Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Merhunes Dagon of the bundle Merhunes Dagon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Statues of Daedric Princes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Merhunes_Dagon_Statue.mdx
Now Click the "Import File" Button:
Next select 'Merhunes_Dagon_Statue.mdx' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
Done, you have imported the file Merhunes_Dagon_Statue.mdx.
Importing TX_DAED_MEHRUNESDAGON_ARM.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_ARM.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
war3mapimported/TX_DAED_MEHRUNESDAGON_ARM.blp
Double-click the file TX_DAED_MEHRUNESDAGON_ARM.blp:
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
war3mapimported/TX_DAED_MEHRUNESDAGON_ARM.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_ARM.blp.
Importing TX_DAED_MEHRUNESDAGON_AXE.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_AXE.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
war3mapimported/TX_DAED_MEHRUNESDAGON_AXE.blp
Double-click the file TX_DAED_MEHRUNESDAGON_AXE.blp:
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
war3mapimported/TX_DAED_MEHRUNESDAGON_AXE.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_AXE.blp.
Importing TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_BACKTORSO.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
war3mapimported/TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Double-click the file TX_DAED_MEHRUNESDAGON_BACKTORSO.blp:
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
war3mapimported/TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_BACKTORSO.blp.
Importing TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_COWHEAD.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
war3mapimported/TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Double-click the file TX_DAED_MEHRUNESDAGON_COWHEAD.blp:
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
war3mapimported/TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_COWHEAD.blp.
Importing TX_DAED_MEHRUNESDAGON_EAR.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_EAR.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
war3mapimported/TX_DAED_MEHRUNESDAGON_EAR.blp
Double-click the file TX_DAED_MEHRUNESDAGON_EAR.blp:
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
war3mapimported/TX_DAED_MEHRUNESDAGON_EAR.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_EAR.blp.
Importing TX_DAED_MEHRUNESDAGON_FACE.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_FACE.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
war3mapimported/TX_DAED_MEHRUNESDAGON_FACE.blp
Double-click the file TX_DAED_MEHRUNESDAGON_FACE.blp:
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
war3mapimported/TX_DAED_MEHRUNESDAGON_FACE.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_FACE.blp.
Importing TX_DAED_MEHRUNESDAGON_FOOT.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_FOOT.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
war3mapimported/TX_DAED_MEHRUNESDAGON_FOOT.blp
Double-click the file TX_DAED_MEHRUNESDAGON_FOOT.blp:
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
war3mapimported/TX_DAED_MEHRUNESDAGON_FOOT.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_FOOT.blp.
Importing TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
war3mapimported/TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Double-click the file TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp:
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
war3mapimported/TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp.
Importing TX_DAED_MEHRUNESDAGON_HAND.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_HAND.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
war3mapimported/TX_DAED_MEHRUNESDAGON_HAND.blp
Double-click the file TX_DAED_MEHRUNESDAGON_HAND.blp:
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
war3mapimported/TX_DAED_MEHRUNESDAGON_HAND.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_HAND.blp.
Importing TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
war3mapimported/TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Double-click the file TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp:
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
war3mapimported/TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp.
Importing TX_DAED_MEHRUNESDAGON_SKIRT.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_SKIRT.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
war3mapimported/TX_DAED_MEHRUNESDAGON_SKIRT.blp
Double-click the file TX_DAED_MEHRUNESDAGON_SKIRT.blp:
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
war3mapimported/TX_DAED_MEHRUNESDAGON_SKIRT.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_SKIRT.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_SKIRT.blp.
Importing TX_DAED_MEHRUNESDAGON_SMALL.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_SMALL.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
Image / Texture
36
war3mapimported/TX_DAED_MEHRUNESDAGON_SMALL.blp
Double-click the file TX_DAED_MEHRUNESDAGON_SMALL.blp:
TX_DAED_MEHRUNESDAGON_SMALL.blp
Image / Texture
36
war3mapimported/TX_DAED_MEHRUNESDAGON_SMALL.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_SMALL.blp
Image / Texture
36
TX_DAED_MEHRUNESDAGON_SMALL.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
Image / Texture
36
TX_DAED_MEHRUNESDAGON_SMALL.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_SMALL.blp.
Importing TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp' in the folder which you extracted from the zip archive:
Merhunes Dagon
Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
Image / Texture
36
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Image / Texture
42
war3mapimported/TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Double-click the file TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp:
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Image / Texture
42
war3mapimported/TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
The file has been properly added to the map archive:
Merhunes_Dagon_Statue.mdx
Model
113
war3mapimported/Merhunes_Dagon_Statue.mdx
TX_DAED_MEHRUNESDAGON_ARM.blp
Image / Texture
25
TX_DAED_MEHRUNESDAGON_ARM.blp
TX_DAED_MEHRUNESDAGON_AXE.blp
Image / Texture
79
TX_DAED_MEHRUNESDAGON_AXE.blp
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
Image / Texture
45
TX_DAED_MEHRUNESDAGON_BACKTORSO.blp
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
Image / Texture
85
TX_DAED_MEHRUNESDAGON_COWHEAD.blp
TX_DAED_MEHRUNESDAGON_EAR.blp
Image / Texture
4
TX_DAED_MEHRUNESDAGON_EAR.blp
TX_DAED_MEHRUNESDAGON_FACE.blp
Image / Texture
82
TX_DAED_MEHRUNESDAGON_FACE.blp
TX_DAED_MEHRUNESDAGON_FOOT.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_FOOT.blp
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
Image / Texture
48
TX_DAED_MEHRUNESDAGON_FRONTTORSO.blp
TX_DAED_MEHRUNESDAGON_HAND.blp
Image / Texture
12
TX_DAED_MEHRUNESDAGON_HAND.blp
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
Image / Texture
43
TX_DAED_MEHRUNESDAGON_LOWER_LEG.blp
TX_DAED_MEHRUNESDAGON_SKIRT.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_SKIRT.blp
TX_DAED_MEHRUNESDAGON_SMALL.blp
Image / Texture
36
TX_DAED_MEHRUNESDAGON_SMALL.blp
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Image / Texture
42
TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp
Done, you have imported the file TX_DAED_MEHRUNESDAGON_UPPER_LEG.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.