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Model validation: Metal Mine
MinesV5.mdx
0errors11severe7warnings19unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 1, 9
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 2, 10
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 5, 11
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
GlobalSequence
Zero length
1
Geoset 7
Referenced by 2 geoset animations: 0, 8
4
Bone 0 - "Main"
2
Translation
Track 1 at frame 2083 has exactly the same value as tracks 0 and 2
Track 6 at frame 35122 has exactly the same value as tracks 5 and 7
2
Rotation
Track 1 at frame 2083 has exactly the same value as tracks 0 and 2
Track 6 at frame 35122 has exactly the same value as tracks 5 and 7
2
Bone 1 - "1"
2
Translation
Track 1 at frame 1041 has roughly the same value as tracks 0 and 2
Track 2 at frame 2083 has exactly the same value as tracks 1 and 3
2
Bone 3 - "3"
2
Rotation
Track 3 at frame 1562 has exactly the same value as tracks 2 and 4
Track 10 at frame 35122 has exactly the same value as tracks 9 and 11
4
Bone 4 - "Barrel"
1
Translation
Track 1 at frame 1041 has exactly the same value as tracks 0 and 2
3
Rotation
Track 1 at frame 1041 has exactly the same value as tracks 0 and 2
Track 2 at frame 1562 has exactly the same value as tracks 1 and 3
Track 9 at frame 35122 has exactly the same value as tracks 8 and 10
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