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Triggers
Meteor Storm v1.0.w3x
Variables
Initialization
Start
Hero dies
Level Up
ESC Button
---------------------------
Props
-----------Skills-----------
Neutrals
Blink
Meteor Storm
Meteor Storm
Meteor Storm Run
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Meteor_Storm_Hit
location
Yes
Meteor_Storm_Point
location
No
Meteor_Storm_Timer
integer
No
Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 60.00 seconds the text: Type |Cff1BF90B-level XX|r to change level|cff1BF90B(15 Maximum).|rPlease check the |Cffff0000Information(F9)|r for more info.
Quest - Display to (All players) the Hint message:
Game - Display to (All players) for 1000000000.00 seconds the text: Press |Cffff0000ESC|r button to restart health, mana and cooldown.|Cff1BF90BCan only be used once per 5 secs to avoid bugs.|r
Selection - Select |cffEE1414Fire Spellcaster|r 0044 <gen> for Player 1 (Red)
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Game - Set game speed to Normal
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Actions)
Loop - Actions
Unit - Wake up (Picked unit)
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Credits with the description Spell Map by |Cffff0000Dark_Moon|r , using icon path ReplaceableTextures\CommandButtons\BTNFire.blp
Hero dies
Events
Unit - |cffEE1414Fire Spellcaster|r 0044 <gen> Dies
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Player 1 (Red) start location) for 3.00 seconds
Wait 2.00 seconds
Hero - Instantly revive |cffEE1414Fire Spellcaster|r 0044 <gen> at (Player 1 (Red) start location) , Show revival graphics
Selection - Select |cffEE1414Fire Spellcaster|r 0044 <gen> for Player 1 (Red)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 0.00 seconds
Level Up
Events
Player - Player 1 (Red) types a chat message containing -level (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Hero - Set |cffEE1414Fire Spellcaster|r 0044 <gen> Hero-level to (Integer((Substring((Entered chat string), 8, 10)))) , Show level-up graphics
ESC Button
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Set life of |cffEE1414Fire Spellcaster|r 0044 <gen> to 100 %
Unit - Set mana of |cffEE1414Fire Spellcaster|r 0044 <gen> to 100 %
Unit - Reset ability cooldowns for |cffEE1414Fire Spellcaster|r 0044 <gen> .
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of |cffEE1414Fire Spellcaster|r 0044 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Props
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Make Dungeon Gate 0246 <gen> Invulnerable
Destructible - Make Dungeon Gate 0247 <gen> Invulnerable
Destructible - Make Dungeon Gate 0248 <gen> Invulnerable
Destructible - Make Dungeon Gate 0249 <gen> Invulnerable
Blink
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 400.00)
Meteor Storm
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor Storm
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Meteor_Storm_Point = (Position of Caster)
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Set Variable Set Meteor_Storm_Hit[(Integer A)] = (Meteor_Storm_Point offset by (Random real number between -550.00 and 550.00) towards (Random angle) degrees.)
Set Variable Set Meteor_Storm_Timer = "0"
Trigger - Turn on Meteor_Storm_Run <gen>
Meteor Storm Run
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Meteor_Storm_Timer Less than or equal to 30
Then - Actions
Set Variable Set Meteor_Storm_Timer = (Meteor_Storm_Timer + 1)
For each (Integer A) from 0 to (Meteor_Storm_Timer / 2) , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Meteor_Storm_Timer Greater than or equal to (4 + (2 x (Integer A)))
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Meteor_Storm_Timer Equal to (4 + (2 x (Integer A)))
Then - Actions
Special Effect - Create a special effect at Meteor_Storm_Hit[(Integer A)] using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 225.00 of Meteor_Storm_Hit[(Integer A)] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Caster).) Equal to True))).) and do (Actions)
Loop - Actions
Unit - Cause Caster to damage (Picked unit) , dealing (45.00 + (45.00 x (Real((Level of A001 for Caster))))) damage of attack type Hero and damage type Magic
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Other\Volcano\VolcanoMissile.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Else - Actions
Sound - Play FlameStrikeTargetWaveNonLoop1 <gen> at 100 % volume, located at Meteor_Storm_Hit[(Integer A)] with Z offset 0
Special Effect - Create a special effect at Meteor_Storm_Hit[(Integer A)] using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Meteor_Storm_Timer Equal to (2 + (2 x (Integer A)))
Then - Actions
Special Effect - Create a special effect at Meteor_Storm_Hit[(Integer A)] using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Destroy (Last created special effect)
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