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Triggers
Melee 3.w3x
Variables
Initialization
Map
Melee Initialization
Orther
Gate 1
Gate 2
Gate 3
Skill
Shockwave
War Stomp
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Gate 1
Events
Unit - A unit enters Gate_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gate_4 <gen>)
Gate 2
Events
Unit - A unit enters Gate_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gate_6 <gen>)
Gate 3
Events
Unit - A unit enters Gate_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gate_5 <gen>)
Shockwave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 400.00 of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit)).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage (Picked unit) , dealing ((Real((Level of Shockwave for (Casting unit)))) x 200.00) damage of attack type Spells and damage type Normal
War Stomp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to War Stomp
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 500.00 towards ((Real((Integer A))) x 36.00) degrees.) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit)).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage (Picked unit) , dealing ((Real((Level of War Stomp for (Casting unit)))) x 200.00) damage of attack type Spells and damage type Normal
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