• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Menu

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Menu of the bundle Menu. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Menu.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Menu
Menu.MDX
MenuPaper1.blp
MenuCampName.blp
MenuPaper2.blp
MenuImage.blp
MenuBckgr.blp
MenuLogo.blp
MenuDevopler.blp
MenuDescription.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Menu.MDX

Now Click the "Import File" Button:

Next select 'Menu.MDX' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX

Done, you have imported the file Menu.MDX.

Importing MenuBckgr.blp

Now Click the "Import File" Button:

Next select 'MenuBckgr.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
war3mapimported/MenuBckgr.blp

Double-click the file MenuBckgr.blp:

MenuBckgr.blp
Image / Texture
684
war3mapimported/MenuBckgr.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp

Done, you have imported the file MenuBckgr.blp.

Importing MenuCampName.blp

Now Click the "Import File" Button:

Next select 'MenuCampName.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
war3mapimported/MenuCampName.blp

Double-click the file MenuCampName.blp:

MenuCampName.blp
Image / Texture
342
war3mapimported/MenuCampName.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuCampName.blp
Image / Texture
342
MenuCampName.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp

Done, you have imported the file MenuCampName.blp.

Importing MenuDescription.blp

Now Click the "Import File" Button:

Next select 'MenuDescription.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
war3mapimported/MenuDescription.blp

Double-click the file MenuDescription.blp:

MenuDescription.blp
Image / Texture
172
war3mapimported/MenuDescription.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuDescription.blp
Image / Texture
172
MenuDescription.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp

Done, you have imported the file MenuDescription.blp.

Importing MenuDevopler.blp

Now Click the "Import File" Button:

Next select 'MenuDevopler.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
war3mapimported/MenuDevopler.blp

Double-click the file MenuDevopler.blp:

MenuDevopler.blp
Image / Texture
44
war3mapimported/MenuDevopler.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp

Done, you have imported the file MenuDevopler.blp.

Importing MenuImage.blp

Now Click the "Import File" Button:

Next select 'MenuImage.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
war3mapimported/MenuImage.blp

Double-click the file MenuImage.blp:

MenuImage.blp
Image / Texture
684
war3mapimported/MenuImage.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuImage.blp
Image / Texture
684
MenuImage.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp

Done, you have imported the file MenuImage.blp.

Importing MenuLogo.blp

Now Click the "Import File" Button:

Next select 'MenuLogo.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp
MenuLogo.blp
Image / Texture
172
war3mapimported/MenuLogo.blp

Double-click the file MenuLogo.blp:

MenuLogo.blp
Image / Texture
172
war3mapimported/MenuLogo.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuLogo.blp
Image / Texture
172
MenuLogo.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp
MenuLogo.blp
Image / Texture
172
MenuLogo.blp

Done, you have imported the file MenuLogo.blp.

Importing MenuPaper1.blp

Now Click the "Import File" Button:

Next select 'MenuPaper1.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp
MenuLogo.blp
Image / Texture
172
MenuLogo.blp
MenuPaper1.blp
Image / Texture
684
war3mapimported/MenuPaper1.blp

Double-click the file MenuPaper1.blp:

MenuPaper1.blp
Image / Texture
684
war3mapimported/MenuPaper1.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuPaper1.blp
Image / Texture
684
MenuPaper1.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp
MenuLogo.blp
Image / Texture
172
MenuLogo.blp
MenuPaper1.blp
Image / Texture
684
MenuPaper1.blp

Done, you have imported the file MenuPaper1.blp.

Importing MenuPaper2.blp

Now Click the "Import File" Button:

Next select 'MenuPaper2.blp' in the folder which you extracted from the zip archive:

Menu
Menu.MDX
MenuBckgr.blp
MenuCampName.blp
MenuDescription.blp
MenuDevopler.blp
MenuImage.blp
MenuLogo.blp
MenuPaper1.blp
MenuPaper2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp
MenuLogo.blp
Image / Texture
172
MenuLogo.blp
MenuPaper1.blp
Image / Texture
684
MenuPaper1.blp
MenuPaper2.blp
Image / Texture
342
war3mapimported/MenuPaper2.blp

Double-click the file MenuPaper2.blp:

MenuPaper2.blp
Image / Texture
342
war3mapimported/MenuPaper2.blp

Tick the box "Use Custom Path" and type in the correct path:

MenuPaper2.blp
Image / Texture
342
MenuPaper2.blp

The file has been properly added to the map archive:

Menu.MDX
Model
6
war3mapimported/Menu.MDX
MenuBckgr.blp
Image / Texture
684
MenuBckgr.blp
MenuCampName.blp
Image / Texture
342
MenuCampName.blp
MenuDescription.blp
Image / Texture
172
MenuDescription.blp
MenuDevopler.blp
Image / Texture
44
MenuDevopler.blp
MenuImage.blp
Image / Texture
684
MenuImage.blp
MenuLogo.blp
Image / Texture
172
MenuLogo.blp
MenuPaper1.blp
Image / Texture
684
MenuPaper1.blp
MenuPaper2.blp
Image / Texture
342
MenuPaper2.blp

Done, you have imported the file MenuPaper2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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