Model validation: Metal Mine

MinesV5.mdx

0 errors 11 severe 7 warnings 19 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 1, 9
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 2, 10
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 11
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GlobalSequence
    • Zero length
  • 1 Geoset 7
    • Referenced by 2 geoset animations: 0, 8
  • 4 Bone 0 - "Main"
    • 2 Translation
      • Track 1 at frame 2083 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 35122 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 1 at frame 2083 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 35122 has exactly the same value as tracks 5 and 7
  • 2 Bone 1 - "1"
    • 2 Translation
      • Track 1 at frame 1041 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 2083 has exactly the same value as tracks 1 and 3
  • 2 Bone 3 - "3"
    • 2 Rotation
      • Track 3 at frame 1562 has exactly the same value as tracks 2 and 4
      • Track 10 at frame 35122 has exactly the same value as tracks 9 and 11
  • 4 Bone 4 - "Barrel"
    • 1 Translation
      • Track 1 at frame 1041 has exactly the same value as tracks 0 and 2
    • 3 Rotation
      • Track 1 at frame 1041 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1562 has exactly the same value as tracks 1 and 3
      • Track 9 at frame 35122 has exactly the same value as tracks 8 and 10
  • unused Texture 0 - Team color
  • unused Texture 4 - "GenericGlowX.blp"
  • unused Texture 5 - "Red_Glow2.blp"
  • unused Texture 6 - "Red_star3.blp"
  • unused Texture 7 - "Red_star2.blp"
  • unused Texture 8 - "Red_Glow3.blp"
  • unused Texture 9 - "Red_Glow1.blp"
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