnerable
Destructible - Make Dungeon Gate 2208 <gen> Invulnerable
Destructible - Make Ruined Gate 2362 <gen> Invulnerable
Destructible - Make Gate 2197 <gen> Invulnerable
Destructible - Make Gate 2019 <gen> Invulnerable
Destructible - Make Gate 1994 <gen> Invulnerable
Destructible - Hide SECRET RANDOM CHEST 1535 <gen>
Destructible - Hide ULTIMATE RANDOM CHEST 1871 <gen>
Destructible - Hide ULTIMATE RANDOM CHEST 2551 <gen>
Destructible - Hide SECRET RANDOM CHEST 1574 <gen>
Destructible - Hide SECRET RANDOM CHEST 1679 <gen>
Destructible - Hide SECRET RANDOM CHEST 1680 <gen>
Destructible - Hide SECRET RANDOM CHEST 1574 <gen>
Destructible - Hide SECRET RANDOM CHEST 1535 <gen>
Destructible - Hide SECRET RANDOM CHEST 1535 <gen>
Destructible - Hide SECRET RANDOM CHEST 1468 <gen>
Destructible - Hide SECRET RANDOM CHEST 1468 <gen>
Destructible - Hide SECRET RANDOM CHEST 1467 <gen>
Destructible - Hide SECRET RANDOM CHEST 1467 <gen>
Destructible - Make Dungeon Gate 1461 <gen> Invulnerable
Destructible - Make City Entrance 1688 <gen> Invulnerable
Destructible - Make Rolling Stone Door 6098 <gen> Invulnerable
Destructible - Make Elven Gate 3279 <gen> Invulnerable
Destructible - Make Dungeon Gate 2958 <gen> Invulnerable
Destructible - Make Gate 1986 <gen> Invulnerable
Destructible - Make Demonic Gate 4051 <gen> Invulnerable
Destructible - Make Dungeon Gate 1344 <gen> Invulnerable
Destructible - Make Iron Gate 1952 <gen> Invulnerable
Destructible - Make Dungeon Gate 0645 <gen> Invulnerable
Wait 5.00 seconds
Game - Display to (All players) for 30 seconds the text: WELCOME MOTHERFUCKERS!CHOSE A HERO AND LEVEL UP FAST.FIND TREASURE AND GET STRONG.
Wait 30.00 seconds
Game - Display to (All players) the text: THE LEADERBOARD ON THE TOP RIGHT KEEPS TRACK OF EVERYONES KILLS!
Wait 4.00 seconds
Game - Display to (All players) the text: .EVERY 2 MINUTES THE TOP 3 PLAYERS WILL GET A PRIZE!!
Wait 3.00 seconds
Game - Display to (All players) the text: .-MOST KILLS - 6 DIAMONS-SECOND - 4 DIAMONS-THIRD - 2 DIAMONS
Wait 6.00 seconds
Game - Display to (All players) the text: NOW HERES 10 DIAMONS TO GET YA LADDEES STARTED
Player - Set Player 1 (Red) . Current lumber to 10
Player - Set Player 2 (Blue) . Current lumber to 10
Player - Set Player 3 (Teal) . Current lumber to 10
Player - Set Player 17 (Wheat) . Current lumber to 10
Player - Set Player 5 (Yellow) . Current lumber to 10
Player - Set Player 6 (Orange) . Current lumber to 10
Wait 300.00 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Unit - Create 1 . KobOSS for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Wait 300.00 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . KobOSS for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Wait 25.00 seconds
Game - Display to (All players) the text: HEADS UP THERE ARE MORE THAN 12 SECRET ROOMS HIDDEN IN THE MAPTHESE CAN ONLY BE ACESSED IF YOU ARE CARRYING A STAR KEY.
Wait 300.00 seconds
Game - Display to (All players) for 30 seconds the text: EVERY NOW AND THEN MINIONS WILL SPAWN IN THE ARENA.. RARE DROPS ALONG WITH PROTECTORS HAVE BEEN ACTIVATED...
Trigger - Turn on STAR <gen>
Trigger - Turn on LVLGUYDROP <gen>
Trigger - Turn on STAR_KEY <gen>
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . poor soul for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 300.00 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . angry soul for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Wait 10.00 seconds
Trigger - Turn on DARK_GOLD <gen>
Game - Display to (All players) the text: 20 MINUTE BONUS !ALL ENEMIES ALIVE RIGHT NOW JUST GOT SUPER SPEED!
Destructible - Open Iron Gate 2047 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add BOOTS OF SPEED NO FOOLIN to (Picked unit)
Wait 555.00 seconds
Game - Display to (All players) the text: HALF HOUR SONS, BETTER FIND ALL THEM CHESTS.
Wait 5.00 seconds
Game - Display to (All players) the text: AH YESALL ENEMIES ALIVE RIGHT NOW JUST GOT 160 ATTACK !
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add Item Damage Bonus (+160) to (Picked unit)
Wait 15.00 seconds
Unit - Create 1 . XP PRIEST for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Trigger - Turn on VEGAN_DROP <gen>
Game - Display to (All players) the text: BLAZE
Wait 600.00 seconds
Game - Display to (All players) the text: 40mins!boss in the arena ma hommieees, also blaze up timeee
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Unit - Create 1 . Dire Frost WolfSQAD for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 300.00 seconds
Unit - Create 1 . DEATH LORD for Neutral Hostile at (Center of Region_047 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: thePHAAaaantom of the opera has spawned....
Wait 10.00 seconds
Game - Display to (All players) the text: SECRET CHEAT CODE - TYPE SPEED TO CHANGE THE SPEED OF REVIVALFROM 80 SECONDS DOWN TO 20 AND BACK
Wait 300.00 seconds
Game - Display to (All players) the text: A MONSTER HAS SPAWNED AT THE ARENA SPARKUP!
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Unit - Create 1 . XP MASTER PRIEST for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 600.00 seconds
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . Dire Wolf gang boss 666 for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ONE HOUR IN MY GAME.CAN I JUST SAY..
Trigger - Turn on potion_of_HEALING_LVL_2 <gen>
Wait 2.00 seconds
Game - Display to (All players) the text: WHAT AN HONOR.I LOVE YOU GUYS.HERES 20 MORE DIAMONDS GO BUY YOURSELFS A DRINK!
Game - Display to (All players) for 30 seconds the text: SINCE ITS THE HOUR MARK, I THOUGHT ID GIVE YOU SOMETHING EXTRA SPECIAL!ALL ENEMIES ALIVE RIGHT NOW JUST GOT 100 ARMOR BONUS!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add Item Armor Bonus (+100) to (Picked unit)
Wait 2.00 seconds
Game - Display to (All players) the text: NOW THERES A CHANCE YOU MONSTERS MIGHT DROP THE RECIPIE TOO..BUT I WOULDNT BE TOO HAPPY IF I WERE YOUCOMES WITH TWO PROTECTORS..
Trigger - Turn on STAR_Copy <gen>
Player - Add 20 to Player 2 (Blue) . Current lumber
Player - Add 20 to Player 1 (Red) . Current lumber
Player - Add 20 to Player 3 (Teal) . Current lumber
Player - Add 20 to Player 17 (Wheat) . Current lumber
Player - Add 20 to Player 5 (Yellow) . Current lumber
Player - Add 20 to Player 6 (Orange) . Current lumber
Wait 1800.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add BOOTS OF SPEED NO FOOLIN to (Picked unit)
Trigger - Turn off potion_of_mana <gen>
Trigger - Turn off potion_of_healing <gen>
Game - Display to (All players) the text: HOUR AND A HAAAAAALF WTF DEDICATED MOTHERFUCKERS TALKIN WOW SONSKEEP HAVING FUN EVEN THOUGH THERES 1000 BUGS STILL IN MY CODEALSO 1 EMERALDALSO,NOMORE- STUPID ASS MINI POTIONS!!
Wait 5.00 seconds
Game - Display to (All players) the text: REPORT ANY BUGS TO YOUR LOCAL SONOFABEATOH AND ALSO...,ARENA BOSS
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Unit - Create 1 . Queen of HELL for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Wait 1745.00 seconds
Game - Display to (All players) for 20.00 seconds the text: 2 HOUS. WOW. MY NIGGAS. THANK YOU.YEAH IM STILL HERE! YOURE NOT ALOOOONE 20 DIAMONS ANYONE?ALSO ALL ENEMIES GOT BUFFED AGAIN.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add Item Damage Bonus (+500) to (Picked unit)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add BOOTS OF SPEED NO FOOLIN to (Picked unit)
Wait 5.00 seconds
Game - Display to (All players) the text: HAVE YOU FOUND WHAT ITEM THE HARPY CROWN COMBINES WITH?
Item - Create ULTIMATE TOME OF STATS at (Center of Region_063 <gen>)
Player - Add 20 to Player 3 (Teal) . Current lumber
Player - Add 20 to Player 2 (Blue) . Current lumber
Player - Add 20 to Player 1 (Red) . Current lumber
Player - Add 20 to Player 17 (Wheat) . Current lumber
Player - Add 20 to Player 5 (Yellow) . Current lumber
Player - Add 20 to Player 6 (Orange) . Current lumber
Wait 5.00 seconds
Item - Create OGRE CLAWS at (Center of Region_018 <gen>)
Wait 300.00 seconds
Item - Create OGRE CLAWS at (Center of Region_043 <gen>)
Wait 1800.00 seconds
Game - Display to (All players) the text: TIMES ABOUT 2:30 IN, HAVE 20 BONUS DIAMONS. THOUGH I KNOW YOU PROBABLY HAVE TOO MANY..KILLED ALL THE BOSSES YET?
Player - Add 20 to Player 3 (Teal) . Current lumber
Player - Add 20 to Player 2 (Blue) . Current lumber
Player - Add 20 to Player 1 (Red) . Current lumber
Player - Add 20 to Player 17 (Wheat) . Current lumber
Player - Add 20 to Player 5 (Yellow) . Current lumber
Player - Add 20 to Player 6 (Orange) . Current lumber
Wait 1800.00 seconds
Game - Display to (All players) the text: ITSBEEN 3 MOTHAFUKIN HOURS GUYS
Game - Display to (All players) the text: NO WAY ANYONES HERE NOWOGRES HAVE SPAWNED IN MANY PLACESALSO MORE DIAMOOOONS FOR ALL
Unit - Create 1 . OGRE TWIN NINJA for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . OGRE TWIN NINJA for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . OGRE TWIN NINJA for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Game - Display to (All players) the text: LAST BUFFS, ENEMIES JUST GOT 1500 ATTACK AND SPEED
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add BOOTS OF SPEED NO FOOLIN to (Picked unit)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Add Item Damage Bonus (+1500) to (Picked unit)
Wait 500.00 seconds
Game - Display to (All players) the text: ITS BEEN LIKE 3 HOURS WAAAT PLUS LIKE 20 MINS ON TOP! NOW LETS FACE IT WHAT IS LIFE, I MEAN YOU HAVE FUN AND YOU DONT BUT IN THE END WE ONLY CARE ABOUT THE GOOD TIMES, SO MAKE ALL YOUR TIME GOOD, SMILE AND NEVER GIVE UP NIGGAS.
Wait 5.00 seconds
Game - Display to (All players) the text: HATERS GON BE HATIN SON, BUT A WISE MAN SAID THAT MEANS U DOING SOMETHING RIGHT. PLUS WE ALLS HATE ON SHIT SO DONT LET EM GET U DOWN
Wait 5.00 seconds
Game - Display to (All players) the text: THIS HAS BEEN THE MOTHERFUCKERS RPG.CREATED WITHIN 2-3 YEARS OF LITTLE EDITS FOR FUN.BY KONSTANTINOS THE BEAT THANKS FOR STICKING AROUND TO THE END OF THE A.I.THIS IS THE LAST AUTOMATED MESSAGE FROM ME.SAYONARA
Destructible - Hide SECRET RANDOM CHEST 1590 <gen>
fix
Events
Player - Player 1 (Red) types a chat message containing end (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
deads Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Not equal to True
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 100.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
deads Copy Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 20.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
LVLGAME
Events
Unit - A unit enters Region_111 <gen>
Conditions
((Owner of (Triggering unit)) Current gold) Greater than or equal to 2000
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_113 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_113 <gen>) over 1.40 seconds
Game - Display to (All players) the text: WELCOME TO THE EAST FORREST RANDOM ARENA!
Special Effect - Create a special effect at (Center of Region_113 <gen>) using Abilities\Spells\Human\SunderingBlades\SunderingBlades.mdl
Wait 3.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: "..IT COSTS 2000G TO ENTER"
Wait 2 seconds
Player - Add -2000 to (Owner of (Triggering unit)) . Current gold
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: IN 10 SECONDS A RANDOM ENEMY WILL SPAWN THERE ARE 60 DIFFERENT OUTCOMES.
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_113 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set Variable Set diamonds = (Random integer number between 1 and 60)
If (diamonds Equal to 60) then do (Create 3.MINI RANDOM CHEST LVL 2 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 59) then do (Create 4.MINI RANDOM CHEST LVL 1 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 58) then do (Create 4.CRAZY DIAMON ROULETTE for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 57) then do (Create 4.CRAZY CASH ROULETTE for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 56) then do (Create 1.MINI RANDOM CHEST LVL 5 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 55) then do (Create 5.OGRE RECIPY BREWER for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 54) then do (Create 6.DEATH LORD for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 53) then do (Create 7.Burning Archer for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 52) then do (Create 2.CRAZY CASH ROULETTE for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 51) then do (Create 2.CRAZY DIAMON ROULETTE for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 50) then do (Create 2.MINI RANDOM CHEST LVL 2 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 49) then do (Create 1.MINI RANDOM CHEST LVL 6 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 48) then do (Create 2.MINI RANDOM CHEST LVL 5 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 47) then do (Create 3.MINI RANDOM CHEST LVL 4 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 46) then do (Create 4.MINI RANDOM CHEST LVL 3 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 45) then do (Create 5.MINI RANDOM CHEST LVL 2 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 44) then do (Create 5.MINI RANDOM CHEST LVL 1 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 43) then do (Create 5.Burning Archer for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 43) then do (Create 15.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 42) then do (Create 6.Burning Archer for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 41) then do (Create 11.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 40) then do (Create 11.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 39) then do (Create 20.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 38) then do (Create 6.Queen of HELL for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 37) then do (Create 1.STARJADE ULTRA BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 36) then do (Create 6.OGRE RECIPY BREWER for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 35) then do (Create 5.LVL 2 WILDKIN for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 34) then do (Create 6.DARK GOLD PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 33) then do (Create 7.DARK GOLD PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 32) then do (Create 10.DARK GOLD PEASANT for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 31) then do (Create 4.DARK GOLD PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 30) then do (Create 5.XP ARMOR PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 29) then do (Create 3.DARK GOLD PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 28) then do (Create 2.DARK GOLD PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 27) then do (Create 5.lvl up keeper for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 26) then do (Create 4.Queen of HELL for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 25) then do (Create 6.STARJADE BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 24) then do (Create 4.STARJADE BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 23) then do (Create 5.STARJADE BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 22) then do (Create 3.MASTA HUNTRESS BAWS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 21) then do (Create 10.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 20) then do (Create 3.MASTA HUNTRESS BAWS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 19) then do (Create 5.XP ARMOR PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 19) then do (Create 10.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 18) then do (Create 7.XP MINION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 17) then do (Create 5.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 16) then do (Create 8.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 15) then do (Create 6.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 14) then do (Create 8.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 13) then do (Create 8.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 12) then do (Create 12.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 11) then do (Create 5.STARJADE BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 10) then do (Create 1.LVL 4 WILDKIN for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 9) then do (Create 2.STARJADE ULTRA BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 8) then do (Create 2.DEATH LORD for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 7) then do (Create 8.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 6) then do (Create 2.OGRE RECIPY BREWER for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 5) then do (Create 1.LION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 4) then do (Create 2.LVL 2 WILDKIN for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 3) then do (Create 1.LVL 3 WILDKIN for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 2) then do (Create 2.NATSUMIS HEART for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 1) then do (Create 2.Dire Wolf gang boss 666 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
extra lil secret
Events
Destructible - Cage 1952 <gen> dies
Conditions
Actions
Unit - Create 1 . XP PRIEST for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
ENFORCER BUFF
Events
Unit - soul collector 0053 <gen> Dies
Conditions
Actions
Unit - Set Armor of LIL BITCH CHIEF 0733 <gen> to 200.00
Unit - Set Armor of LIL BITCH CHIEF 0732 <gen> to 200.00
DABOSSS STUFF
Events
Unit - OGRE TWIN NINJA 0136 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: WAIT A SECOND...
Wait 4.00 seconds
Game - Display to (All players) the text: ITS TOO QUIET HERE IN THE DEPTHS OF THE DUNGEONS
Wait 4.00 seconds
Unit - Create 4 . STARJADE ULTRA BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 4 . Skeletal Marksman for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: 20 seconds to next wave
Wait 20.00 seconds
Unit - Create 4 . LION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 4 . STARJADE ULTRA BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: 40 seconds to next wave
Wait 40.00 seconds
Unit - Create 2 . DRAGON RAPTOR BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 4 . STARJADE ULTRA BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: ONE MINUTE TILL THE FINAL WAVE
Wait 60.00 seconds
Unit - Create 3 . DRAGON RAPTOR BOSS for Neutral Hostile at (Center of Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . ULTRA DEEP SEA BOSS for Neutral Hostile at (Center of Region_135 <gen>) facing Default building facing degrees
Unit - Create 3 . DARK GOLD PROTECTOR for Neutral Hostile at (Center of Region_135 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Marksman for Neutral Hostile at (Center of Region_135 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 15 . Skeletal Marksman for Neutral Hostile at (Center of Region_135 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: YOUVE DONE IT!YOUVE CLEARED THE FINAL FINAL FINAL BOSSESHOLY SHIT
BOWIE2
Events
Destructible - Barrel 0618 <gen> dies
Conditions
Actions
Unit - Create 4 . DAVID BOWIE for Neutral Hostile at (Center of Region_116 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Mr Bowies treasure has been taken, the four BOWIES WILL AVENGE
Untitled Trigger 004 Copy
Events
Unit - A unit leaves Region_112 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_114 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_114 <gen>) over 0 seconds
boss
Events
Destructible - Dungeon Gate 1299 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: good luck....you will need it.
ANOTHER DEATH
Events
Unit - Ice Troll Warlord 0279 <gen> Dies
Conditions
Actions
Unit - Create 1 . Ice Troll Warlord for (Owner of (Killing unit)) at (Center of Region_021 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Killing unit)) to (Center of Region_021 <gen>) over 0 seconds
Game - Display to (All players) the text: "I.. I THINK I SHOULD FOLLOW YOU..
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: ...SHOW ME THE WAY, MASTER"
ANOTHER DEATH Copy
Events
Unit - KobOSS 2 0175 <gen> Dies
Conditions
Actions
Unit - Create 1 . KobOSS 2 for (Owner of (Killing unit)) at (Center of Region_021 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Killing unit)) to (Center of Region_021 <gen>) over 0 seconds
Game - Display to (All players) the text: "have youu seen my brother?
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: ...I now vow to work besides you, MASTER"
WOLF
Events
Unit - Dire Wolf gang boss 666 0502 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: OH NOOO YOU BROKE MY WOLFGET STRONG CAUSE ANOTHER TWO ARE ON THE WAY..
Wait 20.00 seconds
Unit - Create 3 . Dire Wolf gang boss 666 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
WOLF Copy
Events
Unit - ICE DEMON 0179 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: THE ICE DEMON HAS BEEN SLAIN
buff STUFF
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Add Evasion (Neutral Hostile) to (Triggering unit))
WOLF Copy Copy
Events
Unit - FIRE DEMON 0283 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: THE FIRE DEMON HAS BEEN SLAIN
WOLF Copy Copy Copy
Events
Unit - EARTH DEMON 0381 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: THE EARTH DEMON HAS BEEN SLAIN
WOLF Copy Copy Copy Copy
Events
Unit - DARKNESS DEMON 0360 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: THEDARK WATER DEMON HAS BEEN SLAIN!THE STRONGEST UNIT IN THE GAME. WOW.
gate
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 17
Then - Actions
Unit - Create 1 . KobOSS for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Destructible - Open Gate 0995 <gen>
Game - Display to (All players) the text: wellcome to the dark castle...
Else - Actions
Game - Display to (All players) the text: you have to be level 17 to enter this region!
NEWTHING
Events
Unit - A unit enters Region_069 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 50
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_072 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_072 <gen>) over 0 seconds
Game - Display to (All players) the text: =-THE ELEMENTAL ROOMS-=
Wait 30.00 seconds
Destructible - Open Demonic Gate 3658 <gen>
Else - Actions
Game - Display to (All players) the text: GOTTA BE 50 TO ENTER THE ELEMENTAL ROOMS
NEWTHING B
Events
Unit - A unit enters Region_071 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 32
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_070 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_070 <gen>) over 0 seconds
Game - Display to (All players) the text: BLAAAH
Else - Actions
Game - Display to (All players) the text: GOTTA BE 32
NEWTHING WOWO
Events
Unit - A unit enters Region_090 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 40
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_091 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE ENTERED HELL LVL 2
Else - Actions
Game - Display to (All players) the text: GOTTA BE 40 YEARS OLD MA FRIEND
boss Copy
Events
Destructible - Demonic Gate 1605 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: the end...it isNOT near...
killa baws
Events
Unit - Doom Guard 0270 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0645 <gen>
Destructible - Open Ruined Gate 2362 <gen>
Destructible - Open Dungeon Gate 1344 <gen>
Game - Display to (All players) the text: The final boss has been slainbut his big brothers still raign in the elemental rooms..And the ogres are now ready for youcongrats and good luck NIGGAS
Untitled Trigger 005
Events
Unit - the cave reaper 0367 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: A MINI BOSS JUST DIED, BUT WHO CARES
CAMERA RESET AFTER DEATH
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Food cap) Equal to 0
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_207 <gen>) over 0 seconds
mine new shit
Events
Unit - A unit enters Region_043 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Unit - Create 1 . MIYAZAKI'S SPIRIT for Neutral Hostile at (Random point in Region_043 <gen>) facing Default building facing degrees
typechests
Events
Player - Player 1 (Red) types a chat message containing -chests (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: CHEST RARITY CHART:Basic chest - includes two items: tome & currencybest Items: Emerald, revival point, miyazaki stat tomes.Rare chest - includes 3 itemsup to 2 currency or 2 power upsBest items: Ruby, Topaz, ultimate potion, ultimate tome.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: BIG CHESTS:Secret chest - Includes 3 itemscurrency, power up, Secret itembest items include: an OGRE or a LEON ITEM or star key..Ultimate chest - Includes 4 items.big currency, key or recipy, secret item, and a LVL 2 ITEM!
LEAVER TEXT
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: WOW
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: IS A LITTLE CRY BABY BITCH AND CANT UNDERSTAND THE BEAUTY OF THIS GAME. BYEEEEEE
Leaderboard - Change the label for Player 3 (Teal) in (Last created leaderboard) to LEAVER
LEAVER TEXT Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: WOW
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: IS A LITTLE CRY BABY BITCH AND CANT UNDERSTAND THE BEAUTY OF THIS GAME. BYEEEEEE
Leaderboard - Change the label for Player 4 (Purple) in (Last created leaderboard) to LEAVER
LEAVER TEXT Copy Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: WOW
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: IS A LITTLE CRY BABY BITCH AND CANT UNDERSTAND THE BEAUTY OF THIS GAME. BYEEEEEE
Leaderboard - Change the label for Player 5 (Yellow) in (Last created leaderboard) to LEAVER
LEAVER TEXT Copy Copy 2
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: WOW
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: IS A LITTLE CRY BABY BITCH AND CANT UNDERSTAND THE BEAUTY OF THIS GAME. BYEEEEEE
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to LEAVER
LEAVER TEXT Copy Copy 3
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: WOW
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: IS A LITTLE CRY BABY BITCH AND CANT UNDERSTAND THE BEAUTY OF THIS GAME. BYEEEEEE
Leaderboard - Change the label for Player 2 (Blue) in (Last created leaderboard) to LEAVER
LEAVER TEXT Copy Copy 4
Events
Player - Player 17 (Wheat) leaves the game
Conditions
Actions
Game - Display to (All players) the text: WOW
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: IS A LITTLE CRY BABY BITCH AND CANT UNDERSTAND THE BEAUTY OF THIS GAME. BYEEEEEE
Leaderboard - Change the label for Player 17 (Wheat) in (Last created leaderboard) to LEAVER
typechests Copy
Events
Player - Player 2 (Blue) types a chat message containing -chests (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: CHEST RARITY CHART:Basic chest - includes two items: tome & currencybest Items: Emerald, revival point, miyazaki stat tomes.Rare chest - includes 3 itemsup to 2 currency or 2 power upsBest items: Ruby, Topaz, ultimate potion, ultimate tome.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: BIG CHESTS:Secret chest - Includes 3 itemscurrency, power up, Secret itembest items include: an OGRE or a LEON ITEM or star key..Ultimate chest - Includes 4 items.big currency, key or recipy, secret item, and a LVL 2 ITEM!
typechests Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -chests (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: CHEST RARITY CHART:Basic chest - includes two items: tome & currencybest Items: Emerald, revival point, miyazaki stat tomes.Rare chest - includes 3 itemsup to 2 currency or 2 power upsBest items: Ruby, Topaz, ultimate potion, ultimate tome.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: BIG CHESTS:Secret chest - Includes 3 itemscurrency, power up, Secret itembest items include: an OGRE or a LEON ITEM or star key..Ultimate chest - Includes 4 items.big currency, key or recipy, secret item, and a LVL 2 ITEM!
typechests Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -chests (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: CHEST RARITY CHART:Basic chest - includes two items: tome & currencybest Items: Emerald, revival point, miyazaki stat tomes.Rare chest - includes 3 itemsup to 2 currency or 2 power upsBest items: Ruby, Topaz, ultimate potion, ultimate tome.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: BIG CHESTS:Secret chest - Includes 3 itemscurrency, power up, Secret itembest items include: an OGRE or a LEON ITEM or star key..Ultimate chest - Includes 4 items.big currency, key or recipy, secret item, and a LVL 2 ITEM!
typechests Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -chests (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: CHEST RARITY CHART:Basic chest - includes two items: tome & currencybest Items: Emerald, revival point, miyazaki stat tomes.Rare chest - includes 3 itemsup to 2 currency or 2 power upsBest items: Ruby, Topaz, ultimate potion, ultimate tome.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: BIG CHESTS:Secret chest - Includes 3 itemscurrency, power up, Secret itembest items include: an OGRE or a LEON ITEM or star key..Ultimate chest - Includes 4 items.big currency, key or recipy, secret item, and a LVL 2 ITEM!
typechests Copy 5
Events
Player - Player 17 (Wheat) types a chat message containing -chests (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: CHEST RARITY CHART:Basic chest - includes two items: tome & currencybest Items: Emerald, revival point, miyazaki stat tomes.Rare chest - includes 3 itemsup to 2 currency or 2 power upsBest items: Ruby, Topaz, ultimate potion, ultimate tome.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: BIG CHESTS:Secret chest - Includes 3 itemscurrency, power up, Secret itembest items include: an OGRE or a LEON ITEM or star key..Ultimate chest - Includes 4 items.big currency, key or recipy, secret item, and a LVL 2 ITEM!
typechests currency
Events
Player - Player 1 (Red) types a chat message containing -currency (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: CURRENCY RARITY CHART:Diamond = 1 diamond gold coin - 100gEmerald = 10 diamonds chest of gold - 500gRuby = 30 diamonds topaz -1500g starjade = 80 diamonds dark gold - 5000g
typechests currency Copy
Events
Player - Player 2 (Blue) types a chat message containing -currency (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: CURRENCY RARITY CHART:Diamond = 1 diamond gold coin - 100gEmerald = 10 diamonds chest of gold - 500gRuby = 30 diamonds topaz -1500g starjade = 80 diamonds dark gold - 5000g
typechests currency Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -currency (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: CURRENCY RARITY CHART:Diamond = 1 diamond gold coin - 100gEmerald = 10 diamonds chest of gold - 500gRuby = 30 diamonds topaz -1500g starjade = 80 diamonds dark gold - 5000g
typechests currency Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -currency (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: CURRENCY RARITY CHART:Diamond = 1 diamond = gold coin - 100gEmerald = 10 diamonds chest of gold - 500gRuby = 30 diamonds topaz -1500g starjade = 80 diamonds dark gold - 5000g
typechests currency Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -currency (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: CURRENCY RARITY CHART:Diamond = 1 diamond = gold coin - 100gEmerald = 10 diamonds chest of gold - 500gRuby = 30 diamonds topaz -1500g starjade = 80 diamonds dark gold - 5000g
typechests currency Copy 5
Events
Player - Player 17 (Wheat) types a chat message containing -currency (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: CURRENCY RARITY CHART:Diamond = 1 diamond = gold coin - 100gEmerald = 10 diamonds chest of gold - 500gRuby = 30 diamonds topaz -1500g starjade = 80 diamonds dark gold - 5000g
DEATH THING
Events
Unit - Tuskarr Chieftain 0835 <gen> Dies
Conditions
Actions
Destructible - Open Gate 1994 <gen>
Destructible - Open Gate 1986 <gen>
Unit - Move LION 0697 <gen> instantly to (Center of Region_206 <gen>)
Unit - Change ownership of LION 0697 <gen> to Neutral Hostile and Change color
Game - Display to (All players) the text: LEON IS READY FOR BATTLE
ITEM ATTACK
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to DARKFIRE
Actions
Unit - Add War Drums to (Triggering unit)
Wait 70.00 seconds
Unit - Remove War Drums from (Triggering unit)
LIL HOUSE
Events
Unit - A unit enters Region_145 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_144 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_144 <gen>) over 0 seconds
LEON FORESHAOW
Events
Destructible - BASIC RANDOM CHEST 1426 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: -LEON''better watch out traveler, we might have to battle one day..''
LEON FORESHAOW 2
Events
Unit - LION 0697 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: -LEON''i see you dont care about values such as peace, we will meet again mother fucker..''
Destructible - Open Gate 2070 <gen>
Unit - Create 4 . Skeletal Marksman for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
NEWNEWNEW THING RARE
Events
Player - Player 1 (Red) types a chat message containing JL (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . JASON FUCKIN LUFAKIS for (Triggering player) at (Center of Region_157 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: CONGRATS PLAYER ONE, YOU HAVE UNLOCKED THE SECRET EASTER EGG OF JL, AKA JASON LOUFAKIS
Destructible - Show SECRET RANDOM CHEST 1590 <gen>
Game - Display to (All players) the text: NOW ENJOY THIS FREE GIFT
NEWNEWNEW THING RARE Copy
Events
Player - Player 2 (Blue) types a chat message containing JL (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . JASON FUCKIN LUFAKIS for (Triggering player) at (Center of Region_157 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: CONGRATS PLAYER ONE, YOU HAVE UNLOCKED THE SECRET EASTER EGG OF JL, AKA JASON LOUFAKIS
Destructible - Show SECRET RANDOM CHEST 1590 <gen>
Game - Display to (All players) the text: NOW ENJOY THIS FREE GIFT
death rate change
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to 20 SECOND CREEP REVIVAL
Actions
Game - Display to (All players) for 30 seconds the text: SPEED MODE HAS BEEN CHANGED! NOW INSTEAD OF 100 SECONDS.. MONSTERS WILL RESPAWN IN 20 SECONDS!5XSPEED BOOST! HAHAHA HAVE FUN
Trigger - Turn off (This trigger)
Trigger - Turn on death_rate_change_Copy <gen>
Trigger - Turn on deads_Copy_Copy <gen>
Trigger - Turn off deads_Copy <gen>
death rate change Copy
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to 100 SECOND CREEP REVIVAL
Actions
Game - Display to (All players) for 30 seconds the text: SPEED MODE HAS BEEN CHANGED NOW INSTEAD OF 20 SECONDS MONSTERS RESPAWN IN 100 SECONDS. 5XSLOWER?!
Trigger - Turn off (This trigger)
Trigger - Turn on death_rate_change <gen>
Trigger - Turn on deads_Copy <gen>
Trigger - Turn off deads_Copy_Copy <gen>
NEWNEWNEW THING RARE Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing JL (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . JASON FUCKIN LUFAKIS for (Triggering player) at (Center of Region_157 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: CONGRATS PLAYER TWO, YOU HAVE UNLOCKED THE SECRET EASTER EGG OF JL, AKA JASON LOUFAKIS
Destructible - Show SECRET RANDOM CHEST 1590 <gen>
Game - Display to (All players) the text: NOW ENJOY THIS FREE GIFT
LIL HOUSE B
Events
Unit - A unit enters Region_143 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_146 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_146 <gen>) over 0 seconds
LIL HOUSE BOX 1
Events
Destructible - BASIC RANDOM CHEST 1028 <gen> dies
Conditions
Actions
Unit - Create 1 . LIL BITCH CHIEF for Neutral Hostile at (Center of Region_146 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: THE GUARD MUST PROTECT HIS TREASURE
LIL HOUSE BOX 2
Events
Destructible - BASIC RANDOM CHEST 1028 <gen> dies
Conditions
Actions
Unit - Create 1 . LIL BITCH CHIEF for Neutral Hostile at (Center of Region_146 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: THE GUARD MUST PROTECT HIS TREASURE
new new go
Events
Unit - A unit enters Region_120 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 20
Then - Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_121 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_121 <gen>)
Game - Display to (All players) the text: - the dark ends of the forrest-
Else - Actions
Game - Display to (All players) the text: gotta be level 20 to use this shortcut
XPTREE
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Item - Create Tome of Experience at (Random point in Region_142 <gen>)
hell back
Events
Unit - A unit enters Region_123 <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_124 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_124 <gen>)
ARENA 2
Events
Map initialization
Conditions
Actions
Destructible - Hide SECRET RANDOM CHEST 2948 <gen>
Destructible - Make Elven Gate 1747 <gen> Invulnerable
Destructible - Make Elven Gate 1747 <gen> Invulnerable
Wait 700.00 seconds
Game - Display to (All players) the text: THE ICE ARENA UP IN WINTER WONDERLAND HAS OPENED UP... GO DEFEAT THE WIZMUT MONSTER AND YOU WILL SPAWN THE NEXT LVL.. CAN YOU REACH THE END?
Unit - Move WILDKIN 0130 <gen> instantly to (Center of Region_119 <gen>)
Wait 600.00 seconds
Game - Display to (All players) the text: in two minutes it will be there will be trouble.YOU JURNEY TO THE WELL AND ENJOY THE CHAOS..
Wait 60.00 seconds
Unit - Create 2 . XP PRIEST for Neutral Hostile at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 1 . XP MASTER PRIEST for Neutral Hostile at (Center of Region_068 <gen>) facing Default building facing degrees
ARENA 2 DEATH 1
Events
Unit - WILDKIN 0130 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: YOU HAVE DEFEATED THE FIRST BOSS, ENJOY YOUR 5 MINUTES OF SILENCE TILL THE NEXT ONE SPAWNS, GO GET STRONG!
Wait 300.00 seconds
Game - Display to (All players) the text: WILDKIN LVL 2 HAS SPAWNED IN THE FROST ARENA
Unit - Move LVL 2 WILDKIN 0301 <gen> instantly to (Center of Region_119 <gen>)
ARENA 2 DEATH 2
Events
Unit - LVL 2 WILDKIN 0301 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: YOU HAVE DEFEATED THE SECOND BOSS, ENJOY YOUR 5 MINUTES OF SILENCE TILL THE NEXT ONE SPAWNS, GO GET STRONG!
Wait 300.00 seconds
Game - Display to (All players) the text: WILDKIN LVL 3 HAS SPAWNED IN THE FROST ARENA
Unit - Move LVL 3 WILDKIN 0308 <gen> instantly to (Center of Region_119 <gen>)
ARENA 2 DEATH 2 Copy
Events
Unit - LVL 3 WILDKIN 0308 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: YOU HAVE DEFEATED THE THIRD BOSS! ENJOY YOUR 5 MINUTES OF SILENCE TILL THE NEXT ONE SPAWNS, GO GET STRONG!
Wait 300.00 seconds
Game - Display to (All players) the text: WILDKIN LVL 4 HAS SPAWNED IN THE FROST ARENA
Unit - Move LVL 4 WILDKIN 0309 <gen> instantly to (Center of Region_119 <gen>)
NEXT
Events
Unit - LVL 4 WILDKIN 0309 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: YOU HAVE DEFEATED THE FOURTH BOSS! ENJOY YOUR 5 MINUTES OF SILENCE TILL THE NEXT ONE SPAWNS, HERES A CHEST...
Destructible - Show SECRET RANDOM CHEST 2948 <gen>
Wait 300.00 seconds
Game - Display to (All players) the text: TWO WILDKIN LVL 4 HAS SPAWNED IN THE FROST ARENA
Unit - Create 2 . LVL 4 WILDKIN for Neutral Hostile at (Center of Region_119 <gen>) facing Default building facing degrees
LEGENDVEGAN DROP
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to LEGENDARY VEGAN LUNCH
Actions
Game - Display to (All players) the text: YUM YUM
Unit - Create 2 . bomb 4 for (Owner of (Triggering unit)) at (Position of (Item being manipulated)) facing Default building facing degrees
break da boulder
Events
Destructible - Rock Chunks 1123 <gen> dies
Conditions
Actions
Unit - Create 2 . DARK GOLD PEASANT for Neutral Hostile at (Center of Region_118 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: not so easy now fight these big ol protectors
item combine
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type OGRE CLAWS) Equal to True
((Hero manipulating item) has an item of type OGRE CHAINMAIL) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CLAWS)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CHAINMAIL)
Item - Create THE OGRE VIBES at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, and along with it the two legendary ogre items...
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE OGRE VIBES--
Else - Actions
Do nothing
item combinesecret
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type HARPY CROWN) Equal to True
((Hero manipulating item) has an item of type LION'S MOTHERFUCKING ORB) Equal to True
((Hero manipulating item) has an item of type OGRE CLAWS) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type LION'S MOTHERFUCKING ORB)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CLAWS)
Item - Remove (Item carried by (Hero manipulating item) of type HARPY CROWN)
Item - Create THE ULTIMATE ORB at (Center of Region_053 <gen>)
Game - Display to (All players) the text: the orb the crown and the claw merge to create a secret item..
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE ULTIMATE ORB--
Else - Actions
Do nothing
item combine BLADE
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type ANCIENT dragon Claws of Attack +160) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +10) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +25) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +50) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type ANCIENT dragon Claws of Attack +160)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +25)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +10)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +50)
Item - Create OGRE CLAWS at (Center of Region_053 <gen>)
Game - Display to (All players) the text: 4 CLAWS JUST MERGED INTO ONE!
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Else - Actions
Do nothing
item combine LION
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type LION'S MOTHERFUCKING AGILITY RING) Equal to True
((Hero manipulating item) has an item of type LION'S MOTHERFUCKING STRENGTH MAUL) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type LION'S MOTHERFUCKING AGILITY RING)
Item - Remove (Item carried by (Hero manipulating item) of type LION'S MOTHERFUCKING STRENGTH MAUL)
Item - Create LION'S MOTHERFUCKING ORB at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, AND ALONG WITH IT, LEONS MOTHERFUCKING ITEMS
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE LEONS MOTHERFUCKING ORB--
Wait 4.00 seconds
Game - Display to (All players) the text: --NOW YOURE GONNA HAVE TO DEAL WITH LEON HIMSELF!--
Unit - Create 1 . LION for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
Do nothing
item combine LION AGI
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type LION'S MOTHERFUCKING AGILITY RING) Equal to True
((Hero manipulating item) has an item of type OGRE CHAINMAIL) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type LION'S MOTHERFUCKING AGILITY RING)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CHAINMAIL)
Item - Create LION'S ARMORED RING at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, AND ALONG WITH IT, TWO ITEMS FROM YOUR POUCH
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE LEONS ARMORED RING!--
Else - Actions
Do nothing
item combine LION AURA
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type ULTRA Cloak of Flames) Equal to True
((Hero manipulating item) has an item of type LION'S MOTHERFUCKING STRENGTH MAUL) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type ULTRA Cloak of Flames)
Item - Remove (Item carried by (Hero manipulating item) of type LION'S MOTHERFUCKING STRENGTH MAUL)
Item - Create LION'S CURSED MAUL at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, AND ALONG WITH IT, LEONS MOTHERFUCKING ITEMS
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE LEONS CURSED MAUL--
Else - Actions
Do nothing
item combine ultimate
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type THE OGRE VIBES) Equal to True
((Hero manipulating item) has an item of type OGRE ARMOR PENDANT) Equal to True
((Hero manipulating item) has an item of type OGRE CLAW PENDANT) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type THE OGRE VIBES)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE ARMOR PENDANT)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CLAW PENDANT)
Item - Create THE OGRE INFINITE CLAW at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, and along with it the three combo legendary ogre items!
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE OGRE INFINITE CLAW--
Wait 5.00 seconds
Game - Display to (All players) the text: THE OGRES ALL AROUND THE WORLD HAVE SENCED THE CREATION OF THE ULTIMATE ITEM AND ARE ANGRY.
Wait 5.00 seconds
Game - Display to (All players) the text: mini battle at the exact point
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: is standing
Unit - Create 1 . OGRE TWIN NINJA for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
Do nothing
item combine ultimate 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type BONE LIFESTEAL AURA) Equal to True
((Hero manipulating item) has an item of type BATTLE DRUM AURA (Command Aura)) Equal to True
((Hero manipulating item) has an item of type LUCKY COIN OF ARMOR) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type LUCKY COIN OF ARMOR)
Item - Remove (Item carried by (Hero manipulating item) of type BATTLE DRUM AURA (Command Aura))
Item - Remove (Item carried by (Hero manipulating item) of type BONE LIFESTEAL AURA)
Item - Create ULTIMATE AURA BALL at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, and along with it THE THREE AURA ITEMS YOU HAD IN YOUR BACKPACK!
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE ULTIMATE AURA ORB--
Else - Actions
Do nothing
item combine 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type OGRE PENDANT) Equal to True
((Hero manipulating item) has an item of type OGRE CHAINMAIL) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type OGRE PENDANT)
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CHAINMAIL)
Item - Create OGRE ARMOR PENDANT at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, and along with it the two legendary ogre items...
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE OGRE ARMOR PENDANT--
Else - Actions
Do nothing
item combine 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type OGRE CLAWS) Equal to True
((Hero manipulating item) has an item of type OGRE PENDANT) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CLAWS)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE PENDANT)
Item - Create OGRE CLAW PENDANT at (Center of Region_053 <gen>)
Game - Display to (All players) the text: suddenly the scroll you were carrying started glowing, and along with it the two legendary ogre items...
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE OGRE CLAW PENDANT--
Else - Actions
Do nothing
item combine new
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type ANCIENT dragon Claws of Attack +160) Equal to True
((Hero manipulating item) has an item of type OGRE CLAWS) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CLAWS)
Item - Remove (Item carried by (Hero manipulating item) of type ANCIENT dragon Claws of Attack +160)
Item - Create ULTRA CLAW at (Center of Region_053 <gen>)
Game - Display to (All players) the text: - secret claw created -
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 0.50 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE OGRE ULTRA CLAW--
Else - Actions
Do nothing
item combine new Copy 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type LION'S ARMORED RING) Equal to True
((Hero manipulating item) has an item of type OGRE CHAINMAIL) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type LION'S ARMORED RING)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CHAINMAIL)
Item - Create ULTIMATE CHAINMAIL at (Center of Region_053 <gen>)
Game - Display to (All players) the text: + ULTRA SECRET ITEM CREATED +
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 0.50 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE THE ULTIMATE CHAINMAIL--
Wait 5.00 seconds
Unit - Add Item Hero Stat Bonus (+6 Agility) to (Triggering unit)
Game - Display to (All players) the text: SECRET ENCHANTMENT UNLOCKED :) EXTRA 300 AGILITY FOR SELECTED HERO
Else - Actions
Do nothing
item combine new Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type ULTRA CLAW) Equal to True
((Hero manipulating item) has an item of type OGRE CLAWS) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type OGRE CLAWS)
Item - Remove (Item carried by (Hero manipulating item) of type ULTRA CLAW)
Item - Create NATSUS ORB at (Center of Region_053 <gen>)
Game - Display to (All players) the text: MAX ATTACK ITEM AQUIRED
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 0.50 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE NATSUS ORB--
Else - Actions
Do nothing
item combine new Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type ULTRA CLAW) Equal to True
((Hero manipulating item) has an item of type HARPY CROWN) Equal to True
((Hero manipulating item) has an item of type *THE OGRE RECIPE*) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type *THE OGRE RECIPE*)
Item - Remove (Item carried by (Hero manipulating item) of type HARPY CROWN)
Item - Remove (Item carried by (Hero manipulating item) of type ULTRA CLAW)
Item - Create HARPY ULTRA CLAW at (Center of Region_053 <gen>)
Game - Display to (All players) the text: ANOTHER SECRET ITEM HAS BEEN DISCOVERED
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 0.50 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Game - Display to (All players) the text: --YOU AQUIRE TEH HARPY ULTRA CLAW--
Else - Actions
Do nothing
OLLIE
Events
Unit - A unit enters Region_165 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
(Hero level of (Triggering unit)) Greater than or equal to 30
Then - Actions
Unit - Make LONG OLLIE 0586 <gen> Sleep when unprovoked
Destructible - Hide SECRET RANDOM CHEST 1693 <gen>
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Move (Triggering unit) instantly to (Center of Region_166 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_166 <gen>) over 0 seconds
Game - Display to (All players) the text: ''uhh?...whose there? dont touch my treasure...zZzzz''
Wait 2 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Wait 2 seconds
Game - Display to (All players) the text: OLLIE SPOKE AND WENT BACK TO SLEEP...
Trigger - Turn off (This trigger)
Else - Actions
Game - Display to (All players) the text: OLLIE IS PLAYING WITH HIS SWITCH, DONT INTERUPT HIM FOR NO REAL REASON!
DIAMOND CITY
Events
Unit - A unit enters Region_200 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Move (Triggering unit) instantly to (Center of Region_201 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_201 <gen>) over 0 seconds
Game - Display to (All players) the text: THE STARJADE
Wait 2 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Wait 2 seconds
Game - Display to (All players) the text: WAS CARRYING TELEPORTED HIM TO THE CITY TREASURE ROOM..
Trigger - Turn off (This trigger)
Else - Actions
Game - Display to (All players) the text: THE CITY TREASURE ROOM CAN ONLY BE ACCESSED WITH A KEY
DIAMOND CITY DEATH
Events
Unit - STARJADE ULTRA BOSS 0847 <gen> Dies
Conditions
Actions
Trigger - Turn on DIAMOND_CITY_OUT <gen>
DIAMOND CITY OUT
Events
Unit - A unit enters Region_201 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_200 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_200 <gen>) over 0 seconds
WINTER WONDERLAND
Events
Unit - A unit enters Region_186 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Destructible - Hide SECRET RANDOM CHEST 1863 <gen>
Destructible - Hide SECRET RANDOM CHEST 1863 <gen>
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Move (Triggering unit) instantly to (Center of Region_187 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_187 <gen>) over 0 seconds
Game - Display to (All players) the text: ZOOM ZOOM THE STAR KEY STARTED GLOWING
Wait 2 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Wait 2 seconds
Game - Display to (All players) the text: SUDDENLY FELL INTO THE ELEPHANTS TREASURE ROOM
Trigger - Turn off (This trigger)
Else - Actions
Game - Display to (All players) the text: THE TREASURE ROOM IS LOCKED.
WINTER ONE
Events
Unit - MJ'S ELEPHANT 0771 <gen> Dies
Conditions
Actions
Destructible - Show SECRET RANDOM CHEST 1863 <gen>
Destructible - Show SECRET RANDOM CHEST 1863 <gen>
Game - Display to (All players) the text: MJ'S ELEPHANT FELL AND THE TREASURE ROOM REVEALED ITS SECRETS
Unit Group - Pick every unit in (Units in Region_187 <gen> owned by (Owner of (Killing unit))) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_023 <gen>)
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Region_023 <gen>) over 0 seconds
HELL4
Events
Unit - A unit enters Region_167 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 40
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_168 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_168 <gen>) over 0 seconds
Game - Display to (All players) the text: HELL ACCEPTED YOUR STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: FOUND HELL LVL 4...THE LAYER OF THE LAVA LORD
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Else - Actions
Game - Display to (All players) the text: need a key. 40
LAVA LORD
Events
Unit - LAVA LORD 0293 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: THE LAVA LORD HAS FALLEN, THE EXIT HAS BEEN OPENED,
Trigger - Turn off HELL4 <gen>
Trigger - Turn on HELL_BACK <gen>
HELL BACK
Events
Unit - A unit enters Region_168 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_167 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_167 <gen>) over 0 seconds
Game - Display to (All players) the text: the deepest darkest depths of hell crumbled behind you
ollie dead
Events
Unit - LONG OLLIE 0586 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: ''YAGRRR''SHOUTED LONG OLLIE AS HE AND HIS LONG DICK HIT THE FLOOR OF HIS APPARTMENT
Destructible - Show SECRET RANDOM CHEST 1693 <gen>
OLLIE FICGHT
Events
Destructible - SECRET RANDOM CHEST 1693 <gen> dies
Conditions
Actions
Unit - Wake up LONG OLLIE 0586 <gen>
Unit - Change ownership of LONG OLLIE 0586 <gen> to Neutral Hostile and Change color
Game - Display to (All players) the text: ARRRGGG, MY FUCKIN TREASURE YOU BLITHERING IDIOT!
Wait 10.00 seconds
Unit - Create 5 . XP MASTER PRIEST for Neutral Hostile at (Position of LONG OLLIE 0586 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: NOW DEAL WITH MY MINIONS
Wait 10.00 seconds
Trigger - Turn on ollie_BACK_Copy_2 <gen>
ollie BACK Copy 2
Events
Unit - A unit enters Region_166 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_165 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_165 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
SHIP
Events
Unit - A unit enters Region_117 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_154 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_154 <gen>) over 0 seconds
Game - Display to (All players) the text: THE PIRATES TOOK A GOOD LOOK AT .
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: AND ACCEPTED HIS JADE AS A GIFT
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Create 4 . MR PIRATE KAZAN for Neutral Hostile at (Center of Region_156 <gen>) facing Default building facing degrees
Unit - Change ownership of LION 0637 <gen> to Neutral Hostile and Change color
Wait 30.00 seconds
Item - Create LION'S MOTHERFUCKING ORB at (Center of Region_156 <gen>)
Else - Actions
Unit - Create 1 . MR PIRATE KAZAN for Neutral Hostile at (Random point in Region_117 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The pirates saw you and they are not happy..mAAybe bring them a gift next time
Wait 10.00 seconds
Game - Display to (All players) the text: OHoh! ONE OF THE PIRATES......HE DROPPED HIS VEGAN LUNCH!..YOU GAVE IT A BIG OLD KICK CAUSE FUCK VEGAN FOODIT FLEW TO A RANDOM POINT IN THE MAP
Item - Create LEGENDARY VEGAN LUNCH at (Random point in (Playable map area))
LION IN SHIP
Events
Unit - LION 0637 <gen> Dies
Conditions
Actions
Destructible - Show SECRET RANDOM CHEST 1574 <gen>
Destructible - Show SECRET RANDOM CHEST 1574 <gen>
Game - Display to (All players) the text: LORD LEON HAS FALLEN AT THE HANDS OF.
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: EVERYONE IS HIS TEAM GETS 10D's
Player - Add 10 to (Owner of (Triggering unit)) . Current lumber
Player - Add 10 to (Random player from (All allies of (Owner of (Killing unit)).)) . Current lumber
Player - Add 10 to (Random player from (All allies of (Owner of (Killing unit)).)) . Current lumber
DIAMOND 2
Events
Unit - A unit enters Region_222 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Game - Display to (All players) the text: THE CLAMING GLOW OF THE STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: WAS CARRYING REVEALED THE SECRETS OF THE STATUE
Wait 2.00 seconds
Item - Create A REVIVAL POINT at (Center of Region_222 <gen>)
Game - Display to (All players) the text: 4 WAVES OF MONSTERS ARE APPROACHIN SON
Wait 10.00 seconds
Unit - Create 4 . WOOP WOOP QUIL LVL 2 (Level 6) for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 4 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 2 . Mur'gul Shadowcaster for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Unit - Create 2 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Unit - Create 4 . Skeletal Marksman for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Unit - Create 2 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn on DIAMOND_2_Copy <gen>
Else - Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Need a star key to activate
DIAMOND 2 Copy
Events
Unit - A unit enters Region_222 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Game - Display to (All players) the text: SECRET LEVELTREASURE REVEALED
Wait 2.00 seconds
Destructible - Show ULTIMATE RANDOM CHEST 1871 <gen>
Wait 40.00 seconds
Unit - Create 4 . Skeletal Marksman for Neutral Hostile at (Center of Region_222 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn on DIAMOND_2 <gen>
Else - Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Need a star key to activate
THING
Events
Unit - A unit enters Region_089 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_151 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_151 <gen>) over 0 seconds
Game - Display to (All players) the text: THE CLAMING GLOW OF THE STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: WAS CARRYING LET HIM THROUGH TO THE OGRE TOWN..
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Create 4 . DAVID BOWIE for Neutral Hostile at (Center of Region_151 <gen>) facing Default building facing degrees
Unit - Create 2 . OGRE RECIPY BREWER for Neutral Hostile at (Center of Region_153 <gen>) facing Default building facing degrees
Item - Create *THE OGRE RECIPE* at (Center of Region_153 <gen>)
Else - Actions
Game - Display to (All players) the text: you need a glowing item to enter.
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: mr bowie dont appreciate you lurking around his entrance
Unit - Create 1 . DAVID BOWIE for Neutral Hostile at (Center of Region_089 <gen>) facing Default building facing degrees
BACK FARM
Events
Unit - A unit enters Region_174 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_175 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_175 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FARMLAND
Events
Unit - Warrior Arachnathid 0725 <gen> Dies
Conditions
Actions
Unit - Create 2 . XP PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: DOOR 1 HAS BEEN OPENED
Destructible - Open Elven Gate 1747 <gen>
FARM JADE
Events
Unit - A unit enters Region_173 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_174 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_174 <gen>) over 0 seconds
Game - Display to (All players) the text: THE CLAMING GLOW OF THE STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: WAS CARRYING LET HIM THROUGH TO THE FARM GATES..
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Create 5 . FARM for Neutral Hostile at (Center of Region_174 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 63.00 seconds
Trigger - Turn on BACK_FARM <gen>
Else - Actions
Game - Display to (All players) the text: you need a glowing item to enter.
Wait 5.00 seconds
Unit - Create 1 . FARM for Neutral Hostile at (Center of Region_173 <gen>) facing Default building facing degrees
FARMLAND Copy
Events
Unit - Overlord Arachnathid 0724 <gen> Dies
Conditions
Actions
Unit - Create 2 . XP MASTER PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: DOOR 2 HAS BEEN OPENED
Destructible - Open Elven Gate 1747 <gen>
NEWGAMES
Events
Unit - A unit enters Region_127 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_150 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_150 <gen>) over 0 seconds
Game - Display to (All players) the text: THE CLAMING GLOW OF THE STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: WAS CARRYING LET HIM THROUGH TO THE SECRET HUNTRESS LAYER..
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Wait 4.00 seconds
Unit - Change ownership of MASTA HUNTRESS 0394 <gen> to Neutral Hostile and Change color
Unit - Change ownership of MASTA HUNTRESS 0399 <gen> to Neutral Hostile and Change color
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: the way back from the huntress layer will open in 2 minutes
Wait 120.00 seconds
Trigger - Turn on BACK <gen>
Else - Actions
Game - Display to (All players) the text: "WHO DARES LURK NEAR THE MASTA HUNTRESS LAYER..
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: "WE WILL DEFEND OUR FORREST"
Unit - Create 2 . MASTA HUNTRESS for Neutral Hostile at (Center of Region_127 <gen>) facing Default building facing degrees
NEWGAMES Copy
Events
Unit - A unit enters Region_158 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_159 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_159 <gen>) over 0 seconds
Game - Display to (All players) the text: THE CLAMING GLOW OF THE STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: WAS CARRYING LET HIM THROUGH TO THE SECRET WATERFALL LAND OF THE WATER BOSSES..
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Wait 4.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: the way back from thewaterfall will open in 2 minutes
Wait 120.00 seconds
Trigger - Turn on BACK_Copy <gen>
Else - Actions
Game - Display to (All players) the text: "WHO DARES LURK NEAR THE WATERFALL OF THE GODS WITHOUT A KEY..
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: "I WILL DEFEND THE GODS"
Unit - Create 1 . Mur'gul Shadowcaster for Neutral Hostile at (Center of Region_158 <gen>) facing Default building facing degrees
ULTRA LAST PLACE
Events
Unit - A unit enters Region_128 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
(Hero level of (Triggering unit)) Greater than or equal to 40
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Move (Triggering unit) instantly to (Center of Region_134 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_134 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE ENTERED THE MYSTERIOUS DARK DUNGEON
Unit - Create 2 . DRAGON RAPTOR BOSS for Neutral Hostile at (Center of Region_135 <gen>) facing Default building facing degrees
Else - Actions
Game - Display to (All players) the text: you need payment
GAY
Events
Unit - A unit enters Region_126 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Trigger - Turn off BACK_OUT_OF_MINIGAME <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_125 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_125 <gen>) over 0 seconds
Game - Display to (All players) the text: THE CLAMING GLOW OF THE STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: WAS CARRYING LET HIM THROUGH TO THE ICE VALLEY..
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: EMENIES WILL SPAWN IN 10 SECONDS
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: YOU WILL NOT BE ALLOWED TO LEAVE UNTIL THE FINAL WAVE HAS SPAWNED, OR YOU HAVE DIED.
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: NEXT WAVE IN 20
Unit - Create 2 . OGRE RECIPY BREWER for Neutral Hostile at (Center of Region_160 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: NEXT WAVE IN 20
Unit - Create 1 . LION for Neutral Hostile at (Center of Region_161 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: NEXT WAVE IN 20
Unit - Create 2 . MASTA HUNTRESS for Neutral Hostile at (Center of Region_160 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: NEXT WAVE IN 30
Unit - Create 1 . DRAGON RAPTOR BOSS for Neutral Hostile at (Center of Region_161 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: YOU MAY TAKE YOUR REWARD NOW
Destructible - Show SECRET RANDOM CHEST 1679 <gen>
Destructible - Show SECRET RANDOM CHEST 1680 <gen>
Trigger - Turn on BACK_OUT_OF_MINIGAME <gen>
Else - Actions
Game - Display to (All players) the text: you need a glowing item to enter.
Wait 5.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: FREE SPEED SON
Item - Create SAPHIRE at (Center of Region_126 <gen>)
huntress treasure 1
Events
Destructible - SECRET RANDOM CHEST 1494 <gen> dies
Conditions
Actions
Unit - Change ownership of MASTA HUNTRESS BAWS 0628 <gen> to Neutral Hostile and Change color
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: the master huntress boss isnt happy
huntress treasure 2
Events
Destructible - SECRET RANDOM CHEST 1494 <gen> dies
Conditions
Actions
Unit - Change ownership of MASTA HUNTRESS 0584 <gen> to Neutral Hostile and Change color
Unit - Change ownership of MASTA HUNTRESS 0518 <gen> to Neutral Hostile and Change color
Unit - Change ownership of MASTA HUNTRESS 0622 <gen> to Neutral Hostile and Change color
Unit - Change ownership of MASTA HUNTRESS 0599 <gen> to Neutral Hostile and Change color
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: the huntress army is aware of your pressence
rockplace
Events
Unit - A unit enters Region_118 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 20
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Game - Display to (All players) the text: the statue looked down at
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: and his starjade started glowing and the treasure was unvield
Special Effect - Create a special effect at (Center of Region_118 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Destructible - Show SECRET RANDOM CHEST 1535 <gen>
Destructible - Show SECRET RANDOM CHEST 1535 <gen>
Destructible - Show SECRET RANDOM CHEST 1535 <gen>
Wait 10.00 seconds
Unit - Create 4 . XP MASTER PRIEST for Neutral Hostile at (Center of Region_118 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn on ROCK_2_JK_STYLE <gen>
Else - Actions
Do nothing
ROCK 2 JK STYLE
Events
Unit - A unit enters Region_118 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 42
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Game - Display to (All players) the text: ''O HEYYA TRAVELER..''
Wait 2 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_162 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_162 <gen>) over 0 seconds
Wait 2 seconds
Game - Display to (All players) the text: THE STAR KEY THAT WAS SITTING TIGHTLY IN...
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: 'S POUCH STARTED GLOWING AND TOOK YOU TO THE STONER HOUSE
Wait 2 seconds
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ITS YOUR LUCKY AND ONLY CHANCE TO SHOP FROM THIS ELEPHANT, HAVE FUN CHOSEN ONE
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Game - Display to (All players) the text: ''I GOTZ GOOD BUDS INNIT CUZFAM''JK SPOKE FOR THE LAST TIME, BEFORE BLAZIN
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Wait 2 seconds
Trigger - Turn on JK_ESCAPE <gen>
Else - Actions
JKS BOOZE
Events
Destructible - Barrel 1177 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: ''wheres the rum gone?''JK asked and then saw that you had broken his barrel...
Wait 2 seconds
Trigger - Turn off JK_ESCAPE <gen>
Game - Display to (All players) the text: ''OH DEAR..''
Wait 2 seconds
Unit - Change ownership of JK THE DRUID DEALER, GET YOUR PILLS SON 0698 <gen> to Neutral Hostile and Change color
Game - Display to (All players) the text: JK TARACHA SAMA''NAH FAM, YOU DIDNT JUST BREAK MA BOOZ SON''
Wait 40.00 seconds
Trigger - Turn on JK_ESCAPE <gen>
BACK
Events
Unit - A unit enters Region_150 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_149 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_149 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
BACK Copy
Events
Unit - A unit enters Region_159 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_067 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_067 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
WELL
Events
Unit - A unit enters Region_068 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 20
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_148 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_148 <gen>) over 0 seconds
Game - Display to (All players) the text: THE WISHING WELL ACCEPTED YOUR STARJADE
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: has uncovered the secrets of the well
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Trigger - Turn off (This trigger)
Trigger - Turn on WELL_Copy <gen>
Else - Actions
Do nothing
WELL Copy
Events
Unit - A unit enters Region_068 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 40
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_148 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_148 <gen>) over 0 seconds
Game - Display to (All players) the text: the starjade lit the whole well and
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: discovered the second treasure room
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Destructible - Show SECRET RANDOM CHEST 1467 <gen>
Destructible - Show SECRET RANDOM CHEST 1467 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
WELL secret 1
Events
Unit - A unit enters Region_147 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: your starjade merged with the fountain water and you uncovered the secret treasure
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: has uncovered the secrets of the fountain
Destructible - Show SECRET RANDOM CHEST 1468 <gen>
Destructible - Show SECRET RANDOM CHEST 1468 <gen>
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: YOU WILL BE TRANSPORTED BACK IN 60 SECONDS.THE WELL HAS BEEN COMPLETED.
Unit - Move (Triggering unit) instantly to (Center of Region_068 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_068 <gen>) over 0 seconds
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Else - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_068 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_068 <gen>) over 0 seconds
church
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 35
((Triggering unit) has an item of type *STAR KEY*) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type *STAR KEY*)
Unit - Move (Triggering unit) instantly to (Center of Region_033 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_033 <gen>) over 0 seconds
Game - Display to (All players) the text: THE STAR KEY THAT WAS SITTING TIGHTLY IN...
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: 'S POUCH STARTED GLOWING AND TOOK YOU TO THE CHURCH TO PRAY..
Wait 2 seconds
Game - Display to (All players) the text: ..THE FIVE STRONGEST BOSSES LOOKED AT YOU WITH PITTY..
Else - Actions
Game - Display to (All players) the text: GOTTA be level 35 to prayALSO YOU NEED A STAR KEY...
DEAYHJ
Events
Unit - zewwwws 0137 <gen> Dies
Conditions
Actions
Unit - Change ownership of (Triggering unit) to Player 4 (Purple) and Change color
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_021 <gen>) , Hide revival graphics
Unit - Order (Triggering unit) to Attack . (Last created unit)
ARENA TIME
Events
Unit - A unit enters Region_172 <gen>
Conditions
(Entering unit) Equal to zewwwws 0137 <gen>
Actions
Wait 3.00 seconds
Unit - Order zewwwws 0137 <gen> to Right-Click . (Random item in Region_169 <gen>)
Wait 3.00 seconds
Unit - Order zewwwws 0137 <gen> to Human Mountain King - Thunder Clap .
Wait 8.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Random unit from (Units in Region_171 <gen>))
Wait 4.00 seconds
Unit - Order zewwwws 0137 <gen> to Human Mountain King - Thunder Clap .
Wait 10.00 seconds
Unit - Order zewwwws 0137 <gen> to Human Mountain King - Thunder Clap .
DEAYHJ Copy
Events
Unit - zewwwws 0137 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_021 <gen>) , Hide revival graphics
Unit - Order zewwwws 0137 <gen> to Attack . (Random unit from (Units in (Playable map area) matching (((Unit-type of (Picked unit)) is A Hero) Equal to True)))
OWNERSHIP
Events
Map initialization
Conditions
Actions
Unit - Change ownership of zewwwws 0137 <gen> to Neutral Passive and Change color
Item - Create LION'S MOTHERFUCKING STRENGTH MAUL at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
HELP
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to SUMMON ARTIFICIAL JOHNNY
Actions
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label ARTIFICIAL JOHNNY and value 0
Unit - Change ownership of zewwwws 0137 <gen> to Player 4 (Purple) and Change color
Unit - Move zewwwws 0137 <gen> instantly to (Center of Region_021 <gen>)
Game - Display to (All players) the text: AI MODE ON! THERE ARE MANY BUGS WITH ARTIFICIAL JOHNNY, BUT IN GENERAL HE SHOULD BE GOING AROUND IN CIRCLES AND LEAVING BEHIND ALL THE LOOT.
Trigger - Turn on DEAYHJ <gen>
Wait 5.00 seconds
Unit - Order zewwwws 0137 <gen> to Follow . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Item - Create ULTRA Cloak of Flames at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
Item - Create OGRE CHAINMAIL at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
Unit - Order zewwwws 0137 <gen> to Follow . (Last created unit)
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack Once . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 20.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
Wait 30.00 seconds
Unit - Order zewwwws 0137 <gen> to Attack . (Last created unit)
AI
Events
Player - Player 1 (Red) types a chat message containing AI ON (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: THE DWARF HAS SPAWNED AND HES OUT TO GET YA
Item - Create OGRE CHAINMAIL at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
Item - Create OGRE CLAWS at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
Item - Create BOOTS A SPEED HERMIS at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
Item - Create LION'S CURSED MAUL at (Center of (Playable map area))
Hero - Give (Last created item) to zewwwws 0137 <gen>
Unit - Change ownership of zewwwws 0137 <gen> to Neutral Hostile and Change color
Unit - Move zewwwws 0137 <gen> instantly to (Center of Region_021 <gen>)
Unit - Order zewwwws 0137 <gen> to Attack . (Random unit from (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)))
Trigger - Turn on DEAYHJ_Copy <gen>
ARENAAA
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to 1V1 PVP BATTLE + PROTECTOR
Actions
Game - Display to (All players) for 30 seconds the text: THE TWO STRONGEST PLAYERS WILL BATTLE IT OUT IN THE PVP ARENA.BATTLE BEGINS IN 30 SECONDS
Wait 25.00 seconds
Game - Display to (All players) the text: HAVE YOUR ARMY SELECTED IN 5
Wait 1.00 seconds
Game - Display to (All players) the text: 4
Wait 1.00 seconds
Game - Display to (All players) the text: 3
Wait 1.00 seconds
Game - Display to (All players) the text: 2
Wait 1.00 seconds
Game - Display to (All players) the text: 1
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player in position 2 of (Last created leaderboard).) is in (All allies of (Player in position 1 of (Last created leaderboard).).).) Equal to True
Then - Actions
Player - Make (Player in position 1 of (Last created leaderboard).) treat (Player in position 2 of (Last created leaderboard).) as an Enemy
Player - Make (Player in position 2 of (Last created leaderboard).) treat (Player in position 1 of (Last created leaderboard).) as an Enemy
Game - Display to (All players) the text: YOU TWO ARE NOW ENEMIES FOR 2 MINUTES.
Wait 120.00 seconds
Player - Make (Player in position 1 of (Last created leaderboard).) treat (Player in position 2 of (Last created leaderboard).) as an Ally
Player - Make (Player in position 2 of (Last created leaderboard).) treat (Player in position 1 of (Last created leaderboard).) as an Ally
Else - Actions
Unit Group - Pick every unit in (Units currently selected by (Player in position 1 of (Last created leaderboard).)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_171 <gen>)
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Region_171 <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Player in position 1 of (Last created leaderboard).))
Unit Group - Pick every unit in (Units currently selected by (Player in position 2 of (Last created leaderboard).)) and do (Actions)
Loop - Actions
Game - Display to (All players) the text: (Name of (Player in position 2 of (Last created leaderboard).))
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Region_172 <gen>) over 0 seconds
Unit - Move (Picked unit) instantly to (Center of Region_172 <gen>)
Trigger - Turn on DEATH_AT_ARENA_2 <gen>
Trigger - Turn on DEATH_AT_ARENA <gen>
Item - Create FULL RESTORE at (Center of Region_169 <gen>)
Item - Create SAPHIRE at (Center of Region_170 <gen>)
Wait 2.00 seconds
Game - Display to (All players) the text: THE LAST MAN STANDING WILL RECIEVE A PRIZE
Wait 10.00 seconds
Unit - Create 1 . STARJADE PROTECTOR for (Player in position 1 of (Last created leaderboard).) at (Center of Region_171 <gen>) facing Default building facing degrees
Unit - Create 1 . STARJADE PROTECTOR for (Player in position 2 of (Last created leaderboard).) at (Center of Region_172 <gen>) facing Default building facing degrees
Wait 7.00 seconds
Item - Create FULL RESTORE at (Center of Region_169 <gen>)
Item - Create SAPHIRE at (Center of Region_170 <gen>)
Wait 60.00 seconds
Item - Remove (Random item in Region_169 <gen>)
TEAM1
Events
Map initialization
Conditions
Actions
Player Group - Add Player 5 (Yellow) to TEAM2
Player Group - Add Player 6 (Orange) to TEAM2
Player Group - Add Player 17 (Wheat) to TEAM2
Player Group - Add Player 1 (Red) to TEAM1
Player Group - Add Player 3 (Teal) to TEAM1
Player Group - Add Player 2 (Blue) to TEAM1
THE SWITCH TEAM THING
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to JOIN THE LEFT TEAM - LIGHT
Actions
Game - Display to (All players) the text: (Name of (Owner of (Sold Item)))
Game - Display to (All players) the text: HAS SWITCHED TO THE LIGHT.
Player Group - Add (Owner of (Sold Item)) to TEAM1
Player Group - Pick every player in TEAM1 and do (Actions)
Loop - Actions
Player - Make (Owner of (Sold Item)) treat (Picked player) as an Ally with shared vision
Player Group - Pick every player in TEAM2 and do (Actions)
Loop - Actions
Player - Make (Owner of (Sold Item)) treat (Picked player) as an Enemy
THE SWITCH TEAM DARK
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to JOIN THE RIGHT TEAM - DARK
Actions
Game - Display to (All players) the text: (Name of (Owner of (Sold Item)))
Game - Display to (All players) the text: HAS SWITCHED TO THE DARKNESS.
Player Group - Add (Owner of (Sold Item)) to TEAM2
Player Group - Pick every player in TEAM2 and do (Actions)
Loop - Actions
Player - Make (Owner of (Sold Item)) treat (Picked player) as an Ally with shared vision
Player Group - Pick every player in TEAM1 and do (Actions)
Loop - Actions
Player - Make (Owner of (Sold Item)) treat (Picked player) as an Enemy
ARENAAA 2
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to 1V1 PVP BATTLE + HEALS
Actions
Game - Display to (All players) for 30 seconds the text: THE TWO STRONGEST PLAYERS WILL BATTLE IT OUT IN THE PVP ARENA.BATTLE BEGINS IN 30 SECONDS
Wait 25.00 seconds
Game - Display to (All players) the text: HAVE YOUR ARMY SELECTED IN 5
Wait 1.00 seconds
Game - Display to (All players) the text: 4
Wait 1.00 seconds
Game - Display to (All players) the text: 3
Wait 1.00 seconds
Game - Display to (All players) the text: 2
Wait 1.00 seconds
Game - Display to (All players) the text: 1
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player in position 2 of (Last created leaderboard).) is in (All allies of (Player in position 1 of (Last created leaderboard).).).) Equal to True
Then - Actions
Player - Make (Player in position 2 of (Last created leaderboard).) treat (Player in position 1 of (Last created leaderboard).) as an Enemy
Player - Make (Player in position 1 of (Last created leaderboard).) treat (Player in position 2 of (Last created leaderboard).) as an Enemy
Game - Display to (All players) the text: YOU TWO ARE NOW ENEMIES FOR 2 MINUTES.
Wait 120.00 seconds
Player - Make (Player in position 2 of (Last created leaderboard).) treat (Player in position 1 of (Last created leaderboard).) as an Ally
Player - Make (Player in position 1 of (Last created leaderboard).) treat (Player in position 2 of (Last created leaderboard).) as an Ally
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units currently selected by (Player in position 1 of (Last created leaderboard).)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_171 <gen>)
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Region_171 <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Player in position 1 of (Last created leaderboard).))
Unit Group - Pick every unit in (Units currently selected by (Player in position 2 of (Last created leaderboard).)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_172 <gen>)
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Region_172 <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Player in position 2 of (Last created leaderboard).))
Trigger - Turn on DEATH_AT_ARENA_2 <gen>
Trigger - Turn on DEATH_AT_ARENA <gen>
Item - Create FULL RESTORE at (Center of Region_169 <gen>)
Item - Create SAPHIRE at (Center of Region_170 <gen>)
Wait 2.00 seconds
Game - Display to (All players) the text: THE LAST MAN STANDING WILL RECIEVE A PRIZE
Wait 5.00 seconds
Unit - Create 2 . JASON FUCKIN LUFAKIS for (Player in position 1 of (Last created leaderboard).) at (Center of Region_171 <gen>) facing Default building facing degrees
Unit - Create 2 . JASON FUCKIN LUFAKIS for (Player in position 2 of (Last created leaderboard).) at (Center of Region_172 <gen>) facing Default building facing degrees
Wait 7.00 seconds
Item - Create SAPHIRE at (Center of Region_170 <gen>)
Item - Create FULL RESTORE at (Center of Region_169 <gen>)
Wait 60.00 seconds
Item - Remove (Random item in Region_169 <gen>)
DEATH AT ARENA
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to (Player in position 1 of (Last created leaderboard).)
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off DEATH_AT_ARENA_2 <gen>
Game - Display to (All players) the text: (Name of (Player in position 1 of (Last created leaderboard).))
Wait 1.00 seconds
Game - Display to (All players) the text: LOST THE MATCH TO
Wait 1.00 seconds
Game - Display to (All players) the text: (Name of (Player in position 2 of (Last created leaderboard).))
Wait 1.00 seconds
Game - Display to (All players) the text: THE WINNER GETS A STAR KEY.
Item - Create *STAR KEY* at (Center of Region_170 <gen>)
Special Effect - Create a special effect at (Center of Region_170 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Trigger - Turn off (This trigger)
Wait 16.00 seconds
Unit - Move (Killing unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Killing unit)) to (Center of Region_011 <gen>) over 0 seconds
DEATH AT ARENA 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to (Player in position 2 of (Last created leaderboard).)
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off DEATH_AT_ARENA <gen>
Game - Display to (All players) the text: (Name of (Player in position 2 of (Last created leaderboard).))
Wait 1.00 seconds
Game - Display to (All players) the text: LOST THE MATCH TO
Wait 1.00 seconds
Game - Display to (All players) the text: (Name of (Player in position 1 of (Last created leaderboard).))
Wait 1.00 seconds
Game - Display to (All players) the text: THE WINNER GETS A STAR KEY.
Item - Create *STAR KEY* at (Center of Region_170 <gen>)
Special Effect - Create a special effect at (Center of Region_170 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Trigger - Turn off (This trigger)
Wait 16.00 seconds
Unit - Move (Killing unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Killing unit)) to (Center of Region_011 <gen>) over 0 seconds
income
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 5 to (Player in position 1 of (Last created leaderboard).) . Current lumber
Game - Display to (All players) the text: INCOME TIME:
Game - Display to (All players) the text: (Name of (Player in position 1 of (Last created leaderboard).))
Game - Display to (All players) the text: GETS 5
income Copy
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Wait 2.50 seconds
Player - Add 3 to (Player in position 2 of (Last created leaderboard).) . Current lumber
Game - Display to (All players) the text: (Name of (Player in position 2 of (Last created leaderboard).))
Game - Display to (All players) the text: GETS 3
income Copy Copy
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Player - Add 2 to (Player in position 3 of (Last created leaderboard).) . Current lumber
Game - Display to (All players) the text: (Name of (Player in position 3 of (Last created leaderboard).))
Game - Display to (All players) the text: GETS 2
kills
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled MOTHERFUCKER KILLS
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Show (Last created leaderboard)
Else - Actions
Leaderboard - Show (Last created leaderboard)
POINTS
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set KILLS[(Player number of (Owner of (Killing unit)))] = (KILLS[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to KILLS[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
POINTS DEATHS
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set KILLS[(Player number of (Owner of (Killing unit)))] = (KILLS[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to KILLS[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
POINTS REWARD 0
Events
Unit - A unit Dies
Conditions
((Last created leaderboard) contains (Owner of (Killing unit))) Equal to True
((Owner of (Killing unit)) Units Killed) Equal to 100
Actions
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Game - Display to (All players) the text: HAS REACHED 100 KILLS
Wait 2 seconds
Game - Display to (All players) the text: ..I REWARD HIM 10 DIAMONS
Wait 2 seconds
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Game - Display to (All players) the text: AT 200 YOU GET A LVL
POINTS REWARD 1
Events
Unit - A unit Dies
Conditions
((Last created leaderboard) contains (Owner of (Killing unit))) Equal to True
((Owner of (Killing unit)) Units Killed) Equal to 200
Actions
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Game - Display to (All players) the text: HAS REACHED 200 KILLS
Wait 2 seconds
Game - Display to (All players) the text: ..I REWARD HIM A LVL
Wait 2 seconds
Game - Display to (All players) the text: GO TO 500 KILLS TO GET 10000 GOLD
Item - Create Tome of POWWWAAA at (Position of (Killing unit))
POINTS REWARD 2
Events
Unit - A unit Dies
Conditions
((Last created leaderboard) contains (Owner of (Killing unit))) Equal to True
((Owner of (Killing unit)) Units Killed) Equal to 500
Actions
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Game - Display to (All players) the text: HAS REACHED 500 KILLS!
Wait 2 seconds
Game - Display to (All players) the text: ..I REWARD HIM 10K GOLD, USE IT WISELY SON
Wait 2 seconds
Game - Display to (All players) the text: AT 1000 KILLS YOU GET A STAR KEY FOR FREE
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
POINTS REWARD 3
Events
Unit - A unit Dies
Conditions
((Last created leaderboard) contains (Owner of (Killing unit))) Equal to True
((Owner of (Killing unit)) Units Killed) Equal to 1000
Actions
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Game - Display to (All players) the text: HAS REACHED 1000 KILLS WOW
Wait 2 seconds
Game - Display to (All players) the text: ..I REWARD HIM A STAR KEY
Wait 2 seconds
Game - Display to (All players) the text: AT 1500 KILLS YOU GET A FREE RECIPY
Item - Create *STAR KEY* at (Position of (Killing unit))
POINTS REWARD 3POINT5
Events
Unit - A unit Dies
Conditions
((Last created leaderboard) contains (Owner of (Killing unit))) Equal to True
((Owner of (Killing unit)) Units Killed) Equal to 1500
Actions
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Game - Display to (All players) the text: HAS REACHED THE 1500 KILL POINT
Wait 2 seconds
Game - Display to (All players) the text: ..I REWARD HIM A RECIPY
Wait 2 seconds
Game - Display to (All players) the text: AT 2000 KILLS YOU GET NATSUMI
Item - Create *THE OGRE RECIPE* at (Position of (Killing unit))
POINTS REWARD 4
Events
Unit - A unit Dies
Conditions
((Last created leaderboard) contains (Owner of (Killing unit))) Equal to True
((Owner of (Killing unit)) Units Killed) Equal to 2000
Actions
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Game - Display to (All players) the text: HAS REACHED 2000 FUCKING KILLS DAFUCK?
Wait 2 seconds
Game - Display to (All players) the text: ..THE FINAL REWARD IS NATSUMI, THE MOST SECRET THING IN THE GAME
Wait 2 seconds
Unit - Create 1 . NATSUMI for Neutral Passive at (Position of (Killing unit)) facing Default building facing degrees
Wait 2 seconds
Game - Display to (All players) the text: ''Ohio, Watashino namaewa Natsumi desu, Jamu ni shitaidesu?''
bounty
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: FIRST BLOOD!
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: JUST GOT 300 G FOR KILLIN
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Trigger - Turn on bounty_chill <gen>
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Wait 600.00 seconds
Game - Display to (All players) the text: its been ten minutes since first blood was drawnbounty has been upped to 500g
Trigger - Turn off bounty_chill <gen>
Trigger - Turn on bounty_2 <gen>
bounty chill
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: JUST GOT 200 G FOR KILLIN
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
bounty 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: JUST GOT 500 G FOR KILLIN
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Trigger - Turn off (This trigger)
Trigger - Turn on bounty_2_chill <gen>
Wait 1200.00 seconds
Game - Display to (All players) the text: its been half an hour since first blood was drawnthe bounty has been upped to1000.
Trigger - Turn off bounty_2_chill <gen>
Trigger - Turn on bounty_2_Copy <gen>
bounty 2 chill
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: JUST GOT 500 G FOR KILLIN
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
bounty 2 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: JUST GOT 1000 G's FOR KILLIN
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
inv zone
Events
Unit - A unit enters Region_221 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: a new sucker has entered the casinothis is a battle free zone son
inv zone Copy 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
inv zone Copy 2 Copy
Events
Unit - A unit enters Region_140 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
inv zone Copy
Events
Unit - A unit leaves Region_221 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Vulnerable
Game - Display to (All players) the text: see you again soon
inv zone Copy Copy
Events
Unit - A unit leaves Region_140 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Vulnerable
inv zone Copy Copy Copy
Events
Unit - A unit leaves Region_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Vulnerable
alexcheatcode
Events
Player - Player 2 (Blue) types a chat message containing alex (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of POWWWAAA at (Center of Region_146 <gen>)
alexcheatcode 1
Events
Player - Player 1 (Red) types a chat message containing alex (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of POWWWAAA at (Center of Region_146 <gen>)
REVIVE
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Food cap) Greater than or equal to 1
((Owner of (Triggering unit)) Food used) Greater than or equal to 1
Actions
Game - Display to (All players) the text: INSTANT REVIVAL!
Wait 1.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Player - Add -1 to (Owner of (Triggering unit)) . Food used
Player - Add -1 to (Owner of (Triggering unit)) . Food cap
GET POINTS
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to A REVIVAL POINT
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Food cap
Player - Add 1 to (Owner of (Triggering unit)) . Food used
Item - Remove (Item being manipulated)
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: FOUND AN INSTANT REVIVAL POINT
GET POINTS Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to REVIVAL BUNDLE
Actions
Player - Add 5 to (Owner of (Triggering unit)) . Food cap
Player - Add 5 to (Owner of (Triggering unit)) . Food used
Item - Remove (Item being manipulated)
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: INSTANT REVIVAL BUNDLE!
REVIVAL POINT
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 200)
If (diamonds Equal to 85) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
ITEM ABILITY
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 1
Actions
Set Variable Set diamonds = (Random integer number between 1 and 7)
If (diamonds Equal to 1) then do (Create Tome of Experience at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create Tome of Strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create SAPHIRE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Tome of Agility at (Position of (Triggering unit))) else do (Do nothing)
ITEM ENTERS
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 1
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 2
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy 2
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 3
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy 3
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 4
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy 4
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 5
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy 4 Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 6
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy 4 Copy Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to CRAZY CASH ROULETTE
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ENTERS Copy 4 Copy Copy Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to CRAZY DIAMON ROULETTE
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
ITEM ABILITY 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 2
Actions
Set Variable Set diamonds = (Random integer number between 1 and 8)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create Manual of attack at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
ITEM ABILITY 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 3
Actions
Set Variable Set diamonds = (Random integer number between 1 and 8)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create ULTIMATE TOME OF STATS at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create ULTRAHealth at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create FULL RESTORE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set diamonds = (Random integer number between 1 and 5)
If (diamonds Equal to 1) then do (Create Tome of Agility at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create Tome of Strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
ITEM ABILITY 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 4
Actions
Set Variable Set diamonds = (Random integer number between 1 and 10)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create ULTIMATE TOME OF STATS at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create Tome of Greater Experience at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create mega tome of inteligence at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 7)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create mega tome of inteligence at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create FULL RESTORE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
ITEM ABILITY 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 5
Actions
Set Variable Set diamonds = (Random integer number between 1 and 10)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create ULTIMATE TOME OF STATS at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create Tome of POWWWAAA at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create mega tome of inteligence at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create Tome of Greater Experience at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 7)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create mega tome of inteligence at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create FULL RESTORE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 8)
If (diamonds Equal to 1) then do (Create ULTRAHealth at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create Manual of attack at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create DARKFIRE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Tome of Greater Experience at (Position of (Triggering unit))) else do (Do nothing)
ITEM ABILITY 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to MINI RANDOM CHEST LVL 6
Actions
Game - Display to (All players) the text: POP GOES DA LVL 6 CHEST
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set Variable Set diamonds = (Random integer number between 1 and 11)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create *THE OGRE RECIPE* at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create *STAR KEY* at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create ULTIMATE TOME OF STATS at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create ITS A STARJADE!! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create DARK GOLD at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 7)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create mega tome of inteligence at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 5)
If (diamonds Equal to 1) then do (Create Tome of POWWWAAA at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create DARK GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 5)
If (diamonds Equal to 1) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create 1.JASON FUCKIN LUFAKIS for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 5) then do (Create 1.Ice Troll High Priest for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
ITEM ABILITY roulette
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to CRAZY CASH ROULETTE
Actions
Game - Display to (All players) the text: CASHY CASH
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set Variable Set diamonds = (Random integer number between 1 and 100)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create ITS A STARJADE!! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create DARK GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 20) then do (Create 1.MINI RANDOM CHEST LVL 1 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 25) then do (Create 1.MINI RANDOM CHEST LVL 2 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 40) then do (Create 1.MINI RANDOM CHEST LVL 1 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 50) then do (Create 1.MINI RANDOM CHEST LVL 3 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 60) then do (Create 1.MINI RANDOM CHEST LVL 4 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 70) then do (Create 1.MINI RANDOM CHEST LVL 5 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 80) then do (Create 1.CRAZY DIAMON ROULETTE for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 30)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 20)
If (diamonds Equal to 1) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 12) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 15)
If (diamonds Equal to 1) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create 1.MINI RANDOM CHEST LVL 1 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 30)
If (diamonds Equal to 3) then do (Create GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
ITEM ABILITY roulette DIAMONZA
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to CRAZY DIAMON ROULETTE
Actions
Game - Display to (All players) the text: DING DING DING
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set Variable Set diamonds = (Random integer number between 1 and 130)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create ITS A STARJADE!! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 90) then do (Create COUGH SYRUP at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 100) then do (Create REVIVAL BUNDLE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 110) then do (Create BASIC LOUKOUMI at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 80) then do (Create TRIANDAFILO SYRIANO LOUKOUMI at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create mega tome of inteligence at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 12) then do (Create 1.DARK TOMSON LVL 1 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 14) then do (Create 1.MAMA BEAR (FUKEM) for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 13) then do (Create 1.LION for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 20) then do (Create 1.MINI RANDOM CHEST LVL 1 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 25) then do (Create 1.MINI RANDOM CHEST LVL 2 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 40) then do (Create 1.MINI RANDOM CHEST LVL 1 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 50) then do (Create 1.MINI RANDOM CHEST LVL 3 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 60) then do (Create 1.MINI RANDOM CHEST LVL 4 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 70) then do (Create 1.MINI RANDOM CHEST LVL 5 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 30)
If (diamonds Equal to 1) then do (Create A REVIVAL POINT at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create ultimate tome of agility at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 6) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 20)
If (diamonds Equal to 1) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create miyazakis tome of strength at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 4) then do (Create GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 12) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 15)
If (diamonds Equal to 1) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 2) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 3) then do (Create GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 5) then do (Create 1.MINI RANDOM CHEST LVL 1 for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
Wait 0.20 seconds
Set Variable Set diamonds = (Random integer number between 1 and 30)
If (diamonds Equal to 3) then do (Create GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 7) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 8) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 9) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 10) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 11) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 12) then do (Create 1.JASON FUCKIN LUFAKIS for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 13) then do (Create 1.FARMITHON for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
EMERALD TOOL
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to EMERALD
Actions
Item - Remove (Item being manipulated)
Player - Add 10 to (Owner of (Triggering unit)) . Current lumber
RUBY TOOL
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to RUBYYY
Actions
Game - Display to (All players) the text: A RARE RUBY HAS BEEN FOUND
Item - Remove (Item being manipulated)
Player - Add 30 to (Owner of (Triggering unit)) . Current lumber
diamonds
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Diamond
Actions
Item - Remove (Item being manipulated)
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
GOLD DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 20)
If (diamonds Equal to 5) then do (Create GOLD! at (Position of (Triggering unit))) else do (Do nothing)
DIAMOND DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 40)
If (diamonds Equal to 8) then do (Create Diamond at (Position of (Triggering unit))) else do (Do nothing)
XP DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 59)
If (diamonds Equal to 30) then do (Create Tome of Experience at (Position of (Triggering unit))) else do (Do nothing)
LVL DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 590)
If (diamonds Equal to 30) then do (Create Tome of POWWWAAA at (Position of (Triggering unit))) else do (Do nothing)
VEGAN DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = "600"
If (diamonds Equal to 77) then do (Create LEGENDARY VEGAN LUNCH at (Position of (Triggering unit))) else do (Do nothing)
potion of mana
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 40)
If (diamonds Equal to 10) then do (Create Potion of Greater Mana at (Position of (Triggering unit))) else do (Do nothing)
potion of HEALING LVL 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 400)
If (diamonds Equal to 10) then do (Create ULTRA HEALTH POTION at (Position of (Triggering unit))) else do (Do nothing)
potion of healing
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 40)
If (diamonds Equal to 15) then do (Create Potion of Greater Healing at (Position of (Triggering unit))) else do (Do nothing)
SAPHIRE
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 50)
If (diamonds Equal to 4) then do (Create SAPHIRE at (Position of (Triggering unit))) else do (Do nothing)
HAYAO DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 130)
If (diamonds Equal to 4) then do (Create ULTIMATE TOME OF STATS at (Position of (Triggering unit))) else do (Do nothing)
HAYAO DROP Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 140)
If (diamonds Equal to 55) then do (Create DARKFIRE at (Position of (Triggering unit))) else do (Do nothing)
LVLGUYDROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 660)
If (diamonds Equal to 100) then do (Create 1.XP MASTER PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
LVLGUYDROP Copy 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 555)
If (diamonds Equal to 100) then do (Create 1.XP ARMOR PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 100) then do (Create 1.XP PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
LVLGUYDROP Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 350)
If (diamonds Equal to 200) then do (Create 1.XP PRIEST for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
TOPAZ
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 100)
If (diamonds Equal to 85) then do (Create Chest of gold at (Position of (Triggering unit))) else do (Do nothing)
TOPAZ Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 187)
If (diamonds Equal to 85) then do (Create TOPAZ at (Position of (Triggering unit))) else do (Do nothing)
SYRUP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 990)
If (diamonds Equal to 85) then do (Create COUGH SYRUP at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 85) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl) else do (Do nothing)
EMERALD DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 200)
If (diamonds Equal to 99) then do (Create EMERALD at (Position of (Triggering unit))) else do (Do nothing)
CLAW DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 400)
If (diamonds Equal to 85) then do (Create ANCIENT dragon Claws of Attack +160 at (Position of (Triggering unit))) else do (Do nothing)
RUBY
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 520)
If (diamonds Equal to 85) then do (Create RUBYYY at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 85) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl) else do (Do nothing)
STAR
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 1100)
If (diamonds Equal to 777) then do (Create ITS A STARJADE!! at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 777) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl) else do (Do nothing)
If (diamonds Equal to 777) then do (Create 1.STARJADE PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
STAR Copy 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 1500)
If (diamonds Equal to 777) then do (Create REVIVAL BUNDLE at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 777) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl) else do (Do nothing)
If (diamonds Equal to 777) then do (Create 1.MASTA HUNTRESS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 777) then do (Display to (All players) the text: A REVIVAL BUNDLE JUST SPAWNED!1/1.5K CHANCE) else do (Do nothing)
STAR KEY
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 2520)
If (diamonds Equal to 777) then do (Create *STAR KEY* at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 777) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl) else do (Do nothing)
If (diamonds Equal to 777) then do (Create 1.STARJADE BOSS for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 777) then do (Display to (All players) the text: A STAR KEY HAS BEEN SPAWNED !1/2.5K CHANCE) else do (Do nothing)
DARK GOLD
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 1300)
If (diamonds Equal to 274) then do (Create DARK GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 274) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl) else do (Do nothing)
If (diamonds Equal to 274) then do (Create 1.DARK GOLD PROTECTOR for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 274) then do (Display to (All players) the text: A DARK GOLD PROTECTOR HAS SPAWNED!1/1.3K CHANCE) else do (Do nothing)
NATSU DROP
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 4999)
If (diamonds Equal to 274) then do (Display to (All players) the text: 1/1 SECRET SHOP HAS BEEN UNLOCKED.1 IN 5K CHANCE FOR THIS TO HAPPEN.) else do (Do nothing)
Wait 2 seconds
If (diamonds Equal to 274) then do (Display to (All players) the text: natsu - ''OH MY GOD!...) else do (Do nothing)
If (diamonds Equal to 274) then do (Create DARK GOLD at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 274) then do (Create ITS A STARJADE!! at (Position of (Triggering unit))) else do (Do nothing)
Wait 2 seconds
If (diamonds Equal to 274) then do (Display to (All players) the text: SECRET SHOP SPAWN. 1 IN 5K CHANCE YOU GET THIS.) else do (Do nothing)
If (diamonds Equal to 274) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl) else do (Do nothing)
If (diamonds Equal to 274) then do (Create 1.NATSU for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 274) then do (Display to (All players) the text: (Name of (Owner of (Killing unit)))) else do (Do nothing)
Wait 2 seconds
If (diamonds Equal to 274) then do (Display to (All players) the text: ...THANKS FOR SAVING ME, NOW EVERYONE WILL KNOW IT WAS THANKS TO YOU THAT THIS SHOP HAS BEEN CREATED.) else do (Do nothing)
If (diamonds Equal to 274) then do (Create floating text that reads (Name of (Owner of (Killing unit))) at (Position of (Triggering unit)) with Z offset 0, using font size 20.00, color (50.00%, 100%, 100%), and 0% transparency) else do (Do nothing)
If (diamonds Equal to 274) then do (Create floating text that reads UNLOCKED THIS SHOP at (Position of (Triggering unit)) with Z offset 0, using font size 10, color (100%, 100%, 50.00%), and 0% transparency) else do (Do nothing)
Trigger - Turn off (This trigger)
STAR Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 1700)
If (diamonds Equal to 773) then do (Create *THE OGRE RECIPE* at (Position of (Triggering unit))) else do (Do nothing)
If (diamonds Equal to 773) then do (Create 2.OGRE RECIPY BREWER for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
boss1
Events
Unit - BOSS NUMBER ONE 0024 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: good for you, but this was the warm up!
Untitled Trigger 002
Events
Unit - XP POPE 0625 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1952 <gen>
Game - Display to (All players) the text: the pope fell and the gate to the secret dungeon opened.
MIYAZAKI DOOR
Events
Unit - MIYAZAKI'S SPIRIT 0288 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: the guardian spirit fell miyazakis market has been opened
Destructible - Open City Entrance 1688 <gen>
boss1 Copy
Events
Unit - DARKNESS DEMON 0360 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: FINAL BOSS DEFEATED.DAB ON THEM HATERS..
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: GOT THE LAST HIT
Destructible - Open Demonic Gate 4055 <gen>
Destructible - Open Gate 2019 <gen>
Destructible - Open Dungeon Gate 1461 <gen>
Destructible - Open Demonic Gate 4051 <gen>
Unit - Create 6 . Skeletal Marksman for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Neutral Hostile at (Position of OGRE TWIN NINJA 0136 <gen>) facing Default building facing degrees
Unit - Create 6 . Skeletal Marksman for Neutral Hostile at (Position of OGRE TWIN NINJA 0136 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Unit - the cave reaper 0035 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: MINI BOSS JUST DIED
last boss death
Events
Unit - A unit enters Region_214 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_215 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_215 <gen>) over 0 seconds
COUGH SYRUP
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to COUGH SYRUP
Actions
Game - Display to (All players) the text: COUGH SYRUP!
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
ANOTHER MINI BOPSS
Events
Unit - BEHEBOSS SON SON 1016 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: DEAP SEA MINI BOSS DEDHE FELL DREAMING OF WATERFALLS
Destructible - Open Ruined Gate 2482 <gen>
Destructible - Open Dungeon Gate 2208 <gen>
food for the wounded turtle1
Events
Unit - A unit enters Region_247 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All players) the text: the deep sea turtle boss is roaring in pain in the backround
food for the wounded turtle1 Copy
Events
Destructible - Cage 2450 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: you broke the cage and the turtle medicine was found
food for the wounded turtle1 Copy Copy
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to TURTLE FOOD
Actions
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: just used the turtle foodthe waves thicken..
Unit - Move (Triggering unit) instantly to (Center of Region_246 <gen>)
Item - Remove (Item being manipulated)
Wait 2 seconds
Game - Display to (All players) the text: Turtle boss - wow, you have my thanks sailor...
Wait 2 seconds
Game - Display to (All players) the text: Oh! one more thing, if you want the legendary treasure....... Heres a hint: under the waterfaaaaall dum di dum di dum on my little boat.. dum di dum....
Unit - Remove ULTRA DEEP SEA BOSS 0980 <gen> from the game
Trigger - Turn on food_4 <gen>
food for the wounded turtle1 Copy Copy Copy
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to TURTLE FOOD
Actions
Game - Display to (All players) the text: shame the turtles dead and cant eat this food
food 4
Events
Unit - A unit enters Region_242 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_245 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_245 <gen>) over 0.00 seconds
Game - Display to (All players) the text: YOUR MASTER TRANSPORT SHIP WIZZED STRAIGHT THROUHG TO THE SECRET COVE OF PIRATE TREASURE.
food 4 Copy
Events
Unit - A unit enters Region_250 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to MASTER TRASNSPORT SHIP
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_247 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_247 <gen>) over 0.00 seconds
RANDOM HERO
Events
Player - Player 1 (Red) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 5)
If (diamonds Equal to 5) then do (Create 1.TINKY TINK for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 4) then do (Create 1.DRUNK ZAK for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 3) then do (Create 1.ARTILERY SMANATHA for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 2) then do (Create 1.RASTAJONY for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 1) then do (Create 1.GARGA GOIL for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
Game - Display to (All players) the text: O KOSTADIS TON PERNEIKAI O ALEKOS STO AEROPLANO PLENEI ( PIATA)
Camera - Pan camera for Player 1 (Red) to (Center of Region_021 <gen>) over 0 seconds
Player - Set Player 2 (Blue) . Current gold to 40000
RANDOM HERO Copy
Events
Player - Player 2 (Blue) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 5)
If (diamonds Equal to 5) then do (Create 1.TINKY TINK for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 4) then do (Create 1.DRUNK ZAK for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 3) then do (Create 1.ARTILERY SMANATHA for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 2) then do (Create 1.RASTAJONY for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 1) then do (Create 1.GARGA GOIL for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
Game - Display to (All players) the text: O ALEKSANDROS GAMIETE KAI O KOSTADINOS KOVEI PATATES
Camera - Pan camera for Player 2 (Blue) to (Center of Region_021 <gen>) over 0 seconds
Player - Set Player 1 (Red) . Current gold to 40000
RANDOM HERO Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set diamonds = (Random integer number between 1 and 5)
If (diamonds Equal to 5) then do (Create 1.TINKY TINK for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 4) then do (Create 1.DRUNK ZAK for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 3) then do (Create 1.ARTILERY SMANATHA for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 2) then do (Create 1.RASTAJONY for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
If (diamonds Equal to 1) then do (Create 1.GARGA GOIL for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 3 (Teal) to (Center of Region_021 <gen>) over 0 seconds
Game - Display to (All players) the text: THIRD MOTHA FUCKA CHEATIN ON THIS BITCH
THE DARK CONTINENT
Events
Unit - A unit enters Region_227 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DEEP BLUE SHIP
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_228 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_228 <gen>) over 0.00 seconds
Game - Display to (All players) the text: WELCOME TO THE DEEP BLUETHE DARK CONTINENT OF THE WORLD
anotehr house
Events
Unit - A unit enters Region_238 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_240 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_240 <gen>) over 0.00 seconds
THE DARK CONTINENT Copy
Events
Unit - A unit enters Region_233 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_235 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_235 <gen>) over 0.00 seconds
Game - Display to (All players) the text: SECRET TREASURE HOUSE
Unit - Create 1 . MASTA HUNTRESS for Neutral Hostile at (Center of Region_235 <gen>) facing Default building facing degrees
THE DARK CONTINENT Copy Copy
Events
Unit - A unit enters Region_237 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_239 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_239 <gen>) over 0.00 seconds
Game - Display to (All players) the text: you have entered alex's house in the island of syros
Unit - Create 1 . STARJADE BOSS for Neutral Hostile at (Center of Region_239 <gen>) facing Default building facing degrees
BACK FIHSIN
Events
Unit - A unit enters Region_234 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_236 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_236 <gen>) over 0.00 seconds
BACK FIHSIN Copy 2
Events
Unit - A unit enters Region_248 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to MASTER TRASNSPORT SHIP
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_249 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_249 <gen>) over 0.00 seconds
BACK FIHSIN Copy
Events
Unit - A unit enters Region_244 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_243 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_243 <gen>) over 0.00 seconds
turt death
Events
Unit - ULTRA DEEP SEA BOSS 0980 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: THE DEEP SEA ULTRA BOSS HAS DIED.TIME TO CELEBRATE
Unit - Create 1 . ULTRA DEEP SEA BOSS for (Owner of (Killing unit)) at (Center of Region_246 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Game - Display to (All players) the text: HAS GAINED A BOSS, SHAME NOW YOU WILL NOT FIND THE ULTIMATE TURTLE TREASURE THO..
Trigger - Turn off food_for_the_wounded_turtle1_Copy_Copy <gen>
Trigger - Turn on food_for_the_wounded_turtle1_Copy_Copy_Copy <gen>
CHIEF FALLS DIAMOND ENTRANCE
Events
Unit - Tuskarr Chieftain 0937 <gen> Dies
Conditions
Actions
Destructible - Open Gate 2197 <gen>
Game - Display to (All players) the text: THE CHIEF FELL AND THE SECRET ENTRANCE TO THE DIAMOND CITY OPENED
turt
Events
Unit - ULTRA DEEP SEA BOSS 0980 <gen> Is attacked
Conditions
Actions
Game - Display to (All players) the text: oh no!someone has attacked the wise turtle of the deep seas
Wait 2.00 seconds
Game - Display to (All players) the text: the treasure room has forever been sealed and you have made one big enemy.
Unit - Change ownership of ULTRA DEEP SEA BOSS 0980 <gen> to Neutral Hostile and Retain color
Wait 12.00 seconds
Game - Display to (All players) the text: the turtle called for reinforcements!
Unit - Create 7 . Burning Archer for Neutral Hostile at (Center of Region_246 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
TALK
Events
Unit - A unit enters Region_229 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: DEEP BLUE GUIDE - WELCOME TRAVELER, IN THESE DEEP WATERS YOU NEVER KNOW WHAT YOU WILL FIND
TALK 2
Events
Unit - A unit enters Region_230 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: BARRIES SON - MY DAD TOLD ME THAT THERE IS A MASSIVE TREASURE HIDDEN SOMEWHERE IN THE DEEP BLUE!
Wait 2 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: BARRIES SON - ILL FIND IT ONE DAY
TALK 2 Copy 2
Events
Unit - A unit enters Region_255 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: RANDOM BITCH - HEY SAILOR, YOU SEARCHIN FOR TREASURE OR BIG ENEMIES?
Wait 2 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: RANDOM BITCH - IF ITS BOSSES YOURE AFTER THIS IS YOUR ISLAND
TALK 3
Events
Unit - A unit enters Region_231 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: PIRATE JOHN - WELCOME TO MY ISLAND FELLOW PIRATE, I GOT SOME DEALS ON SOME SHIPS IF YOURE LOOKIN'
Wait 2 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: PIRATE JOHN - IN THE ISLAND ACROSS LIES A TURTLE THAT HAS BEEN ALIVE FOR 7000 YEARS.
TALK 4
Events
Unit - A unit enters Region_232 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: lost pirate - One day i will buy my own boat for the deep blue and i will find my home island of Syros!
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: lost pirate - Who knows, i might even find the legendary treasure..
TALK 5
Events
Unit - A unit enters Region_241 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: syros resident - We have many stray cats and many secret stair cases here... but no treasure
TALK 6
Events
Unit - A unit enters Region_246 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Turtle ultra boss looked at you and growled in a mutual understanding that you wouldnt attack eachother...
Wait 2 seconds
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: you can see there is pain in the turtles eyes
Y
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 60
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_048 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_048 <gen>) over 0 seconds
Game - Display to (All players) the text: final boss extra only for the dedicated ones
Wait 20.00 seconds
Unit - Create 1 . OGRE TWIN NINJA for Neutral Hostile at (Center of Region_049 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: morecomin....
Wait 20.00 seconds
Unit - Create 2 . Skeletal Marksman for Neutral Hostile at (Center of Region_122 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: wowo hold up the archers are here
Else - Actions
Game - Display to (All players) the text: come back when youre 60 son
Y Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_138 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_138 <gen>) over 0 seconds
OGRE TRANSFERS
Events
Unit - A unit enters Region_137 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_139 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_139 <gen>) over 0 seconds
Y Copy Copy
Events
Unit - A unit enters Region_062 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_060 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_060 <gen>) over 0 seconds
Y Copy 2
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 15
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_061 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_061 <gen>) over 0 seconds
Game - Display to (All players) the text: farmland
Else - Actions
Game - Display to (All players) the text: 15baby
helllstar thing
Events
Unit - A unit enters Region_080 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_079 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_079 <gen>) over 0 seconds
Game - Display to (All players) for 20.00 seconds the text: OKIIIE SO HERES HOW THE GAME WORKSYOU CHOSE A PORTALAND YOU FACE THE CONSIQUENCES
helllstar 1
Events
Unit - A unit enters Region_078 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_081 <gen>)
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_081 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE CHOSEN LVL 1 10 SECONDS TILL THE CHAOS REIGNS UPPON YOU
Wait 10.00 seconds
Unit - Create 4 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 10.00 seconds
Unit - Create 2 . STARJADE BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 4 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
DARKSTAR
Events
Unit - A unit enters Region_101 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_103 <gen>)
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_103 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE CHOSEN LVL 1 10 SECONDS TILL THE DARK FROST REIGNS UPPON YOU
Wait 10.00 seconds
Unit - Create 2 . DARK GOLD PEASANT for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 10.00 seconds
Unit - Create 4 . DARK GOLD PEASANT for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 1 . DARK GOLD PROTECTOR for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
DARKSTAR2
Events
Unit - A unit enters Region_102 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_103 <gen>)
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_103 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE CHOSEN LVL 210 SECONDS TILL THE DARK FROST REIGNS UPPON YOU
Wait 10.00 seconds
Unit - Create 1 . DARK GOLD PROTECTOR for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 10.00 seconds
Unit - Create 2 . DARK GOLD PROTECTOR for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 5 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
helllstar2
Events
Unit - A unit enters Region_083 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_081 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_081 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE CHOSEN LVL 2!!10 SECONDS TILL THE ULTIMATE CHAOS REIGNS UPPON YOU
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Create 4 . STARJADE BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Unit - Create 4 . STARJADE PROTECTOR for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Create 4 . STARJADE BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Unit - Create 1 . STARJADE ULTRA BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
helllstar3
Events
Unit - A unit enters Region_084 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_081 <gen>)
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_081 <gen>) over 0 seconds
Game - Display to (All players) the text: YOU HAVE CHOSEN LVL 3!!!!!!!!10 SECONDS TILL COMPLETE CHAOS REIGNS UPPON YOU420 BLAZE IT
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 6 . STARJADE BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Unit - Create 2 . STARJADE ULTRA BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 7 . STARJADE ULTRA BOSS for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
region bla
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players) the text: = soul castle =
DEATH OF BADBOSS
Events
Unit - KobOSS 2 0452 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 2958 <gen>
Game - Display to (All players) the text: CONGRATZ MA NIG'S NOW YOU CAN ENTER THE FUCKIN LVL 3 SHORTCUT THROUGH FARMLAND LVL 2
NEWDEATH THING
Events
Unit - soul collector 0053 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 3279 <gen>
Game - Display to (All players) the text: you hear a rumble..the big soul collector fell and the walls shifted.
Wait 10.00 seconds
Destructible - Open Rolling Stone Door 6098 <gen>
harp death
Events
Unit - Harpy Queen 0209 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: harps iz ded,THANKS TO
Game - Display to (All players) the text: (Name of (Owner of (Killing unit)))
Wait 2 seconds
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Game - Display to (All players) the text: HIS TEAM GETS 15 DIAMONS SPLIT RANDOMLY
Player - Add 5 to (Random player from (All allies of (Owner of (Killing unit)).)) . Current lumber
Player - Add 5 to (Random player from (All allies of (Owner of (Killing unit)).)) . Current lumber
hell 3
Events
Unit - A unit enters Region_093 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: HELL LVL 3
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_094 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_094 <gen>)
Wait 10.00 seconds
Game - Display to (All players) the text: DARK TOMSON ISNT HAPPY
Unit - Create 1 . DARK TOMSON LVL 1 for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
LAST PLACE BACK
Events
Unit - A unit enters Region_133 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_136 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_136 <gen>) over 0 seconds
bowies return
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_089 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_089 <gen>) over 0 seconds
arenathing
Events
Unit - A unit enters Region_176 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_179 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_179 <gen>) over 0 seconds
LAST ENTRANCE
Events
Unit - A unit enters Region_180 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_183 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_183 <gen>) over 1.00 seconds
frost lvl 2
Events
Unit - A unit enters Region_210 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_209 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_209 <gen>) over 0.00 seconds
frost lvl 2 Copy
Events
Unit - A unit enters Region_208 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_211 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_211 <gen>) over 0.00 seconds
LAST ENTRANCE Copy
Events
Unit - A unit enters Region_182 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_181 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_181 <gen>) over 1.00 seconds
arenathing Copy
Events
Unit - A unit enters Region_178 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_177 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_177 <gen>) over 0 seconds
FORREST DEEPS
Events
Unit - A unit enters Region_256 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_259 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_259 <gen>) over 1.00 seconds
FORREST DEEPS Copy 2
Events
Unit - A unit enters Region_262 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_263 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_263 <gen>) over 1.00 seconds
FORREST DEEPS Copy 2 Copy
Events
Unit - A unit enters Region_260 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_007 <gen>) over 1.00 seconds
Game - Display to (All players) the text: - SOUTH -
PIRATE return Copy
Events
Unit - A unit enters Region_155 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_117 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_117 <gen>) over 0 seconds
FORREST DEEPS Copy
Events
Unit - A unit enters Region_258 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_257 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_257 <gen>) over 1.00 seconds
forest thing
Events
Unit - A unit enters Region_188 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_191 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_191 <gen>) over 1.00 seconds
forest thing Copy
Events
Unit - A unit enters Region_190 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_189 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_189 <gen>) over 1.00 seconds
hell 3 Copy
Events
Unit - A unit enters Region_110 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: SECRET SHOP SHORTCUT IS OPTHE PRICE YOU PAY IS NO TURNING BACK
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_094 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_094 <gen>)
Wait 10.00 seconds
Game - Display to (All players) the text: DARK TOMSON ISNT HAPPY
Unit - Create 1 . DARK TOMSON LVL 1 for Neutral Hostile at (Center of Region_096 <gen>) facing Default building facing degrees
HELL32
Events
Unit - A unit enters Region_095 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_097 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_097 <gen>) over 0 seconds
Game - Display to (All players) the text: GOOD LUCK
SEA2HELL
Events
Unit - A unit enters Region_131 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_130 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_130 <gen>) over 0 seconds
SEA2HELL Copy
Events
Unit - A unit enters Region_129 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_132 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_132 <gen>) over 0 seconds
JK ESCAPE
Events
Unit - A unit enters Region_162 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_068 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_068 <gen>) over 0 seconds
Game - Display to (All players) the text: LIKE BATMAN
ROCK GO QUICK
Events
Unit - A unit enters Region_163 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Hero level of (Triggering unit)) Greater than or equal to 15
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_164 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_164 <gen>) over 0 seconds
Game - Display to (All players) the text: sneaky rock shortcut
CITY
Events
Unit - A unit enters Region_194 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_193 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_193 <gen>) over 0 seconds
Game - Display to (All players) the text: WELLCOME TO DIAMOND CITY.HERE UNITS GIVE DIAMONDS INSTEAD OF GOLD
CITY Copy 3 LATER
Events
Unit - A unit enters Region_202 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_205 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_205 <gen>) over 1.00 seconds
CITY Copy 3 LATER Copy
Events
Unit - A unit enters Region_204 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_203 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_203 <gen>) over 1.00 seconds
CITY 4
Events
Unit - A unit enters Region_223 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 30
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_226 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_226 <gen>) over 1.00 seconds
Else - Actions
Game - Display to (All players) the text: GOTTA BE 30 SON
CITY 4 Copy
Events
Unit - A unit enters Region_225 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_224 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_224 <gen>) over 1.00 seconds
CITY Copy 2
Events
Unit - A unit enters Region_196 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_198 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_198 <gen>) over 0 seconds
CITY Copy KEY
Events
Unit - A unit enters Region_196 <gen>
Conditions
((Triggering unit) has an item of type THE FUCKIN KEY) Equal to True
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: YOUR BLOOD KEY HAS BEEN ACCEPTED. YOU HAVE UNLOCKED THE DOOR.
Unit - Move (Triggering unit) instantly to (Center of Region_198 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_198 <gen>) over 0 seconds
Item - Remove (Item carried by (Entering unit) of type THE FUCKIN KEY)
Trigger - Turn on CITY_Copy_2 <gen>
Trigger - Turn off (This trigger)
CITY Copy
Events
Unit - A unit enters Region_192 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_195 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_195 <gen>) over 0 seconds
CITY Copy 2 Copy
Events
Unit - A unit enters Region_197 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_199 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_199 <gen>) over 0 seconds
HELL3MORE
Events
Unit - A unit enters Region_098 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_096 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_096 <gen>) over 0 seconds
HELL3MORE Copy
Events
Unit - A unit enters Region_098 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_096 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_096 <gen>) over 0 seconds
SEA 2
Events
Unit - A unit enters Region_106 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 30
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_109 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_109 <gen>) over 0 seconds
Game - Display to (All players) the text: =-DEATH WATERS 2-=
Else - Actions
Game - Display to (All players) the text: 30
SEA2 Copy
Events
Unit - A unit enters Region_108 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_107 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_107 <gen>) over 0 seconds
ice unessesary one
Events
Unit - A unit enters Region_218 <gen>
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 25
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_217 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_217 <gen>) over 0 seconds
ice unessesary one Copy
Events
Unit - A unit enters Region_216 <gen>
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 25
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_219 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_219 <gen>) over 0 seconds
LAST EVER TRANSPORT QUESTINMARK
Events
Unit - A unit enters Region_253 <gen>
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_252 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_252 <gen>) over 0 seconds
LAST EVER TRANSPORT QUESTINMARK Copy
Events
Unit - A unit enters Region_251 <gen>
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 50
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_254 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_254 <gen>) over 0 seconds
Game - Display to (All players) the text: Youve entered the elemental rooms
HARPS
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 20
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_088 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_088 <gen>) over 0 seconds
Game - Display to (All players) the text: THE QUEEN DOESNT LIKE GUESTS..
Else - Actions
Game - Display to (All players) the text: 20
FREEZTRANSFER
Events
Unit - A unit enters Region_105 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 25
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_104 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_104 <gen>) over 0 seconds
Game - Display to (All players) the text: WINTER IS UPPON YOU
Else - Actions
Game - Display to (All players) the text: 25
frozengame
Events
Unit - A unit enters Region_099 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 25
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_100 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_100 <gen>) over 0 seconds
Game - Display to (All players) the text: SIMPLE MINI GAME, JUST ENTER WHERE YOU WANT AND GOOD LUCCCCK SMNOICE
Else - Actions
Game - Display to (All players) the text: GOTTA BE 25
HAPRS2
Events
Unit - A unit enters Region_087 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_086 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_086 <gen>) over 0 seconds
HAPRS2 Copy
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_032 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_032 <gen>) over 0 seconds
TYPE
Events
Player - Player 1 (Red) types a chat message containing /L (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of POWWWAAA at (Center of Region_011 <gen>)
TYPE Copy
Events
Player - Player 2 (Blue) types a chat message containing /L (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of POWWWAAA at (Center of Region_011 <gen>)
water
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 25
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_025 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_025 <gen>) over 0 seconds
Game - Display to (All players) the text: -=THE DEATH WATERS=-
Else - Actions
Game - Display to (All players) the text: gotta be lvl 25
water Copy
Events
Unit - A unit enters Region_064 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 30
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_067 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_067 <gen>) over 0 seconds
Game - Display to (All players) the text: =-THE DEATH WATERS-=
Else - Actions
Game - Display to (All players) the text: 30
farm2
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_075 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_075 <gen>) over 0 seconds
Game - Display to (All players) the text: FARMLAND #2 WOOOO more spids spawn when you enter
Wait 2.00 seconds
Unit - Create 1 . FARMITHON for Neutral Hostile at (Center of Region_077 <gen>) facing Default building facing degrees
farm2 Copy
Events
Unit - A unit enters Region_076 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_074 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_074 <gen>) over 0 seconds
miyazaki
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 27
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_040 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_040 <gen>) over 0 seconds
Game - Display to (All players) the text: =-HIYAO MIYAZAKIS MINE-=
Wait 5.00 seconds
Game - Display to (All players) the text: -MINI GAME - YOU HAVE 40 MORE SECONDS BEFORE THE MINE GETS CROUDED WITH SPIRITS THAT WANT TO BUY STUFF, GET READY MA NIGS!
Wait 39.00 seconds
Unit - Create 3 . MIYAZAKI'S SPIRIT for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Else - Actions
Game - Display to (All players) the text: gotta be 27 ma niG
WATER BACK
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_036 <gen>) over 0 seconds
WATER BACK 2
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 0 seconds
BACK OUT OF MINIGAME
Events
Unit - A unit enters Region_160 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_103 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_103 <gen>) over 0 seconds
WATER BACK Copy 2
Events
Unit - A unit enters Region_066 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_065 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_065 <gen>) over 0 seconds
WATER BACK Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_042 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_042 <gen>) over 0 seconds
WATER BACK Copy Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_021 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_021 <gen>) over 0 seconds
Game - Display to (All players) the text: Wellcome back, youre kindof done but have fun anyways, see you around ma g's - k
WINTER RABIT
Events
Unit - A unit enters Region_046 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_183 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_183 <gen>) over 0 seconds
Game - Display to (All players) the text: AND WERE BACK
WINTER RABIT Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 0 seconds
Game - Display to (All players) the text: shortcut town
SHEEP
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_054 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_054 <gen>) over 0 seconds
Game - Display to (All players) the text: OH LOOK ITS A MAGICAL HOUSE WITHIN A HOUSE WITHIN A HOUSE..
TRANSFER
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_058 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_058 <gen>) over 0 seconds
Game - Display to (All players) the text: (null)
TRANSFER OTHER
Events
Unit - A unit enters Region_057 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_056 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_056 <gen>) over 0 seconds
Game - Display to (All players) the text: WINTER WONDERLAND LVL2?BUT WAIT WHATS THIS? WOLF ON YOUR FACE.
Unit - Create 1 . Giant Wolf for Neutral Hostile at (Center of Region_056 <gen>) facing Default building facing degrees
SHEEP back
Events
Unit - A unit enters Region_051 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_053 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_053 <gen>) over 0 seconds
Game - Display to (All players) the text: killa baws find a chest repeat
outland
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 40
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_038 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_038 <gen>) over 0 seconds
Game - Display to (All players) the text: =-HELL-=
Else - Actions
Game - Display to (All players) the text: gotta be lvl 40
outland back
Events
Unit - A unit enters Region_026 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_028 <gen>) over 0 seconds
cave 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 10
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_001 <gen>) over 0 seconds
Game - Display to (All players) the text: THE CAVE
start
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_021 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_021 <gen>) over 0 seconds
start BAD GUYS
Events
Unit - A unit enters Region_141 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_140 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_140 <gen>) over 0 seconds
ice
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 20
Actions
Game - Display to (All players) the text: winter is uppon you
Unit - Move (Triggering unit) instantly to (Center of Region_023 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_023 <gen>) over 0 seconds
ice Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players) the text: (null)
Unit - Move (Triggering unit) instantly to (Center of Region_022 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 0 seconds
CASTLE 1
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_015 <gen>) over 0 seconds
Game - Display to (All players) the text: -THE CASTLE OF SOULS-
CASTLE 1 Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_014 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_014 <gen>) over 0 seconds
cave 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_003 <gen>) over 0 seconds
place 2
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 1.00 seconds
place 2 back
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_030 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_030 <gen>) over 1.00 seconds
cave 1 Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Greater than or equal to 15
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_261 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_261 <gen>) over 0 seconds
Game - Display to (All players) the text: - EAST -
Else - Actions
Game - Display to (All players) the text: 15
cave 2 Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
cave 1 Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_032 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_032 <gen>) over 0 seconds
cave 2 Copy Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_010 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_010 <gen>) over 0 seconds
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