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Triggers
godsland.w3x
Variables
Hacked vers
arthas kasn
melee game
Odin
Camera
Untitled Trigger 001
Undead plucker
Vision
Goku
GODS SHAT
God:
god power
EXP
mew
mew Copy
trees
start
Start Copy
Start Copy Copy
hgfg
heroarena
heroarena Copy
Alliance Settings
PLAYERS AND GODS SHAT
Commands
Wood
Money
Gods Vision
Gate
Gate Copy
charm
give selected units
give selected units Copy
give selected units Copy 2
give selected units Copy 3
give selected units Copy 4
give selected units Copy 5
give selected units Copy 6
give selected units Copy 7
give selected units Copy 8
give selected units Copy 9
give selected units Copy 10
give selected units Copy 11
Sacrifice Copy
Sacrifice Copy Copy
Sacrifice Copy Copy 2
Sacrifice Copy Copy 3
Sacrifice Copy Copy 4
Sacrifice Copy Copy 5
Sacrifice Copy Copy 6
Sacrifice Copy Copy 7
Sacrifice Copy Copy 8
Sacrifice Copy Copy 9
Sacrifice Copy Copy 10
Sacrifice Copy Copy 10 Copy
Name
Type
is_array
initial_value
xcz
unitcode
No
h00M
arthas kasn
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lich King (wielding Frostmourne)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_008 <gen>)
melee game
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Use melee time of day (for all players)
Odin
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Odin (Titan)
Actions
Cinematic - Ping minimap for (All players) at (Position of (Triggering unit)) for 3.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Camera
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Remove (Entering unit) from the game
Wait 0.20 seconds
Trigger - Turn off (This trigger)
Undead plucker
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 12 (Brown) . Current lumber
Player - Add 500 to Player 12 (Brown) . Current gold
Vision
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Disabled visibility modifier for (Random player from (All players)) emitting Fog of war across Region_001 <gen>
Visibility - Create an initially Disabled visibility modifier for (Random player from (All enemies of Player 1 (Red).)) emitting Fog of war across Region_005 <gen>
Goku
Events
Unit - Goku 0128 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Earthquake
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Point(5.00, 5.00)) to target (Position of Goku 0128 <gen>)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Point(-5.00, -5.00)) to target (Position of Goku 0128 <gen>)
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
god power
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Hero - Modify Agility of Creator of All 0001 <gen> : Add 30 .
Hero - Modify Strength of Creator of All 0001 <gen> : Add 30 .
Hero - Modify Intelligence of Creator of All 0001 <gen> : Add 30 .
EXP
Events
Unit - Exp Dummy 0085 <gen> Is attacked
Conditions
Actions
Hero - Add 500 experience to (Attacking unit) , Show level-up graphics
mew
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Triggering unit) Equal to Creator of All 0001 <gen>
Actions
Game - Display to (All players) the text: Sorry god you cant become hostile :)
Unit - Move (Triggering unit) instantly to (Center of Region_002 <gen>)
mew Copy
Events
Unit - A unit leaves Region_004 <gen>
Conditions
(Triggering unit) Equal to Lumber Creator 0084 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
trees
Events
Unit - Lumber Creator 0084 <gen> Is issued an order targeting a point
Conditions
Actions
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.50 and variation 0
start
Events
Map initialization
Conditions
Actions
Animation - Play God's HQ 0014 <gen> 's Work animation
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Start Copy
Events
Map initialization
Conditions
Actions
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Set starting resources (for all players)
Start Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Add 1000000000 to Player 1 (Red) . Current gold
Player - Add 1000000000 to Player 1 (Red) . Current lumber
hgfg
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: For new versions check for gods land melee improved at www.epicwar.com and if you are new and need commands check quests menu.
Quest - Create a Required quest titled Credits with the description Designer:Slayer]BloodBeta Testers:TehLeetNubzLuminezAlso thanks to all who host and play this game u guys rockmany people not listed sorry :[ , using icon path war3mapImported\Red_Glow3.blp
Quest - Create a Required quest titled Commands: with the description Commands:-kill-take-give (color)-give all lumber (or gold)-open heaven or -close heavenPlayers or ALL:-ally (color) , using icon path war3mapImported\RibbonBlur1.blp
Floating Text - Create floating text that reads Hostile! above Circle of Power 0070 <gen> with Z offset 0 , using font size 8.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 30.00 % transparency
heroarena
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has entered the arena!)
heroarena Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Kill (Triggering unit)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: ((Name of (Owner of (Triggering unit))) + naughty naughty only heroes may enter the hero arena.)
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
Wood
Events
Player - Player 1 (Red) types a chat message containing -give all lumber (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current lumber
Player - Add 750 to Player 3 (Teal) . Current lumber
Player - Add 750 to Player 4 (Purple) . Current lumber
Player - Add 750 to Player 5 (Yellow) . Current lumber
Player - Add 750 to Player 6 (Orange) . Current lumber
Player - Add 750 to Player 7 (Green) . Current lumber
Player - Add 750 to Player 8 (Pink) . Current lumber
Player - Add 750 to Player 9 (Gray) . Current lumber
Player - Add 750 to Player 10 (Light Blue) . Current lumber
Player - Add 750 to Player 11 (Dark Green) . Current lumber
Player - Add 750 to Player 12 (Brown) . Current lumber
Sound - Play NagaNoLumber1 <gen>
Game - Display to (All players) the text: |cffffcc00God|r has given everyone |cffffcc00750 lumber.|r
Money
Events
Player - Player 1 (Red) types a chat message containing -give all gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current gold
Player - Add 750 to Player 3 (Teal) . Current gold
Player - Add 750 to Player 4 (Purple) . Current gold
Player - Add 750 to Player 5 (Yellow) . Current gold
Player - Add 750 to Player 6 (Orange) . Current gold
Player - Add 750 to Player 7 (Green) . Current gold
Player - Add 750 to Player 8 (Pink) . Current gold
Player - Add 750 to Player 9 (Gray) . Current gold
Player - Add 750 to Player 10 (Light Blue) . Current gold
Player - Add 750 to Player 11 (Dark Green) . Current gold
Player - Add 750 to Player 12 (Brown) . Current gold
Sound - Play NagaNoGold1 <gen>
Game - Display to (All players) the text: |cffffcc00God|r has given everyone |cffffcc00750 gold.|r
Gods Vision
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Gate
Events
Player - Player 1 (Red) types a chat message containing -open heaven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Flame Strike 0000 <gen>
Destructible - Open Flame Strike 0001 <gen>
Gate Copy
Events
Player - Player 1 (Red) types a chat message containing -close heaven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Flame Strike 0001 <gen>
Destructible - Close Flame Strike 0000 <gen>
charm
Events
Player - Player 1 (Red) types a chat message containing -take (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 1 (Red) and Retain color
give selected units
Events
Player - Player 1 (Red) types a chat message containing -give blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 2 (Blue) and Change color
give selected units Copy
Events
Player - Player 1 (Red) types a chat message containing -give teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 3 (Teal) and Change color
give selected units Copy 2
Events
Player - Player 1 (Red) types a chat message containing -give purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 4 (Purple) and Change color
give selected units Copy 3
Events
Player - Player 1 (Red) types a chat message containing -give yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 5 (Yellow) and Change color
give selected units Copy 4
Events
Player - Player 1 (Red) types a chat message containing -give orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 6 (Orange) and Change color
give selected units Copy 5
Events
Player - Player 1 (Red) types a chat message containing -give green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 7 (Green) and Change color
give selected units Copy 6
Events
Player - Player 1 (Red) types a chat message containing -give pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 8 (Pink) and Change color
give selected units Copy 7
Events
Player - Player 1 (Red) types a chat message containing -give gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 9 (Gray) and Change color
give selected units Copy 8
Events
Player - Player 1 (Red) types a chat message containing -give light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 10 (Light Blue) and Change color
give selected units Copy 9
Events
Player - Player 1 (Red) types a chat message containing -give Dark Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 11 (Dark Green) and Change color
give selected units Copy 10
Events
Player - Player 1 (Red) types a chat message containing -give Brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Player 12 (Brown) and Change color
give selected units Copy 11
Events
Player - Player 1 (Red) types a chat message containing -give Hostile (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 1 (Red))) to Neutral Hostile and Change color
Sacrifice Copy
Events
Unit - A unit comes within 100.00 of Circle of Power 0050 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 2 (Blue) start location)
Unit - Change ownership of (Triggering unit) to Player 2 (Blue) and Change color
Sacrifice Copy Copy
Events
Unit - A unit comes within 100.00 of Circle of Power 0062 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 3 (Teal) start location)
Unit - Change ownership of (Triggering unit) to Player 3 (Teal) and Change color
Sacrifice Copy Copy 2
Events
Unit - A unit comes within 100.00 of Circle of Power 0061 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 4 (Purple) start location)
Unit - Change ownership of (Triggering unit) to Player 4 (Purple) and Change color
Sacrifice Copy Copy 3
Events
Unit - A unit comes within 100.00 of Circle of Power 0060 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 5 (Yellow) start location)
Unit - Change ownership of (Triggering unit) to Player 5 (Yellow) and Change color
Sacrifice Copy Copy 4
Events
Unit - A unit comes within 100.00 of Circle of Power 0051 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 6 (Orange) start location)
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Sacrifice Copy Copy 5
Events
Unit - A unit comes within 100.00 of Circle of Power 0052 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 7 (Green) start location)
Unit - Change ownership of (Triggering unit) to Player 7 (Green) and Change color
Sacrifice Copy Copy 6
Events
Unit - A unit comes within 100.00 of Circle of Power 0054 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 8 (Pink) start location)
Unit - Change ownership of (Triggering unit) to Player 8 (Pink) and Change color
Sacrifice Copy Copy 7
Events
Unit - A unit comes within 100.00 of Circle of Power 0055 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 9 (Gray) start location)
Unit - Change ownership of (Triggering unit) to Player 9 (Gray) and Change color
Sacrifice Copy Copy 8
Events
Unit - A unit comes within 100.00 of Circle of Power 0056 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 10 (Light Blue) start location)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Change color
Sacrifice Copy Copy 9
Events
Unit - A unit comes within 100.00 of Circle of Power 0057 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 11 (Dark Green) start location)
Unit - Change ownership of (Triggering unit) to Player 11 (Dark Green) and Change color
Sacrifice Copy Copy 10
Events
Unit - A unit comes within 100.00 of Circle of Power 0058 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Player 12 (Brown) start location)
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Sacrifice Copy Copy 10 Copy
Events
Unit - A unit comes within 100.00 of Circle of Power 0070 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_001 <gen>)
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
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