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Triggers
Merry Christmas.w3x
Variables
trigger
time 22
all
presents
start presents
spped boost red
spped boost blue
spped boost teal
spped boost purple
spped boost yellow
spped boost orange
spped boost green
spped boost pink
spped boost grey
spped boost lightblue
win red
win blue
win teal
win purple
win orange
win yellow
win green
win pink
win grey
win lightblue
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
time 22
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 22.00
Game - Turn the day/night cycle Off
all
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
presents
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
start presents
Events
Map initialization
Conditions
Actions
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in red <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in blue <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in teal <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in purple <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in yellow <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in orange <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in green <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in pink <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in grey <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
Item - Create Nice Present at (Random point in lightblue <gen>)
spped boost red
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 1 (Red)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost blue
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 2 (Blue)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost teal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 3 (Teal)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost purple
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 4 (Purple)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost yellow
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 5 (Yellow)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost orange
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 6 (Orange)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost green
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 7 (Green)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost pink
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 8 (Pink)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost grey
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 9 (Gray)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
spped boost lightblue
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Speed Boost
(Owner of (Casting unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Set (Casting unit) movement speed to 320.00
Wait 6.00 seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on (This trigger)
win red
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Red was faster!!!
Game - Defeat Player 3 (Teal) with the message: Red was faster!!!
Game - Defeat Player 4 (Purple) with the message: Red was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Red was faster!!!
Game - Defeat Player 6 (Orange) with the message: Red was faster!!!
Game - Defeat Player 7 (Green) with the message: Red was faster!!!
Game - Defeat Player 8 (Pink) with the message: Red was faster!!!
Game - Defeat Player 9 (Gray) with the message: Red was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Red was faster!!!
win blue
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Blue was faster!!!
Game - Defeat Player 3 (Teal) with the message: Blue was faster!!!
Game - Defeat Player 4 (Purple) with the message: Blue was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Blue was faster!!!
Game - Defeat Player 6 (Orange) with the message: Blue was faster!!!
Game - Defeat Player 7 (Green) with the message: Blue was faster!!!
Game - Defeat Player 8 (Pink) with the message: Blue was faster!!!
Game - Defeat Player 9 (Gray) with the message: Blue was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Blue was faster!!!
win teal
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Teal was faster!!!
Game - Defeat Player 2 (Blue) with the message: Teal was faster!!!
Game - Defeat Player 4 (Purple) with the message: Teal was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Teal was faster!!!
Game - Defeat Player 6 (Orange) with the message: Teal was faster!!!
Game - Defeat Player 7 (Green) with the message: Teal was faster!!!
Game - Defeat Player 8 (Pink) with the message: Teal was faster!!!
Game - Defeat Player 9 (Gray) with the message: Teal was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Teal was faster!!!
win purple
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Purple was faster!!!
Game - Defeat Player 2 (Blue) with the message: Purple was faster!!!
Game - Defeat Player 3 (Teal) with the message: Purple was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Purple was faster!!!
Game - Defeat Player 6 (Orange) with the message: Purple was faster!!!
Game - Defeat Player 7 (Green) with the message: Purple was faster!!!
Game - Defeat Player 8 (Pink) with the message: Purple was faster!!!
Game - Defeat Player 9 (Gray) with the message: Purple was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Purple was faster!!!
win orange
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Orange was faster!!!
Game - Defeat Player 2 (Blue) with the message: Orange was faster!!!
Game - Defeat Player 3 (Teal) with the message: Orange was faster!!!
Game - Defeat Player 4 (Purple) with the message: Orange was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Orange was faster!!!
Game - Defeat Player 6 (Orange) with the message: Orange was faster!!!
Game - Defeat Player 7 (Green) with the message: Orange was faster!!!
Game - Defeat Player 8 (Pink) with the message: Orange was faster!!!
Game - Defeat Player 9 (Gray) with the message: Orange was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Orange was faster!!!
win yellow
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Yellow was faster!!!
Game - Defeat Player 2 (Blue) with the message: Yellow was faster!!!
Game - Defeat Player 3 (Teal) with the message: Yellow was faster!!!
Game - Defeat Player 4 (Purple) with the message: Yellow was faster!!!
Game - Defeat Player 6 (Orange) with the message: Yellow was faster!!!
Game - Defeat Player 7 (Green) with the message: Yellow was faster!!!
Game - Defeat Player 8 (Pink) with the message: Yellow was faster!!!
Game - Defeat Player 9 (Gray) with the message: Yellow was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Yellow was faster!!!
win green
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Green was faster!!!
Game - Defeat Player 2 (Blue) with the message: Green was faster!!!
Game - Defeat Player 3 (Teal) with the message: Green was faster!!!
Game - Defeat Player 4 (Purple) with the message: Green was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Green was faster!!!
Game - Defeat Player 6 (Orange) with the message: Green was faster!!!
Game - Defeat Player 8 (Pink) with the message: Green was faster!!!
Game - Defeat Player 9 (Gray) with the message: Green was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Green was faster!!!
win pink
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Pink was faster!!!
Game - Defeat Player 2 (Blue) with the message: Pink was faster!!!
Game - Defeat Player 3 (Teal) with the message: Pink was faster!!!
Game - Defeat Player 4 (Purple) with the message: Pink was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Pink was faster!!!
Game - Defeat Player 6 (Orange) with the message: Pink was faster!!!
Game - Defeat Player 7 (Green) with the message: Pink was faster!!!
Game - Defeat Player 9 (Gray) with the message: Pink was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Pink was faster!!!
win grey
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Grey was faster!!!
Game - Defeat Player 2 (Blue) with the message: Grey was faster!!!
Game - Defeat Player 3 (Teal) with the message: Grey was faster!!!
Game - Defeat Player 4 (Purple) with the message: Grey was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Grey was faster!!!
Game - Defeat Player 6 (Orange) with the message: Grey was faster!!!
Game - Defeat Player 7 (Green) with the message: Grey was faster!!!
Game - Defeat Player 8 (Pink) with the message: Grey was faster!!!
Game - Defeat Player 10 (Light Blue) with the message: Grey was faster!!!
win lightblue
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Lightblue was faster!!!
Game - Defeat Player 2 (Blue) with the message: Lightblue was faster!!!
Game - Defeat Player 3 (Teal) with the message: Lightblue was faster!!!
Game - Defeat Player 4 (Purple) with the message: Lightblue was faster!!!
Game - Defeat Player 5 (Yellow) with the message: Lightblue was faster!!!
Game - Defeat Player 6 (Orange) with the message: Lightblue was faster!!!
Game - Defeat Player 7 (Green) with the message: Lightblue was faster!!!
Game - Defeat Player 8 (Pink) with the message: Lightblue was faster!!!
Game - Defeat Player 9 (Gray) with the message: Lightblue was faster!!!
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