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Please!! if your can change it, please change it to be greate map!!
Name
Type
is_array
initial_value
Dusttravel
real
No
Earthbindcp
location
No
MeepoClone
unitcode
Yes
E000
Meepopos
location
No
Poofdmg
integer
No
Poofend
location
No
Poofstart
location
No
Earthbind
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Earthbind
Actions
Set Variable Set Earthbindcp = (Target point of ability being cast)
Set Variable Set Meepopos = (Position of (Triggering unit))
Set Variable Set Dusttravel = "0.00"
For each (Integer A) from 1 to ((Integer((Distance between Earthbindcp and Meepopos))) / 20) , do (Actions)
Loop - Actions
Set Variable Set Dusttravel = (Dusttravel + 100.00)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dusttravel Less than (Distance between Earthbindcp and Meepopos)
Then - Actions
Special Effect - Create a special effect at (Meepopos offset by Dusttravel towards (Angle from Meepopos to Earthbindcp) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 game-time seconds
Else - Actions
Special Effect - Create a special effect at Earthbindcp using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at Earthbindcp using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Unit Group - Pick every unit in (Units within 220.00 of Earthbindcp.) and do (Actions)
Loop - Actions
Unit - Create 1 Dummy for Player 1 (Red) at (Position of (Picked unit)) facing (Position of (Picked unit))
Unit - Add Dummy Ensare to (Last created unit)
Unit - Order (Last created unit) to Orc Raider - Ensnare . (Picked unit)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Skip remaining actions
Poof
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Poof
Actions
Set Variable Set Poofdmg = (20 + ((Level of Poof for (Triggering unit)) x 30))
Set Variable Set Poofstart = (Position of (Triggering unit))
Set Variable Set Poofend = (Target point of ability being cast)
Unit - Create 1 Dummy for Player 1 (Red) at Poofend facing (Random point in (Playable map area))
Unit - Add Poof Effect to (Last created unit)
Unit - Order (Last created unit) to Neutral Brewmaster - Storm, Earth, And Fire .
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy for Player 1 (Red) at Poofstart facing (Random point in (Playable map area))
Unit - Add Poof Effect to (Last created unit)
Unit - Order (Last created unit) to Neutral Brewmaster - Storm, Earth, And Fire .
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit Group - Pick every unit in (Units within 375.00 of Poofend matching (((Matching unit) belongs to an enemy of Player 1 (Red).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit) , dealing (Real(Poofdmg)) damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 375.00 of Poofstart matching (((Matching unit) belongs to an enemy of Player 1 (Red).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit) , dealing (Real(Poofdmg)) damage of attack type Spells and damage type Fire
Starting 1
Events
Map initialization
Conditions
(Owner of Circle of Power 0006 <gen>) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Geomancer for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Gold per second
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
First
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Hello!! I Lembidi!! I hope your enjoying my game!!
Starting 2
Events
Map initialization
Conditions
(Owner of Circle of Power 0007 <gen>) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Geomancer for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Starting 3
Events
Map initialization
Conditions
(Owner of Circle of Power 0008 <gen>) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Geomancer for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Starting 4
Events
Map initialization
Conditions
(Owner of Circle of Power 0009 <gen>) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Geomancer for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Starting 5
Events
Map initialization
Conditions
(Owner of Circle of Power 0010 <gen>) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Geomancer for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Starting 6
Events
Map initialization
Conditions
(Owner of Circle of Power 0011 <gen>) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Geomancer for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees
Starting 7
Events
Map initialization
Conditions
(Owner of Circle of Power 0012 <gen>) Equal to Player 7 (Green)
Actions
Unit - Create 1 . Geomancer for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Starting 8
Events
Map initialization
Conditions
(Owner of Circle of Power 0013 <gen>) Equal to Player 8 (Pink)
Actions
Unit - Create 1 . Geomancer for Player 8 (Pink) at (Center of Region_001 <gen>) facing Default building facing degrees
Starting 9
Events
Map initialization
Conditions
(Owner of Circle of Power 0014 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 1 . Geomancer for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Starting 10
Events
Map initialization
Conditions
(Owner of Circle of Power 0015 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Geomancer for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Starting 11
Events
Map initialization
Conditions
(Owner of Circle of Power 0016 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 . Geomancer for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Starting 12
Events
Map initialization
Conditions
(Owner of Circle of Power 0017 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Create 1 . Geomancer for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Introduction
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 120.00 seconds the text: Also contact me at: |[email protected]|rMy Facebook: |[email protected]|rMy YM: |[email protected]|rMy Bnet Europe ID: |cffff0000IWillMakeYouCry|rMy Brother Ajin Bnet ID: |cffff0000KiddiN|r
Ending BC
Events
Unit - Divide We Stand 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cff000000Black Forest|r Force are win!! Find |cff00ff00bug|r?? contact me at |[email protected]|r
Unit - Pause all units
Ending BF
Events
Unit - Divide We Stand 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cff000000Black Castle|r Force are win!! Find |cff00ff00bug|r?? contact me at |[email protected]|r
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