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Model validation: Medivh dark

MedivhDark.mdx

0 errors 0 severe 14 warnings 0 unused
  • 2 Model
    • Attachment 1 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 7 - "Nothing"
    • "nothing" is not a standard name
  • 1 Bone 16 - "Mesh22"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Mesh16"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Object12"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "Foot Left Ref "
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Mesh25"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "Mesh28"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "Mesh19"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "Foot Left Ref "
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "channel"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "channel 2"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "staff effects"
    • 1 Visibility
      • Interpolation type not set to None
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